CREATIVE PARTNERSHIPS. Collaborative art and science research

Similar documents
ABCPhD CALL4SCHOLARSHIP 33 Research topic: Design for All in Healthcare Facilities

Strategic Plan Public engagement with research

Creative Informatics Research Fellow - Job Description Edinburgh Napier University

Formative Evaluation of Mindfulness in Schools

Parkinson s World A transformational project by The Cure Parkinson s Trust

Research and Innovation Strategy and Action Plan UPDATE Advancing knowledge and transforming lives through education and research

Using the power of art to heal, inspire, provoke, challenge, offer hope and MOST of all, to connect to remind us of our common humanity.

Digitisation Plan

User involvement in the development of welfare technology Mötesplats välfärdsteknologi och e-hälsa Niina Holappa, Prizztech Ltd

Adventures with nontraditional. outputs at the University of Sydney

EHR Optimization: Why Is Meaningful Use So Difficult?

Compass. Review of the evidence on knowledge translation and exchange in the violence against women field: Key findings and future directions

Promoting Patient and Researcher Engagement with Distributed Data Research Networks through Hurdle Free Tools

Knowledge Exchange Strategy ( )

Mindfulness Training in Kent

Applying the Stages of Development: Experiences, challenges, and strategies from the RERC on AAC. Goals

THE GALLERY AT BAYSIDE ARTS & CULTURAL CENTRE BOARD STRATEGIC PLAN

Parenteral Nutrition Down Under Inc. (PNDU) Working with Pharmaceutical Companies Policy (Policy)

Selecting, Developing and Designing the Visual Content for the Polymer Series

Vice Chancellor s introduction

National Workshop on Responsible Research & Innovation in Australia 7 February 2017, Canberra

6 & 7 December. current concepts for. Smart health in orthopaedics. congress.

9 October Opportunities to Promote Data Sharing UCL and the YODA Project. Emma White. Associate Director

Translational scientist competency profile

Hoboken Public Schools. Visual and Arts Curriculum Grades K-6

Co-Design. Dr Louise Moody Coventry University Devices 4 Dignity, UK

EPSRC Funding for Engineering

Sustainable Society Network+ Research Call

Game-Based Stroke TeleRehabilitation: Challenges in Scaling to National Clinical Trails

Committee on Development and Intellectual Property (CDIP)

Imagine your future lab. Designed using Virtual Reality and Computer Simulation

SHTG primary submission process

AIMed Artificial Intelligence in Medicine

Introduction to HCI. CS4HC3 / SE4HC3/ SE6DO3 Fall Instructor: Kevin Browne

Health Innovations in Horizon 2020: the framework programme for research and innovation ( )

+ Read more. 1 a) What do you like in particular about the function, use and form of your own awardwinning

headspace Bairnsdale Private Practitioners: Model for Operations and Support

PRINCIPLES AND CRITERIA FOR THE EVALUATION OF SCIENTIFIC ORGANISATIONS IN THE REPUBLIC OF CROATIA

Response to the Western Australian Government Sustainable Health Review

TRIL Technology Research for Independent Living. Seamus Small TRIL Centre Manager 11 th May 2011

Capability to Transform Care Delivery

Convergence and Differentiation within the Framework of European Scientific and Technical Cooperation on HTA

YEAR 7 & 8 THE ARTS. The Visual Arts

My Life, My Home, My Choice

Inspiring Australia A national strategy for engagement with the sciences

Enpr EMA. Enpr-EMA. European Network of Paediatric Research at the European Medicines Agency

COLLIDE International Award 2018

Position Description: BirdLife Australia Great Barrier Reef Wetlands Bird Monitoring Project Coordinator

Chapter 14. Under the microscope

in the New Zealand Curriculum

INTEGRATING HUMAN FACTORS AND USABILITY TESTING INTO MEDICAL DEVICE RISK MANAGEMENT

Project Status Update

Stage 2: eligibility screening. Stage 3: prioritisation. Stage 4: selection

Horizon Societal Challenge 1: Health, demographic change and wellbeing. Jeremy Bray DG Research & Innovation European Commission

The Method Toolbox of TA. PACITA Summer School 2014 Marie Louise Jørgensen, The Danish Board of Technology Foundation

Circuit Programme Handbook

UK Film Council Strategic Development Invitation to Tender. The Cultural Contribution of Film: Phase 2

Figure 1. Motorized Pediatric Stander Problem Statement and Mission. 1 of 6

Theme 1 Presentation. January 9, ACTION for Health. Document Status:

SAMPLE. Lesson 1: Introduction to Game Design

Welcome to the 27th Annual National Forum on Quality Improvement in Health Care!

Case Study real practice, real impact Gwynedd Museum and Art Gallery audience engagement through technology and nudging

Investment in Vaxxas winner at 2012 Vaccine Industry Awards

02.03 Identify control systems having no feedback path and requiring human intervention, and control system using feedback.

QUEENSLAND HAIRDRESSER OF THE YEAR

to benefit The Music Therapy Program

Design and Innovation Centre. Banaras Hindu University and Indian Institute of Technology (BHU) Varanasi , UP, INDIA

Global Alzheimer s Association Interactive Network. Imagine GAAIN

Service Vision Design for Smart Bed System of Paramount Bed

Research Development Request - Profile Template. European Commission

St Joseph s RC Primary School Art and Design Policy

Jo Myers-Walker August 2018 newsletter May the Spirit be present and active!

Getting from Knowledge to Action: Effectively communicating Research & Development value to multiple Stakeholder Groups.

Design Thinking: 5 Steps to Healthy Healthcare Apps

Design and Evaluation of an Interactive Art Installation for Clinical Environments

21 st Century Skills for the Arts

SUSTAINABLE DEVELOPMENT GOALS CASE STUDY THREE

Remote Intimacy is a commission opportunity created by Fabrica, Brighton & Hove s centre for contemporary art.

Comprehensive Research Services

Consumer and Community Participation Policy

The Top Ten Things To Know Before Choosing Your Orthodontist. by Dr. Thomas Bowen. Bowen Orthodontics

The MARCS Institute for Brain, Behaviour and Development

The role of Comic Format Information Sheets in Explaining Medical Procedures to Children: Drawing the MRI Scan

Future Rehabilitative and Assistive Technology

Outline. Barriers to Technology Adoption: Why is it so hard? Method. Organizational Adoption Issues. Summary of Themes

Web seminars make events more accessible to people as you avoid the time and cost involved in travelling to an event.

Design Research & The Ageing Agenda SPARC / NDA Workshop, Glasgow

Collaborating with the Office of Technology Transfer

Guidelines for the Professional Evaluation of Digital Scholarship by Historians

TO EXPLORE THE POSSIBILITIES OF VIRTUAL REALITY (VR) & AUGMENTED REALITY (AR)

A Message from Amanda

Healthcare and Usability in Senior- Centred Design.

Strategic Plan Approved by Council 7 June 2010

SALON TEAM OF THE YEAR

Mindfulness Teacher. Training Programme

Enduring Understandings 1. Design is not Art. They have many things in common but also differ in many ways.

Project Outlines. for. Inner City Mental Health Services in City of Sydney

End-to-End Infrastructure for Usability Evaluation of ehealth Applications and Services

2. Evidence themes and their importance along the development path

Kay Lynn Reilly CREATIVE DIGITAL THERAPEUTIC SUPPORT. A Thematic Emphasis Proposal. Individualized Studies Baccalaureate Degree

Transcription:

CREATIVE PARTNERSHIPS Collaborative art and science research

The Australian Network for Art & Technology (ANAT): Established 25 years ago Adelaide-based, national remit Enables collaboration at the nexus of art, science and technology

ART/SCIENCE RESIDENCIES Collaboration between the arts and sciences can create new knowledge, ideas and processes beneficial to both fields. ANAT, with the financial support of partners including the Australia Council for the Arts and Arts Victoria, has supported close to 30 residencies over the past decade.

Leah Heiss + Nanotechnology Victoria

Madeleine Flynn and Tim Humphrey + Garvan Institute for Medical Research

Robin Fox + Bionic Ear Institute

George Khut and The Children s Hospital, Westmead

VICKI SOWRY ANAT Director vicki@anat.org.au www.anat.org.au

Interactive Art in Health and Rehabilitation Dr Angie Morrow, Kids Rehab The Children's Hospital at Westmead Dr George Poonkhin Khut Artist and Interaction-Designer Transformation Inspiration Motivation

Angie Morrow MB BAO BCh MRCPI FRACP PhD Staff Specialist Head of Brain Injury Service, Kids Rehab Over 15 years experience in paediatrics: rehabilitation, palliative care, general paediatrics. PhD thesis Measuring quality of life in children with chronic conditions - University of Sydney, March 2010. Research: Patient reported outcomes, qualitative research, clinical trials Commitment to innovative creative projects applying rigorous methodology to establish evidence-based outcomes

Dr George Poonkhin Khut DCA, BFA Practicing visual artist since 1994, BFA University of Tasmania Making body-focused interactive art since 2002 Winner, 2012 National New Media Art Award ($75,000) Queensland Art Gallery, Gallery of Modern Art Doctoral Exegesis Development and Evaluation of Participant Centred Biofeedback Artworks, University of Western Sydney, 2007. Interactive art as a way to facilitate active exploration, discovery and reflection how we are, qualities of interaction

[what we ve done] Biofeedback Subjects are trained to alter or control physiological processes they are not usually aware of Bio-signal monitoring provides external feedback and validation in response to changes in the physiological parameter being measured e.g. heart rate Limited evidence in the medical literature for the efficacy of biofeedback in our setting

Biofeedback Art Using the principals of biofeedback but with a much closer attention to the aesthetic aspects of the biofeedback signal - how the feedback signal looks and sounds - the qualities of attention and interaction evoked by the moving images and sounds to create an experience that is both aesthetically expressive and informative. http://georgekhut.com/cardiomorphologies/

Biofeedback-controlled reflecting Participants embodiment, share selfhood, new stories experiences interactive health, and representations emotions of art self as and transforming - as body-mind people that explore - not connection; mirror patients themes such as

BrightHearts Many children with chronic conditions undergo repeated painful procedures. The recurrent nature of these procedures can result in a build-up of anticipatory anxiety, causing Significant distress to the children, exacerbating the perceived intensity of the painful stimulus Further complicating certain procedures - in cases of extreme vasoconstriction

BrightHearts Distraction therapy i.e. Play Therapy is effective but play-therapists (child-life therapists) are not always available.

Hypothesis: That biofeedback assisted relaxation training in the form of an interactive-art app can help reduce the pain and anxiety experienced by children undergoing painful procedures.

BrightHearts Research collaboration: Design phase, 2011-2012 Pilot, 2013 Randomized Controlled Trial, 2014

Funding $30K medical grant from James N. Kirby Foundation, to adapt and evaluate George s biofeedback controlled artworks for acute pain management. $24K Research Residency grant from Australian Network for Art and Technology (ANAT) to support George s research at the hospital and development of prototype ipad app. 6 months part time artist s residency, plus ongoing research on-site.

Design Phase, 2011-2012 Qualitative study conducted at The Children s Hospital at Westmead (CHW), Sydney, Australia Iterative process to inform the design of BrightHearts Sydney Staff expert panels Semi-structured group interviews (19 participants) Opportunity to provide feedback on prototypes Interactive pop-up exhibitions at CHW 20 children aged 7-18 years Invited to interact with the prototype Feedback via semi-structured interview and drawing Thematic analysis Analysis of audio recordings to identify factors influencing design

Staff Expert Discussion Panels Pain team, Dental, Rehab, Renal and Oncology 28 participants (24 female), 11 medical, 8 allied health 21

Factors identified for consideration in design process by expert panels Strengths and weaknesses of current clinical practice - Distraction techniques, CBT, analgesia, availability of staff/equip Spectrum of children s coping styles and strategies - Variable, individual, familiarity and self determination Identify roles/styles of interaction of persons involved: child, parent, clinician - Parental aspect, clinician skill, child life therapist Special considerations related to patient populations and specific procedures: - Disability, clinical space, positioning of body and screen 22

Prototype 1 (8 children) Desktop Computer game/interactive artwork Geometric shapes, bright colours, developed from Cardiomorphologies Children found it easy to influence the images, and enjoyed the novelty of the interaction Engaged well but difficult to ascertain whether this would translate well to the clinical situation 23

Testing prototypes in waiting room exhibitions 24

25

26

27

Prototype 2 (12 children) Design updated to function as ipad/iphone app Images programmed to reward only decreases in heart rate Changes to language around presenting the game and illustrations Addition of musical feedback makes the notes lower Feedback from children re alternative displays e.g more figurative imagery. 28

29

30

31

32

Design Phase Outcomes so far OZCHI Workshop Paper Body in Design, Canberra 2011 Paper Presentation, World Congress of Pain Clinicians, Granada, Spain, 2012 Prototype ipad app wins Queensland Art Gallery, 2012 National New Media Art Award ($75,000) ANAT and Children s Hospital at Westmead, National Winners, AbaF Art and Health Foundation Award

Prototype ipad App ipad visuals and sound controlled by software on laptop The shapes expand and contract with changes in heart rate. When heart rate trend is decreasing, this causes musical notes to play, and ripple patterns to emerge The circles can be manipulated by relaxing to lower heart rate, and by slow breathing. URL for video: https://vimeo.com/54079384

Pilot study, 2013-2014 Qualitative study conducted at The Children s Hospital at Westmead (CHW), Sydney, Australia To establish feasibility of using BrightHearts in the clinical setting 30 children in 3 different settings Outcome measures Pain, fear, anxiety, child/parent/health professional satisfaction (faces scales and STAI-C/STAI-AD)

What s next Collaboration with HPV Vaccination Trial with high school students in WA and SA, 2014 (500 participants)

What s next Collaboration with HPV Vaccination Trial with high school students in WA and SA, 2014 (500 participants) Randomised controlled clinical trial at Children s Hospital Westmead (and other centres?) 2014-2015.

What s next Collaboration with HPV Vaccination Trial with high school students in WA and SA, 2014 (500 participants) Randomised controlled clinical trial at Children s Hospital Westmead (and other centres?) 2014-2015. Application of creative biofeedback technologies in other settings e.g. anxiety, selective motor control, limb deficiency clinic

Kids love interactive art It s like having magic powers! Interactive art in rehab supporting imagination not replacing imagination The human aspect is still important meaningful interactions require skilful facilitation it s not about pacifying kids with distraction More open-ended interactions can be tailored to individual children s creative interests and abilities but this requires much more complex technical solutions that take time, expertise, and costs money.

[what we want to do] Examples of interactive art projects made with open Frameworks opensource (free to use and modify) interactive visual effects software that could be adapted for use with children in rehab clinics! Video clip URL http://youtu.be/g0toqo_7te4

[what we want to do] Examples of interactive art projects made with open Frameworks opensource (free to use and modify) interactive visual effects software that could be adapted for use with children in rehab clinics! i.e. facial expression training and recognition for brain injury and autism Karolina Sobecka All the Universe is Full of the Lives of Perfect Creatures Video URL https://vimeo.com/35262930

[what we want to do] Kids love interactive art It s like having magic powers! Facilitate active learning, imagination and reflection Biofeedback training can provide experiences that demonstrate they can control aspects of their experience Multimedia interactions can help motivate children s engagement with otherwise tedious rehab tasks But we need solid, evidence-based research outcomes to argue for ongoing support and development work

What s needed on the Creative side Fee s for highly skilled, interdisciplinary teams artists, electronics engineers, computer graphics developers Administrative support negotiating hospital protocols, and requirements facilitate creative collaborations across depts. and disciplines Capacity to maintain services, facilities and upgrades Staff (or skilled volunteers) to operate interactive exhibitions, and multimedia-enhanced rehab tools. Electronic and Computer Hardware more affordable than ever, but we need clarification around requirements for TGA certification

What s needed on Medical side Leadership and vision Medical Research Supervision for Masters & PhD students Commitment to innovative, interdisciplinary research Capacity building Funding for Scholarships: Post Doctoral, PhD or Masters research students (Medicine) Research Governance Clinical and academic links Medical, Interaction-Design and Industrial Design Effective collaboration With staff across clinics (recruiting research participants)

Challenges TGA certification: medical vs educational/recreational devices How to evaluate appropriate categories for rating safety of equipment for multimedia rehab? IP art vs medicine different attitudes and economic models around innovation, marketing patents and sharing ideas: opensource vs patent applications Health vs Medical evaluation frameworks - Different criteria i.e. NMRC Grants vs Australia Council for the Arts Research governance capacity and responsiveness: slow turn around time for medical research vs just do it approaches of artists, hackers, opensource developers 45

2013 Creative Partnerships Australia Awards NOW OPEN Creative Partnerships Arts and Health Award For arts and health projects or programs, involving healthcare organisations and arts and cultural organisations or individual artists, that improve the health and wellbeing of individuals, groups or a community. Developed in collaboration with the Arts & Health Foundation. For more information on all our Award categories visit: www.creativepartnershipsaustralia.org.au