Two Great Escapes. Jerry Lo, Grade 8 student, Affiliated High School of the Taiwan National Normal University. The Great Amoeba Escape

Similar documents
BRITISH COLUMBIA SECONDARY SCHOOL MATHEMATICS CONTEST, 2006 Senior Preliminary Round Problems & Solutions

Game, Set, and Match Carl W. Lee September 2016

PARITY, SYMMETRY, AND FUN PROBLEMS 1. April 16, 2017

arxiv: v2 [math.gt] 21 Mar 2018

Grade 7/8 Math Circles. Visual Group Theory

Conway s Soldiers. Jasper Taylor

Tile Number and Space-Efficient Knot Mosaics

SET THEORY AND VENN DIAGRAMS

Twenty-sixth Annual UNC Math Contest First Round Fall, 2017

The Mathematics of Playing Tic Tac Toe

A Grid of Liars. Ryan Morrill University of Alberta

LESSON 2: THE INCLUSION-EXCLUSION PRINCIPLE

EXPLORING TIC-TAC-TOE VARIANTS

Game, Set, and Match Carl W. Lee September 2016

Twenty-fourth Annual UNC Math Contest Final Round Solutions Jan 2016 [(3!)!] 4

Tilings with T and Skew Tetrominoes

THE ASSOCIATION OF MATHEMATICS TEACHERS OF NEW JERSEY 2018 ANNUAL WINTER CONFERENCE FOSTERING GROWTH MINDSETS IN EVERY MATH CLASSROOM

A Covering System with Minimum Modulus 42

Symmetries of Cairo-Prismatic Tilings

Once you get a solution draw it below, showing which three pennies you moved and where you moved them to. My Solution:

MATHEMATICS ON THE CHESSBOARD

INTRODUCTION TO LOGARITHMS

Sept. 26, 2012

Grade 7/8 Math Circles. Visual Group Theory

Aesthetically Pleasing Azulejo Patterns

Sequential Dynamical System Game of Life

Removing the Fear of Fractions from Your Students Thursday, April 16, 2015: 9:30 AM-10:30 AM 157 A (BCEC) Lead Speaker: Joseph C.

GPLMS Revision Programme GRADE 6 Booklet

Introduction to Counting and Probability

arxiv: v1 [math.gt] 21 Mar 2018

I.M.O. Winter Training Camp 2008: Invariants and Monovariants

MAS336 Computational Problem Solving. Problem 3: Eight Queens

Grade 6 Math Circles November 15 th /16 th. Arithmetic Tricks

INTERNATIONAL MATHEMATICS TOURNAMENT OF TOWNS Junior A-Level Paper, Spring 2014.

POST TEST KEY. Math in a Cultural Context*

Colouring tiles. Paul Hunter. June 2010

Sort 4 (four) 2x6x12 pieces and cut to 126 1/2" for a total of 4 (four) 126 1/2" pieces.

12th Bay Area Mathematical Olympiad

UKMT UKMT UKMT. Junior Kangaroo Mathematical Challenge. Tuesday 12th June 2018

2. Nine points are distributed around a circle in such a way that when all ( )

Recovery and Characterization of Non-Planar Resistor Networks

Counting Cube Colorings with the Cauchy-Frobenius Formula and Further Friday Fun

Notice: Individual students, nonprofit libraries, or schools are permitted to make fair use of the papers and its solutions.

CIS 2033 Lecture 6, Spring 2017

Three-player impartial games

CSE 573 Problem Set 1. Answers on 10/17/08

UK JUNIOR MATHEMATICAL CHALLENGE. April 25th 2013 EXTENDED SOLUTIONS

Weighted Polya Theorem. Solitaire

Senior Math Circles February 10, 2010 Game Theory II

The mathematics of Septoku

Solutions to the problems from Written assignment 2 Math 222 Winter 2015

SUMMER MATHS QUIZ SOLUTIONS PART 2

A NEW COMPUTATION OF THE CODIMENSION SEQUENCE OF THE GRASSMANN ALGEBRA

0:00:07.150,0:00: :00:08.880,0:00: this is common core state standards support video in mathematics

Combinatorics. Chapter Permutations. Counting Problems

Numbers. Counting. Key Point. Key Point. Understand what a number is Count from 0 20 in numbers and words Count to 100

Lecture 2.3: Symmetric and alternating groups

#A3 INTEGERS 17 (2017) A NEW CONSTRAINT ON PERFECT CUBOIDS. Thomas A. Plick

arxiv: v2 [math.ho] 23 Aug 2018

NEGATIVE FOUR CORNER MAGIC SQUARES OF ORDER SIX WITH a BETWEEN 1 AND 5

A GRAPH THEORETICAL APPROACH TO SOLVING SCRAMBLE SQUARES PUZZLES. 1. Introduction

CMS.608 / CMS.864 Game Design Spring 2008

1. Use Pattern Blocks. Make the next 2 figures in each increasing pattern. a) 2. Write the pattern rule for each pattern in question 1.

The Tilings of Deficient Squares by Ribbon L-Tetrominoes Are Diagonally Cracked

Class 6 Logical Reasoning

Designed by Robert Kaufman Fabrics

Solitaire Games. MATH 171 Freshman Seminar for Mathematics Majors. J. Robert Buchanan. Department of Mathematics. Fall 2010

Launchpad Maths. Arithmetic II

Lecture 6: Latin Squares and the n-queens Problem

Addition and Subtraction with Rational Numbers

Three of these grids share a property that the other three do not. Can you find such a property? + mod

Restoring Fairness to Dukego

Reflections on the N + k Queens Problem

John H. Conway, Richard Esterle Princeton University, Artist.

Grade 6 Math Circles Combinatorial Games November 3/4, 2015

Grade 6 Math Circles Combinatorial Games - Solutions November 3/4, 2015

Math236 Discrete Maths with Applications

OCTAGON 5 IN 1 GAME SET

Another Form of Matrix Nim

Solving Triangular Peg Solitaire

arxiv: v1 [math.co] 24 Oct 2018

Evacuation and a Geometric Construction for Fibonacci Tableaux

1. Answer: 250. To reach 90% in the least number of problems involves Jim getting everything

Rationality and Common Knowledge

METHOD 1: METHOD 2: 4D METHOD 1: METHOD 2:

Wordy Problems for MathyTeachers

On Variants of Nim and Chomp

Symmetric Permutations Avoiding Two Patterns

ACHS Math Team Lecture: Introduction to Set Theory Peter S. Simon

A Study of Combinatorial Games. David Howard Carnegie Mellon University Math Department

Division of Mathematics and Computer Science Alfred University

Paired and Total Domination on the Queen's Graph.

THE SIGN OF A PERMUTATION

GPLMS Revision Programme GRADE 3 Booklet

EXPLAINING THE SHAPE OF RSK

ENGR170 Assignment Problem Solving with Recursion Dr Michael M. Marefat

FSA Math Review. **Rounding / Estimating** **Addition and Subtraction** Rounding a number: Key vocabulary: round, estimate, about

Exploring Concepts with Cubes. A resource book

YGB #2: Aren t You a Square?

CSE 312: Foundations of Computing II Quiz Section #2: Inclusion-Exclusion, Pigeonhole, Introduction to Probability (solutions)

Transcription:

Two Great Escapes Jerry Lo, Grade student, Affiliated High School of the Taiwan National Normal University The Great Amoeba Escape The world of the amoeba consists of the first quadrant of the plane divided into unit squares. Initially, a solitary amoeba is imprisoned in the bottom left corner square. The prison consists of the six shaded squares as shown in the diagram below. It is unguarded, and the Great Escape is successful if the entire prison is unoccupied. In each move, an amoeba splits into two, with one going to the square directly north and one going to the square directly east. However, the move is not permitted if either of those two squares is already occupied. Can the Great Escape be achieved? The Great Beetle Escape The world of the beetles consists of the entire plane divided into unit squares. Initially, all squares south of an inner wall constitute the prison, and each is occupied by a beetle. Freedom lies beyond an outer wall which is four rows north of the inner wall. If any beetle reaches any square outside the unguarded prison, such as the shaded one in the diagram below, it will trigger the release of all surviving beetles. In that case, the Great Escape is successful.

In each move, a beetle can jump over another beetle in an adjacent square and land on the square immediately beyond. However, the move is not permitted if that square is already occupied. The beetle being jumped over is removed, making a sacrifice for the common good. The jump may be northward, eastward or westward. Can the Great Escape be achieved? Remark : The reader may wish to attempt to solve these two problems before reading on. At least, delay reading beyond the section on Strategies. Strategies In both problems, the configuration keeps changing, with more and more amoebas in one case and fewer and fewer beetles in the other. The changes must be carefully monitored before things get out of hand. What we seek is a quantity which remains unchanged throughout. Such a quantity is called an invariant. For the amoeba problem, the situation is simpler at the start, with only one amoeba. After one move, we have two amoebas. However, each is really less than one full amoeba. Suppose we assign the value to the initial amoeba, x to the one going north and y to the one going east. After the move, the initial amoeba is replaced by the other two. If we want the total value of amoebas to remain, we must have x + y =. By symmetry, we may take y = x. For the beetle problem, the situation is simpler at the end, with one amoeba beyond the outer wall. Assign it the value. It gets to its present position by jumping over another beetle. Assign x to that beetle and y to the beetle before making the jump. After the move, the final beetle replaces the other two. In order for the total value of the beetles to be invariant, we must have x + y = as in the Amoeba Problem. A beetle with value z could jump over the one of value y to become the one with value x. If we choose y = x as in the Amoeba Problem, then we must take z = 0 in order to maintain z + y = x. This is undesirable. A better choice is y = x 2. Then we can take z = x 3. Since x 2 + x =, we indeed have z + y = x 3 + x 2 = x(x 2 + x) = x. The idea of an invariant is an important problem-solving technique. For further discussions and practices, see [] and [3]. Solution to the Amoeba Problem We now put the strategy discussed earlier into practice. Clearly, the value of an amoeba is determined by its location. So we may assign values to the squares themselves, as shown in the diagram below. 2

6 2 32 6 2 6 32 6 2 6 32 6 256 2 6 32 6 The total value of the squares in the first row is S = + 2 + + +. Then 2S = 2 + + 2 + + +. Subtracting the previous equation from this one, we have S = 2. Since each square in the second row is half in value of the corresponding square in the first row, the total value of the squares in the second row is. Similarly, the total values of the squares in the remaining rows are,,,.... 2 Hence the total value of the squares in the entire quadrant is. Note that the total value of the six prison squares is 2 3. Remember that the total value of the amoebas is the invariant. If the Great Escape is to be successful, the amoebas must fit into the non-prison squares with total value. While there is no immediate contradiction, we do not have much room to play about. Each of the first row and the first column holds exactly one amoeba at any time. If the amoeba on the first row is outside the prison, its value is at most. The remaining space with total value + + + = must be wasted. Similarly, we have to leave vacant squares in the first column 6 32 6 with total value at least. Since 2 =, we have no room to play at all. In order for the Great Escape to be successful, all squares outside the prison and not on the first row or first column must be occupied. However, this requires that the number of moves be infinite. Hence the Great Escape cannot be achieved in a finite number of moves. Solution to the Beetle Problem As in the Amoeba Problem, the value of a beetle is also determined by its location. So we may assign values to the squares themselves, as shown in the diagram below. 3

x x 3 x 2 x x 2 x 3 x x 5 x x 3 x 2 x 3 x x 5 x 6 x 5 x x 3 x x 5 x 6 x 7 x 6 x 5 x x 5 x 6 x 7 x x 7 x 6 x 5 x 6 x 7 x x 9 x x 7 x 6 x 7 x x 9 Then The total value of the squares in the central column in the prison is S = x 5 + x 6 + x 7 + x +. xs = x 6 + x 7 + x + x 9 +. Subtracting this equation from the previous one, we have S = x5. Since each square in the adjacent x column on either side is x times the value of the corresponding square in the central column, the total value of the squares in either of these columns is x6. Similarly, the total values of the squares x in the remaining columns on either side are x7, x, x 9,.... x x x The total value of the squares in the prison east of the central column and including this column is x (x5 + x 6 + x 7 + x + x 9 + ) = x5. Similarly, the total value of the squares in the prison ( x) 2 x west of the central column but excluding this column is 6. Hence the total value of the squares ( x) 2 in the entire prison is x5 +x 6. ( x) 2 Recall that x 2 + x =, so that x = x 2. Hence the denominator of the total value is ( x) 2 = (x 2 ) 2 = x. The numerator of the total value is x 6 + x 5 = x (x 2 + x) = x also, so that the total value is exactly. Thus the Great Escape can only be successful by sacrificing all but one beetle, and cannot be achieved in a finite number of moves. Remark 2: Everything up to this point is adapted from material in existing literature. The Great Amoeba Escape is due to M. Kontsevich (see []) and the Great Beetle Escape is due to J. H. Conway (see [2]). What follow are largely my own contributions. Further Amoeba Problems We define a prison in the Amoeba world as a set of squares consisting of the southmost a i squares in the i-th column for i n such that a a 2 a n. Such a prison is denoted by (a, a 2,..., a n ). We wish to determine all prisons from which the Great Escape is achievable. We consider the following cases. Case 0. a 2 = 0.

The Great Escape from all such I-shaped prison is achievable in a trivial manner. The diagram below illustrates the Great Escape from the prison (), in a = moves. Case. a 2 =. The Great Escape from all such L-shaped prisons is achievable in two stages. The diagram below illustrate the Great Escape from the prison (,,) in 2 moves. The first stage is the Northward Breakout in a = moves, exactly as in Case 0. The second stage is the Eastward Breakout in n = 2 phases, each involving a = moves......... Case 2. a 2 = 2. By symmetry, we may assume that a n. Since the Great Escape from the original (3,2,) prison is not achievable, we may assume that a 3 = 0. The principal result in this paper is that the Great Escape from the prison (3,2) is not achievable. It then follows that it is not achievable from any P-shaped prisons (a, 2) where a 3. Suppose the Great Escape from (3,2) is achievable. We first point out that the order of the moves are irrelevant, as long as we allow temporary multiple occupancy of squares. Thus there is essentially one escape plan, if any exists. So we may begin an attempt by making a 3-move Northward Breakout followed by a 3-move Eastward Breakout, as shown in the diagram below. At this point, note that the amoeba on the first column and the one on the first row should not be moved any further, since they are outside the prison and not blocking the escape paths of any other amoebas. We mark them with white circles. We now move the other five amoebas one row 5

at a time, as shown in the diagram below. We have five more amoebas to move, and they form the same configuration as before except shifted one square diagonally in the north-east direction. It follows that in the Great Escape from (3,2), the amoebas do not venture outside the two diagonals of squares as indicated in the diagram below. The total value of the squares between and including these two diagonals but outside the prison is + 3( + + + ) = + 3 =. Hence the Great Escape cannot be achieved in a finite 6 32 number of moves. Finally, the only prison for which a 2 = 2 and from which the Great Escape is achievable is (2,2), in moves, as shown in the diagram below. 6

.................. Case 3. a 2 3. Such a prison contains the prison (3,2) as a subset. By Case 2, the Great Escape from (3,2) is not achievable. Hence it is also not achievable for any prison with a 2 3. Further Beetle Problems We have already shown that the Great Escape from the original prison in the Beetle world is not achievable. We modify the prison by reducing the distance d between the outer wall and the inner wall. It turns out that for d 3, the Great Escape can be achieved in a finite number of moves. Thus it involves a team of beetles all but one of which will be sacrificed. What we want is to minimize the size of the team. We consider the following scenarios. Scenario 0. d = 0. Clearly, two beetles lined up directly in front of the target square can serve as the escape team. A team of size one is insufficient, because the maximum value of the lone beetle is x, and x < x + x 2 =. Scenario. d =. Four beetles positioned as shown in the diagram below can serve as the escape team. After the first 2 moves, we can continue as in Scenario 0. A team of size three is insufficient, because the maximum total value of the beetles is x 2 + 2x 3 < 2x 2 + x 3 = x + x 2 =. 7

Scenario 2. d = 2. Eight beetles positioned as shown in the diagram below can serve as the escape team. After the first moves, we can continue as in Scenario. A team of size seven is insufficient, because the maximum total value of the beetles is x 3 + 3x + 3x 5 < x 3 + x + 2x 5 = 3x 3 + 2x = 2x 2 + x 3 =. Scenario 3. d = 3. Twenty beetles positioned as shown in the diagram below can serve as the escape team. After the first 2 moves, we can continue as in Scenario 2.

An escape team of size nineeen may just be sufficient, because the maximum total value of the beetles is x + 3x 5 + 5x 6 + 7x 7 + 3x = x + 3x 5 + x 6 + x 7 = x + 7x 5 + x 6 = 5x + 3x 5 = 3x 3 + 2x =. If this is the case, the escape team must consist of the sixteen beetles in the diagram below, plus three more on the squares marked with black circles. 9

By symmetry, we may assume that at most one of the three additional beetles appears to the left of the central column. In each of the five cases, as shown in the diagram below, it is easy to verify that at least one beetle will remain to the left of the central column. This means that an escape team of size nineteen is insufficient. Bibliography [] D. Fomin, S. Genkin and I. Itenberg, Mathematical Circles, Amer. Math. Soc., Providence, (996) 23 33, 25 257. [2] R. Honsburger, Mathematical Gems II, Math. Assoc, Amer., Washington, (976) 23 2. [3] J. Tabov and P. J. Taylor, Methods of Problem Solving I, Austral. Math. Trust, Canberra, (996) 93 09. [] P. J. Taylor, Tournament of the Towns 90 9, Austral. Math. Trust, Canberra, (993) 3, 37 39. 0