Well..How Did I Get Here?

Similar documents
CS 498. Sections VR3 & VR4

Virtual reality has some problems to fix

Making Virtual Reality a Reality. Surviving the hype cycle to achieve real societal benefit.

Virtual Reality I. Visual Imaging in the Electronic Age. Donald P. Greenberg November 9, 2017 Lecture #21

Virtual Reality. NBAY 6120 April 4, 2016 Donald P. Greenberg Lecture 9

Virtual Reality Technology and Convergence. NBA 6120 February 14, 2018 Donald P. Greenberg Lecture 7

VIRTUAL REALITY. Mete CINAR - Merve KAYA - Gonul KANBAY - Umit VATANSEVER. Course Professor Rushan ZIATDINOV FATIH UNIVERSITY

Virtual Reality. Lecture #11 NBA 6120 Donald P. Greenberg September 30, 2015

Is This Real Life? Augmented & Virtual Reality in Your Library

4/23/16. Virtual Reality. Virtual reality. Virtual reality is a hot topic today. Virtual reality

Diving into VR World with Oculus. Homin Lee Software Engineer at Oculus

Head Tracking for Google Cardboard by Simond Lee

Virtual Reality Technology and Convergence. NBAY 6120 March 20, 2018 Donald P. Greenberg Lecture 7

REPORT ON THE CURRENT STATE OF FOR DESIGN. XL: Experiments in Landscape and Urbanism

EE 267: Introduction and Overview!

CSC 2524, Fall 2018 Graphics, Interaction and Perception in Augmented and Virtual Reality AR/VR

Rendering Challenges of VR

Bring Imagination to Life with Virtual Reality: Everything You Need to Know About VR for Events

Learning technology trends and implications

Virtual Reality in Neuro- Rehabilitation and Beyond

LOOKING AHEAD: UE4 VR Roadmap. Nick Whiting Technical Director VR / AR

cardboard you immerse yourself into one of the world. And there's a lot of different headsets that have come along. Right below the Oculus is the

CSE 190: Virtual Reality Technologies LECTURE #2: VR HISTORY

Intro to Virtual Reality (Cont)

Virtual Reality in aviation training

Unpredictable movement performance of Virtual Reality headsets

Oculus Rift Development Kit 2

SVEn. Shared Virtual Environment. Tobias Manroth, Nils Pospischil, Philipp Schoemacker, Arnulph Fuhrmann. Cologne University of Applied Sciences

Virtual Reality. A Unique Selling Strategy for International Markets

What Does Virtual Reality Do to Your Body and Mind?

TOUCH & FEEL VIRTUAL REALITY. DEVELOPMENT KIT - VERSION NOVEMBER 2017

Getting Real with the Library. Samuel Putnam, Sara Gonzalez Marston Science Library University of Florida

State Of The Union.. Past, Present, And Future Of Wearable Glasses. Salvatore Vilardi V.P. of Product Development Immy Inc.

Virtual Reality Setup Instructions and Troubleshooting Guide

Introduction.

VIRTUAL REALITY SYSTEM WITH HAPTICS INTEGRATION

Realizing Augmented Reality

USTGlobal. VIRTUAL AND AUGMENTED REALITY Ideas for the Future - Retail Industry

Augmented and Virtual Reality

BIM & Emerging Technologies. Disrupting Design process & Construction


Extended Kalman Filtering

About Us and Our Expertise :

ISSUE #6 / FALL 2017

Digitalisation as day-to-day-business

VIRTUAL AND AUGMENTED REALITY IN AUTOMOTIVE

VR-programming. Fish Tank VR. To drive enhanced virtual reality display setups like. Monitor-based systems Use i.e.

Using a disruption framework to analysis the feasibility of Virtual Reality in medical use

Visual Imaging in the Electronic Age An Interdisciplinary Course Bridging Art, Architecture, Computer Science, and Engineering Offered in Fall 2016

ORIGIN OF GAMING IN VIRTUAL REALITY

A Guide to Virtual Reality for Social Good in the Classroom

Case Study ASK THE ARTISTS: THOMAS HEINRICH

Portfolio. Swaroop Kumar Pal swarooppal.wordpress.com github.com/swarooppal1088

By: Celine, Yan Ran, Yuolmae. Image from oss

Immersive Visualization On the Cheap. Amy Trost Data Services Librarian Universities at Shady Grove/UMD Libraries December 6, 2019

ReVRSR: Remote Virtual Reality for Service Robots

Spatial Audio & The Vestibular System!

Virtual Environments. Ruth Aylett

Moving Web 3d Content into GearVR

Virtual and Augmented Reality: Applications and Issues in a Smart City Context

Ethics Emerging: the Story of Privacy and Security Perceptions in Virtual Reality

HMD based VR Service Framework. July Web3D Consortium Kwan-Hee Yoo Chungbuk National University

Special Topic: Virtual Reality

DEVELOPMENT KIT - VERSION NOVEMBER Product information PAGE 1

Modeling and Simulation: Linking Entertainment & Defense

INTEGRATING IMMERSIVE TECHNOLOGIES IN HEALTHCARE CONSTRUTION. A Case Study of Virtual Reality

lity a Re tual Vir ot g in ttin

Application Areas of AI Artificial intelligence is divided into different branches which are mentioned below:

Market Snapshot: Consumer Strategies and Use Cases for Virtual and Augmented Reality

PRODUCTS DOSSIER. / DEVELOPMENT KIT - VERSION NOVEMBER Product information PAGE 1

Virtual Environments. CSCI 420 Computer Graphics Lecture 25. History of Virtual Reality Flight Simulators Immersion, Interaction, Real-time Haptics

Assignment 5: Virtual Reality Design

Augmented Reality. ARC Industry Forum Orlando February Will Hastings Analyst ARC Advisory Group

Virtual Environments. Virtual Reality. History of Virtual Reality. Virtual Reality. Cinerama. Cinerama

Enabling Mobile Virtual Reality ARM 助力移动 VR 产业腾飞

1/22/13. Virtual Environments. Virtual Reality. History of Virtual Reality. Virtual Reality. Cinerama. Cinerama

VR/AR Concepts in Architecture And Available Tools

interactive laboratory

Abdulmotaleb El Saddik Associate Professor Dr.-Ing., SMIEEE, P.Eng.

Short Course on Computational Illumination

CSC 170 Introduction to Computers and Their Applications. Lecture #3 Digital Graphics and Video Basics. Bitmap Basics

Design and Implementation of the 3D Real-Time Monitoring Video System for the Smart Phone

YOUR PRODUCT IN 3D. Scan and present in Virtual Reality, Augmented Reality, 3D. SCANBLUE.COM

Virtual Reality Mobile 360 Nanodegree Syllabus (nd106)

Augmented and Virtual Reality 6.S063 Engineering Interaction Technologies. Prof. Stefanie Mueller MIT CSAIL HCI Engineering Group

Mobile Virtual Reality what is that and how it works? Alexey Rybakov, Senior Engineer, Technical Evangelist at DataArt

ADVANCED WHACK A MOLE VR

MIXED REALITY BENEFITS IN BUSINESS

Perception. Read: AIMA Chapter 24 & Chapter HW#8 due today. Vision

Apple ARKit Overview. 1. Purpose. 2. Apple ARKit. 2.1 Overview. 2.2 Functions

VIRTUAL REALITY LAB Research group Softwarevisualisation in 3D and VR

The Reality of AR and VR: Highlights from a New Survey. Bob O Donnell, President and Chief Analyst

VOL. 29, NO. 10, November 2015

Exploring Geoscience with AR/VR Technologies

Job Description. Commitment: Must be available to work full-time hours, M-F for weeks beginning Summer of 2018.

RH King Academy OCULUS RIFT Virtual Reality in the High School Setting

Volume V, Issue I, January 2016 IJLTEMAS ISSN Virtual Reality. Devendra Mishra. Institute of Technology, Nirma University

Real Estate Marketing

Foundations of Interactive Game Design (80K) week one, lecture one

VR/AR with ArcGIS. Pascal Mueller, Rex Hansen, Eric Wittner & Adrien Meriaux

Transcription:

Well..How Did I Get Here? Steve LaValle University of Illinois February 25, 2015 U of I Research Park - Startup Cafe - Feb 2015 1 / 32

Oculus VR: Quick Overview Timeline: 07/12 Oculus VR founded by Palmer Luckey, 19 08/12 Kickstarter, $2.4 million 09/12 I joined as consultant for software: math, head tracking 03/13 Development Kit shipped; I joined as full-time head scientist 06/13 Series A, valuation approx. $16 million 12/13 Series B, valuation approx. $275 million 03/14 Facebook acquisition, approx. $2 billion 07/14 Development Kit 2 shipping; I returned to UIUC U of I Research Park - Startup Cafe - Feb 2015 2 / 32

Well...How Did I Get Here? And you may ask yourself Well...How did I get here? - David Byrne, Talking Heads, 1980 U of I Research Park - Startup Cafe - Feb 2015 3 / 32

Me In The Early 1980s In 1982, I was living in video arcades and learning how to program BASIC and assembly language U of I Research Park - Startup Cafe - Feb 2015 4 / 32

Career as a Robotics Professor 1987-1989: BS Cpr. Engineering, U. of Illinois 1990-1995: EE MS/PhD, Beckman Institute, U. of Illinois 1995-1997: Postdoc, Lecturer, Stanford 1997-2001: CS Professor, Iowa State 2001-2015: CS Professor, U. Illinois My lab in Siebel Center: U of I Research Park - Startup Cafe - Feb 2015 5 / 32

Education at UIUC BS in Computer Engineering; MS, PhD in Electrical Engineering PhD Adviser: Seth Hutchinson Assembly, microcode Digital logic design and lab, processor design Semiconductor device theory Electromagnetics Signals, systems, and control Algorithms Also, Head TA for Digital Systems Lab (under Ricardo Uribe) Decades later, at Oculus: Useful for quickly understanding MEMS sensors, digital hardware issues, calibration, error modeling. Easy to talk with real engineers. U of I Research Park - Startup Cafe - Feb 2015 6 / 32

Research: Motion Planning My long-time favorite: The Piano Movers Problem (Similar to making autonomous video game characters) U of I Research Park - Startup Cafe - Feb 2015 7 / 32

Research: Motion Planning Think in the configuration space... C obs C obs C free q G C obs q I Great familiarity with SO(3) and SE(3) geometry. Numerical and sampling issues: No problem! U of I Research Park - Startup Cafe - Feb 2015 8 / 32

Motion Strategy Library Developed a widely used library in 2000: Open source, C++, 25000+ lines of code U of I Research Park - Startup Cafe - Feb 2015 9 / 32

Book on Planning Available since 2004: PART I Introductory Material Chapters 1-2 PART II Motion Planning (Planning in Continuous Spaces) Chapters 3-8 PART III Decision-Theoretic Planning (Planning Under Uncertainty) Chapters 9-12 PART IV Planning Under Differential Constraints Chapters 13-15 Free download ( 1000 pages): http://planning.cs.uiuc.edu/ In 2012, Jack McCauley (Guitar Hero inventor, an Oculus founder) was searching for Euler angles, quaternions,... U of I Research Park - Startup Cafe - Feb 2015 10 / 32

Filtering and Information Spaces My main research efforts from 2003 to 2012. DARPA SToMP (minimalist foundations of sensing and filtering) Combinatorial filters Sensor models: Preimages, lattices Short book in 2012: Working on a longer book on sabbatical in Finland, 2012-2013. U of I Research Park - Startup Cafe - Feb 2015 11 / 32

From Finland to California Sabbatical 2012-2013 in Oulu Writing a book on sensing and filtering... U of I Research Park - Startup Cafe - Feb 2015 12 / 32

From Finland to California Sabbatical 2012-2013 in Oulu Writing a book on sensing and filtering... September 2012: Palmer disrupted my life U of I Research Park - Startup Cafe - Feb 2015 12 / 32

VR Historical Perspective 1968: Ivan Sutherland, Sword of Damocles 1980s: Jaron Lanier, VPL Research, goggles and gloves 1992: University of Illinois, CAVE 1992: Lawnmower Man 1995: Nintendo Virtual Boy Virtual reality became one of the most over-hyped technologies ever. Problem: The component technology was not ready yet. U of I Research Park - Startup Cafe - Feb 2015 13 / 32

A Personal Interest My grandma (right) and her sister in 1993. Separated after WWII: One in US, one in Poland I brought them together in 1993. I wished they could feel present in each others homes. U of I Research Park - Startup Cafe - Feb 2015 14 / 32

Making Oculus Rift DK1 Over 70,000 headsets sold. $300 each. Open-source software. U of I Research Park - Startup Cafe - Feb 2015 15 / 32

No Upper Age Limit 90-year-old grandma in virtual Tuscany U of I Research Park - Startup Cafe - Feb 2015 16 / 32

Architecture and Real Estate Do you wish your home were bigger? U of I Research Park - Startup Cafe - Feb 2015 17 / 32

Movies A private virtual movie theater U of I Research Park - Startup Cafe - Feb 2015 18 / 32

Panoramas Pick your favorite street views and have a look around. U of I Research Park - Startup Cafe - Feb 2015 19 / 32

First-Person Shooter Games Team Fortress 2, Valve Inc. U of I Research Park - Startup Cafe - Feb 2015 20 / 32

VR Game Jam What could you do with an elephant trunk? U of I Research Park - Startup Cafe - Feb 2015 21 / 32

Thrill Seekers Virtual amusement park rides! U of I Research Park - Startup Cafe - Feb 2015 22 / 32

Brilliantly Disturbing Ever wonder how Louis XVI must have felt? U of I Research Park - Startup Cafe - Feb 2015 23 / 32

Socializing in Virtual Spaces Open Sim, Second Life,... U of I Research Park - Startup Cafe - Feb 2015 24 / 32

Head Tracking Integrate and fuse sensor data to determine orientation Avoid raw, pitch, roll angle representation U of I Research Park - Startup Cafe - Feb 2015 25 / 32

Perceptual Psychology / Vision Science Important factors: Latency Tracking jitter Optical distortion Brightness Focus IPD Tearing Screen door Frame rate Textures Virtual egomotion Head translation Adverse effects: disbelief, fatigue, simulator sickness Complications: Adaptation and variance across people U of I Research Park - Startup Cafe - Feb 2015 26 / 32

Oculus Development Kit 2 Low-cost, stationary camera 40 IR LEDs around the headset surface Works between 0.5m and 1.5m Define error function based on LED projection. Use IMU data for prediction. Iterative gradient descent onse(3). Main tracking people: Anna Yershova, Max Katsev, Dov Katz, myself U of I Research Park - Startup Cafe - Feb 2015 27 / 32

New Hardware Demands VR pushes the components to the next level: Faster switching pixels in displays Higher resolution screens Higher frame rates Improved sensors New optical systems Faster rendering pipeline Big challenges for industry. U of I Research Park - Startup Cafe - Feb 2015 28 / 32

New Software Issues Building a new platform that includes: User interfaces, including controllers High-performance, perceptually satisfying graphics Tracking: heads, eyes, full bodies Model building / scene acquisition Middleware to hide complexity from developers Exciting challenges for our industry and universities. Collaborations across disciplines: psychology, signal processing, dynamical systems and control, algorithms, humanities U of I Research Park - Startup Cafe - Feb 2015 29 / 32

Future Research and Development Sensory stimulation beyond vision: Audio Touch / haptic Olfactory / taste Vestibular Each has a low-level perceptual psychology component Higher levels of human interaction: Interfaces / HCI Communications Education Sociology, foreign language, history, art Human-centered research all around! U of I Research Park - Startup Cafe - Feb 2015 30 / 32

A Growing Ecosystem Microsoft Hololens Sony Morpheus Google Cardboard Samsung Gear VR U of I Research Park - Startup Cafe - Feb 2015 31 / 32

VR + Robots =???? U of I Research Park - Startup Cafe - Feb 2015 32 / 32