Fiscal 2018 Konami Group Interim Report

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Fiscal 2018 Konami Group Interim Report April 1, 2017 September 30, 2017 KONAMI HOLDINGS CORPORATION

To Our Shareholders I sincerely hope that this interim report finds our shareholders prospering and in good health. The Japanese economy in which the KONAMI Group operates continues to experience long-term recovery, with improvements in corporate earnings and employment. Personal consumption is still weak, however. Meanwhile, uncertainty persists in regard to politics and policies in Europe and the United States, despite economies maintaining a steady pace in terms of recovery. In the entertainment market, game content continues to diversify along with functional enhancement of various devices, including mobile devices and home video game consoles. As for the game industry, we are keeping an eye on esports, which brings the competitiveness of sports to gaming, as part of efforts to produce content that offers customers new ways to enjoy themselves. In connection with the health and fitness industry, there is a growing trend toward health consciousness throughout society, especially among senior citizens and 1 women, who year after year have shown an increasing tendency to focus their leisure activities on improving health and physical strength. Reflecting this growing interest in health consciousness, we are also seeing an increasing preference for sports. In addition to the aging of society, there has been a steady increase in customers engaging in activities to improve their personal appearance and a diversification of related needs and products. The gaming business is enjoying the ongoing growth of the gaming market amid the development and opening of new casino facilities as well as of integrated resorts (IR) that house casinos across the globe. At the same time, the gaming business is expected to benefit from an increased range of opportunities resulting from factors such as the legalization of slot machines that contain a skill element, which helps address the issue of young people trending away from playing slots. Due to a partial revision to the law, restrictions on entrance times for minors have been relaxed and the number of customers bringing their families to arcades in shopping centers has increased. In addition, efforts aimed at industry-wide market revitalization have led to the cultivation of new users and resulted in signs of recovery in the amusement market. Under such circumstances, the Group has responded to customer needs in an appropriate manner. We will continue to strive for unity as a group, responding quickly to global changes and fulfilling shareholder expectations. Moving forward, we would like to ask for the continued support of all our shareholders. Takuya Kozuki President and Representative Director

Consolidated Financial Highlights Figures indicated for fiscal 2014 conform to U.S. GAAP; those from fiscal 2015 onward reflect International Financial Reporting Standards (IFRS). Total Revenue ( billion) Interim Annual 300 200 100 0 249.9 217.6 218.2 229.9 97.9 98.7 107.7 101.4 115.4 14 15 16 17 18 (Fiscal years ended/ending March 31) Profit Attributable to Owners of the Parent ( billion) Interim Annual 30 26.0 Year-on-year increase 13.8% Year-on-year increase 40.6% Operating Profit ( billion) Interim Annual 40 30 20 10 0 7.7 3.8 Total Revenue by Business Segment Amusement 12.6 billion Gaming & Systems 15.3 6.5 12.4 24.7 17.0 36.4 Year-on-year increase 46.4% 25.0 14 15 16 17 18 (Fiscal years ended/ending March 31) 20 10 0 2.0 3.8 3.9 9.9 10.5 7.8 12.2 17.2 14 15 16 17 18 (Fiscal years ended/ending March 31) 12.6 billion Health & Fitness 33.0 billion Digital Entertainment 57.8 billion For the consolidated results for the six months ended September 30, 2017, total revenue amounted to 115,356 million (a year-on-year increase of 13.8%), operating profit was 24,951 million (a year-on-year increase of 46.4%), profit before income taxes was 24,836 million (a year-on-year increase of 52.9%), and profit attributable to owners of the parent was 17,180 million (a year-on-year increase of 40.6%). In the Digital Entertainment Business, mobile games such as JIKKYOU PAWAFURU PUROYAKYU, Yu-Gi-Oh! DUEL LINKS, PROFESSIONAL BASEBALL SPIRITS A (Ace), and Winning Eleven 2017 (known overseas as PES 2017 - Pro Evolution Soccer 2017 -) continued to perform favorably. As for card games, we continued global development of the Yu-Gi-Oh! TRADING CARD GAME series and held an international tournament in Japan, combining it with the Yu-Gi-Oh! DUEL LINKS mobile game tournament, which went forward as an esports event. In computer and video games, we began sales of Winning Eleven 2018 (PES 2018 - Pro Evolution Soccer 2018 -), to favorable reception. In our Health & Fitness Business, we continued to develop our pricing and membership plans. These plans enable customers to select a pricing plan based on the number of times they use our facilities and to use more than one facility. We have intended to promote and expand the Konami Sports Club s services supporting the concept of sustainable fitness. In our Gaming & Systems Business, we have promoted sales of Concerto, a key product of the video slot machine series, the long-selling Podium series, and the SYNKROS casino management system mainly in the U.S., Asian, and Oceanian markets. In our Amusement Business, we began operation of the MAH-JONG FIGHT CLUB HIGH-GRADE MODEL arcade game and NOSTALGIA FORTE music game, which have continued to operate steadily. As for pachislot machines, G1 Derby Club, which was launched in the previous fiscal year, has maintained its high-ranking level of long-term stable operation among the regulation 5.5 pachislot machines that were adapted to meet new standards, and has performed strongly, underpinned by additional orders and favorable market reviews. For more detailed financial data, please visit the KONAMI website and go to the Financial Information page. https://www.konami.com/ir/en/ 2

Topics Digital Entertainment Health & Fitness A Number of Introductions of the Latest Installments of Popular Series Exhibit at TOKYO GAME SHOW 2017 In September, KONAMI introduced a number of representative content at its exhibit at TOKYO GAME SHOW 2017 the largest game festival in Japan. In addition to playable versions of global content such as METAL GEAR SURVIVE and Winning Eleven 2018 (PES 2018 - Pro Evolution Soccer 2018 -), the newest installment in the Winning Eleven series, we also provided visitors with a brief virtual reality (VR) trial for the newest installment of our LovePlus dating simulation series LovePlus EVERY which was well received. Also, in accordance with visitor votes and review meetings held by the selection committee, the LovePlus EVERY products introduced and displayed at TOKYO GAME SHOW 2017 were presented with a Japan Game Award for 2017 in the future division for highly rated products that are yet to be released. Reviving the Sports Club Brand XAX Creating a comfortable space for the mind and body in your town Konami Sports Club has revived the XAX brand, a former pioneer in the sports club industry that has always been ahead of the times, opening the first facility XAX Nishikujo (Konohana-ku, Osaka Prefecture) in July with XAX Kanadenomori (Narashino City, Chiba Prefecture) following in October. Both locations have been rebranded as XAX Sports Spots under the concept of creating a comfortable space for the mind and body in your town. We are developing the brand as fitness clubs suited to the times and their locations with the aim of creating sports clubs that are comfortable places for customers to engage in sports every day. To that end, we offer multipurpose support and training. Konami Sports Club will continue to encourage cheerful enjoyment of sports and to be a total health partner to our customers. 3

Gaming & Systems Amusement SYNKROS Resorts World Bimini Implementation Finding the Strongest Competitor in QUIZ MAGIC ACADEMY QMA Japan Tour 2017 Genting Americas, a large-scale resort facility manager, has decided to implement KONAMI s casino management system SYNKROS at Resorts World Bimini on North Bimini Island in the Bahamas. The casino management system conducts real-time management of customer and accounting information as well as information on slot machines installed in casinos. By analyzing information stored within the system, a wide range of tasks can be performed, including accounting and safety management, managerial decisions, and customer services. KONAMI aims to further innovate its SYNKROS technology and continues to work toward daily improvements in order to make facility management smoother for casino operators. Looking ahead, we are striving to become the top company in the industry and respond to expected market diversification through our product appeal cultivated in worldwide markets. KONAMI is holding nationwide esports tournaments QMA Japan Tour 2017 for the arcade game QUIZ MAGIC ACADEMY: THE WORLD EVOLVE. More than 700 amusement facilities from all over Japan have been competing in this user-based tournament, with KONAMI supporting the customers and arcades sponsoring it. There are many categories for people of all ages, including the Young Wizards Cup, which is for those in university and younger. We approach each tournament with excitement as they lead up to the final competition in the spring of 2018. Through QMA Japan Tour 2017, KONAMI has not only been able to reveal the charm of QUIZ MAGIC ACADEMY as a game that is both fun to play and watch to ever more customers, it has been able to further vitalize communication between amusement facilities and customers. 4

KONAMI s esports Initiatives Further Development of Popular Content In esports, games are treated as competitive sporting events. They are most popular in the United States and Asia, with viewership of tournaments continuing to grow at a scale approaching that of more traditional major sporting events. KONAMI entered the esports arena with world championship tournaments for the Winning Eleven (Pro Evolution Soccer) series and began holding world championship competitions for the Yu-Gi-Oh! OFFICIAL CARD GAME in 2003. We have also been hosting Japan championship tournaments for the JIKKYOU PAWAFURU PUROYAKYU series since 2016. Our esports competitions are not restricted to video games. We have been holding arcade game contests for games such as QUIZ MAGIC ACADEMY. By responding to the rising popularity of esports, we are contributing to its development throughout Japan. The PAWAPURO game and PROFESSIONAL BASEBALL SPIRITS A (Ace) categories of the PAWAPURO CHAMPION- SHIPS 2017 esports tournaments, which began in August to determine the Japanese champion in KONAMI baseball content, were certified by the Nippon Professional Baseball Organization (NPB). KONAMI s and NPB s goals of increasing and energizing baseball fans aligned, giving rise to this event. The PES LEAGUE WORLD TOUR 2018 esports tournament to determine the world champion in the Winning Eleven (Pro Evolution Soccer) series was held in collaboration with the Union of European Football Associations (UEFA) as an official UEFA Champions League competition. Our shareholders can expect KONAMI to continue to raise excitement for esports through these and similar initiatives. 1996 KAZUKI TAKAHASHI 2014 NAS TV TOKYO Konami Digital Entertainment NPB 2017 Kyodo News Digital, All Rights Reserved Konami Digital Entertainment Yu-Gi-Oh! World Championship 2017 tournament PAWAPURO CHAMPIONSHIPS 2017 tournament 5

Hot News New Development of KONAMI Content ANUBIS ZONE OF THE ENDERS: M RS A LovePlus EVERY KONAMI has given the world a diverse array of content since its inception, delivering new technologies befitting the times as well as new ways to play. In order to bring joy to even more customers, we are taking on fresh challenges in regard to popular content, such as finding new ways to mix technologies, including VR, in day-to-day product development. At TOKYO GAME SHOW 2017, we displayed the LovePlus EVERY mobile game, the newest installment of our LovePlus series, which was released in 2009 and has since become a cultural phenomenon. Our exhibit also included the VR and 4K remastered version of ANUBIS ZONE OF THE ENDERS: M A RS, part of the ANUBIS ZONE OF THE ENDERS series released in 2003 and since becoming a monumental achievement in the history of robot action games in terms of powerful visuals, sound, and storytelling. Both titles earned impressive responses from most visitors. In addition, we are planning the release of TOKIMEKI IDOL as part of the TOKIMEKI MEMORIAL series of dating simulation games loved by customers of all ages. In home video games, the newest installment of the Bomberman series SUPER BOMBERMAN R has been on sale since March. Moving forward, KONAMI aims to develop content that continues to be loved by customers for a long time by delivering new possibilities. 6

Corporate Data (As of September 30, 2017) Shareholder Information Company Name KONAMI HOLDINGS CORPORATION Headquarters 9-7-2, Akasaka, Minato-ku, Tokyo 107-8323, Japan Tel: 81-3-5770-0573 Fax: 81-3-5412-3300 Founded March 21, 1969 Incorporated March 19, 1973 Paid-in Capital 47,398 million Employees Consolidated: 4,678 Website https://www.konami.com/ Stock Information (As of September 30, 2017) Common Stock Authorized 450,000,000 shares Outstanding 143,500,000 shares (including 8,265,166 treasury shares) Number of Shareholders 30,384 The 10 Largest Shareholders Shareholder Shares (Thousands) % of Total The Master Trust Bank of Japan, Ltd. (Trust Account) 21,071 15.58 Fiscal Year-End March 31 Ordinary General Meeting of Shareholders June Record Dates for Annual shareholders meeting: March 31 Shareholders Year-end dividend: March 31 Interim dividend: September 30 Other (when necessary): As announced in advance Transfer Agent Sumitomo Mitsui Trust Bank, Limited 1-4-1, Marunouchi, Chiyoda-ku, Tokyo, Japan Location of Transfer Agent Handling Office Sumitomo Mitsui Trust Bank, Limited Stock Transfer Agency Department 1-4-1, Marunouchi, Chiyoda-ku, Tokyo, Japan Mailing Address Sumitomo Mitsui Trust Bank, Limited Stock Transfer Agency Department 2-8-4, Izumi, Suginami-ku, Tokyo 168-0063, Japan URL http://smtb.jp/tools/english Public Notices Shown on the Company s website: https://www.konami.com/ir/en/ Stock Exchange Listings Tokyo and London For ADR Holders Kozuki Foundation 16,750 12.39 Kozuki Holding 15,700 11.61 Japan Trustee Services Bank, Ltd. (Trust Account) 10,123 7.49 Kozuki Capital Corporation 7,048 5.21 Trust & Custody Services Bank, Ltd. (Securities Investment Trust Account) 2,631 1.95 CHASE MANHATTAN BANK GTS CLIENTS ACCOUNT ESCROW 2,417 1.79 Sumitomo Mitsui Banking Corporation 2,017 1.49 STATE STREET BANK WEST CLIENT TREATY 505234 1,953 1.44 STATE STREET BANK AND TRUST COMPANY 505223 1,604 1.19 Note: The above shareholding ratios are calculated after the deduction of treasury shares. Guide to Investor Relations (IR) Site Our website includes an IR section that provides easy access to our latest financial information, news releases, and other relevant IR information. URL: https://www.konami.com/ir/en/ Depositary and Transfer Agent for American Depositary Receipts JPMorgan Chase Bank, N.A. 4 New York Plaza, Floor 12, New York, NY 10004, U.S.A. ADR Holder Contact JPMorgan Service Center Telephone Inquiries Toll-free U.S.A. & Canada: 1-800-990-1135 Outside U.S.A.: 1-651-453-2128 An automated IVR system is available 24 hours a day/7 days a week. Representatives are available from 8:00 am to 8:00 pm EST on weekdays. URL Visit http://www.adr.com and go to the INVESTORS section, then click on Access My Account to go to the Shareholder Services page. Mail for Regular Correspondence P.O. Box 64504, St. Paul, MN 55164-0504, U.S.A. KONAMI