September 28, 2015 GameAccount Network

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Transcription:

September 28, 2015

Disclaimer Certain statements included in this Presentation contain forward-looking information concerning GameAccount Network's strategy, operations, financial performance or condition, outlook, growth opportunities or circumstances in the sectors or markets in which GameAccount Network operates. By their nature, forward-looking statements involve uncertainty because they depend on future circumstances, and relate to events, not all of which are within the Company's control or can be predicted by the Company. Although the Company believes that the expectations reflected in such forward-looking statements are reasonable, no assurance can be given that such expectations will prove to have been correct. Actual results could differ materially from those set out in the forward-looking statements. The forward-looking statements made in this Presentation relate only to events as of the date on which the statements are made. Nothing in this Presentation should be construed as a profit forecast and no part of these results constitutes, or shall be taken to constitute, an invitation or inducement to invest in GameAccount Network, and must not be relied upon in any way in connection with any investment decision. Except as required by law, the Company undertakes no obligation to update any forwardlooking statement. Page 2

Agenda US Momentum Highlights H1 2015 Simulated Gaming Regulated Gaming Casual Mobile Gaming Financial Summary Operational Overview Outlook Q&A Page 3

United States Momentum US Market commenced November 2013 Regulated real money Internet gaming in New Jersey started on November 21, 2013 Simulated Gaming started nationwide on January 25, 2014 Casual Mobile Gaming started nationwide on May 1, 2015 After 22months in the United States, GAN has achieved sustained momentum, online $22m Regulated, Simulated & Casual Gaming income to date from the US, in which GAN participates Participatory US Income Active Player Days Strong momentum entering H2 seasonally-strong period for US Internet gaming Page 4

H1 2015 Highlights Period of investment and growth US Regulated real money gaming out-performed expectations Delivered Betfair s Internet gaming business in New Jersey. H1 online casino market share of 14% Betfair marketing investment successfully phased in: H1 2015 revenue out-performed expectations US Simulated Gaming per-unit economics continue to outperform expectations Game Development underperformed expectations due to Industry consolidation System Sale delayed by slow progress in US regulatory cycle and Industry consolidation Number of new agreements Simulated Gaming partnerships with 2 significant new US casino clients Strong pipeline of major US casinos for Simulated Gaming Investment across technical, licensing and people infrastructure Significant investment in headcount in order to deliver on the US market opportunity Significant investment in technical & licensing infrastructure Simulated Gaming remains the key US opportunity for GAN Page 5

Simulated Gaming

Simulated Gaming In Detail US-legal Nationwide 900+ Casinos Not Yet Online Strong Patron Engagement Taking early Market Share Fast Growing Business Attractive Margins Addressable market of 320m citizens in the entire United States Buying virtual credits: No ability to win money legal nationwide Only 12m Americans can play online for real money in Nevada, Delaware & New Jersey Strong demand among major casino operators Leading management teams understand the merits of an integrated online experience Seeking an independent, genuine B2B solution provider who does not compete online Complements land-based gaming activity Active patrons who also engage online increase visitation to the land-based gaming venue Significant uplift in land-based gaming from patrons also engaging online Already serving major casino operators in the US Delivered for Parx Casino (PA) and Club8Casino (Australia) in H1 2015 Selected by Maryland Live! (MD) and San Manuel (CA) for delivery online in H2 Gross Income grew +335% in H1 2015 compared with H1 2014 Strong organic growth despite minimal marketing investment by operators in H1 Marketing investment & new operators launched in H1 accelerated growth Superior Margin compared to Social Casinos Gross margin in excess of 80% on spend, compared to 70% on Facebook GameAccount Network participates in net income with the casino operator Page 7

H1 2015 NJ Regulated vs. US Simulated Gaming Other Tax Bonuses Other Regulated Gaming Depositing players lost on average $90 per day real money gaming in H1 2015 Simulated Gaming Purchasing players spent on average $62 per day buying virtual credits in H1 2015 Superior Margins Superior Margin compared to Regulated Gaming No gaming tax, no certification requirements, no cost in bonusing players Simulated Gaming is a compelling model for casino operators in the US Page 8

Simulated Gaming TM First Five US Clients GAN s first five US casino operator clients are all single-property regional stars Major regional casino brands together serving 75m Americans (23% total US pop.) Page 9

Regional Strategy Clients Nationwide TARGET MARKET DETROIT NYC NEW ENGLAND PHILLY BALTIMORE VEGAS L.A. TARGET MARKET LIVE CLIENT TARGET MARKET PRE-LIVE CLIENT Regional gaming market strategy maximizes relevance of Simulated Gaming (Vertical height of each State in the map represents population density) Page 10

Simulated Gaming Organic Growth $2.82 ARPDAU H1 2014 $2.52 ARPDAU H1 260,184 Active Player Days H1 +76% $2.88 ARPDAU H2 458,721 Active Player Days H2 +121% 2015 1,011,462 Active Player Days H1 PRE-LAUNCH San Manuel Maryland Live! Nevada multi-property Q4 2015 LAUNCH Foxwoods.com January 2014 LAUNCH EmpireCityCasino.com September 2014 LAUNCH ParxOnline.com Club8Csino.com.au April 2015 Page 11

Regulated US Gaming

Regulated US Gaming In Detail New Jersey Regulated Market Pennsylvania Opportunity Premier Content Offering in NJ Expanded NJ Market Share NJ Mobile Upgrade Real-time Slot Tournaments $60m New Jersey Online Casino Market in H1 2015 29% market growth on H1 2014. Casino accounted for 83% of total gaming revenue online $150m+ New Jersey Online Casino internal market forecast in 2016 Potential regulation in 2015, commencement in 2016 GAN is the exclusive Internet Gaming System provider to PA s market-leading Parx Casino ParxOnline.com hosted on-property: Rapid upgrade path to real money, upon regulation Exclusive Casino Slots, EZ BACCARAT & Tournaments 120+ US-relevant casino games by period end. EZ BACCARAT development completed Multiplayer skill-based card & dice tournament games submitted in H1 14% casino market share in 2015 for BetfairCasino.com Betfair successfully phased-in marketing spend in H1 with >16% market share in Q2 2015 Further growth contingent on incremental marketing investment by Betfair in H2 Generational Leap for Mobile Gaming in New Jersey Exceptional Netflix-style mobile native App development completed in H1 2015 Combining multiple native-quality games with HTML5 table games in a single Betfair App From Simulated Gaming to Regulated Gaming Real-time slot tournaments popular in Simulated Gaming anticipated in H2 2015 Expected material appeal for American slot players familiar with in-casino slot tournaments Page 13

Growing BetfairCasino.com New native & HTML5 Mobile App launching Q4 2015 Strong momentum entering H2 seasonally-strong period for NJ Internet gaming Page 14

Casual Mobile Gaming

Emerging Casual Mobile Gaming Page 16

Casual Mobile Gaming In Detail Skill Games - Legal Worldwide Complements Simulated Gaming Monetization of Players Supports B2B Model in the US Internal Studio Infrastructure Engaging New Patrons Addressable market: 2.6bn 1 smart phones worldwide Buying virtual credits to enhance a mobile skill-based videogames experience No advertising, regulatory or compliance restrictions on casual mobile games Players of Casual Mobile Games cross-sell to Simulated First casual mobile game solitaire has significant cross-sell to Simulated Gaming Apps 20% of all solitaire players respond to Simulated Gaming App, when cross-advertised +2% of Solitaire players proceed to spend money in-app Early performance in line with casual mobile gaming reported metrics Monetized player cohort spending $32 per month buying virtual credits in-app Already serving major casino operators in the US Delivered for Foxwoods as Foxwoods Solitaire in March 2015 Additional iterations ordered by US casino operator clients for delivery in H2 2015 Lockbox Games Trading Name for GAN internal studio Expert skill game designers & developers, combined with leading mobile game developers Emerging indicators justifies internal game studio to foster unique intellectual property Superior ability to engage younger demographic vs. slots Casino visitors play casual mobile games but only a small proportion engage playing slots GAN s ability to deliver casual mobile games to casino operators is unique in US market 1 Source: http://techcrunch.com/2015/06/02/6-1b-smartphone-users-globally-by-2020-overtaking-basic-fixed-phone-subscriptions/#.hwnkcd:rpih Page 17

Financial Summary

H1 2015 Financial Highlights Six months Ended Six months Ended Year Ended YOY Y0Y 30 June 2015 30 June 2014 31 December 2014 Variance Change '000 '000 '000 '000 % Unaudited Unaudited Audited Gross Income 1 13,383 13,231 26,123 152 1% Net Revenues 2,892 4,166 7,528-1,274-31% Net Rev as % of GI 21.6% 31.5% 28.8% Clean EBITDA 2-1,476-444 - 1,425-1,032 232% Clean EBITDA % - 51.0% - 10.7% - 18.9% At 30 June 2015 At 30 June 2014 At 31 December 2014 Net Assets 12,632 16,860 15,176-4,228-25% Cash 7,622 14,033 10,776-6,411-46% Gross income of 13.4m has increased by 0.2m YOY (2014: 13.2m) Underlying Net Revenues adjusted for the impact of System Sales 3 of YoY to 2.9m (2014: 3.1m) Strong growth in Simulated Gaming TM revenues of 1.0m offset by declines in both game and real money gaming platform development revenue Clean EBITDA 2 loss decreased by 1.1m to 1.5m (2014: Loss 0.4m). Clean EBITDA 2 loss of 1.5m is consistent with H1 2014 adjusted for system sale EBITDA impact Cost base decreased by 5% from 4.6m to 4.4m primarily due to increased capitalisation of technical and development related headcount and associated overhead costs 1 Gaming revenue plus other net revenue 2 Clean EBITDA is a non GAAP company specific measure and excludes interest, tax, depreciation, amortisation, share based payment expense and other items which the directors consider to be non-recurring and one time in nature. 3 Excluding system sales. System sale in 2014 increased net revenues by 1.1m in H1 2014 Page 19

Analysis of Net Revenue (Excluding System Sales) H1 2015 Net Revenue YoY Growth 2,500,000 9% 2,000,000 22% B2C 1,500,000 B2B Gaming and Other Revenue 1,000,000 500,000 69% Platform and Game Development - B2C B2B Revenue Share and Other Revenue Platform and Game Development H1 2015 H1 2014 Net Revenue (excluding System Sales) decreased by 0.2m from 3.1m in H1 2014 to 2.9m for H1 2015 B2B recurring revenue base has increased from 45% to 69% of total net revenue Simulated Gaming Revenues have grown by 1.0m to 1.2m (2014 0.2m) and now account for 41% of overall net revenues (2014: 6%) Increases in Simulated Gaming and real money gaming in sustainable markets of New Jersey in the US and Italy in Europe partially offset by reduced revenues from real money markets B2B Platform and game development revenue has decreased from 1.4m to 0.7m Reduced game development fees consequent to shift in market focus towards integrated content development as a component of a larger system sale Reduction in revenues associated with platform revenues from New Jersey Page 20

Distribution and Administrative Expense Overall cost base (excluding depreciation, amortisation and exceptional items) has decreased by 5% from 4.6m in H1 2014 to 4.4m in H1 2015 Additions to capitalised developer time have increased by 1.0m to 2.0m (2013: 1.0m) Overall headcount stable around 110 full time employees across London and Las Vegas Distribution Expenses have increased from 1.2m to 1.4m (excluding depreciation and amortisation of 0.9m versus 0.4m in H1 2014) Royalty expense related to distribution of third party content increased by 45% primarily due to significant increased Simulated Gaming TM in the US and increased real money gaming revenues generated through our Italian operator customer base Administrative Expenses decreased by 15% from 3.4m to 2.9m (excluding exceptional items and share based payments) Primarily due to increased capitalisation of technical and development related headcount and associated overhead costs of this headcount. Page 21

Operational Overview

Simulated Gaming Simulated Gaming TM player economics Enhanced player economics in excess of internal projections set in November 2013 ARPDAU $2.82 in H1 2015 (2014: $2.75) Addressable market in the US estimated at $250m+ in 2015 Third US casino added to Simulated Gaming platform (Parx Casino) Launch of new casino games including EZ BACCARAT Launch of new real-time slot tournaments New Netflix-style mobile App and enhanced content offering Player acquisition marketing for all casino clients conducted in H1 2015 2015 H2 Trend - Acquisition marketing, to achieve scale San Manuel and Maryland Live casinos added to Simulated Gaming platform New multi-property Nevada casino operator signed launching Q4 2015 New mobile-only guest play registration process adopted by US casino clients New registration process permitting International non-us-resident players Mobile player acquisition marketing commenced in September 2015 Page 23

Real Money Gaming BetfairCasino.com in New Jersey New Jersey Casino gaming market share of 14% in H1 2015 (2014: 9%) Enhanced player economics compared with typical UK online casino players Delivered 100+ games online in 2014 Multi-stage KYC solution increased player verification rates Complex regulatory technical operating environment persists Significant VIP player activity in period Initial marketing investment phased in during H1 by Betfair 2015 H1 Trends 150+ slots and table games now available on BetfairCasino.com Conversion & yields improving as gaming content portfolio matures Recurring revenue share now increasing with Betfair s phasing in marketing investment Complex skill-based games portfolio in submission with the NJDGE Chinese-language website & EZ BACCARAT launching in Q4 Page 24

Game Development and European Business Game Development Continued focus on adding incremental titles from existing manufacturer clients Revenues from new manufacturer clients in H1 impacted by change in market focus Offering 12+ game development as an integrated component within a larger System sale Larger project scale resulting in slower adoption/decision cycle by targeted manufacturers B2B Gaming Content Distribution Revenues In Line Solid growth in Italy: Active player days up 11%; daily player yield up 19%, on H1 2014 Aristocrat, Everi & Scientific Games titles delivered online in New Jersey Incredible Technologies, Everi, Konami Gaming & NET Ent titles delivered into Italy Elective withdrawal from Spanish regulated market following market review 2015 H1 Trends Multiplayer version of EZ BACCARAT on course for delivery online in H2 New US casino equipment manufacturer client anticipated in H2 (for 12x new titles) New operator launches in Italy anticipated in Q4 (William Hill, Bet365 & StarVegas) Page 25

Outlook 2015 Strong pipeline of partnership / licencing opportunities with US land casino operators On-going discussions in relation to system sales with casino equipment manufacturers Increased Simulated Gaming revenues from three existing operators in CT, NY, PA in the US and the consortium in Australia Incremental opportunity to scale Simulated Gaming through acquisition marketing activity H2 launches of Simulated Gaming in CA, MD, NV & multi-state. Other international markets under consideration Positioned for additional real money gaming opportunity with leading PA casino operator Parx Casino (legislation in Pennsylvania possible in 2015) New casual skill games product for US casinos, complementing Simulated Gaming CEO relocation to the US already delivering results (multi-property Nevada casino client) Page 26

Activity Nationwide Simulated Gaming Simulated Gaming is lighting up the virtual skies of America Page 27

Q & A