SCIENTIFIC SPONSORED BY LEARNING OUTCOMES Science of Acoustics Cymatics (Study of Visible Sound) Physics of Sound Mechanical Engineering Effective Storytelling Skills Theater Arts Skills Technical Design Process Visual Arts Skills Project Management Creative and Critical Thinking Teamwork Interpersonal Skills Management Skills Perseverance Risk Taking Self-directed Learning Digital Literacy Citizenship Skills POINTS OF INTEREST Design and construct an incredible sound machine that produces two different sounds. Create and integrate two visible displays of sound waves into the presentation. Create and present a story that includes a change to a faster or slower narrative pace. Create and present two Team Choice Elements that show off the team s interests, skills, areas of strength, and talents.
Time Limit The team must complete the Presentation (including setup) in eight minutes or less. Team Budget The total value of the materials used may not exceed $150US. Approaching This Challenge This Challenge can be solved on many levels, ranging from the simple to the complex. We recognize that there are many different ways to be creative. Please approach this Challenge in the true spirit of Destination Imagination: try foremost to solve the Challenge. If you find the intent or any of the details of the Challenge unclear, we encourage you to ask for a Clarification. (See the Rules of the Road.) Remember if it doesn t say you can t, then you can. However, if it says you must perform specific requirements, then those requirements have to be met. Team Number Teams and individuals using these Program Materials must hold a 2014-2015 Team Number. The Destination Imagination Team Number is a license to compete in sanctioned tournaments and/or to use the Program Materials for educational purposes within your team, school, group, or organization. Online access to Program Materials for teams who have purchased Team Numbers is on www.destinationimagination.org. TEAMS My 2014-15 Team Number is: - My team is planning to compete in a sanctioned tournament. I have registered for that tournament with the: Regional Director or Affiliate Director In order to successfully solve this Challenge, teams must read and follow: Team Challenge A. The Central Challenge (240 points) B. Team Choice Elements (60 points) C. Presentation Area D. Reward Points Rules of the Road Published Clarifications (online at DestinationImagination.org) The information in these materials is binding on all teams. TEAM MANAGERS Recommended Resources: Roadmap Instant Challenge Practice Set (available online in the Resource Area at DestinationImagination.org) Travel Guide for Teams (available online after Jan. 1, 2015) facebook.com/destinationimagination twitter.com/idodi Training at DIuniversity.org Like us on Facebook at Destination Imagination, Inc. to share content and interact with the DI community Follow us @IDODI for program updates Follow us on Pinterest for inspiration and creative ideas Share your photos @boxandball
A: CENTRALCHALLENGE 1. The Intent of the Challenge: To solve this Challenge, the team must design and construct an Incredible Sound Machine, which will produce two different Sounds that enhance the Presentation. The team must also create a way to make their Sounds visible and to integrate these two visible displays of Sound Waves into the Presentation. The team must create and present a story in which the Narrative Pace changes to a faster or slower rate. 2. The Story: When the pace of a story varies, it can capture the listeners interest and imagination. In this Challenge, your team must decide to either slow the story down, or speed the story up! a. The team will create and present a story in which the Narrative Pace changes at some point after the start of the story. For this Challenge, Narrative Pace is the rate at which a story is told or the rate at which the events are presented during the Presentation. b. The team must start the story using a standard Narrative Pace, which is considered to be a normal, customary rate. The team must then present another part of the story at either a faster or slower pace. c. The team will determine the rate at which their Narrative Pace will change. It is a team decision how much faster or how much slower the Narrative Pace is. d. The switch from the standard Narrative Pace to a faster or slower Narrative Pace may occur as often as the team chooses, but it must occur at least once during the Presentation. The team must choose either a faster or a slower Narrative Pace; it cannot present both. The team will identify its pace change choice, faster or slower, on the Tournament Data Form. e. The story may be set in any location, real or imaginary, and in any time period. f. The team will earn points for the creativity of the story. A story is more creative when there is novel development of the storyline and the characters. (D.1.a) g. The team will earn points for clear and effective storytelling. This means that the story has a clear beginning, middle and end. The story should be presented in a way that is easy to understand, even when the team is using a faster or slower Narrative Pace. Effective storytelling also includes the style, method, or manner used by the team to convey the different Narrative Paces. (D.1.b.i and ii) 3. Incredible Sound Machine: Sounds that are added to a theatrical presentation can have a big impact. Sounds can suggest the mood, provoke reactions from the characters in the story, and enhance the overall tone. a. The team will design and construct an Incredible Sound Machine that produces at least two different Sounds using two different methods. The Incredible Sound Machine may be a single device or interconnected devices. Sound is considered to be one or more musical tones, sound effects or any other audible noises the team chooses. i. One Sound must occur at some point when the story is being presented at a standard Narrative Pace. The other Sound must be different and occur at some point when the story is being presented at either a faster or slower Narrative Pace. b. The two different Sounds made by the Incredible Sound Machine must be produced LIVE. No pre-recorded sounds of any type may be used during the Presentation. Each Sound should last long enough that it is evident and obvious to the Appraisers that the Sound has been made. To be effective, Sounds from the Incredible Sound Machine should be loud enough to be heard from a distance of 25ft (7.62m). c. The team may produce other Sounds in addition to the two Sounds from the Incredible Sound Machine, but only the two Sounds listed on the Tournament Data Form will earn points for D.2.a and c. d. All sound-making devices used during the Presentation must be designed and constructed by the team, using its own ideas, adaptations and skills. No unmodified standard classroom or any commercially made musical instruments or sound-making devices may be used at any time during the Presentation. If the team makes modifications that are simply decorative to a purchased item or to a commercially made instrument, they are likely to receive lower scores for Technical Design and Innovation. e. Team members may be involved in operating the Incredible Sound Machine, but a team member cannot BE the Incredible
Sound Machine. This restriction includes the use of human voices, hand clapping, foot stomping, verbal or any other intentional nonverbal noises made solely by team members. f. The Incredible Sound Machine can use, but is not limited to, electrical, mechanical or pneumatic devices to make Sounds. On the Tournament Data Form the team must describe both Sounds and explain the two different methods the Incredible Sound Machine uses to produce each of those Sounds. If a team uses the exact same method to produce both Sounds listed on the Tournament Data Form, the team will receive a zero score for either D.2.a.i or D.2.a.ii. i. The team will earn points for the successful production of each of the two different Sounds by the Incredible Sound Machine. (D.2.a.i and ii) ii. All Sounds produced by the Incredible Sound Machine and any other team-created sound-making devices will earn points for their theatrical effect on the story. This could include any of the ways the specific Sounds enhance the story s mood, the reactions of the characters in the story and/or the overall tone. (D.2.b) iii. The team will also earn points for the Technical Design and Innovation of the Incredible Sound Machine for the methods used to produce the two different Sounds that are listed on the Tournament Data Form. (D.2.c.i and ii) Technical Design and Innovation of Methods Used to Produce Sound Technical Design and Innovation includes how effective, efficient, and reliable the methods are for producing Sounds. It also includes new, unique, original, or creative methods that are used to produce Sounds. 4. Visual Display of Sound Waves: Theatrical productions like concerts, movies and television programs sometimes combine science and art to make sound visible in their performances. a. The team is encouraged to research the science of Sound Waves and Cymatics. Cymatics is the scientific study of sound, sound waves and how vibrations from sound are made visible. A Sound Wave is a mechanical vibration that travels through matter (such as air, water or a solid) and takes the shape of a waveform as it moves away from the source of a sound. b. The team must create and present two visual displays of the Sound Waves that correspond with the two live Sounds that are listed on the Tournament Data Form. It is not a requirement that the visual displays occur at the exact same time the Sounds are made. i. One visual display of Sound Waves must occur at some point when the story is presented at a standard Narrative Pace. ii. The other visual display of Sound Waves must occur at some point when the story is presented at either a faster or slower Narrative Pace. iii. If the Incredible Sound Machine fails to operate and produce one or both Sounds, the team may still present and earn points for the visual display of Sound Waves. c. The visual displays of the Sound Waves may be presented as artistic and/or theatrical representations. Visual displays may be directly caused by the actual Sound Waves. The team must describe each visual display of Sound Waves on the Tournament Data Form. d. The team will earn points for the creativity of the visual display of the Sound Waves during the standard Narrative Pace and during either the faster or slower Narrative Pace. This score includes the unusual or imaginative way the Sound Waves are represented and made visible. (D.3.a.i and ii) e. The team must integrate the two visual displays of Sound Waves into the story with a meaningful connection to the storyline. The team will earn points for the meaningful integration of the visual display of the Sound Waves into the Presentation during the standard Narrative Pace and during either the faster or slower Narrative Pace. (D.3.b.i and ii) 5. Team Identification Sign: The team should provide a free-standing Identification Sign (ID Sign) of approximately 2ft x 3ft (0.6m x 0.9m) displaying your team s Team Name, Team Number, School/Organization (if different from Team Name), and Level. It cannot be used as a scoring element. See Team Identification Sign section in Rules of the Road for further information.
B: TEAM CHOICE ELEMENTS In addition to the above requirements, the team must present TWO creations called Team Choice Elements that show off their interests, skills, areas of strength, and talents. The team may create anything they wish for Team Choice Elements including props, music, technical gadgets, costumes, physical actions, etc. 1. The team must present both Team Choice Elements as part of the eight-minute Presentation and each Team Choice Element should have a meaningful connection to the team s Central Challenge solution. Each Team Choice Element must be described briefly on the Tournament Data Form found at the end of this Challenge. 2. A Team Choice Element may not be a specific item that is required in the Central Challenge and is already being evaluated. A Team Choice Element MAY be a single unique PART of a required item, as long as it can be evaluated as a stand-alone item. Both Team Choice Elements may be presented at the same time ONLY IF both can be easily identified and scored separately. Examples of these can be found in Rules of the Road. 3. Each Team Choice Element will be evaluated in three ways: for the creativity and originality of the Team Choice Element, and for the quality, workmanship, or effort that is evident and integration into the Presentation. Evaluation of Team Choice Elements is subjective. C: PRESENTATION AREA 1. Floor Surface: Destination Imagination strongly suggests that the Presentation Site be a large space with a hard floor such as wood, linoleum, concrete or very short-napped carpet. The team should be prepared to deal with a variety of floor surfaces. 2. Site Size: The minimum required overall size of the Presentation Area is 8ft x 10ft (2.44m x 3.05m), but the team may use any additional space that Tournament Officials designate as available. 3. Electrical Power: A single 3-prong electrical outlet will be provided at the edge of each Presentation Area for the team s use.
D: REWARD POINTS ELEMENT POINTS DETAIL 1. The Story Up to 60 A.2 a. Creativity of the story b. Clear and effective storytelling i. At standard Narrative Pace ii. At faster or slower Narrative Pace Up to 30 Up to 15 Up to 15 A.2.f A.2.g A.2.g 2. Incredible Sound Machine 0 A.3 a. Successful production of two different Sounds: i. During the standard Narrative Pace ii. During the faster or slower Narrative Pace b. Theatrical effect that all Sounds have on the story c. Technical Design and Innovation of the methods used to produce the listed Sounds: i. During the standard Narrative Pace ii. During the faster or slower Narrative Pace 0 or 10 0 or 10 Up to 20 Up to 30 Up to 30 A.3.f.i A.3.f.i A.3.f.ii A.3.f.iii A.3.f.iii 3. Visual Display of Sound Waves Up to 80 A.4 a. Creativity of the visual display of the Sound Waves i. During the standard Narrative Pace ii. During the faster or slower Narrative Pace b. Meaningful integration of the visual display of the Sound Waves i. During the standard Narrative Pace ii. During the faster or slower Narrative Pace Up to 25 Up to 25 Up to 15 Up to 15 A.4.d A.4.d A.4.e A.4.e 1. Team Choice Element 1 Up to 30 a. Creativity and originality b. Quality, workmanship, or effort that is evident c. Integration into the Presentation 2. Team Choice Element 2 Up to 30 a. Creativity and originality b. Quality, workmanship, or effort that is evident c. Integration into the Presentation
TOURNAMENT DATA FORM SCIENTIFIC: MAKING WAVES / PAGE 1 OF 3 Team Name: Team Number: - School/Organization: Level: EL ML SL UL To our teams and Team Managers: Help your Appraisers identify the required elements of your Challenge solution so they can award you all of the points you have earned. Please fill out this 3-page form completely and neatly. For Elementary Level teams only: Team Managers MAY fill out the form, writing out the words dictated by the team. PART ONE: Required Paperwork At the tournament Challenge Site, the Prep Area Appraiser will ask for your team s forms. A complete checklist of the required forms is below. None of the forms listed below can be used as a scoring item. Your team needs: Five copies of the completed PAGE ONE and PAGE TWO of the Tournament Data Form. This is PAGE ONE of the form. One Copy of the completed PAGE THREE of the Tournament Data Form. This page helps your team reflect on how you experienced the creative process. Two Copies of the completed Declaration of Independence. Blank copies of this form can be found in the Rules of the Road. One copy of this form is for Team Challenge, the other copy is for you to take to Instant Challenge. One Copy of the completed Expense Report. This form can be found in the Rules of the Road. Be sure to bring copies of your receipts in case you are asked for them, but it is not necessary to attach them to the form. One Copy of Team Clarifications issued to your team. Team Identification Sign: This will tell the Appraisers and the audience who you are. It must list your Team Name, Team Number, School/Organization (if different from Team Name), and Level. It cannot be scored. See the Rules of the Road for more information. Published Clarifications: You need to be sure you are aware of the Published Clarifications for this Challenge available at www.destinationimagination.org. PART TWO: Brief Description of Team Choice Elements Team Choice Element 1: What is your Team Choice Element? Please write a brief description of your Team Choice Element. Make sure that Appraisers know exactly what you want them to evaluate. What would you like them to know about the Team Choice Element? Team Choice Element 2: What is your Team Choice Element? Please write a brief description of your Team Choice Element. Make sure that Appraisers know exactly what you want them to evaluate. What would you like them to know about the Team Choice Element?
TOURNAMENT DATA FORM SCIENTIFIC: MAKING WAVES / PAGE 2 OF 3 Team Name: Team Number: - School/Organization: Level: EL ML SL UL PART THREE This Challenge requires the team to supply the following information to help the Appraisers evaluate your solution. This is PAGE TWO of the form. Be sure to fill in both pages. 1. After the story starts with the standard Narrative Pace, circle your team s pace switch: Faster Narrative Pace OR Slower Narrative Pace 2. Briefly explain your story: 3. Describe the Sound that will be scored during the standard Narrative Pace 4. Explain the method used to produce this Sound by the Incredible Sound Machine: 5. Describe the Sound that will be scored during the faster or slower Narrative Pace ---- 6. Explain the method used to produce this Sound by the Incredible Sound Machine: 7. Describe the visual display of Sound Waves that will occur during the standard Narrative Pace. When will the Appraisers see it?
8. Describe the visual display of Sound Waves that will occur during the faster or slower Narrative Pace. When will Appraisers see it? TOURNAMENT DATA FORM SCIENTIFIC: MAKING WAVES / PAGE 3 OF 3 Team Name: Team Number: - School/Organization: Level: EL ML SL UL PART FOUR THE CREATIVE PROCESS: Reflect on how your team experienced each stage of the creative process as you solved the Team Challenge: 1. RECOGNIZE: Understanding all the issues or points of the Challenge: 2. IMAGINE: Exploring new ideas about possible solutions to the Challenge: 3. INITIATE and COLLABORATE: Taking risks and going beyond the minimum as you commit to a solution. Working in a collaborative way. Listening to all team ideas before judging them: 4. ASSESS: Monitoring progress. Assessing the solution as it is being created and after it is finished: 5. EVALUATE: Reflecting on the experience, thinking about what was learned, celebrating the team s journey and accomplishments: