CS/INFO 4154: Brainstorming and Prototyping. Analytics-driven Game Design. Lecture 3: Epic s Epic Epic

Similar documents
CMSC838. Tangible Interactive Assistant Professor Computer Science

Course Overview; Development Process

Course Overview; Development Process

Course Overview; Development Process

Course Overview; Development Process

THE SURPRISING ELEMENT OF PIANO SUCCESS:

Small Business Guide to Google My Business

Simply Strengths. elearning Journal

You Everywhere Now 10-Minute Speech Prep 2. 3 Parts to a Great Talk 3. Elements of Creating a Great Talk 3. Step #1: Brainstorm 3

The Stop Worrying Today Course. Week 5: The Paralyzing Worry of What Others May Think or Say

That Will Give You A TREMENDOUS ADVANTAGE

Agile Product Planning

CS/INFO 4154: Analytics-driven Game Design

CS 350 COMPUTER/HUMAN INTERACTION

Template One. Step 3: Address The Problem Address the problem/challenges your target market may be experiencing

GENERAL GUIDELINES. Conducting informational interviews and job shadowing. This is the priority for responding to a job opening:

Review the entire lesson plan in advance so you are prepared to lead and discuss comfortably. Adjust the suggested time allotments as necessary.

Winning by Overcoming Objections DON REID

Module 5 Rock The Mic: Tips For Clarifying What You Want To Say, Overcoming Stage Fright, Attracting Paid Speaking Gigs, Selling From The Stage, &

CS/INFO 4154: Analytics-driven Game Design

Sample Thank You Letters

How to write a good argumentative introduction >>>CLICK HERE<<<

ROBIN WALKER VALVE COMMUNITY AND COMMUNICATION IN GAMES-AS-SERVICES

Set your business hours: Print off the Weekly Action Plan and begin to fill it out Update your contact list

The Art of. Christy Whitman s. Interview with. Kat Loterzo

MY VOICE, MY CHOICE. This Book belongs to

Administrivia Why Battlecode? New Features How to Win

Winning by Overcoming Objections

CSS 385 Introduction to Game Design & Development. Week-6, Lecture 1. Yusuf Pisan

Step 3B- Creating Your Embroidery Machine Production Schedule

Online Marketing. Anthony Cannata. ARC Creative Groups

How 10 Struggling Newbies Made Their First 100 Sales. By James Francis

In future years, add Katharina Reinecke s LabInTheWild aesthetics paper Quantifying Visual Preferences Around the World (they re reading it this

Ap english argumentative essay examples >>>CLICK HERE<<<

"Of course you always lose your voice," she said "Your technique is wrong." And from that moment on, my life would never be the same.

STAND OUT. A blogger s and business owner s guide to being seen online MELYSSAGRIFFIN THE NECTAR COLLECTIVE, LLC MELYSSAGRIFFIN.

TABLE OF CONTENTS TOPIC AND THEME RESEARCHING THESIS CRAFTING AND ANALYSIS SHOW WHAT YOU KNOW FINAL TIPS

Huge Culver 2. Hugh: Thanks, Jaime. It s always fun.

Lecture 6: HCI, advanced course, Design rationale for HCI

User Experience Questionnaire Handbook

200 Questions to get to know someone

STEVE JOBS: TOP 10 RULES OF SUCCESS

Welcome, Lovable! This PDF is a follow-up of the video for Day 4 of the Have Fun, Be Loved Challenge.

Blog CONTENT PLANNER. 1 of 24 chantelarnett.com

the gamedesigninitiative at cornell university Lecture 4 Monetization

Secrets of Social Media on Purpose

LEARNER OUTCOME 1 P10:

Educational Technology Lab

CMSC434. Introduction to Human-Computer Interaction. Week 02 Lecture 02 Feb 2, 2016 Design Thinking and Design Process. Jon

Set BIG goals! Dream BOLD dreams!

24 HOUR ANGER EMERGENCY PLAN

OPPORTUNITY EXPO 2018 My Future, My Choice

Coach on Call. Please give me a call if you have more questions about this or other topics.

INVENTION LOG FOR CODE KIT

Paid Surveys Secret. The Most Guarded Secret Top Survey Takers Cash In and Will Never Tell You! Top Secret Report. Published by Surveys & Friends

The mobile device should be open to something neutral, like the device s Home screen

PROSPERITY TRANSFORM DEVELOP SOLID MANAGERS

Hello Friends, I hope this finds you well and full of life. I m on the plane headed home from another training by Dani Johnson.

Interview with Satyajit Chakraborty, Founder of Flying

Your Lungs. Oxygen from the air you breathe passes through your lungs into your blood.

Weight Loss: Template Two

MODULE 7 WHY AM I NOT MAKING MONEY?

PWE19: Energize Your Life with Feng Shui

Attention Small Business Owners: In The Next 3 Minutes Youll Discover The Big Business Direct Marketing Secret To Selling More While Paying Less!

72 of the Best Lessons for Leadership Success

Your Freelance Freedom Formula. Workbook. Micala Quinn LLC All Rights Reserved

While this training is meant for new foster parents, it is also a valuable learning tool for experienced foster parents who want a refresher.

CS/INFO 4154: Analytics-driven Game Design

The Hidden Job Market

Your calling is found in the sweet spot at the intersection of your passions, your gifts & experiences, and where there is a need.

AI 101: An Opinionated Computer Scientist s View. Ed Felten

Engaging young people with photography (with cameras)

45 Things To Do To Keep Your Relationship Alive. Bellaisa Filippis

Interaction Design -ID. Unit 6

Introduction... I mean you probably check your Facebook and Twitter accounts before you even get out of bed (I know I do)

FIVE SIGNS THAT A GUY LIKES YOU HARVEY GET HOOKE HIM HOOKED FREE GUIDE BY HARVEY HOOKE KEEP THIS GUIDE WITH YOU AT ALL TIMES

CS/INFO 4154: Analytics-driven Game Design

Transcript of Keynote Address by President and CEO of FinancialForce Thomas Nielsen

How to Start a Blog & Use It To Squash Writer s Block

What I Would Do Differently If I Was Starting Today (Transcript)

Game Design 1. Week 3: September 20, Playtesting: the triumph and the terror. Fall 2016 Tuesdays & Thursdays 9:30 AM-12:15 PM

Wellness Recovery Action Plan WRAP. Personal Workbook

Week 1. Seating Arrangement: Supplies: Colored Markers Large Index Cards Small Index Cards Copies of Course Syllabus Chart Paper

Modern Test & Measure. From NEWCOMER. to GLOBAL LEADER. Interview with Steve Barfield General Manager of Siglent

MILLION-DOLLAR WEBINAR TEMPLATE DAN LOK

Listener s Guide. 1. Mary Kay always said that is the lifeline of your business. If you were out of you were out of business.

Seaman Risk List. Seaman Risk Mitigation. Miles Von Schriltz. Risk # 2: We may not be able to get the game to recognize voice commands accurately.

Getting you ready for the world of work. Finding your route

setting financial goals GETTING STARTED

ONTARIO MINISTRY OF EDUCATION

Facilitating Human System Integration Methods within the Acquisition Process

Suzanne E. Harrill, M.Ed.

Can the Success of Mobile Games Be Attributed to Following Mobile Game Heuristics?

Brand Fast-Trackers Podcast on The Killing Giants Framework with host Bryan Martin, Pete Fox of Jabra North America and author Stephen Denny

Rhythm s Guide to Team Budgeting

Scripts for Lukewarm Market Prospecting & Enrolling For additional copies of these scripts visit:

Lesson Plans for Christy Dempsey, Tippit Middle School Week of Monday, November 07, 2016 Monday, November 07, 2016 Day 52

Real Estate Buyer Scripts Role Play CD I

Social Media that Work in

Module 5 Rock The Mic: Tips For Clarifying What You Want To Say, Overcoming Stage Fright, A=rac>ng Paid Speaking Gigs, Selling From The Stage, &

Transcription:

CS/INFO 4154: Analytics-driven Game Design Lecture 3: Brainstorming and Prototyping Epic s Epic Epic

Last time Game Mechanics Actions Interactions

Thursday: Paper Prototyping

Tuesday: More Paper Prototyping

Key Lesson of this Class #1 nobody reads and nobody listens

Key Lesson of this Class #2 people can only keep track of a few things

Key Lesson of this Class #3 make lots of pots

Making pots no fame no fame lots of fame 1 hour 10 hours 100 hours

Design Tradeoffs Image source: www.finecraftsimports.com

What are the tradeoffs? Fewer designs Spend more time per design Avoid duplication of effort Reach consensus faster More designs Explore more First idea maybe not the best Play off each other s ideas the gamedesigninitiative at cornell university

Design Tradeoffs Image source: www.finecraftsimports.com Source: David Bayles, Ted Orland (2001) Art & Fear: Observations on the Perils (and Rewards) of Artmaking

Design Tradeoffs Image source: www.finecraftsimports.com Source: David Bayles, Ted Orland (2001) Art & Fear: Observations on the Perils (and Rewards) of Artmaking

Two key questions How many ideas? How many iterations?

Two key questions How many ideas? How many iterations?

How can we evaluate design? Image source: www.finecraftsimports.com

Some design has a purpose

Some design has a purpose Dow et al. CHI 2011

Scenario 1 Design Design

Scenario 1: Share One Meeting Room Final Design Design Final Design Design

Scenario 2 Design 1 Best Design 2 Design Design 3 Design 1 Best Design 2 Design Design 3

Scenario 2: Share Best Meeting Room Final Best Design Final Best Design

Scenario 3 Design 1 Design 1 Design 2 Design 2 Design 3 Design 3

Scenario 3 Design 1 Design 1 Design 2 Design 2 Design 3 Design 3

Scenario 3: Share Multiple Meeting Room Design 1 Final Design 2 Design Design 3 Design 1 Final Design 2 Design Design 3

Release

Share One Share Best Share Multiple

Effect of sharing multiple designs +25% +50% +75% +100% +125%

Clicks per million impressions 1200 1000 800 600 400 200 0 Share One Share Best Share Multiple

1 tip of good design: Improve your design by 25% by simply using this one weird tip

Two key questions How many ideas? How many iterations?

Two key questions How many ideas? How many iterations?

Egg drop

Design Test Design Design Test Iterative group Non-iterative group

Effect of iteration worse same better

Effect of iteration +25% +50% +75% +100% +125%

Maximum height 7 6 5 4 3 2 1 0 Iterative Non-iterative

Functional fixedness The Candle Problem (Karl Duncker)

Functional fixedness The Candle Problem (Karl Duncker)

What does this mean for you? Take the time to think Come up with multiple ideas Your ideas are valuable even if they are not used

Brainstorming Technique Focus Limit the amount of time (30 minutes max) Appoint a scribe who will write down ideas Positive phase Only write down new ideas! Don t criticize any suggestion. Negative phase Discuss each idea and reject as a group Repeat if necessary But take a break! If done correctly, you will be exhausted. 41 Introduction

Paper prototype!

Purpose of Paper Prototyping Evaluate central design questions Not necessarily the whole design Decide if it will work Identify key problems quickly

Paper prototyping is sometimes easy

Less clear in other cases

What about

Sid Meier a series of interesting decisions (GDC 2012)

Should be able to simulate decisions

What are the decisions?

What are the decisions?

Modeling Gameplay Key is discretization Identify game variables and break them into decision-significant pieces Space Time Money Health

Discretizing Space

Discretizing Space

Discretizing Space

Discretizing Space

Discretizing Time Turns!

Adding turns

Possible Starcraft Turn 1. Fire Planning Phase Choose units to attack 2. Firing Phase Units fire one-by-one Subtract hitpoints 3. Move Phase Units move 4. Upkeep Phase Units recharge / heal 5. Build Phase Units build, finish, etc. 6. Mining Phase We need more minerals

Simulating Reaction Time

Discretizing Resources Jetpack expends oxygen (=health)

Discretizing Resources

Questions to explore Does the game work? Is it fun? Can someone learn how to play? Is the interface usable? Can the design scale to include multiple levels?

Paper Prototype

Must have three levels Easy Medium Hard

Bias Testers don t want to hurt your feelings But you need their real opinions

Research on Bias

Interviewer s video Competitor video

Interviewer s video Competitor video

Without claiming ownership

Overcoming bias Be specific Did you like the first level? Were you able to complete the first level?

It s all in the body language

Game: Video Game Charades

Group Activity Come up with a team mascot Come up with four game ideas and post them into Piazza Name the post X Brainstorming where X is your group name Specify: Hook (why is this fun?) Goals Actions/Interactions Decisions Growth in complexity