Scoring Sheet th Annual Oregon Game Project Challenge.

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Scoring Sheet 2016-2017 10 th Annual Oregon Game Project Challenge www.ogpc.info

2017 Achievements - Programming Git Gud 3 Use source control - or back up multiple versions of your source code. Sqash 'em Flat 2 Describe a bug you found and how you fixed it (not a typo!) Keep on Truckin' 3 Game does not crash, lock up, or experience any bugs during judging. Code It Forward 4 Code is clean, well documented and variable/function names represent their purpose. Sharper Than Flat 2 Game uses 3D coordinate space. 3D rendering isn't necessarily required. (The "z" coordinate should have a meaningful function.) 2 Game does not use 3D, but uses a pseudo-3d method such as parallax or isometric. 2 Game properly layers background and foreground objects. (perhaps using "depth" or "z-index" values.) R1, L2, Down, L1, R1 1 Use a console or hidden menu to change or view the game state for the sake of testing (Default console commands are not allowed!) Leaderboard 3 Include a save system, high score table, or some kind of persistent, local record of previous plays of the game. Cut to the Chase 2 Show a screenshot of an early build of the game running with placeholder art. Order Up 2 Include a start menu with play and quit, as well as either options or credits. All of these must be functional. 3 Have a pause menu with game settings (such as volume, gamma, difficulty) in addition to the start menu. License to Win 2 Release your source code online under an open source license (i.e. GPL, MIT, CC0). Stack Overflow * Implement and defend using a recursive function (a function that calls itself). Programmer's Delight * Implement and use a real-world algorithm for pathfinding, AI, etc. (A*, Dijkstra's). Or, use a library and write a 500-word paper about the algorithm. Method to My Madness * Diagram some aspect of the game with a professional diagram (state/data flow, UML, activity diagram). You're All In It Together * Game uses a server to track high scores or other statistics globally (cloud saves or accounts would work too). The Far Lands * Game features procedural content generation (like Minecraft's world generation, or a player model generator).

2017 Achievements - Game Design Top-down 3 Write a software requirements document. Adaptive Design 2 Keep your requirements document updated to match your final game. Eightfold 2 Show off a paper or other low-fidelity prototype of your game (a picture of it is okay). Think Tank 3 Show a diagram of at least one element of the game logic (e.g. decision tree, player progression, or flowchart) Escalator 3 The game starts simple and introduces new features or mechanics gradually. Challenger Approaching 1 Explain how the game presents decisions or challenges to the player. Goals Achievements 3 Show screenshots from before and after a design review that highlights changes made. S Rank 2 The game periodically gives feedback to the player based on their performance and actions. (score/rank/etc.) Groundhog Day 2 Game allows the player to have a notably different experience on each replay. Bronze Calendar 2 Create a development schedule with at least 3 concrete goals/milestones. Taking Aim 1 Describe the game's target audience and what decisions were made to make the game appeal to them. Cha Cha Slide * The game communicates new mechanics and challenges to the player via a tutorial or similar method. 42 Entertainment * Use a physical object as part of your game (flashdrive, QR code, etc.) that contains necessary information to complete a challenge. Taskmaster * Break development milestones into smaller tasks, and assign time estimates to each one. (Trello/Jira/etc.) Strategy * Demonstrate how the player can use multiple approaches to solve a given problem. Bribery * Get people outside the team to playtest your game. Explain challenges they faced and how you addressed them.

2017 Achievements - Art and Assets Maker's Touch 2 Some of the game's graphical assets were made by the team. 4 All of the game's graphical assets were made by the team. What a Concept! 2 Show off concept art you made for your game. 4 Post art online starting at conception and ending at production. (Tumblr, Deviantart, blog, Cartrdge, TMS) Firebrand 2 Make a logo for your team and game. Font of Dreams 1 Use fonts other than system fonts in your game. All that Glitters 2 Enhance the game with decorative visual effects (particle effects, atmospheric effects). Tracklist 1 Include a soundtrack. 2 Include a soundtrack consisting of two or more tracks. 3 Include a soundtrack composed entirely by the team, consisting of two or more tracks. Foley 2 Game has a variety of sound effects. 4 Game features a variety of custom sound effects made by the team. Colors of the Wind 2 Make and use your own color palette and explain your choice. Shakespeare * Game features a significant amount of writing by the team. Steamboat Willy * Game features animated graphics in multiple places. Dimesional Shift * Make and use 3D models in your game (or 2d sprites generated from your 3d models) Drums of War * Audio changes dynamically based on gameplay (e.g. music cues respond to gameplay or mood affects music) Talkie * Use voiceovers recorded by the team (for dialogue, exposition, narration, etc).

2017 Achievements - Theme and Story Theme Hospital 2 Game is somewhat connected to the theme. 5 Game is built completely around theme. (story/artwork/style reflect space) Storytime 1 Game communicates a story of some sort. Exposition 2 Game environments contain information about the story (collectible notes, logs, meaningful setpieces). Detail-Oriented 3 Story is revealed progressively via cutscenes or meaningful player/npc interactions. Ludonarrative 2 Theme is expressed through gameplay (the player's actions must reflect the theme). Far Far Away 2 Game takes place in a well-defined setting. 4 Game takes place in a well-defined setting that features varied environments or areas (Minecraft is a good example). E for Everyone 3 Game is family-friendly (It can still explore mature themes). Exoskeleton 2 Create a detailed outline for your game's story. Curly Braces 1 Game has a clear beginning, middle, and end. Plot Thickener * Game features character development (change over time). Did the Research * Research the theme and write at least a page on your findings (should be at least 500 words with at least two sources). Guiding Light * Create a reference guide (manual) to the story, background, or characters present in the game of at least one page. With Style * Create a style guide for your game of at least a page. Should detail elements such as visual style and mood. Easel * Create a storyboard and written description of at least one scene or screen in the game.

2017 Achievements - Professionalism Clockwinding 3 Show off meeting minutes or other notes regarding team decisions. Resonance 1 Describe how two or more team members worked together on a single task. Dissonance 1 Describe how your team resolved a conflict or disagreement. Chorus of Voices 2 Every team member speaks when showing the game to the judges. Exhibit A 3 Show off your game and team at your booth using visual aids such as a slideshow or posterboard. 13th Floor 2 Give the game's elevator pitch (convince people to buy your game in ~30 seconds). Team Spirit 3 Bring team business cards, banner, flyers, buttons, pamphlets or other promotional materials. Dress for Success 1 Coordinate your team's dress on event day (custom t-shirts, matching colors, themed with your game, etc.). Blogatog 1 Have a development blog or social media page for your team. 2 Update your blog or social media page once or twice per week for at least two weeks. Skynet 1 Include team/game logos, team photos, and game screenshots on your TMS page 3 Completely fill out your game page on TMS. Chirp 1 Make a post (and show it!) advertising your game on the official OGPC subreddit (http://reddit.com/r/ogpc). Giving Back * Publish an online tutorial about a problem you solved during development. Media Mogul * Create and submit a press release for your game to online/print/online media. Final Cut * Make a trailer for your game. Manifest * Create a physically crafted mascot for your game (plushy, sculpture, papercraft, etc.). Gold Calendar * Use agile development or a similar software development method during game development.