Effective Color: Materials. Color in Information Display. What does RGB Mean? The Craft of Digital Color. RGB from Cameras.

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Effective Color: Materials Color in Information Display Aesthetics Maureen Stone StoneSoup Consulting Woodinville, WA Course Notes on http://www.stonesc.com/vis05 (Part 2) Materials Perception The Craft of Digital Color Good ideas executed with superb craft E. R. Tufte Good ideas Unique, specific examples? Or, broadly applicable principles? Simple, or subtle and complex? Superb craft means control What does RGB Mean? Values used to drive a display Values encoded in an image Values captured by a camera or scanner All the same purple? RGB for Displays Emissive RGB CRT LCD Plasma Projectors RGB from Cameras Image capture Scanners, cameras RGB filters (not cones) Spectra to RGB values RGB values Light

RGB in Image Encoding Making RGB Quantitative Array of RGB pixels (or equivalent) Spatial encoding Color/Intensity encoding Image reproduction Link capture and reproduction Optimized process Specify primary colors Precise hue Maximum brightness Map numbers (pixels) to intensity Linear encodings Non-linear encodings Both are valid intensity pixels RGB Color Cube Three primaries RGB lights Variable brightness (0..max) Add to create color Characteristics Primaries sum to white Saturated colors on surface Gray scale along diagonal Cube bounds color gamut RGB in XYZ R,G,B are vectors R = (1,0,0) = XYZ R Add like vectors G = (0,1,0) = XYZ G (1,1,0) = XYZ R + XYZ G B = (0,0,1) = XYZ B Scale like vectors (s 1,0,0) = s 2 XYZ R if linear intensity encoding, s 1 = s 2 If non-linear, s 2 is different than s 1 Color Cube in XYZ RGB to XYZ to xy Affine transformation (3x3 matrix) Rectangular parallelepiped Characteristics Primaries sum to white Saturated colors on surface Gray scale along diagonal Bounds color gamut Absolute specification From A Field Guide to Digital Color, A.K. Peters, 2003

RGB Chromaticity Display Gamuts R,G,B are points Sum of two colors falls on line between them Gamut is a triangle White/gray/black near center Saturated colors on edges From A Field Guide to Digital Color, A.K. Peters, 2003 Projector Gamuts Pixels to Intensity Linear I = kp (I = intensity, p = pixel value, k is a scalar) Best for computation Non-linear I = kp 1/γ Perceptually more uniform More efficient to encode as pixels Best for encoding and display From A Field Guide to Digital Color, A.K. Peters, 2003 Pixel to Intensity Variation Non-linear Encoding Perceptually more efficient Perception of brightness is non-linear wrt intensity Intensity Transfer Function (ITF), or gamma

Many Non-linear Functions Non-linear Displays Gamma curves (2.2-2.5) Reproducing Luminance Encoded pixels are decoded by display Encode/Decode Camera Display Raw pixels are perceptually encoded Non-linear RGB to XYZ Pixels XYZ RGB to XYZ FAQ What shape is a non-linear RGB? Is black at XYZ = 0,0,0? Is gray always a straight line? What happens when Brightness, contrast change? White point changes? Display ages?

White point changes Change relative amounts of R, G, B When isn t the Matrix Valid? Assumptions Pixels are spatially independent Scaled pixels = scaled spectra (or scaled XYZ) Or, scaled pixels = same chromaticity (xy) Common failures LCD displays and projectors (small effect) DLP projectors with color wheel (RGBW) Alternative is 3D sampling + interpolation Tasteful Color Good painting, good coloring, is comparable to good cooking. Even a good cooking recipe demands tasting and repeated tasting while it is being followed. And the best tasting still depends on a cook with taste. Josef Albers Successful Recipes You can think of an RGB or CMYK file as containing, not color, but rather a recipe for color that each device interprets according to its own capabilities. If you give 20 cooks the same recipe, you ll almost certainly get 20 slightly different dishes as a result Real World Color Management Recipe 1 Recipe 2 bananas sugar egg butter baking soda baking powder salt flour What is it? Could you make it? 3 bananas 1/3 sugar 1 egg 1/3 butter 1 baking soda 1 baking powder ¼ salt 1 ½ flour What is it? Could you make it? Bake Bake at 375 for 15

Banana Muffins Banana Muffins 3 bananas 1/3 c sugar 1 egg 1/3 c butter 1 t baking soda 1 t baking powder ¼t salt 1 ½ c flour Missing process? Could you make it? 3 bananas 1/3 c sugar 1 egg 1/3 c butter 1 t baking soda 1 t baking powder ¼t salt 1 ½ c flour Mash bananas Melt butter Combine bananas, sugar, egg, butter Combine dry ingredients Add dry to wet, stir until just mixed Spoon into muffin tins Bake at 375 F for 15 minutes Bake at 375 F for 15 minutes Who needs color management? RGB to print (classic case) Mixing RGB from various sources Creating RGB for various displays Evaluating RGB color or its application Transforming from RGB to color models Color Management Specify your units ICC profiles (CIEXYZ or CIELAB) Displays, printers, scanners File formats Specify your process Color Management System (CMS) Manages profiles Performs translations Types of profiles RGB Working Space Values used to drive a display (output profile) Values encoded in an image (image profile) Values from camera or scanner (input profile) Spectra to RGB; not a matrix Only colorimetric capture produces tristimulus values Otherwise, depends on spectra Scanners are easier than cameras

Common RGB Spaces Gamma curve 2.2 for PC, Linux 1.8 for Mac Linear for CG Rendering space Remap for display Table look-up Considerations for RGB Display-centered Easy to see all colors Missing some print and film colors Non-linear RGB (like srgb) Extended RGB Covers print, film, and display Must gamut map to display Non-linear RGB (like AdobeRGB) Color Management Made Easy Pick a standard RGB color space srgb for web, displays, desktop printing Adobe RGB for film scanning Linear RGB for computer graphics Characterize your display system Control all (important) transformations Did Tufte use Color Management? Designed for print Controlled the inks (more than 4) Controlled the process Only affected by lighting Similarly High quality maps Custom display installations Graphic arts before digital revolution Color Management Examples For the book Characterize my display to srgb Get printer's profile Use Adobe tools to create CMYK For SIGGRAPH courses Characterize my display to srgb Create PDF tagged with srgb Adjust content for projection Calibrated Projector Components Profile the projector Profile my display Plug-in for Powerpoint Edit mode Colors are shown using display profile Imported images are tagged Slideshow mode Copy of slides are transformed for projection LUTs and white point mapped to projector profile

More Examples Digital photography Characterize laptop display Profile printer using service Use manufacture s scanner profile Use ColorSync (or Adobe tools) to manage them all Market Trends Digital photography Low cost display calibration Printer/scanner calibration services Good enough camera and printer pairings Home theaters Projector and flat panel displays Drive to match DVD movies and HDTV Trade articles, services, etc. Digital photography is killer app for color management Characterize Your Display Visual characterization Display primaries from manufacturer Visually set gamma curve ColorSync or the Adobe Gamma Tool CRT with 2.2 gamma ~ srgb Buy a meter and profiling software Under $300 for display systems www.colormall.com Hooking to the CMS Macintosh Enable ColorSync Set display, working space, etc. Adobe Tools Built into Photoshop, Illustrator, etc. Embedded in PSD, PDF, etc. Hooking to the CMS Windows ICM Piecewise implementation Drivers,.icm files Many improvements in Longhorn Other applications, Linux Display Characterization Demo Real World Color Management B. Fraser, C. Murphy, F. Bunting

Color Appearance Image courtesy of John MCann More than a single color Adjacent colors (background) Viewing environment (surround) Appearance effects Adaptation Simultaneous contrast Spatial effects surround stimulus Color Appearance Models Mark Fairchild background Image courtesy of John MCann Light/Dark Adaptation Adjust to overall brightness 7 decades of dynamic range 100:1 at any particular time Absolute illumination effects Hunt effect Higher brightness increases colorfulness Stevens effect Higher brightness increases contrast Bartleson & Breneman Reproducing Luminance Log reproduced image luminance 4 3 2 1 Dark surround gamma = 1.5 Dim surround gamma = 1.25 Average surround gamma = 1.0 0 1 2 3 Log original scene luminance relative to white Increase gamma of reproduced image as function of the viewing environment Increases colorfulness and contrast Standard practice in film and graphic arts Goal is not necessarily exact reproduction

Chromatic Adaptation Change in illumination Cones white balance Scale cone sensitivities von Kries Also cognitive effects Creates unique white Daylight Tungsten From Color Appearance Models, fig 8-1 Chromatic Adaptation Original image Overall Purple Tint Tint Shirt Only Image courtesy of Mark Fairchild Inspired by Hunt s s yellow cushion Simultaneous Contrast Bezold Effect Add Opponent Color Dark adds light Red adds green Blue adds yellow These samples will have both light/dark and hue contrast

Affects Lightness Scale Crispening Perceived difference depends on background From Fairchild, Color Appearance Models Spreading Comparison Spatial frequency The paint chip problem Small text, lines, glyphs Image colors Adjacent colors blend Simultaneous Contrast Spreading Redrawn from Foundations of Vision,, fig 6 Brian Wandell, Stanford University From Fairchild, Color Appearance Models Color Appearance Models Requirements From measurements to color appearance Models CIELAB, RLAB, LLAB S-CIELAB CIECAM97s, CIECAM02 Hunt Nayatani, Guth, ATG Measure physical stimuli Stimulus, background, surround, etc. Calculate tristimulus values XYZ (LMS) Stimulus, background, surround, etc. Calculate correlates of perceptual attributes Lightness, brightness, chroma, hue, colorfulness, saturation CIE TC1-34, Testing Color Appearance Models Minimum requirements Extension of CIE colorimetry Predict lightness, chroma and hue Chromatic adaptation transform (CAT) Also in CIECAM97s, CIECAM02 Absolute illumination Background parameters Surround (dark, dim or average) Degree of adaptation (none to full)

Applications of CAMs Color reproduction Model adaptation across media Aid in mapping out-of-gamut colors Model simultaneous contrast Predict confusing color symbols (Brewer) Compensate to give equal appearance on different backgrounds (DiCarlo & Sabataitis) Model color image perception (S-CIELAB) LMS from XYZ Better for appearance modeling than XYZ L M S = 0.7328 0.4296-0.1624 X -0.7036 1.6975 0.0061 Y 0.0030 0.0136 0.9834 Z Linear transformation, various similar matrices in use von Kries Adaptation Scale Cone Response L 2 M 2 S 2 from L 1 M 1 S 1 Ratio of new/old white (white 2 /white 1 ) Full adaptation to new illumination L 2 = (L white2 /L white1 )L 1 M 2 = (M white2 /M white1 )M 1 Relative Cone Responsivity 1.25 1 0.75 0.5 0.25 0 400 450 500 550 600 650 700 Wavelength (nm) L a = k L L M a = k M M S a = k S S k L = 1/L white, etc. S 2 = (S white2 /S white1 )S 1 XYZ 2 from XYZ 1 CIELAB Equations X 2 Y 2 = L white2 /L white1 0.0 0.0 X 1 M -1 0.0 M white2 /M white1 0.0 M Y 1 Ratio with reference white Z 2 0.0 0.0 S white2 /S white1 Z 1 Where M is the transformation from XYZ to LMS Cube root except near zero Polar coordinates for hue and chroma

CIELAB: Wrong von Kries S-CIELAB (images) CIELAB scales XYZ X 2 Y 2 X white2 /X white1 0.0 0.0 X 1 = 0.0 Y white2 /Y white1 0.0 Y 1 Z 2 0.0 0.0 Z white2 /Z white1 Z 1 Von Kries scales LMS X 2 Y 2 L white2 /L white1 0.0 0.0 X 1 M -1 0.0 M white2 /M white1 0.0 = M Y 1 Z 2 0.0 0.0 S white2 /S white1 Z 1 Xuemei Zhang, Stanford University Where M is the transformation from XYZ to LMS http://white.stanford.edu/~brian/scielab/scielab.html Display Appearance Tristimulus characterization Relatively easy to accomplish But, not a total solution Want RGB to color appearance Robust and reliable color names Robust and reliable contrast control As robust as print appearance Visual feedback and simple controls Appearance Models Adaptable Color Same color, different sizes Same color, different backgrounds Interactive Color Does it appear the same? User has controls: Zoom, tool tips, etc. Cross-media rendering Maintain encoding Names and relationships? Conclusion Color in information display Tufte s rules Get it right in black and white Easier than images Fewer colors, larger areas Doesn t match a real world scene Harder than images Doesn t match a real world scene Critical for information content Additional Resources Course notes References Early copy of slides My website http://www.stonesc.com/vis05 Final copy of slides, references A Field Guide to Digital Color A.K. Peters Booth Discount for attending this course