Perceptual Characters of Photorealistic See-through Vision in Handheld Augmented Reality

Similar documents
Optical See-Through Head Up Displays Effect on Depth Judgments of Real World Objects

Michael Marner, PhD. Curriculum Vitae. Education. Professional Experience

Standard for metadata configuration to match scale and color difference among heterogeneous MR devices

Einführung in die Erweiterte Realität. 5. Head-Mounted Displays

AR 2 kanoid: Augmented Reality ARkanoid

Virtual and Augmented Reality for Cabin Crew Training: Practical Applications

INTERIOUR DESIGN USING AUGMENTED REALITY

Visually Perceived Distance Judgments: Tablet-Based Augmented Reality versus the Real World

Future Directions for Augmented Reality. Mark Billinghurst

Subjective Image Quality Assessment of a Wide-view Head Mounted Projective Display with a Semi-transparent Retro-reflective Screen

CSC 2524, Fall 2018 Graphics, Interaction and Perception in Augmented and Virtual Reality AR/VR

MAR Visualization Requirements for AR based Training

preface Motivation Figure 1. Reality-virtuality continuum (Milgram & Kishino, 1994) Mixed.Reality Augmented. Virtuality Real...

Evaluation of Guidance Systems in Public Infrastructures Using Eye Tracking in an Immersive Virtual Environment

Augmented and mixed reality (AR & MR)

Navigation in Immersive Virtual Reality The Effects of Steering and Jumping Techniques on Spatial Updating

CSC 2524, Fall 2017 AR/VR Interaction Interface

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, VOL. 13, NO. 3, MAY/JUNE

Augmented Reality Mixed Reality

Markerless 3D Gesture-based Interaction for Handheld Augmented Reality Interfaces

immersive visualization workflow

3D User Interaction CS-525U: Robert W. Lindeman. Intro to 3D UI. Department of Computer Science. Worcester Polytechnic Institute.

AUGMENTED REALITY: PRINCIPLES AND PRACTICE (USABILITY) BY DIETER SCHMALSTIEG, TOBIAS HOLLERER

User Interfaces in Panoramic Augmented Reality Environments

Virtual and Augmented Reality: Applications and Issues in a Smart City Context

ThumbsUp: Integrated Command and Pointer Interactions for Mobile Outdoor Augmented Reality Systems

Gaze Direction in Virtual Reality Using Illumination Modulation and Sound

November 30, Prof. Sung-Hoon Ahn ( 安成勳 )

Evaluating System Capabilities and User Performance in the Battlefield Augmented Reality System

Pursuit of X-ray Vision for Augmented Reality

Evaluating effectiveness in virtual environments with MR simulation

Virtual/Augmented Reality (VR/AR) 101

Augmented Reality And Ubiquitous Computing using HCI

Multi-Modal User Interaction

Short Course on Computational Illumination

Potential Uses of Virtual and Augmented Reality Devices in Commercial Training Applications

NAVIGATION TECHNIQUES IN AUGMENTED AND MIXED REALITY: CROSSING THE VIRTUALITY CONTINUUM

Survey of User-Based Experimentation in Augmented Reality

Interactions and Applications for See- Through interfaces: Industrial application examples

Computational Near-Eye Displays: Engineering the Interface Between our Visual System and the Digital World. Gordon Wetzstein Stanford University

Tactile Interface for Navigation in Underground Mines

Introduction to Virtual Reality (based on a talk by Bill Mark)

Handheld Augmented Reality: Effect of registration jitter on cursor-based pointing techniques

Using VR and simulation to enable agile processes for safety-critical environments

Do Stereo Display Deficiencies Affect 3D Pointing?

Theory and Practice of Tangible User Interfaces Tuesday, Week 9

EMPOWERING THE CONNECTED FIELD FORCE WORKER WITH ADVANCED ANALYTICS MATTHEW SHORT ACCENTURE LABS

Sound rendering in Interactive Multimodal Systems. Federico Avanzini

AUGMENTED REALITY IN VOLUMETRIC MEDICAL IMAGING USING STEREOSCOPIC 3D DISPLAY

Efficient In-Situ Creation of Augmented Reality Tutorials

Industrial Use of Mixed Reality in VRVis Projects

An Implementation Review of Occlusion-Based Interaction in Augmented Reality Environment

Usability and Playability Issues for ARQuake

ISCW 2001 Tutorial. An Introduction to Augmented Reality

Implementation of Augmented Reality System for Smartphone Advertisements

Evaluating Collision Avoidance Effects on Discomfort in Virtual Environments

Effects of Visual and Proprioceptive Information in Visuo-Motor Calibration During a Closed-Loop Physical Reach Task in Immersive Virtual Environments

Enhanced Virtual Transparency in Handheld AR: Digital Magnifying Glass

THINK BIG? Usability of Large Display Environments. Achim Ebert cs.uni-kl.de. Computer Graphics & HCI Lab University of Kaiserslautern Germany

PERCEPTUAL AND SOCIAL FIDELITY OF AVATARS AND AGENTS IN VIRTUAL REALITY. Benjamin R. Kunz, Ph.D. Department Of Psychology University Of Dayton

Manipulation. Manipulation. Better Vision through Manipulation. Giorgio Metta Paul Fitzpatrick. Humanoid Robotics Group.

Augmented Reality Lecture notes 01 1

MOBILE AUGMENTED REALITY FOR SPATIAL INFORMATION EXPLORATION

A C A D / C A M. Virtual Reality/Augmented Reality. December 10, Sung-Hoon Ahn

Computer Graphics. Spring April Ghada Ahmed, PhD Dept. of Computer Science Helwan University

Augmented Reality: Its Applications and Use of Wireless Technologies

Augmented and Virtual Reality

UMI3D Unified Model for Interaction in 3D. White Paper

Surface Contents Author Index

VIEW: Visual Interactive Effective Worlds Lorentz Center International Center for workshops in the Sciences June Dr.

Optical Marionette: Graphical Manipulation of Human s Walking Direction

A TELE-INSTRUCTION SYSTEM FOR ULTRASOUND PROBE OPERATION BASED ON SHARED AR TECHNOLOGY

HandsIn3D: Supporting Remote Guidance with Immersive Virtual Environments

Resolving Multiple Occluded Layers in Augmented Reality

Fast Perception-Based Depth of Field Rendering

Development of a Finger Mounted Type Haptic Device Using a Plane Approximated to Tangent Plane

Distance Estimation in Virtual and Real Environments using Bisection

Considerations for Standardization of VR Display. Suk-Ju Kang, Sogang University

Prof. Feng Liu. Winter /09/2017

Thinking About Psychology: The Science of Mind and Behavior 2e. Charles T. Blair-Broeker Randal M. Ernst

A Comparison Between Camera Calibration Software Toolboxes

Omni-Directional Catadioptric Acquisition System

AR Tamagotchi : Animate Everything Around Us

A New Paradigm for Head-Mounted Display Technology: Application to Medical Visualization and Remote Collaborative Environments

Perform light and optic experiments in Augmented Reality

Evaluation of Haptic Virtual Fixtures in Psychomotor Skill Development for Robotic Surgical Training

Image Characteristics and Their Effect on Driving Simulator Validity

Workshop Session #3: Human Interaction with Embedded Virtual Simulations Summary of Discussion

MIRACLE: Mixed Reality Applications for City-based Leisure and Experience. Mark Billinghurst HIT Lab NZ October 2009

A Quality Watch Android Based Application for Monitoring Robotic Arm Statistics Using Augmented Reality

Exhibition Strategy of Digital 3D Data of Object in Archives using Digitally Mediated Technologies for High User Experience

VR based HCI Techniques & Application. November 29, 2002

Evaluating effectiveness in virtual environments with MR simulation

AUGMENTED REALITY APPLICATIONS USING VISUAL TRACKING

Automated Solutions for SAE Standard HUD Measurement

Corey Pittman Fallon Blvd NE, Palm Bay, FL USA

VR/AR Concepts in Architecture And Available Tools

This is the peer reviewed author accepted manuscript (post print) version of a published work that appeared in final form in:

Chapter 1 - Introduction

Augmented Reality in Transportation Construction

Transcription:

Perceptual Characters of Photorealistic See-through Vision in Handheld Augmented Reality Arindam Dey PhD Student Magic Vision Lab University of South Australia Supervised by: Dr Christian Sandor and Prof. Bruce H. Thomas

Problems with most AR browsers: Pieces of isolated information instead of one integrated visualization Small screen problem becomes even worse Extremely limited visualizations How to display occluded points of interest (POIs)?

Melt Vision Sandor et al. 2010. Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed reality. In the Proceedings of IEEE Conference on Virtual Reality, pages 47 50, Waltham, USA, March 2010.

Edge-overlay X-ray Avery et al. 2009. Improving spatial perception for augmented reality x-ray vision. In VR 09: Proceedings of the IEEE Conference on Virtual Reality, IEEE, 79 82.

Saliency-based X-ray Sandor et al. 2010. An Augmented Reality X-Ray System Based on Visual Saliency. In the Proceedings of IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pages 27 36, Seoul, South Korea, October 2010.

Experiments Melt Edge-overlay X-ray Saliency-based X-ray Experiment I Depth Perception Dey et al. 2010. Evaluating Depth Perception of Photorealistic Mixed Reality Visualizations for Occluded Objects in Outdoor Environments. In Proceedings of ACM Symposium on Virtual Reality Software and Technology, pages 211-218, Hong Kong, China, November, 2010.

Setup & Task 20 participants verbally reported distances of target cubes Arindam Dey

Conditions Cue-off Between Participant Cue-on X-ray Within Participant Melt

Results Signed Error Distances mostly underestimated Cue-on significantly reduced error for both Melt and X-ray (p<.001) Main effect of distance

Results Absolute Error Melt + Cue-on significantly (p<.001) better than all other including X-ray + Cue-on

Results Accuracy Cue-on was more accurate for both Melt and X-ray (p<.001) With increasing distance in Cue-on condition: Melt consistent X-ray lost accuracy due to visual noise

Results Response Time Depth cue significantly increased response time Cue-on: Melt was significantly faster than X-ray

Results Learning Effect Cue-on in later trials: Response Time decreased Accuracy consistent

Contradiction Livingston et al. 2009 Dey et al. 2010 Livingston et al. 2009. Indoor vs. outdoor depth perception for mobile augmented reality. In VR 09: Proceedings of the IEEE Conference on Virtual Reality, IEEE Computer Society, Washington, DC, USA, 55 62.

Contradiction (cont.) Possible Reasons Use of a handheld display (vs HMD) Use of a video see-through setup (vs optical see-through) Use of our MR system (more akin to virtual reality) Longer experimental distances (vs 4.83m to 38.64m) Dense edge-overlay of X-ray Effect of Parking marks? Livingston et al. 2009 Arindam Dey

Core Findings Contradiction outdoor depth underestimation Melt is better than X-ray - visual noise negatively effects depth perception Future Work Further investigation of the reasons HMD vs Handheld With vs without - See-through visualizations - Additional depth cue Distances ranged between 30 80 meters

Experiments Melt Edge-overlay X-ray Saliency-based X-ray Experiment II Target Acquisition Online Survey

Experimental Setup Target Acquisition 16 participants Participants had to select a red circle 4 different foregrounds were used 2 different size of target circles (9 pixel, 16 pixel) Variables X-ray: within participant Surface: within participant Target size: between participant We measured Selection Time (msec) Edge-overlay Saliency-based Arindam Dey

Results No significant difference We excluded Mixed Surface

Mixed Surface had a positively skewed data set

Effect of Brightness on Saliency-based X-ray Sunny Day Cloudy Day

Brightness Low Medium High Experimental Setup Online Survey (see-perceive-mark) Edge Low Medium High Edge Low Medium High Edge-overlay Saliency-based

Results Online Survey (see-perceive-mark) Foreground Background Total

Core Findings Saliency-based X-ray provides richer foreground information - without impeding background legibility significantly Bright foregrounds are evil for Saliency-based X-ray Future Work Improve prototype to deal with bright foregrounds Refine and evaluate motion saliency Port to mobile phone and perform more realistic evaluation

Acknowledgments Everyone in Magic Vision Lab, especially Dr Christian Sandor Andrew Cunningham Helen Ftanos Brad Cameron Nokia Research Center, Finland Anonymous participants and reviewers

Thank You Arindam Dey Arindam.Dey@unisa.edu.au We hire PhD Students, Post Docs, and Interns For more details - Visit: www.magicvisionlab.com Contact: Dr Christian Sandor christian@sandor.com