Drawing on young people s media literacy skills to explore gendered representations of science, technology, engineering and mathematics

Similar documents
SAMPLE. Lesson 1: Introduction to Game Design

Media Literacy Expert Group Draft 2006

FILM-ED 2: GRADES 3-5 PRE-VISIT VIEWING GUIDE

LESSON PLAN GRADES 2-4 The Blue Lined Socks. LESSON TITLE: Learning to Write Cliffhanger Ending Story Plots

SCREENWRITING TEACHER GUIDE AUSTRALIAN FILM TELEVISION & RADIO SCHOOL

YEAR 7 & 8 THE ARTS. The Visual Arts

Executive Summary. Correspondence between age and grade. Grade Outside Quebec. Grade In Quebec Secondary

EXHIBITION GUIDE DESIGNED AND PRODUCED BY

EXHIBITION GUIDE DESIGNED AND PRODUCED BY

CHALLENGING AND IGNITING INQUISITIVE MINDS TO BREAK GENDER STEREOTYPES AND CATALYZE CHANGE

UCLA Extension Writers Program Public Syllabus. Writing for Animation

Women into Engineering: An interview with Simone Weber

Beyond technology Rethinking learning in the age of digital culture

Robot Thought Evaluation Summary

GLOSSARY for National Core Arts: Theatre STANDARDS

Tricia Berry Director, UT Austin Women in Engineering Program Director, Texas Girls Collaborative Project txgcp.org

Miss Fisher's Murder Mysteries

Science capital made clear. l #sciencecapital l l

THE FUTURE OF STORYTELLINGº

Introduction to Filmmaking

While there are lots of different kinds of pitches, there are two that are especially useful for young designers:

Contact info.

TV Categories. Call for Entries Deadlines Pricing. National:

in the New Zealand Curriculum

Young people and media What is media literacy? 3. Media education approaches

TV Categories. Call for Entries Deadlines Pricing. National: 1 Actress in a Leading Role - Comedy or Musical [TV National]

MEDIA STUDIES SPECIFICATION GCE AS. WJEC Eduqas GCE AS in. Teaching from 2017 For award from 2018 ACCREDITED BY OFQUAL

FOR RESPONSIBLE RESEARCH AND INNOVATION

Write a Short Story. Short Story Unit Overview:

Women and Minorities in STEM Careers Advancing our World

In accordance with the Trust s Syndication Policy for BBC on-demand content. 2

Values in design and technology education: Past, present and future

Writing the Half-Hour Spec Comedy Script Instructor: Manny Basanese

Behind the Mask: Superheroes Revealed Sample Course Syllabus

Eco-Schools Curricular Maps - Litter Topic

Illustrated Report. Equilibrium Disruption/ Disequilibrium New Equilibrium (Reassurance)

Learning with Quick Reads

Design and Technology Subject Outline Stage 1 and Stage 2

Quiddler Skill Connections for Teachers

Alternative English 1010 Major Assignment with Activities and Handouts. Portraits

Documentation. Internal assessment. The roles to be undertaken for assessment purposes must be one of the following:


What is a science programme? 16/06/2008

Kirsten Drotner is chair of media studies at University of South Denmark

Can we better support and motivate scientists to deliver impact? Looking at the role of research evaluation and metrics. Áine Regan & Maeve Henchion

RTS YORKSHIRE CENTRE AWARDS 2019 CATEGORIES AND CRITERIA FOR ENTRIES

GIRL POWERED CHALLENGE

Unexpected Encounters: How museums nurture living and ageing well

Counts up unreliably; still counting the smaller number to get one too many in the answer

PERSONAL PROJECT. The Last Thylacine comic

SUMMER CAMPS. uoit.ca/summercamps TECH CAMPS. Lego Robotics S.T.E.A.M. CODING

CHAPTER I INTRODUCTION. Literature is identical with the words: the expression of human feeling,

The key element of this exam is a discussion which goes beyond identifying what the contemporary media do, and focuses on why they do what they do.

Prep to Year 2 standard elaborations Australian Curriculum: Media Arts

The Seeds That Seymour Sowed. Mitchel Resnick Professor of Learning Research MIT Media Lab

BBC Radio 1 & 2 Audience Research

Animatic Storyboard Project

TABLE OF C,ONTENTS. 11 Conclusion 13

UCLA Extension Writers Program Public Syllabus. Beginning Writing for the Half-Hour Comedy: Building the Story and Outline INSTRUCTOR: BARRY VIGON

Women in STEM Strategy. Response to the discussion paper

CHILDREN S GLOBAL MEDIA 5-7 DECEMBER MANCHESTER, UK GENERATION U. The future of media for an Unlimited Generation CGMS17.COM

Ontario Ministry of Education Curriculum Expectations

SAMPLE COURSE OUTLINE VISUAL ARTS ATAR YEAR 12

Robin Gaines Lanzi, PhD, MPH

Communication and Culture Concentration 2013

The Deception of the Eye and the Brain

THE SCIENCE COUNCIL 7 FEBRUARY Gender and Science Aspirations: evidence from the ASPIRES Project Prof. Louise Archer, King s College London

introduction to the course course structure topics

William Sanford Nye Biography

A MANIFESTO FOR ART, CRAFT AND DESIGN EDUCATION

Master of Creative Writing for Scriptwriters

Assembly Script. Give children 30 seconds to talk to the person next to them. Take a couple of examples.

gender male human Supporting women equal Gender girl equality work people men Balance fair female

Characters. Nicole Maiorano DigiPen Institute of Technology or Dec. 2013

Award Categories. New Zealand Television Main Awards Ceremony November New Zealand Television Craft Awards October 2018

Support Notes (Issue 1) September Certificate in Digital Applications (DA104) Game Making

Guidance for Teachers 2015 A-level Media Studies

Digital Literacy Training Program for Canadian Educators MediaSmarts

Spirited Away and Ju-On: The Grudge

For many hundreds of years, literature has been one of the most important. human art forms. It allows us to give voice to our emotions, create

in SCREENWRITING MASTER OF FINE ARTS Two-Year Accelerated

GRAPHIC. Educational programme

Draft Shape of the Australian Curriculum: Technologies

Shaun the Sheep The Movie

Media Literacy Policy

Footscray Primary School Whole School Programme of Inquiry 2017

Requirements. To be Completed prior to museum visit:

UNITED NATIONS EDUCATIONAL, SCIENTIFIC AND CULTURAL ORGANIZATION

An Expanded Conception of Game Media Literacy

Online Game Technology for Space Education and System Analysis

Achievement Targets & Achievement Indicators. Compile personally relevant information to generate ideas for artmaking.

Kindle in 30 Challenge

Session #1: 2X: The Mindset that Changes Everything

When you have written down your questions, you should then try to answer them. This will give you a basis for the story.

edmonton let s talk infill! REPORT

MEDIA STUDIES SPECIFICATION GCSE (9-1) WJEC Eduqas GCSE (9-1) in. Teaching from 2017 For award from 2019 ACCREDITED BY OFQUAL

Engaging Solutions for Applied Learning Programme

Support Notes (Issue 1) September Play and Learn. Certificate in Digital Applications (DA204) Game Making

IELTS Speaking Part 2 Topics (September December 2017) Latest Update

This skills covered in this unit will help prepare students for the AQA English Language exam Paper 1: Sections A & B

Transcription:

Invisible Witnesses Drawing on young people s media literacy skills to explore gendered representations of science, technology, engineering and mathematics For over 30 years researchers have been trying to understand how young people s, particularly girls, images of scientists, technologists, engineers and mathematicians (STEM) are constructed. Researchers have looked at how children s views of science and scientists are developed as they grow up and why girls and boys participation in school science declines with age. Key factors emerging from this work point to a decline in many girls self-belief in their abilities in science, particularly the physical sciences, as they grow older and their rejection of the stereotypically masculine images of science and scientists as ones that they could espouse for themselves. The images of STEM that some girls (and some boys) are uncomfortable with appears to still be pervasive and does not evolve from the educational environment alone. The Invisible Witnesses project therefore aimed to investigate the construction of these images beyond school by examining the content and reception of children s television. The principle aims of the project were to: Study the (re)construction of gendered representations of STEM on children s television. Investigate the ways in which these images affect children s and young people s perceptions of STEM. The project has explored these issues firstly through an analysis of the content of two weeks of children s television and secondly via a reception study involving 90 children and young people. The focus of this briefing is the reception study, which focused on young people s media literacy. (The content analysis was addressed in a previous briefing available from http://oro.open.ac.uk/10684/). Dr. AM. A. Zing (example of the Draw-a-Scientist activity) We examined how children and young people made sense of the STEM they watch on television. Several research instruments (questionnaire, draw-a-scientist, analysing extracts from television programmes and reflective writing about their future selves as scientists) were used to elicit children and young people s perceptions of STEM and their place within these fields in the future.

Media literacy is the ability to access, understand and create communications in a variety of contexts (Ofcom, 2004) Why focus on media literacy skills? A key premise that has underpinned the reception studies is that children and young people are not simply passive receivers of media messages, but active viewers and interpreters of media representations. We have argued that this process of interpretation plays an important role in the ways in which children and young people actively construct their sense of self-concept and their identities. Access - the ability to locate media content that is appropriate to one s needs, and to avoid content that is not. Understand - what users do when they have located content, including the interpretation of media forms and conventions, such as: distinguishing between fact and fiction; construction of positive/negative representations; the use and purpose of stereotyping; the possibility of bias and misrepresentation in factual programming; reflecting on their own emotional responses to media content and understanding the strategies deployed by programme makers to create those responses. Create - extends the notion of literacy from reading to writing in media and facilitates active engagement with media representations. (Adapted from Buckingham, 2005) ACCESS UNDERSTAND CREATE The methods used within the studies have been designed to engage with, and capitalise on, the participants media literacy skills.

Do you know a Scientist or Engineer? Slightly less than half of those who completed the questionnaire said that they knew a scientist or engineer; only eight of these were female. All the primary aged children defined engineers as people who fix things (e.g. washing machines; cars; quad bikes; showers; tractors). The older participants, however, used terms such as design and appeared to have a broader understanding of the types of work that engineers might do. Whilst it may not be surprising that the older participants have a more sophisticated understanding of the jobs that engineers might do, these age-related differences also highlight the potential for other representations, such as those experienced through television, to enable children and young people to imagine a more diverse set of roles for engineering. Very few participants identified STEM as a subject more suitable for boys than girls. Interestingly, more girls (54%) than boys (38%) said STEM was important for them. It was, however, mostly the younger children who identified a possible future for themselves working in STEM. This is in keeping with other research findings suggesting that liking for science declines with age. Dr Ben Dover (example of the Draw-a-Scientist activity) What do Scientists look like? Drawing of a gender neutral scientist We asked the participants to draw-a-scientist and then give them a name. 73% of the drawings of scientists were identified as drawings of males. Only seven drawings were of female scientists and all of these were drawn by girls. Six of the drawings identified by the research team were identified as gender neutral. Once again, all of these were drawn by girls. On average, the drawings done by girls had fewer stereotypical signals of science and scientists than those drawn by boys. Three girls drew pictures of themselves, but only one of these drawings contained any definite indication that the girl was drawing herself as a scientist. One girl drew an androgynous figure with added notes implying that scientists could be either gender. In this respect, this participant demonstrated a sophisticated understanding of the nature of stereotypes and role models. These findings are consistent with other recent large-scale draw-a-scientist tests where images of female scientists have also been produced by girls, but very rarely by boys.

What sort of scientist or engineer would you want to be? In order to examine whether the participants saw a place for themselves in STEM in the future we asked them to undertake a reflective writing activity, where they imagined themselves as adults working in a STEM career. Of those who identified themselves as scientists, six associated themselves with teaching and the remaining had a variety of careers such as working in: Laboratories and research centres; a sewerage treatment plant; a science museum; offices; and hospitals. Unlike those who aspired to be engineers, participants felt that scientific careers didn t appear to offer the same conditions of selfemployment, or consultancy; and only three of the future scientists mentioned financial reward as an incentive. Science was seen in the role of problem solver for such areas as disease, environmental issues or within the field of forensics. When I m older I would like to be a forensic scientist in the area of medical examiners and coroners as it would be interesting and you would find something new out on every case. It would also give you that feeling of achievement when you have reached the end of the case Several of the participants who described careers in engineering again referred to the mechanical aspects to do with fixing things. Four participants imagined themselves in media-related jobs as a light engineer, a sound engineer, working with pyrotechnics and as a game maker. Equal numbers of girls and boys put themselves in engineering roles. The participants felt that careers in engineering offered opportunities for problem solving, as opposed to problem creating ; independence; status and financial reward; travel; and job satisfaction. The four participants who imagined themselves as mathematicians all interpreted the role as a mathematics teacher in a school. What kinds of representations of STEM and gender have these programme-makers constructed? Whilst the use of stereotypes may provide programme-makers with useful short-cuts in terms of establishing the roles of characters within the plot, we should also recognise that the interpretation of these representations can convey negative messages that young people do not find engaging. Participants referred to physical signifiers, including clothing (white lab coats and safety goggles), as a means of identifying which characters represented stereotypical scientists. They reasoned that this indicated that science can go wrong really easily. Characters who wore spectacles were identified as being clever or geeky and therefore good at STEM because it s really complicated. Participants identified examples where scientific experiments led to negative outcomes (creation of monsters, for example) as stereotypical. Young people can, when encouraged to do so, interrogate the contexts in which these images are represented. It is important for programmemakers to recognise the significance of contextual information and young people s abilities to interpret quite nuanced aspects of storylines, if they are presented to them in a way that they find engaging. Scientists: mad or genius? An extract where a scientist carried out an experiment that would enable him to stay young forever led to a debate about the stereotype of the mad scientist. Was he mad to want to carry out the experiment in the first place or was it the result of the experiment (he turned in a monster) that made him mad? Some participants argued that if the scientist were mad he would not be able to carry out such a complicated experiment. The emotional woman? An extract where a female captain of a spaceship led to a debate about whether being emotional was a stereotypical female characteristic. Some participants argued that given the circumstances in the story the emotional response was justified, and that this was a human reaction rather than a female one.

Creating a television series for children and young people that promotes STEM engagement We asked the participants to work in groups to design and plan a television series about science, technology, engineering and/or mathematics. The tasks included providing an overview of the series; storyboarding an episode of the series; thinking about promoting the series through a website and merchandising; and writing a letter of recommendation to a producer suggesting which series should be commissioned and why. This proved a very rich source of data, with the participants demonstrating sophisticated media literacy skills when creating ideas for their own television programmes. The participants demonstrated a good understanding of genre and of programme formats. With one exception, the participants chose to embed the STEM content in genres that they felt would be more appealing to children and young people. Two of the most sophisticated ideas involved combining genres. Children make their mark combined an engineering game show with reality TV and Sound engineers on tour combined a drama with documentary-style STEM content. All the game shows designed by the participants included comedy elements. Animated series were aimed at audiences who were younger than the participants themselves and focused on encouraging children to learn about STEM in an engaging way. Teaching children new facts without the traditional teacher approach Game show Animation Reality/game show Comedy Docu-drama News They will grow up learning about it and will have a better knowledge of it whilst learning it in a fun, happy way Planning a TV series Focusing on storyboarding individual episodes of the series encouraged the participants to think about the personalities of the characters in their programmes. The participants did make use of stereotypes, for example, the mad scientist, in both game shows and animated programmes. Some groups did, however, create characters that constructed both scientists and engineers as problem-solvers. When using real life people to present quiz shows some groups felt that celebrities were more likely to appeal to their audience than really sciency scientists. Sci-fi Genres chosen by participants

Merchandising and websites All of the groups demonstrated a good understanding of the content that programmerelated websites might contain. All groups included some level of interactive content, including links to social networking tools such as Facebook and Twitter, and the potential offered by cross-platform activities e.g. mobile apps, games produced for hardware such as Microsoft X-Box. Some of the more sophisticated examples used the websites to promote the educational aspect of their programmes and explicitly recognised the potential for programme-related websites to be used as a way of engaging the audience in STEM-related activities. The range of supporting merchandise tended to focus on the types of products that children and young people are regularly exposed (e.g. T-shirts, lunch boxes) rather than products that may have the potential to promote STEM as such. The participants did, however, demonstrate a concern for the ethical sourcing of the products. Promoting a series on the web Letter of recommendation Each participant wrote a letter to an imaginary TV executive recommending which series should be commissioned. The majority of participants rated the entertainment value of the programme they had selected very highly, but they also commented that alongside the programme being fun and making the audience laugh, it was important that it enabled something to be learnt. It promoted science through sci fi comedy which contained factual information about science, maths, engineering and technology Participants felt it as important that the programme provided an opportunity to show the active nature of STEM, and should have opportunities to join in the STEM activity rather than just watch as a passive viewer. Promoting a series on the web It seems like small kids will like to watch as its adventurous and it will also improve STEM because they have to do activities.

Use in the classroom A focus on media literacy skills provides opportunities for developing teaching activities around science which links skills and interests in creative writing and media with science learning. Invisible Witnesses activities provide opportunities for doing this during cross curricula days in school. A complete school day is needed to run the Invisible Witnesses activities with a class of students. The busiest part of the activity is designing the TV series so it can be advantageous to start the whole activity after lunch to allow the longer session to take place in the morning of the next day, but this isn t essential. The activities are suitable for any age group, although it may be particularly useful to run the activities with years 7 (aged 11-12 years) and 8 (aged 12-13 years) if the aim of the activity is to encourage young people to examine their own ideas about images of STEM and those engaged in STEM, at a time when decisions about their future study and careers are forming. The TV extracts chosen for activity 5 must be appropriate for the age group participating. (If the extracts used are from programmes for much younger children, they will not engage with the activity). The activities are: 1 Questionnaire to elicit pre-existing perception of STEM. (This is best done in advance.) 2 Draw-a-scientist exercise (this can be repeated at the end of the activity if there is time). 3 Reflective writing about working in STEM (this could be done in advance or as homework between days one and two). 4 Class discussion led by facilitator about stereotypes and their purposes. 5 Analysing short extracts of TV showing STEM-related content. 6 Feedback from groups on stereotypes in the extracts. 7 Developing a TV series planning a series; storyboarding one episode; planning associated websites and merchandising. 8 Each group presents their series and single episode to the rest of the class. 9 Reflective writing of a letter proposing the best series for commissioning. 10 Feedback from facilitator on winning series. 11 Evaluation of activity. Details of these activities are given in the project reports at www.open.ac.uk/invisible-witnesses and http://oro.open.ac.uk/12008/. Most of the activities are best done in groups of 4-5 students, apart from activities 1; 2; 3 and 9 above. In some instances, single sex groups can work well for these activities, but if mixed sex groups are used, there should be more than a single boy or a single girl in a group of 4-5 students. Outcomes for the school: Examination of the students drawings of scientists and their reflective writing activities will provide teachers with understanding of their students perceptions of STEM and those working in STEM which can be used to inform the school about the values and expectations that students hold about STEM. This may highlight an area for action by the school. Outcomes for students: Making explicit the purpose of creating representations of STEM and how stereotypes are used to create these representations can help students to challenge negative representations and see beyond these to a more authentic and diverse image of STEM and STEM professionals, one that they might wish to engage with in the future.

Key messages TV is a powerful medium in which to offer new representations of STEM ones that will appeal to all, including girls. Young people are able to deconstruct stereotypical representations, so it is important to present diverse images of scientists on screen alongside the stereotypical ones. It is important that male and female representations are authentic in order to show what it means to be a scientist in the 21st century. Children and young people demonstrated the ability to accurately recall STEMrelated storylines from a range of television programmes and interpret the personalities of characters, identifying both positive and negative connotations. Animated cartoons provide a significant cultural resource where children have access to images of STEM. During the content analysis phase of this work (see Research Briefing no. 8 available from http://oro.open.ac.uk/10684/) animated cartoons showed the greatest gender differences in words spoken by males (70%) and less than 30% by females, showing that the stereotypical male scientist remains strong in this genre. The young people remembered the images presented in animated cartoons long after these programmes were broadcast. They are therefore likely to have a significant impact on how children and young people conceptualise STEM, particularly as they are part of long running series and are often repeated. There were very few instances where the participants identified a programme as containing mathematics, which suggests that children and young people have very little exposure to representations of maths and so may not think about engaging with this area in the future as a career. Participants use certain indicators (e.g. body language, how other people react to the expert, the job title on the screen) to identify which characters within programmes are STEM experts, and have some difficulty identifying those experts when those indicators are not present. Engagement in these activities can be seriously restricted by participants lack of confidence in presenting their work to their peers, resulting in limited opportunities for learning using creative contexts such as these. Young people are able and enthusiastic to use science in developing ideas for TV programmes so can make important contributions to development of scientists characters for children s TV. Developing a TV series Copies of the project reports are available from www.open.ac.uk/invisible-witnesses. The project researchers are: Elizabeth Whitelegg; Dr Jenni Carr and Dr Richard Holliman; The Open University, UK. Email: liz.whitelegg@open.ac.uk