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Transcription:

Peter Mileff PhD Programming of Graphics Brief history of computer platforms University of Miskolc Department of Information Technology

1960 1969 The first true computer game appeared: Spacewar! was programmed by Steve Russell in 1962 at MIT The game ran on the DEC PDP-1 computer The objective of the game was to avoid colliding with the star while trying to shoot the other ship with missiles player controlled the game using control switches or a control box Two players were supported A number of other games were created on this machine by students E.g.: Lunar Landing

Spacewars!

Lunar Landing

1970 1980 The golden age for video arcade games: The arcade computers appeared The first commercial exploitation of computer games! 1971: the first arcade computer game: Computer Space it was not a commercial success 1972: the creators though did not give up, founded Atari, and produced the Pong game Pong was a huge commercial success

PONG

1970 1980 Well-known games in this period: 1976 - Breakout 1978 colors was introduced Space Invaders by Midway 1979 - Asteroids 1980 - PacMan was released

1970 1980 Important milestone: In 1976 the Channel F system appeared the first time used cartridges for the games makes possible to play different games on the same system was a very important innovation The big step though came in 1977 Atari introduced the VCS system named the Atari 2600 Over 30 million devices were sold and hundreds of millions of games

Atari 2600

1980 1989 Cheap personal computers appeared suited for games because of their memory, graphics and sound capabilities Probably the most famous are The VIC-20 1981 - The IBM PC appeared 1982 - The ZX Spectrum The Commodore 64 was incredibly popular. About 17 million systems were sold

Commodore 64

Tape or Disk

Comparison Commodore 64 Processor: 1.023MHz Memory: 64kb RAM Display output: 320x200, 16 colours Weight: 1.8kg Samsung Galaxy S3 Processor: 1.4GHz quad-core A9 Memory: 1GB RAM Display: 1280x720px, 16m colours Weight: 133g

Comparison Commodore 64 inspired game developers and market Games for these computers were easier to copy, because of floppy disks or cassette tapes. This also made it possible to save game progress, which allowed for more complex games

1985 1992 The computer market began to flourish 1985 - Commodore Amiga 1000 1987 - Commodore Amiga 500 one of the leading home computers of the late 1980s and early 1990s with four to six million sold 1985 - Nintendo Entertainment System (NES) Famous for Super Mario Bros 1986 - SNES 1989 - GameBoy by Nintendo first handheld gaming system. It came bundled with the game Tetris 1990 - Amiga 3000 1992 - Amiga 1200 and 4000

1994 1996 Next Generation consoles 1994 - Sega Saturn 1994 - Sony Playstation 1996 - Nintendo the N64 They used faster 32 or 64 bit processors and had much more memory (2-4 Mb). They also had special hardware for 3D graphics (although still rather limited). The Saturn could draw 500.000 polygons per second, the PlayStation 360.000 and the N64 100.000 They also had much improved sound systems

1998 2013 1998 - Sega Dreamcast 2000 - Sony Playstation 2 2001 - Microsoft XBOX 2001 - Nintendo GameCube 2005 - XBox 360 2006 - Sony Playstation 3 2013 - Sony Playstation 4 2013 - Microsoft XBOX One Of course PC is always here! :)

Old computers are not dead...

Demoscene The demoscene is an international computer art subculture that specializes in producing demos What is a demo? small, self-contained computer programs that produce audiovisual presentations. The main goal of a demo is to show off programming, artistic, and musical skills.

Demoscene What is a demoscene? it is mainly a European phenomenon, and is traditionally male-dominated. It is a competition-oriented subculture, groups and individual artists competing against each other in technical and artistic excellence. Today there are organized competitions called demoparties around the world

Demoscene Demoscene still exists on many platforms including the PC, C64, MSX, ZX Spectrum, Amstrad CPC, Amiga, Atari, Dreamcast and Game Boy Advance, etc There are several categories demos are informally classified into there are "full-size" demos and the size-restricted intros Competition categories for intros are the 256b, 4K, 64K, 128K There can be other categories: For Graphics For Musics Browser based - Javascript Games, etc

Demoscene In case of old computers: demo developers try to reach the maximum of the hardware capabilities In case of the C64 some undocumented hardware features was found try to make something new that was impossible before Or they just make for fun :)