PHYSICS 102N Spring Week 6 Oscillations, Waves, Sound and Music

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PHYSICS 102N Spring 2009 Week 6 Oscillations, Waves, Sound and Music

Oscillations Any process that repeats itself after fixed time period T Examples: Pendulum, spring and weight, orbits, vibrations (musical instruments, loudspeakers, jackhammer, quartz crystal, atoms, molecules ) Characterized by two quantities: Frequency: f = 1/T, unit Hertz (1 Hz = 1/sec) Amplitude: Maximum excursion from resting/reference position Depends on initial conditions ( push )

Harmonic oscillator 2 ingredients: Restoring force excursion Elasticity -> mass and spring Opposing forces out of balance -> pendulum Inertia: Keep overshooting equilibrium Excursion follows sinusoidal shape with time Important: Frequency is intrinsic property of system, independent of amplitude Amplitude is due to initial condition, not fundamental Examples Pendula: Frequency depends only on length: Mass on string: Frequency depends on mass and spring constant: f = 1 2" k /m f = 1 2" g/l

Resonance Harmonic oscillator has its own, intrinsic frequency ( eigen frequency) If we try to wiggle at a different frequency, have to put more effort and get little result If we wiggle exactly at the right frequency, we get huge response - RESONANCE! Examples: Swings, glass (singing to break it!), bridges, pendulum clock, radio receiver

Waves What happens if restoring force of harmonic oscillator is due to (elastic) connection with next neighbor? Disturbance/excursion will be passed on to neighbor This neighbor will pass it on to its neighbor and so on: disturbance travels along medium! Important parameter: How fast does it travel? => Wave velocity v wave! Depends on elasticity, tension, mass density etc. Examples: Water waves, string, slinky, sound, radio, light, the wave

Properties of Waves If we shake one point in harmonic oscillator pattern, each point further down the line will repeat same pattern - just a bit later: Δt = Δx/v wave If we go far enough away, point at Δx will be in sync with point at origin Δx=0! Really, a full period T of the oscillation behind We call the distance between any 2 points in sync the wave length λ of the wave Since it took time T for disturbance to travel distance λ, we have v wave = λ/t = λf! True for all kinds of waves!! Excursions can be perpendicular to wave motion (transverse) or along motion (longitudinal)

The strange life of waves 1: Interference Normally, no material travels in wave, just the information swing up now! Therefore, when 2 waves overlap, the information can simply be added (superposition): Do what the first wave says PLUS what the second wave says Constructive interference: Amplitudes add up (wave information in phase) Destructive interference: Amplitudes cancel (wave information 180 degrees out of phase) Waves can reflect and even interfere with their reflected selves!

The strange life of waves 2): Standing waves (Huh?) 1 wave moving one way, 2nd equal (reflected) wave moving opposite way Get fixed points where the interference is always destructive - nodes (every 1/2 wave length λ!) Points halfway in between nodes: interference is always constructive - oscillation in place If medium is finite (length L) and fixed at both ends, there have to be 0, 1, 2 nodes in between => only if 1/2 wavelength is equal to L, L/2, L/3 Resonance! Explains musical instruments (see later): f = v wave /λ = v wave /2L, v wave /2(L/2), v wave /2(L/3),

The strange life of waves 3): Refraction and Diffraction Two ways for waves to bend (change direction): If traveling from one medium to another with slower wave speed, wave will bend such that it has less distance to go in slower medium - Refraction Example: light rays in water - see later Waves can bend around corners and spread out (Huygens principle: Each point along a wave generates a new wave) - Diffraction Example: Water waves encountering a jetty, sound waves going around obstacles

Sound Sound = longitudinal compressionexpansion wave within matter Fluids: compression = higher pressure vs. rarefaction = lower pressure; generated by vibrating surfaces *) Solids: molecules swing around their equilibrium position (back and forth) Vacuum: No sound possible *) like loudspeakers; or by oscillating resonant fluid columns (flute, organ pipe, see later)

Properties of Sound Waves Wave velocity: 330 m/s (0 o C) - 340 m/s (20 o C) in air (Mach 1) 4 times faster in water 15 times faster in steel Audible frequencies: 20 Hz - 20,000 Hz Audible wave lengths: 17 m - 1.7 cm in air; ultrasound much shorter Intensity (= amplitude 2 ) ranges from 10-12 W/m 2 (0 decibel, threshold of hearing) to 1 W/m 2 (120 decibel, pain). Each additional 10 decibel = factor of 10 more intensity (20 decibel = factor 10 in amplitude)

Reflection and Refraction Reflection: hard surfaces reflect better than soft ones reflected wave has same angle with surface as incoming one Can be used to measure distance: echo log, depth / fish finder, orientation for bats and whales, ultrasound imaging acoustics, reverberation, echo, Refraction: Sound waves are bent by differences in temperature or by going through different substances with different wave speeds

Interference and standing waves Interference: Sound waves can add or subtract - increased sound or less Example: Hooking one stereo speaker up backwards; noise-cancelling headphones If frequencies are slightly different, get beat effect: hear average frequency fluctuate in loudness as interference goes from constructive to destructive and back beat frequency = difference in frequencies Standing waves Interference between incoming and reflected wave Resonance at fundamental frequency (where wave length is 2x or 4x physical length) and multiples (harmonics) Examples: Driving in car with windows down, flute, organ, all woodwinds, all brass instruments,

Doppler Effect *) Object moving towards you: Wave length gets compressed Wave speed in medium stays the same Apparent frequency goes up Sound wave: higher pitch; Light: blue-shifted Object moving away from you: Wave length gets expanded frequency goes down; Sound wave: lower pitch; Light: red-shifted *) Skip if time too short

Sound and Music Pitch = fundamental frequency of sound Concert A = 440 Hz, middle C = 262 Hz 1 Octave = factor 2 in frequency; 1 half tone is factor 2 1/12 = 1.0595 (equal tempering) Harmonics = multiples of fundamental frequency Timbre = relative loudness of various harmonics Loudness = amplitude (intensity) Envelope = change of loudness with time

Musical Instruments Most based on standing wave resonance Examples: string instruments (transverse standing wave on vibrating string): piano, violins, harps, guitars woodwind, brass, organ: resonant air column (excited by reed, lips, or self-excitation) 2-dimensional surfaces with resonant eigenfrequencies: drums, bells, vibraphone electronic instruments (vibrating loudspeakers)

Music Reproduction Recording: Use small membrane to catch air vibrations; motion of wire in magnetic field to convert into electrical signal Record on magnetic tape (varying magnetization of iron-oxide powder), record (oscillating groove), or convert to string of numbers (excursion vs. time - digitization), store on computer, compact disc, Reproduction: Reverse process Magnetic reader, stylus plus magnet plus coil, digital-toanalog converter (DAC) -> electric currents -> loudspeaker -> air vibrations