The Future of Gaming: Sustainability Challenges

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Transcription:

The Future of Gaming: Sustainability Challenges Dr Kieren Mayers Head of Environment & Technology Compliance Sony Computer Entertainment Europe 11 November, 2015

The future of gaming: sustainability challenges Key trends Technology Market Environmental policy History and background Product & service development 10 2

TREND 1: Exponential improvement with each generation Order of magnitude between performance between PS3 and Ps4 Around 40% usage of PlayStation 4 is non-gaming Trends: Technology 3

TREND 2: High market penetration of consoles Two years since launch, 8 in 10 UK households now own a next generation games console, such as PlayStation 4 Trends: Market 4

TREND 3: PS4 - the most successful console ever SOURCE: www.vgchartz.com 27/10/15 Trends: Market 5

TREND 4: Environmental laws affect console life-cycle Office environment Production & distribution Product use Repair services End-of-life General EMS Energy use Waste & recycling Hazardous substances Resource use Social responsibility!! Mandatory energy audits (EU 2015) Mandatory office recycling (EU - 2015)!!! Substance testing for products & EAC logo (Russia - 2015) Phthalates restrictions for products (EU - 2018) ~30% substances tax on electronics (Sweden, TBC) Product reparability, durability, and recyclability requirements (EU, 2017+) Console efficiency agreement (EU 2016+) Network efficiency requirements (EU & global - 2017+)!! Controls on used products (global - 2017+) Chemical imports registration (EU - 2018)! Up to 5% waste tax (Russia - 2015) Use of Triman logo (France - 2015) Existing requirements! New / future requirements Trends: Policy 6

The future of gaming: sustainability challenges Key trends 1. Consoles are increasingly popular 2. Environmental legislation targets product life-cycle History and background Stakeholder concerns Energy use of consoles Environmental requirements Product & service development 7

NGOs draw attention to energy use of consoles 2009 History: Stakeholders 8

EU target consoles for efficiency measures 2009 History: Stakeholders 9

Global project started to develop efficient next generation PlayStation 2010 History: Energy efficiency 10

Voluntary energy efficiency agreement drafted 2013 History: Energy efficiency 11

Industry energy saving estimated: 1.0 TWh/yr 2020 2014 History: Energy efficiency 12

equivalent to yearly electricity use of Lithuania 2014 History: Energy efficiency 13

Commissioners adopt console voluntary agreement Apr 22, 2015 2015 History: Requirements 14

A range of efficiency requirements now apply Energy efficiency requirements: Off / standby 0.5 W Networked standby 6 W 3 W 2 W Navigation/ home menu 90 W 70 W Media play 90 W 70 W Auto-power-down mandatory Consumer information (TBC) Power consumption Power-down information Low power modes available End-of-life / repair services available Material efficiency: Provide out-of-warranty repair service Maintenance possible by non-destructive disassembly Plastics marking for parts >25g History: Requirements 15

Future policy development will continue to impact network gaming & consoles ISSUES POLICY MAKERS 2015 EU review of servers & storage devices Measurement standards for networked standby Global targets for networked equipment 2016 Durability, reparability, & recyclability standards 2017 Review of EU console efficiency agreement 2019 Review of networked standby limits for 2019+ History: Requirements 16

The future of gaming: sustainability challenges Key trends History and background Console producers have committed to a voluntary ecodesign agreement Product & service development PlayStation 4 energy efficiency Circular economy commitments Consideration of future services 17

PlayStation 4: designed for energy efficiency APD: 20 min for gaming, 4 h for movies System on a Chip, with power gating & optimised scaling Efficient power supplies (92% conversion) Optimised and efficient GDDR5 memory Blu-ray and other electronics condensed and integrated onto the motherboard Low power rest modes: Background download Suspend / resume function Peripheral charging Automatic updates Network wake-up Development: PS4 18

Result: PS4 power reduction tracks below PS3 Navigation mode Media mode Gaming mode Power reduction achieved despite PS4 having around an order of magnitude more processing power than PS3 Development: PS4 19

Result: media power down ~26% since launch Testing UK models (average of 5 samples) Development: PS4 20

Circular economy, end-of-life, and reduction of hazardous substances are key considerations Plastic components labelled with polymer type wherever possible, so that they can be identified during recycling. Batteries and portable PlayStation Vita display screens are mercury-free Only bromine and chlorine-free flame retardants are used in console casings. Customers provided out-of-warranty repair and refurbishment services to ensure their consoles can be fixed if broken at any time. Development: Circular economy 21

~ 1.6m paid towards end-of-life PlayStation takeback and recycling in EU in 2014 Development: Circular economy 22

PlayStation VR & PS4 expected to consume less power than gaming PC & VR headset Development: Future 23

The transition to digital games has started: carbon impacts will depend on file size and usage [Games streamed from the cloud without the need for a games console] [Games downloaded from the internet] [Games played from physical Blu-Ray disc] Development: Future 24

The future of gaming: sustainability challenges Key trends 1. Consoles are increasingly popular 2. Environmental legislation targets product life-cycle History and background Console producers have committed to a voluntary ecodesign agreement Product & service development PS4 successfully developed for energy efficiency: the journey is ongoing with virtual reality and networked services 25