The Daniel Zalik Academy. Science, Technology, Engineering, and Design

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The Daniel Zalik Academy of Science, Technology, Engineering, and Design

What is The Zalik Academy? The Daniel Zalik Academy is a state-of-the-art Science, Technology, Engineering, and Design institute made possible by a generous grant from the Zalik Foundation Fund. Our goal is to facilitate diverse experiential learning that will develop the next generation of innovators and community leaders. The Zalik Academy transcends the disciplines of science, technology, and engineering; instead the program emphasizes a new approach to solving life s problems rooted in inquiry, empathy, and creative thinking. In conjunction with an MITinspired FAB LAB on the Weber campus, students will learn to analytically and iteratively solve the unique challenges of the 21st century.

Why are we doing this? We believe that learning to ask meaningful questions about the world around us lies at the heart of true innovation. Digging deeper - asking why and how - allows us to use our answers to produce real, actionable results. The Zalik Academy seeks to bridge the gap by teaching these core skills through 21 st century courses with real context and immediate, observable results.

Empathy Collaboration Creativity 6 Essential Skills Critical Thinking Communication Critique

Courses & Core Areas One goal of the Zalik Academy framework is to give students clear pathways of study in innovative fields during their four years at Weber while still providing flexibility to explore new interests. Students are free to specialize in specific areas or cultivate a diverse set of skills. In addition to dedicated skill pathways, the Zalik Academy will lay the foundations for numerous crossover and special topics courses. These high level classes allow students to apply their skills in scenarios that bridge multiple disciplines. In the end, the Zalik Academy enhances other subjects instead of replacing them.

Studio Comprehensive introductory and capstone studios built around asking questions and applying answers in an interdisciplinary setting. Computer Science Includes computer programming and logic as well as application based courses like web design and app development. Prototyping Covers physical craftsmanship and construction as well as thinking iteratively. Significant tie-ins with art and design courses. Digital Modeling Covers digital craftsmanship and construction alongside the ability to visualize objects (both real and imagined) in 2D and 3D spaces. Design Courses pertaining to the creation of products and services with users at the center through the use of an iterative design process.

Basecam Apex S Intro to Programming Modelmaking Web Design Python Adv. Modelmaking App Development AP Interactive Products Digital Fa UI/UX AP ADPL Digital

p Studio Intro to 3D Modeling Design Thinking Adv. 3D Modeling Design Sketching Research brication Parametric Modeling ST Research Fab II Digital Sculpting ST Research tudio

Basecamp Studio Basecamp studio is a year-long, comprehensive design studio. Students will take part in application-based projects while learning about fundamentals of art and design, design thinking, and physical prototyping skills. Basecamp studio serves as the introduction to a four year TED curriculum at Weber. The studio sets the stage by getting students into the mindset of asking questions, experimenting, and making informed decisions while learning new physical skills. Students will document their work and create a portfolio that will be updated throughout their time in the Zalik Academy. Projects in this class will require students to think beyond themselves as they design for users inside and outside the school. Projects may include lighting, education, fashion, and humanitarian design and may include partnerships with local clients.

Apex Studio Apex studio is a year-long, comprehensive design studio. Apex studio represents the pinnacle of TED education at Weber; students will use the skills and specialties that they have acquired during over the previous four years and apply them to real world problems. As students progress in all content areas, they will typically specialize in one of the core TED disciplines (programming, model-making, digital modeling, and design). Nearly all projects in Apex studio will be completed by interdisciplinary teams which pull students with different specialties and educational strengths together to solve problems in new and creative ways. Projects in this class will require students to think big as they design for causes with local and global stakeholders.

Computer Science Intro to Programming Foundations of computer science and basic programming in JavaScript, with an emphasis on helping students develop logical thinking and problem solving skills Programming II: Python Fundamentals of computer programming as well as some advanced features of the Python language AP Computer Science Principles Introduces students to the foundational concepts of computer science and the impact computing and technology have on our society. Students learn about the internet, digital information, programming, data, and apply these concepts through creative projects, while building their portfolio. AP Computer Science - Java Students master the basics of Java and equip them to successfully pass the College Board AP Computer Science A Exam at the end of the school year.

Intro to Web Design Introductory course on Web design utilizing Javascript and HTML Intro to App Development Introductory course dedicated to developing apps for mobile platforms such as ios and Android Intro to UI/UX Introductory course focusing on fundamentals of user interface and user experience for web design and app design

Prototyping Model-making Introduction to physical prototyping and fabrication. Students will learn techniques for spatial representation and visualization and use them to express different ideas in the physical world. Students will be immersed in an iterative design process as they use different materials and processes (cardboard, foamcore, foam sculpting, textiles, electronics) to solve real-world problems. Advanced Model-making Expands on the techniques learned in intro model-making class. Topics covered in this class will cover more advanced modeling features and techniques including: molding/casting, painting, and 3D printing. Students will explore the differences between form and functional models and the appropriate uses for each. Modelmaking I is a prerequisite to take this course. Digital Fabrication Introduction to Digital Fabrication dealing primarily with 3D printing/additive Manufacturing. Students will learn the history of additive manufacturing and the difference between each process. Students will immerse themselves in the FDM process (Fused Deposition Modeling), learning to operate the machines and design for the process. Other topics include assembly and tolerances, model finishing, and strengths and weakness of the process. Interactive Products Interactive will focus on using technology and storytelling to create innovative solutions rooted in user experience. A project-based course, Interactive Products may cover real-world situations such as: design for mobility; design of wearable technologies; design for health; and design of interactive systems to support sustainability. Students will gain hands-on experience with interactive technologies through kit-based systems and move to more sophisticated sensorbased technologies (Arduino) to create fully operational proof of concept prototypes.

Advanced Digital Fabrication Similar to Digital Fabrication I but using subtractive digital processes such as laser cutters and CNC routers. Advanced Interactive Products (ADPL) Similar to Interactive Products but with more focus on sensor-based systems and more complete end products.

Digital Modeling Intro to 3D Modeling Introduction 3D modeling including sketching, line drawing, and 3D solid modeling (CAD). Students explore the need for spatial representation and visualization and practice drawing projections in formats. They then develop three-dimensional representations and engage in the model construction process, specifically using CAD software. Students also make use of different presentation media (renders, 3D printing, etc) to highlight other uses for digital models. Advanced 3D Modeling Expands on the techniques learned in intro class. Topics covered in this class will cover more advanced modeling features and techniques including: sweeps, lofts, patterns, T-spline sculpting, and surface modeling. Where Modeling I focused on more practical aspects of digital modeling, Modeling II will explore more aspects of aesthetics and design as it relates to 3D modeling. Parametric Modeling An advanced modeling course, Parametric Modeling focuses on using mathematical relationships to define objects in two and three dimensions. Students will learn how to build models that scale and update according to changes in dimensions as well as how to construct shapes using equations and formulae for practical and aesthetic purposes. A background in geometry is required, and further math experience will help. Digital Sculpting This course focuses on using software such as ZBrush, Blender, and Maya to make 3D model. These two modeling methods are commonly used in game design and digital animation and carry their own techniques and challenges differing from their dimension-driven CAD counterparts.

Advanced Math Modeling Class focusing on using advanced mathematical principles for modeling, such as fractals, Bézier and cubic splines, and complex curvature definitions.

Design Intro to Design Thinking Introductory course focusing on design thinking techniques including brainstorming, needfinding, and an iterative design process as a whole. Design Sketching Introduction to sketching techniques for ideation, communication of design intent, and concept presentation. Graphic Design Introduction to graphic design principles including layout, typography, and color schemes as well as presentation of information through icons and infographics. Design for Change A course focusing on the role design plays in humanitarian and activist efforts. Students will examine impactful pieces of design history while designing a product or service that benefits a cause.

History of Design A comprehensive look through the history of modern Industrial Design and its impact on culture through the ages. Our focus will be on designers, designs, and movements that have shaped human interaction with technology and each other. TED Research A series of courses allowing students explore their passions in-depth at a higher level. Students will practice fundamental research methods and gain hands-on experience with the scientific method in ways not typical of high school courses. These courses also include the opportunity to partner with local universities to gain experience doing undergraduate level research.

Extracurriculars The most impactful lessons are learned by applying knowledge outside of the classroom. In addition to a variety of course offerings, the Zalik Academy also includes extra- and cocurricular activities to provide varied competitive achievement experience options.

GASTC Safe Cracking International Physics Tournament presented by The Davidson Institute

The Daniel Zalik Academy would not be possible without the generous grant from The Zalik Foundation Fund and the visionary support on the part of its principals, David and Helen Zalik. Portions of this booklet were inspired by the works of the Georgia Institute of Technology School of Design, the Stanford d.school, and the Mount Vernon Institute for Innovation.

6751 Roswell Road Atlanta, Georgia 30328 404-917-2500