Card games: Reconstruction after the American Civil War

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Card game 1: Dominoes (32 Tiles) Card games: after the American Civil War START In 1863 the Emancipation Proclamation freed slaves in the Confederacy, but for these States the war did not go well and on 9 April 1865 General Robert E. Lee surrendered at Appomattox Courthouse so ending the American Civil War. Five days later on the 14 April President Abraham Lincoln was assassinated by John Wilkes Booth at a theatre in Washington. Lincoln was succeeded by Andrew Johnson who remained President until the election of1868. Despite Lincoln s assassination the 13 th Amendment was confirmed by Congress in December 1865. This abolished slavery throughout the USA. However during 1865 and 1866 many Southern states introduced the Black Codes which restricted the rights of African Americans by stopping them from voting, carrying weapons, or meeting in groups for worship and learning to read and write. In 1866 a Civil Rights Act was passed which gave citizenship and equal rights. This period after the Civil War from 1865 to 1877 was known as the Era. A series of Acts, begun in 1867, divided the Confederacy into 5 military districts. New elections were to be held in each state with freed male slaves being allowed to vote. The Confederate states were only to be allowed back into the Union when they ratified the 14 th Amendment and guaranteed adult male suffrage. This was meant to guarantee the civil www.teachithistory.co.uk 2016 25569 Page 1 of 6

Card games: after the American Civil War rights given to in 1866. Andrew Johnson did not stand in the 1868 Presidential election and Ulysses S. Grant became President in 1869. The 15 th Amendment was ratified in 1870 and extended the vote to all citizens of the United States regardless of their race, colour, or previous condition of slavery. This was followed in 1875 by another Civil Rights Act which guaranteed equal treatment in public accommodations, public transportation, and stopped them being barred from jury service. Many white Southerners opposed these measures and set up organisations such as the Ku Klux Klan and White Leagues. These groups intimidated, beat up and killed. Southerners were very suspicious of Carpetbaggers who were Northerners who moved to the Southern states. In 1876 there was a disputed Presidential election. The Compromise of 1877 was the result. Rutherford Hayes was accepted as President but agreed that all troops were to be withdrawn from the Southern states. This is seen as marking the end of the period of. END www.teachithistory.co.uk 2016 25569 Page 2 of 6

Card games: after the American Civil War Card game 2: Pairs (32 cards 16 matching pairs) 1863: Emancipation proclamation Freed slaves in the confederate states November 1864 Lincoln re-elected as president 9 April 1865: General Lee`s surrender Ended the American Civil War 14 April 1865: President Lincoln assassinated By John Wilkes Booth 1865: 13 TH Amendment Abolished slavery in the USA 1865 & 1866: Black Codes Restricted the rights of African Americans in the southern states 1866: Civil Rights Act Gave African Americans citizenship and equal rights 1867: Acts Divided the Confederacy into military districts and granted new rights to African Americans 1868: 14 th Amendment Guaranteed the civil rights given to in 1866 1870: 15 th Amendment Extended the vote to all male citizens regardless of race www.teachithistory.co.uk 2016 25569 Page 3 of 6

Card games: after the American Civil War 1875: Civil Rights Act Guaranteed equal rights in public accommodation and transport Compromise of 1877 Saw the end of Carpetbagger A northerner who moved to the southern states during reconstruction The period 1865-1877 following the American Civil War Andrew Johnson President from 1865 to 1875 1876 Disputed presidential election www.teachithistory.co.uk 2016 25569 Page 4 of 6

Teaching notes for dominoes (pp. 3-4) Card games: after the American Civil War The dominoes can be used as an introduction/starter activity to the events at the end of the American Civil War and during the Era of 1865 to 1877. Students can sort these dominoes in sequential order so that they understand the chronology of the events. The following are approaches for using the cards: The pages could be blown up to A3 size on card and the dominoes cut out. Mixed up randomly, they could then be spread out on the floor as a class activity with students asked to place them in the correct order to complete the narrative. Alternatively they can be used with smaller groups or in pairs. This can be played as a traditional game of dominoes with four players each getting 8 random dominoes. The first player puts down any domino and the next player can either put down the preceding or succeeding domino. If you can t go, you miss a turn and the winner is the one who gets rid of all their dominoes first but carry on to complete the chronology anyway! (N.B. Best to not begin with the START domino or whoever has the END domino can`t win!) A further option is to give each card to a student and get them to read the cards in the correct order around the room as a loop game. Teaching notes for pairs (pp. 5-6) This activity is an alternative way of testing students knowledge/understanding of some aspects of the period after the American Civil War, and can be used as a revision exercise. Preparation: Enlarging the A4 sheets to A3 size (and printing them on card) will make the individual cards larger and more durable. Cut out the cards to make sets of 32. Aim of the game: to correctly pair up the cards. The winner is the student with the most pairs at the end of the game. www.teachithistory.co.uk 2016 25569 Page 5 of 6

Card games: after the American Civil War Directions: Ideally the game is played in pairs. Each pair is given a set of cards. They shuffle the cards and place them face down on the table between them. Each player takes 4 cards (or 6 to make it quicker!) and looks at them, without showing their opponent. The first player sees if they have any cards that pair up correctly. If they do, they put that pair (or pairs) to one side and replace them with two (or four) more cards from the face down pack. If they don`t have a pair they choose one card from their hand to place face up on the table and replace it in their hand with a card from the face down pack. Their turn then ends. The second player then sees if they have a pair (or pairs) in their hand they can also use the card put face up by the first player to make a pair. If they do, then they put that pair (or pairs) to one side and replace them with two (or four) more cards from the face down pack. If they don t have a pair they also choose one card from their hand to place face up on the table and replace it in their hand with a card from the face down pack. Their turn then ends. It s now the first player s turn again. The game continues until all the cards have been correctly paired up the winner being the student with the most pairs. At the end, use the master sheet to check that students have paired up the cards correctly! Variations: Class activity: give each student one of the 32 cards as they come into the classroom. They then have to move around to find their partner card. When they are all matched up, each pair of students reads out their complete cards. Class activity: give each student the second half of a card (i.e. the definition part). The teacher (or another student) has all the first halves. As they read out the first half from a card, a student who thinks that they have the matching card should shout out the correct definition. www.teachithistory.co.uk 2016 25569 Page 6 of 6