Today s Session. Presenting for audience with varying levels of experience, skills. The Basics. The Marketing Mix. Creating a Marketing Plan.

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Transcription:

Indie Marketing 101

not

Today s Session Presenting for audience with varying levels of experience, skills The Basics Where, when, how to start The Marketing Mix Creating a Marketing Plan Examples Q & A

Objectives Tangible, actionable tips and recommendations You ll walk away with information you can use and apply for your game s marketing Helpful examples Related follow up materials online

My Background and also Independent A Practical Guide to Indie Game Marketing Book publishing by Focal Press, Spring 2015

When to Start Now!

Don t be this guy

Getting Started The Fundamentals Messaging Positioning Mapping out plan Who will drive marketing

The Fundamentals Release Plan Broad Strokes Four Ps : Price, Product, Place, Promotion Platform(s), Channel(s), Timing Who s my game for Your game pitch Release landscape Info on other games releasing, seasonality, etc

Targeting Target definition based on platform, channels, game style, type of gamer (hard core to casual), audience sensibilities, and more Audience definition helps guide your campaign: types of marketing vehicles, marketing programs, communication style/messaging, etc.

Game Pitch Examples Left4Dead: Zombie apocalypse with your friends Portal2: Crazy Science Democracy 3: You are the President Surgeon Simulator: Heart transplant in the back of a moving ambulance hitting potholes Antichamber: Running around in an Escher painting in first person Warframe: You get to be a space ninja Ridiculous Fishing: Fishing with machine guns Avoid general, non-differentiated terms unique break-out best next gen state-of-the-art yadda yadda

Building Interest Key Considerations: 1. When to begin communication plans 2. Timing for building to peak 3. Launch timing

Pricing Assessments Periodic Snapshots Top 10/Top 20 By Channel By Section Average and Common Prices Factor in Promos

The Marketing Mix emphasis on vehicles for indies PR Audience Development Events Promotions Playable Code Channel Awards Paid Integrate multiple vehicles into plans Plans vary depending on key factors type of game, audience, platforms, etc.

Marketing Mix - continued Different kinds of vehicles and variations develop YouTubers/Twitch streams Game Jams Social Media Screenshot Saturdays Reddit Early Access Promos Animated GIF assets Stay vigilant, nimble, active and creative

Examples PR Promotions Events Playable Code Advertising

Marketing Materials Great art does not necessarily make for effective marketing materials

Marketing Materials Key Facts (beyond game name) Expected platforms Expected release timing Call to action URL (if off site) Emails to press/partners Your web page(s) Videos Trade show materials Collateral and so on People shouldn t have to work and hunt make it easy!

Have focused call to action

Icon Examples Mascot Core App Concept Clear Stand-Out Image Strong Brand/ Icon

Animated GIFs Including Icons

Videos Blek 260K+ trailer views ios and Android https://www.youtube.com/watch?v=gattht8suia

Creating the Plan Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec Plot out key tasks, milestones and activities, just as you do for game development Developing the plan Announcements Asset releases Trailer Shows Game previews outreach Game reviews outreach Game release date / activities / support Factor in seasonality, holidays, category events, release plans for other notable games, etc

Plan for the long tail

Flippfly PC, Mac, Linux Aug 2013 Launch Now on Steam, GOG, Humble Coming to PlayStation and more

Be Tenacious

Summary / Key Takeaways Start Early planning process, fundamentals Think about your ramp, pacing High quality executions; determine possible selected areas for budget investments Diligence, persistence, responsiveness, tenacity Be nimble

http://theindiemarketer.wordpress.com Additional details, information, links and resources Joel Dreskin

Your Questions!

Thank You! Joel Dreskin http://theindiemarketer.wordpress.com