Using Manga to Teach Superheroes: Implications for the Classroom

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Colleagues Volume 4 Issue 2 Painting a Vibrant Future: Art Education Article 8 4-6-2011 Using Manga to Teach Superheroes: Implications for the Classroom Hsiao-Ping Chen Faculty, Grand Valley State University Follow this and additional works at: http://scholarworks.gvsu.edu/colleagues Recommended Citation Chen, Hsiao-Ping (2009) "Using Manga to Teach Superheroes: Implications for the Classroom," Colleagues: Vol. 4: Iss. 2, Article 8. Available at: http://scholarworks.gvsu.edu/colleagues/vol4/iss2/8 This Article is brought to you for free and open access by ScholarWorks@GVSU. It has been accepted for inclusion in Colleagues by an authorized administrator of ScholarWorks@GVSU. For more information, please contact scholarworks@gvsu.edu.

Chen: Using Manga to Teach Superheroes: Implications for the Classroom Published by ScholarWorks@GVSU, 2009 1

Colleagues, Vol. 4 [2009], Iss. 2, Art. 8 http://scholarworks.gvsu.edu/colleagues/vol4/iss2/8 2

Chen: Using Manga to Teach Superheroes: Implications for the Classroom Continued from page 13 Throughout the past decade, Japanese manga 1 (comic books) and anime 2 (animation) have become widely accepted as popular visual forms, and mass media have made them accessible throughout the world (Natsume, 2001; Kinsella, 2000). Manga's popularity is apparent in bookstores in the United States, in which entire aisles are dedicated to hundreds of different manga. Artists, readers, and fans have begun to make their own Japanese-inspired comics as well, contributing to a global process of production and consumption. 3 And young people in the United States have widely appropriated the form for the purpose of developing and expressing their own identities in new ways. The art form's tremendous social and cultural impact can be attributed to this kind of influence on young people's artistic development through popular culture (Toku, 2001a, 2001b; Wilson, 2000, 2003). In general, manga and anime stories typically include the following features: a high-tech style, fantasy worlds, human drama, complex characters who grow and develop emotionally, mecha characters (robots ridden by humans), and sexy, supernatural, powerful female characters (Levi, 1996).4 Unlike children's cartoons created by American artists, manga and anime are meant for all ages. And adult manga are considered to be as complex in form as novels in their depictions of complex human dramas (Toku, 2001a). A wide range of manga genres emphasize themes that provoke reader identification by questioning the nature of reality and human identity (Napier, 2002). Often, manga characters pose questions such as Who am I? Why am I here? Why do I do what I do? What is reality? These questions relate to our need to understand the meaning of our lives, and how to negotiate the divide between our internal and external selves. Storylines often center on subconscious conflict-solving, in scenarios that glorify images of everyday people doing extraordinary things. These often trigger a desirable image of self, one that invokes the power or magic to become something larger than the self. Accordingly, participants see themselves appearing in these manga images. They aspire to be the story characters and see their lives being reflected in, experienced, and problem-solved by the characters. Through its series of images, manga provides a form of imaginative fantasy that mediates how its participants see themselves and how they desire to be seen by others in a new, unconventional light (See Figures 2 & 3). As a result, manga works as an emotionally expressive form that often leads to radical change in the understanding of lifestyles, personal and cultural values, even beliefs contrary to those of traditional western society. In Japan, manga is a multi-billion-dollar industry with circulation numbers among the biggest in the country, and composes one of the largest sectors of the publishing business. Sales of manga were $6.7 billion in 1995, representing 40% of all published books and magazine sales (Lent, 2004; Schodt, 1986; Yuko, 2004). Manga is read by people of all ages, and the most popular weeklies can reach 6.2 million readers, in a variety of genres and formats (Lent, 2004). In order to keep pace with market demand and to maintain its readership, manga continues to create new storytelling styles to attract new readers in a wide array of genres. With its freshness, diversity, and wide range of visual styles, manga is rapidly gaining vigorous new markets in many countries in East and Southeast Asia, including Taiwan, Korea, Malaysia, Singapore, the Philippines, Hong Kong, Thailand, and China. Its popularity is also spreading to Europe (France, Germany, and England) (Natsume, 2000, 2001; Wilson & Toku, 2003), and its markets are expanding in Canada, Australia, and some areas of Africa and Latin America (Lent, 2004). In addition, manga is also captivating the attention of American youth. Major Japanese publishers such as Viz, Tokyo Pop, and Dark Horse, online web sites, and local mainstream book companies have begun wide distribution in the United States (Lent, 2004). The prevalence of emerging manga pop culture in foreign countries is due in part to globaliza tion, most obviously via the spread of capitalism, the wider distribution of cultural commodities through the Internet, and the proliferation of global printed media. As young people culturally appropriate manga, we may see them begin to question and contest their identities rather than taking them for granted. This developing phenomenon raises many questions by which we may explore the societal effects of globalization. Why and how does Japanese manga affect young people's identities on such a global scale? How is Japanese manga interpreted by American youth, and how does it acquire new meaning as a result of these perspectives? How does this global experience in everyday life change the way we understand the process of cultural meaning and identity formation? M anga for all practical purposes means "comic made in Japan," and the term covers a wide range of publications, such as picture books, anime and cartoons (Schodt, 1986, 1996). Story manga are usually printed in dichromatic (Le., black and white) tones, with a focus on pictorial images rather than text, particularly emphasizing depictions of feelings and inner emotions in sequential motion. Along with its iconic technique of figure drawing, manga has a distinct and elaborated facial style, (large, wide eyes, long eyelashes, and small, delicate mouths (Natsume, 2000). These aesthetic qualities and the distinctive style of manga typically incorporate the following features: a high-tech style, fantasy worlds, human drama, complex characters who grow and develop emotionally, mecha characters (robots ridden by humans), and sexy, supernatural, powerful female characters (Levi, 1996).5 Manga stories emphasize a character's growth and development in everyday life. Many stories display characters' flaws and weaknesses along with their strengths and endearing qualities (Craig, 2000). They glorify Published by ScholarWorks@GVSU, 2009 3

Colleagues, Vol. 4 [2009], Iss. 2, Art. 8 http://scholarworks.gvsu.edu/colleagues/vol4/iss2/8 4

Chen: Using Manga to Teach Superheroes: Implications for the Classroom Published by ScholarWorks@GVSU, 2009 5

Colleagues, Vol. 4 [2009], Iss. 2, Art. 8 http://scholarworks.gvsu.edu/colleagues/vol4/iss2/8 6

Chen: Using Manga to Teach Superheroes: Implications for the Classroom Published by ScholarWorks@GVSU, 2009 7