GLOBAL GAME EXHIBITION G-STAR NOVEMBER I BEXCO, BUSAN, KOREA

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www.gstar.or.kr GLOBAL GAME EXHIBITION G-STAR 2018 15-18 NOVEMBER I BEXCO, BUSAN, KOREA

G-STAR Game Show & Trade, All Round What is G-STAR? G-STAR is the largest and most important gaming exhibition in Korea. It is also the international gaming exhibition featuring all sectors and represents the entire gaming industry in Korea. The exhibition is one-stop platform for new markets and target groups, for all trends and topics, for business and contacts. Various programs and accompanying events set trends and inspire with fresh impetus which will be in the sustainable gaming industry. With numerous special events and networking platforms, the G-STAR is the central hub for the gaming industry in Asia. High Five with G-STAR! 1 2 3 4 5 Meet top decision-makers from every sector Connect with the global gaming professionals Get the full picture on the G!conomy Enjoy the G-STAR as a great sales opportunity Benefit from extensive media coverage Meet All The Industry Key Players Under One Roof! Developer Publisher Distributor Service Provider Platform Provider Localization Provider Payment Solution Provider Investor Government Official Retailer Trade public Record attendance, up 5.5% 1,909 2,006 Conference attendance (G.CON) G-STAR 2017 Facts 225,392 General visitor Countries represented 676 35 Exhibitors Why is G-STAR recognized as Asia s leading and most comprehensive gaming exhibition? G-STAR 2017 ended on a high note, reaffirming its position as Asia s largest most comprehensive game show. Encompassing exhibition with Korea Game Award, G.CON, Game Investment Market, Game Industry Job Fair and e-sport tournaments, G-STAR 2017 provided trade public from the world with a diverse in-depth range of latest games and services. Spanned across 55,300m2 and over 4 days, G-STAR 2017 welcomed 2,006 trade visitors from 773 companies, 37 countries breaking its own records in the number of exhibitors, conference attendees, general visitor, and media.

Who exhibited & visited at G-STAR 2017? How has G-STAR been developed since 2012? Top 10 Countries by exhibitor(btb) USA China Taiwan Canada Japan Germany Israel Hong Kong Turkey Asean Centre Top 10 Countries by trade visitor(btb) Distribution of exhibitor Europe 11.81% CIS 0.79% Asia 62.99% Middle East 3.15% North America 21.26% Distribution of visitor Facts & Figures Booth Exhibitor 2,111 2,261 2,567 2,636 2,719 2,857 434 512 617 633 653 2012 2013 2014 2015 2016 2017 2012 2013 2014 2015 2016 2017 Trade Visitor General Visitor 676 Korea China Japan USA Singapore Germany Thailand Hong Kong Spain Israel Europe 5.52% CIS 0.92% Asia 88.96% Middle East 1.18% North America 3.22% South America 0.20% 897 2012 1,397 1,656 1,781 1,902 2,006 173,237 2013 2014 2015 2016 2017 2012 188,707 200,552 209,617 219,267 225,392 2013 2014 2015 2016 2017

How did the exhibitors see G-STAR 2017? How did the trade visitors see G-STAR 2017? Voice of exhibitor Voice of exhibitor Purpose Overall impression & outlook Purpose Overall impression & outlook Gain customer responses 10.0% Establish new business relationships 38.5% 82.4% Gain customer responses 24.9% Identify key trends and gain insights 40.5% 80.9% Increase brand image 14.9% Expand business internationally Satisfaction rate Build cooperative partnership Orders and concluding deals Satisfaction rate Strengthen brand identity 35.1% 25.3% 31.4% 15.8% Make business deal 21.6% Introduce new products and services 33.3% 83.8% Intend to return Meet target companies 28.1% Explore new business relationships 31.1% 84.9% Intend to return Multiple citations(land-based site survey, N=346) Multiple citations(land-based site survey, N=1,092) Breakdown by type of business Breakdown by type of business 2.6% 4.6% 3.4% 11.0 % 10.1 % 61.0 % 17.9 % 10.1% 11.0 % 17.9 % 61.0 % 49.8% 39.7% 3.4% 2.6% 4.6 % 39.7 % 49.8 % Developer Publisher Association Other Developer Publisher Association Agency Other

What other events were held at G-STAR 2017? Korea Game Market The additional programs enriched participants show experiences, by giving them opportunities to network, acquire new knowledge, pick up useful tips, generate business ideas, and engage in fruitful discussions and sharing. Market Volume & Growth Rate of The Korean Game Industry(2006-2015) Growth rate Market volume Units : KRW 100 million 88,047 97,525 97,197 99,706 107,223 108,945 Press Conference G-STAR Briefing Session Korea Game Award 74,489 51,436 56,047 65,806 74,312 18.5% 17.4% 12.9% 10.8% 9.0% 0.3% 2.6% 7.5% 1.6% -14.2% -30.0% Welcome Reception Opening Ceremony Conference (G.CON) 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 Market Share by Sector(2016) Units : % Game Supply Firm PC Bang 13.5 Arcade Game rooms 0.7 Investment Market Job Fair e-sport Tournament Arcade Games 0.8 Online Games 42.6 PC Games 0.3 Game develop / Distribution firm Cosplay Contest Outdoor Events Live Streaming Mobile Games 39.7 Video Games 2.4 Source : Korea Creative Content Agency(KOCCA)

Market Volume & Prospects(2015-2019) Korean Game Industry s Market Share in the Global Market(by Sales, 2016) Units : KRW 100 million Unit : $1 million, % Platform Online Game Mobile Game Video Game PC Game Arcade Game PC Bang Arcade Game Room Total Market Volume 2015 Growth Rate 52,804-4.7% 34,844 19.6% 1,661 3.9% 379 12.5% 474-10.3% 16,604 35.2% 457 13.0% 107,223 7.5% Market Volume 2016 Growth Rate 46,464-12.0% 43,301 24.3% 2,627 58.1% 323-14.8% 814 71.5% 14,668-11.7% 750 63.8% 108,945 1.6% Market Volume 2017(E) Growth Rate 47,207 1.6% 48,800 12.7% 2,711 3.2% 337 4.3% 792-2.7% 15,137 3.2% 718-4.3% 115,703 6.2% Market Volume 2018(E) Growth Rate 47,821 1.3% 53,143 8.9% 2,763 1.9% 345 2.3% 737-7.0% 15,137 1.5% 657-8.4% 120,830 4.4% Market Volume 2019(E) Growth Rate 48,347 1.1% 56,704 6.7% 2,724-1.4% 350 1.7% 708-3.9% 15,472 0.7% 577-12.3% 124,882 3.4% Platform Online Game Mobile Game Video Game PC Game Arcade Game Total Global Game Market Domestic Game Market Shares 26,417 4,004 15.2 45,489 3,731 8.2 35,434 226 0.6 5,044 28 0.6 30,431 134 0.4 142,814 8,124 5.7 Statistics on Export & Import(2011-2016) Export Import Sector 2011 2012 2013 2014 2015 2016 Export Amounts Growth Rate Export Amounts Growth Rate 2,378,078 48.1% 204,986-15.5% 2,638,916 11.0% 179,135-12.6% 2,715,400 2.9% 172,229-3.9% 2,973,834 9.5% 165,558-3.9% 3,214,627 8.1% 177,492 7.2% Unit : $1,000 3,277,346 2.0% 147,362-17.0% Korean Game Industry s Market Share in the Global Market(by Sales, 2016) 16.0 15.2 14.1 Unit : % 2015 2016 Export & Import by Platform(2016) Export & Import by Destination(2015-2016) Unit : $1,000 Unit : % 8.2 1,619,544 1,637,937 Export Amount Import Amount 32.9 37.6 2015 2016 6.1 5.7 147,362 3,277,346 28,301 2,043 33,865 78,544 2,279 1,731 15,543 4,921 21.5 18.4 11.2 15.6 17.2 11.4 10.8 10.3 6.4 6.7 0.3 0.6 0.7 0.6 0.3 0.4 2016 Online Game Video Game Mobile Game PC Game Arcade Game Chinese Region Japan Southeast Asia North America Europe Other Online Game Mobile Game Video Game PC Game Arcade Game Total Source : Korea Creative Content Agency(KOCCA) Source : Korea Creative Content Agency(KOCCA)

Global Market Share by Platform(2016/2019) G-STAR 2018 (Game Show & Trade, All Round) Mobile Game 31.9% Online Game 18.5% 2016 Arcade Game 21.3% Video Game 24.8% PC Game 3.5% Mobile Game 38.2% Online Game 17.7% 2019 Arcade Game 18.8% Video Game 22.5% PC Game 3.0% Overview Title Period Venue Organized by Managed by G-STAR 2018(Game Show & Trade, All-Round) [BTC] 15-18 November 2018(4 Days, 10:00-18:00) [BTB] 15-17 November 2018(3 Days, 10:00-18:00) Bexco, Busan, Korea K-GAMES(Korea Association of Game Industry) G-STAR Organizing Committee, Busan IT Industry Promotion Agency Data : PwC 2017, Enterbrain 2017, JOGA 2017, iresearch 2017, Playmeter 2016, NPD 2017. Global Market Share by Regions(2016/2019) Supported by Concurrent Event MCST(Ministry of Culture, Sports and Tourism) Korea Game Award, Welcome Reception, Opening Ceremony, G-CON, Game Investment Market, Game Industry Job Fair, e-sports South America 1.8% South America 2.1% Exhibitor Profile Visitor Profile Asia 43.4% 2016 North America 22.8% Europe Asia 44.3% North America 22.1% Taking the quickest route to market 2019 GROW Reinforcing BUSINESS business Europe relationships Networking with industry leaders Getting you in front of the professionals 32.0% 31.5% Providing the stage for product launches Uniting the gaming industry Data : PwC 2017, Enterbrain 2017, JOGA 2017, iresearch 2017, Playmeter 2016, NPD 2017.

Set The Stage Sponsorship Opportunities Already exhibiting? Take it to the next level and become an official sponsor. TV Radio EDM With a variety of sponsorship opportunities available, we can help you find the sponsorship that will suit your needs. Our sponsorship opportunities include an assessment of options, ranging from digital and physical to learning and thought leadership that can highlight you to your desired target. Newspaper SNS Advertising Sponsorship Level Category Qualification Website Direct Mail Partnership Main Sponsor Premier Sponsor Festival Sponsor BTC exhibitor only applied over 40 booths G-STAR Exhibitor Only e-sport Event Organizer Only Media Relations Outdoor Sponsor Individual Sponsor G-STAR Exhibitor and Non-Exhibitor G-STAR Exhibitor and Non-Exhibitor For more information on sponsor opportunities please contact us at mk@gamek.or.kr and/or info@gstar.or.kr.

Venue & Booth Packages Shell Scheme Package 6 Booths Package 9 Booths Package 3m 3m 2.5m(H) Walls(White Panels) Fascia Board Info Desk & Chair : 1 set Round Table & Chair : 1 set Electricity : 1kw Spot Light : 5 ea Internet : 1 LAN 6m 9m 2.5m(H) Walls(White Panels) Fascia Board & Partition Info Desk & Chair : 1 set Round Table & 4 Chairs : 1 set PC Table & Chair : 2 sets Bar Table & Chair : 2 sets Table & Sofa : 1 set Table & 8 Chairs : 1 set Electricity : 6 kw Spot Light : 30 ea Internet : 6 LAN 9m 9m 2.5m(H) Walls(White Panels) Fascia Board & Partition Info Desk & Chair : 1 set Round Table & 4 Chairs : 1 set PC Table & Chair : 2 sets Bar Table & Chair : 2 sets Table & Sofa : 1 set Table & 8 Chairs : 1 set Electricity : 9 kw Spot Light : 45 ea Internet : 9 LAN BEXCO is right at the heart of the BUSAN s central business and leisure district. Located in the southeast region of the Korean peninsula, Busan s outstanding hotels, entertainment options, shopping and beaches make it a prime leisure destination. These benefits naturally give business visitors extra incentive to attend G-STAR and to stay in the city for longer, giving you more time to connect with them. Open Type Open Type Open Type Closed Type Closed Type Closed Type Features and specifications are subject to change without notice. Additional fee of USD 500(KRW 500,000) will be charged for close type. Features and specifications are subject to change without notice.

Price & Exhibitor Benefit Stand Packages Type Raw Space Shell Scheme 6 Booths Package 9 Booths Package Exhibitor Benefit Category BTB BTC Remark BTC (Public) BTB (Business) $1,000/9 m2 950,000/9 m2 VAT is excluded for domestic exhibitors. Maximum size to apply for raw space in BTC is 900 m2 (100 booths). Maximum size to apply for raw space in BTB is 180 m2 (20 booths). Registration will be closed once all of the exhibit spaces have been filled. $1,800/9 m2 1,700,000/9 m2 $16,000/54 m2 13,400,000/54 m2 $23,500/81 m2 18,300,000/81 m2 Internet & Electricity Accommodation & Translator Pass 1 Hotel Room(3 nights) 1 Translator (3 days) for over 2 booths confirmed 1 LAN & 1kW per booth Based on confirmed exhibit space & booth size Based on confirmed exhibit space & booth size Early Bird Applicant Only Optional choice between accommodation and translator support for BTB 1 booth exhibitors Discount The details of accommodation & translator and pass distribution will be informed after registration period ends. Type Rate Description Remark Early Bird Applicable based on submission date ~July 27(Fri) Loyalty Returning exhibitors only since 2016 Contact 10% Scale Under BTC 20 booths BTC Only Membership Organization and association in Korea authorized by the Ministry of Culture, Sports and Tourism Approval letter required Demand is extremely high and floor space is booking up fast. To inquire about a stand or get more information about sponsorship and branding opportunities please contact us today. Kim, Min Gwan(Jason) Team Manager Tel : +82 (0)2 6203 1996 E-mail : mk@gamek.or.kr Jung, Seoung Woo(Wade) Assistant Manager Tel : +82 (0)2 3477 2716 E-mail : jj@gamek.or.kr Maximum discount rate is up to 30% and is applied up maximum 540 m2 (60 booths).

Price & Exhibitor Benefit 부스유형 구분독립부스조립부스패키지 (6 부스 ) 패키지 (9 부스 ) 참가기업지원 구분 BTB BTC 비고 BTC (Public) BTB (Business) $1,000/9 m2 950,000/9 m2 BTC 독립부스최대신청규모 : 100 부스 BTB 독립부스최대신청규모 : 20 부스 VAT 별도 ( 국내사업자기준 ) $1,800/9 m2 1,700,000/9 m2 $16,000/54 m2 13,400,000/54 m2 $23,500/81 m2 18,300,000/81 m2 인터넷 & 전기 숙박및통역 2부스이상신청시 1개사 1객실 (3박), 통역 1인 (3일) 지원 부스당 1 회선 / 1kW 참가규모별차등지원 조기신청참가기업에한함 BTB 1 부스신청기업의경우숙박, 통역중택 1 지원 출입증 참가규모별차등지원 할인유형 참가기업숙박지원세부내용및출입증지원등은참가확정기업대상으로안내예정 구분할인율내용비고 조기할인 참가신청접수일기준 7 월 27 일 ( 금 ) 연속참가할인최근 2 년간 1 회이상참가기업 2016 & 2017 문의하기 10% 규모할인 BTC관 20부스미만참가시 BTC관에한함 문화체육관광부인가협 / 단체 증빙서류제출 도움이필요하신가요? 전화문의온라인문의방문문의하기 한국게임산업협회김민관팀장 T. 02-6203-1996 E. mk@gamek.or.kr 한국게임산업협회정승우대리 T. 02-3477-2716 E. jj@gamek.or.kr 단, 최대중복할인 30%. 할인율은 60 부스까지적용 신속하고친절하게안내해드리겠습니다.

www.gstar.or.kr