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Game theory Taxonomy Rational behavior Definitions Common games Nash equilibria Mixed strategies Properties of Nash equilibria What do NE mean? Mutually Assured Destruction 6 rik@cogsci.ucsd.edu

Taxonomy Perfect and imperfect information Full information about one another s actions? Individual and group behaviors Actions by individuals, or Joint actions by groups Cooperative iff group 6 rik@cogsci.ucsd.edu

Taxonomy (cont.) Strategic and extensive games Same policy throughout game with simultaneous moves, or actions, changes in policy associated with events Zero-sum My win is your loss aka strictly competitive Payoffs: u_ = - u_ 6 rik@cogsci.ucsd.edu

Rational behavior Assuming consistent preferences over actions consequences Nonmetric! Rational iff agent always picks most preferred, admissible action 6 rik@cogsci.ucsd.edu

Definitions Player a a u Best action function Player a u a 6 rik@cogsci.ucsd.edu

Common games 3 4 Battle of sexes 3 Choice between two operas Hawks-Doves Battle of sexes 4 Hawks-Doves Fight/flight for territory Prisoner s Dilemma Clam-up or taddle Matching pennies 3 4 3 4 - - - - Prisoner's Dilemma Matching pennies 6 rik@cogsci.ucsd.edu

Nash equilibria Actions by all players such that, assuming every other player is also choosing their NE action, no player has a different action they would prefer Battle of sexes 3 3 4 3 4 3 Hawks-Doves - - 4-4 - Prisoner's Dilemma Matching pennies 6 rik@cogsci.ucsd.edu

Mixed strategies Introduce probabilities of making actions Utitilities become expected values Assume product joint distribution over players joint actions 6 rik@cogsci.ucsd.edu

Properties of Nash equilibria Every finite game has a mixed strategy NE Mixed strategy NE contains all pure strategies as part of best response All actions in mixed strategy NE yield same payoff Pr (a ) B /3 B /3 Pr (a ) 6 rik@cogsci.ucsd.edu

What do NE mean? Mixed strategy probabilities reflect deliberate attempt by player to be random Poker bluffs, random audits,... Or, steady-state behavior when repeatedly facing random players Stochastic steady state Or, pure strategy for extended game Eg, BoS choice depends on hidden variable 6 rik@cogsci.ucsd.edu

What do NE mean? (cont.) Or, limiting case if players have small, random perturbations in preferences [Harsanyi] Or, common belief about a player s actions shared by other players 6 rik@cogsci.ucsd.edu

Mutually Assured Destruction IFF modeled as ONE-SHOT PD game... only NE of the game is a race between the two powers to be the first to attack! 6 rik@cogsci.ucsd.edu

Applicable to terrorism?! 5 Nobel prize in Economics to Robert Aumann, Thomas Schelling "for having enhanced our understanding of conflict and cooperation through game-theory analysis" The Strategy of Conflict:, T. Schelling, 96 If I go downstairs to investigate a noise at night, with a gun in my hand, and find myself face to face with a burglar who has a gun in his hand, there is a danger of an outcome that neither of us desires. Even if he prefers to just leave quietly, and I wish him to, there is danger that he may think I want to shoot, and shoot first." 6 rik@cogsci.ucsd.edu

Bayesian games Uncertainty about player preferences Imagine P entertaining two models of P: one where she wants to meet him, the other where she doesn t [Osbourne] B P S B P S P B P B S S 6 rik@cogsci.ucsd.edu

Average over separated potential preferences P "guesses" P "knows" B P S P "knows" B P S P B P B S S Payoffs P combinations B,B B,S S,B S,S P expected payoffs B S / / 6 rik@cogsci.ucsd.edu

Observer s role P is in some state, doesn t entertain both opinions (or...?) P forms a rational, equilibrium correct belief about all possible types of P P uses signal to select which payoffs apply Can depend on state P has uninformative signal; guesses 6 rik@cogsci.ucsd.edu

Extensive games Sequential structure of multiple decisions allows strategies to change Perfect information: All players know all previous actions Strategic game: challenger gets to see what incumbent does Extensive game: challenger DOESN T observe unless it charges Extensive game requires incumbent not to commit to fight Challenger Charge Incumbent Acquiesce Fight,, Avoid,? 6 rik@cogsci.ucsd.edu

Nash equilibria in extensive games Requires experience leading to belief about other players actions But allowing noise to produce mistakes (experiments) allows some experience of all action histories Challenger C A Incumbent A F 6 rik@cogsci.ucsd.edu

References [About a... theory of games, E. Zermilo, Proc. 5th Intl Cong Math, 93] consistently cited, still [Theory of games and economic behavior, J. von Neumann, O. Morgenstern, Wiley, 944] it started it all. [J. Nash, Non-cooperative games, The Annals of Mathematics,vol. 54, no., pp. 86 95, 95] a beutiful mind:) 6 rik@cogsci.ucsd.edu

References (cont.) [J. Maynard-Smith, Evolution and the Theory of Games.Cambridge University Press, 98.] Biological relevance [The Evolution of Cooperation, R. Axelrod,.Basic Books, 984. ] Social behavior [A course in game theory, M. J. Osborne, A. Rubinstein. MIT Press, 994] Fine recent text 6 rik@cogsci.ucsd.edu