GAMEVIL s 4 th Quarter of 2014 Financial Results & Strategic Plans for February 10, 2015

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Transcription:

GAMEVIL s 4 th Quarter of 2014 Financial Results & Strategic Plans for 2015 February 10, 2015

Disclaimer Some content may reflect forward-looking statements and have been prepared based on the expectations according to the dates on which these statements were made. There can be no assurance that the forward-looking statements used by GAMEVIL are correct as results can differ from expectations. Therefore GAMEVIL will not be responsible for individual investment decisions based solely on this material. GAMEVIL disclaims any duty to update the information in this material to reflect future events or circumstances. Consolidated Companies: GAMEVIL INC, GAMEVIL&(100%), GAMEVIL EVER(100%), NineWheels(74%), Waplesoft(60%) GAMEVIL USA(100%), GAMEVIL JAPAN(100%), GAMEVIL CHINA(100%), GAEMVIL SEA(100%)

Contents 1. Financial Results 2. Domestic/International Sales 3. Sales Composition I 4. Sales Composition II 5. Expenses 6. Major Advancement Strategy 7. Launching Schedule 8. 2015 Forecast

1. Financial Results Sales OP EBT NI (Unit: M KRW) (Unit: M KRW) 4Q YTD (Unit: M KRW, %) 2013 4Q 2014 3Q 2014 4Q Q-Q Y-Y Sales 22,429 42,456 41,505-2.2% 85.0% (Unit: M KRW, %) 2013 2014 Y-Y Sales 81,235 144,995 78.5% Operating Profit 1,843 3,448 1,942 (OP%) 8.2% 8.1% 4.7% -43.7% 5.4% Operating Profit 12,114 11,367 (OP%) 14.9% 7.8% -6.2% Earnings Before Tax 2,943 13,216 6,697 (EBT &) 13.1% 31.1% 16.1% -49.3% 127.6% Earnings Before Tax (EBT %) 15,254 29,251 18.8% 20.2% 91.8% Net Income 2,822 9,803 5,921 (NI %) 12.6% 23.1% 14.3% -39.6% 109.8% Net Income 13,989 22,768 (NI %) 17.2% 15.7% 62.8% 4 4th quarter sales of 2014: 41,500,000,000 KRW (Q-Q 2.2%, Y-Y 85.0% Sales have decreased slightly compared to previous quarter, but showed continual growth of 85% compared to last year. 4th quarter business profit 1,900,000,000 KRW (Q-Q 43.7%, Y-Y 5.4% ), Net profit during term 5,900,000,000 KRW (Q-Q 39.6%, Y-Y 109.8% ) Business profit has decreased compared to the previous quarter according to overseas branch expansion, acquiring developers, investment and aggressive marketing, but increased compared to last year s performance of the same quarter. Annual Sales: 145,000,000,000 KRW (Y-Y 78.5% ), Business profit: 114,000,000,000 KRW (Y-Y 6.2% ), Net profit: 22,800,000,000 KRW (Y-Y 62.8% ) Annual sales have shown a steep increase of 80% compared to last year, achieving the highest sales yet. Annual business profit has decreased slightly due to increased investment, the net profit was 22,800,000,000 KRW, which is an all-time high.

2. Domestic/International Sales (Unit: M KRW, %) (Unit: M KRW, %) International Domestic 42,456 41,505 144,995 4Q YTD 81,235 63% 22,429 68% 61% 43% 41% 59% 32% 39% 57% 37% (Unit, M KRW %) 2013 4Q 2014 3Q 2014 4Q Q-Q Y-Y (Unit: M KRW, %) 2013 2014 Y-Y Domestic 9,145 28,792 25,129-13% 175% International 13,285 13,664 16,377 20% 23% Total 22,429 42,456 41,505-2% 85% Domestic 35,307 91,753 160% International 45,929 53,242 16% Total 81,235 144,995 78% 5 2014 4th quarter domestic sales: 25,100,000,000 KRW (Q-Q 13%, Y-Y 175% ), Overseas sales: 16,400,000,000 KRW(Q-Q 20%, Y-Y 23% ) 4th quarter domestic sales have partially decreased compared to last quarter, but achieved a steep growth of 175% compared to last year. 4th quarter overseas sales was 16,400,000,000 KRW, which grew 20% compared to last quarter due to new global releases such as Kritika, Darkness Reborn, etc. 2014 domestic sales: 91,800,000,000 KRW (Y-Y 160% ), Annual overseas sales: 53,200,000,000 KRW (Y-Y 16% ) Both domestic and overseas sales have increased and achieved a large growth in annual sales.

3. Sales Composition Ⅰ By Region International Regional Revenue Distribution North America Asia Pacific Europe Latin America & Others (Unit: M KRW) 16,377 13,285 13,664 [International Sales by Region (excluding Korea)] (Unit: M KRW, %) 2013 4Q (%) 2014 3Q (%) 2014 4Q (%) North America 3,601 27% 4,404 32% 4,939 30% Asia Pacific 6,409 48% 5,589 41% 7,211 44% Europe 2,867 22% 3,221 24% 3,702 23% Latin Am. & Others 408 3% 450 3% 524 3% Total 13,285 100% 13,664 100% 16,377 100% 4th quarter sales have maintained a stable growth in North America, Asia (excluding Korea) and Europe. Achieved sales in various regions headed by Asia through the launch of Kritika, Darkness Reborn, etc. While overseas sales are steadily growing, large growth is expected for SEA regions following the growth of the major markets in Asia such a Japan, China and Taiwan. As the global service capability expands and grows, implement competitive global publishing ability. 6

4. Sales Composition Ⅱ By Genre and Top5 Titles Sales by Genre (%) Top5 Titles as Proportion of Revenue (%) (Unit: M KRW, %) Sports Strategy RPG Other 144,995 (Unit: M KRW, %) 99,700 (69%) 3% 1. Dragon Blaze 2. Kritika 81,235 13% 60% 52,540 (65%) 1 Monster Warlord 3. Monster Warlord 4. Fishing 25% 2. Fishing Superstars 29% 17% Superstars 3. Dark Avenger 5. KBO 2014 4. KBO 2013 33% 20% 5. ZENONIA 5 7 Maintains strong growth in all 3 genres: sports, strategy, and RPG. For the RPG genre, Dragon Blaze, Kritika, Darkness Reborn, etc. have led the annual sales growth to more than 4x compared to last year. The Sports genre is creating contiual sales centered around Perfect Inning and Fishing Superstars. The Strategy genre is showing continual growth with Monster Warlord and Spirit Stones, and new titles such as Elune Saga are contributing to sales. The Top 5 games are responsible for 65~70% of total sales, and the main genre of games are creating stable revenue. The previous hits (Monster Warlord, Fishing Superstars) are continually creating sales, and the 2014 titles (Dragon Blaze, Kritika, KBO 2014, Darkness Reborn, etc) have contributed to achieving steep growth compared to last year.

5. Expenses Salary Marketing Comission Royalty Other 4Q [Unit: M KRW, % of total expenses (% of total sales)] 39,008 39,563 YTD 133,628 10% (10%) 13% (12%) 12% (11%) 28% (26%) 28% (26%) 25% (23%) 20,587 69,121 15% (14%) 14% (12%) 25% (23%) 44% (40%) 39% (37%) 27% (23%) 43% (40%) 36% (33%) 4% (4%) 20% (18%) 5% (4%) 13% (12%) 6% (6%) 14% (13%) 35% (30%) 6% (5%) 18% (15%) 5% (5%) 15% (14%) 8 Annual and 4th quarter labor costs and miscellaneous expenses have all increased due to overseas branches expansion, acquisition of developers and agressive investment efforts. In the 4th quarter, marketing expenses increased based on new title releases, annual sales, domestic and overseas marketing efforts (approximately 5% of sales) Annual commission fee increased in relation to sales growth and messenger platform sales, however, due to 4th quarter s messenger platform sales decrease, the ratio based on sales have decreased. Annual royalty production cost has increased due to sales growth, but the ratio is similar to the previous year.

6. Major Advancement Strategy 2015, a year of growth and expansion as a global publisher Focus on growth of the global mega hit brand by operating a strong pipeline. Overseas Launch of Guaranteed Blockbuster Titles - Overseas/Chinese launch of Dragon Blaze, Zenonia Online, and Kritika Mobile gamification of famous PC Online IPs - Following the success of Kritika, ArcheAge, Devilian, Age of Storm, etc. Launch new hit franchises and high-quality developed titles. - Perfect Inning 2015 KBO, Cartoon Wars 3 - Monster Picker, Guardians War, etc. Expansion of global market by operating a global service infrastructure A differentiated global service development in the previously strengthened global base such as Korea, US, Japan, China, Taiwan, Singapore (SEA), Germany (Europe), etc. Sophistication of global One-Build support that includes 15- language support. Intensification of global performance by regionally localized marketing, events, forum operation and customer service.

7. Launching Schedule About 20 games to launch in 2015 Main genre RPG, Strategy, Sports, etc. Mobile gamification of PC online games New releases expected to be a hit franchise 2015 1st half Main Releases Dragon Blaze ( 龙界启示录 ) [RPG] Dragon Blaze [RPG] ZENONIA ONLINE [RPG] Cartoon Wars 3 KBO 2015 [Sports] Historia [RPG] 10

8. 2015 Forecast 2015 Forecast: 217.1B KRW in Sales, 258B KRW in Operating Profit, 40.2B KRW in Net Income Projected Sales Projected Income (Unit: M KRW) (Unit: M KRW) OI NI FY 2015 target Sales of 217.1B KRW, an increase of 50%. FY 2015 expected Operating Profit of 25.8B KRW (Y-Y 127% ), expected Net Income of 40.2B KRW (Y-Y 76% ).