Objective Explain design concepts used to create digital graphics.

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Objective 102.01 Explain design concepts used to create digital graphics.

PART 1: ELEMENTS OF DESIGN o Color o Line o Shape o Texture o Watch this video on Fundamentals of Design. 2

COLOR o Helps identify objects in a design. o Creates visual flow in a design. o Communicates feelings and moods to the audience or viewer. o Consists of hue, saturation, and brightness. o Watch this video on Color Basics. 3

COLOR THEORY o Particular colors in a design can communicate certain moods and feelings to the audience. o Watch this video on Color Theory. RED - excitement, anger, danger, love BLUE - calm, sadness, serenity GREEN - envy, luck, peacefulness YELLOW - cowardice, sympathy cheerfulness ORANGE - liveliness, energy warmth PURPLE - royalty, dignity mystery BLACK - mourning, despair sophistication WHITE - innocence, purity, faith 4

COLOR SCHEME o The purposeful selection of colors for use in design. o Sets a mood, attracts attention, or makes a statement. o Color can be your most powerful design element if you learn to use it effectively. o Color schemes usually are only 2 or 3 colors. 5

COMPLEMENTARY COLORS o Colors across from each other on the color wheel work well together when used in a design. o Examples: Orange and Blue Red and Green Yellow and Purple 6

HUE o The name given to a color. o Within a particular hue, a variety of individual colors can be created by changing saturation and brightness. Select Hue on color bar using sliders. 7

SATURATION The amount of hue used in a particular color. o Example: PURPLE Less saturated with the purple hue. More saturated with the purple hue. 8

BRIGHTNESS How light or dark a color appears; adding black or white changes a color s brightness. o Example: GREEN Bright Green (white added to a green hue). Dark Green (black added to green hue). 9

QUESTIONS TO CONSIDER o Why would a designer want to use complimentary colors when creating a logo? o Summarize the benefits of using color as a design element. o Identify several ways a color scheme can impact a graphic. o Contrast the color psychology of black and white and how this affects advertising choices. 10

LINES o Give direction to a design. o Create movement in a design. o Thick lines show importance, thin lines demonstrate quick movement. 11

TYPES OF LINES VERTICAL LINES -carry eye up and down -convey a feeling of awe or challenge DIAGONAL LINES -slanted -add interest to a design HORIZONTAL LINES -carry eye left and right -convey a feeling of calm or peacefulness CURVED LINES -gently bent -give a soft, relaxed feel to a design 12

SHAPES o The form of an object. o When lines enclose a space. o Can be used to help identify objects: Example : circle = sun, oval = egg o Three basic shape types: Circle Square Triangle 13

TEXTURE o Combination of dots, lines, and colors used create the illusion of a surface appearance. o Adds depth and dimension to a design. o Look and feel of a surface. 14

QUESTIONS TO CONSIDER o Give 4 or 5 examples of textures found in nature a designer could use. o When would a circle be a preferred shape to a square or triangle? o How do lines differ from shapes in graphic design? 15

PART 2: PRINCIPLES OF DESIGN o Proportion o Balance o Rhythm o Emphasis o Unity/Harmony 16

PROPORTION o A size relationship between components of a design. o Proportion can be: Between one component of a design and another component. OR Between a component and the design as a whole. o Good proportion adds harmony, symmetry, or balance among the parts of a design. 17

BALANCE o How design elements are arranged either horizontally or vertically on the canvas. FORMAL BALANCE o Also known as symmetrical balance. o Design is exactly equal on both sides. INFORMAL BALANCE o Also known as asymmetrical balance. o Both sides of the design are not equal, but are still balanced. 18

SYMMETRICAL BALANCE 19

ASYMMETRICAL BALANCE 20

RHYTHM o Creating the feeling of movement in a design. o Generated through the repetition of lines, colors, shapes, and textures. 21

EMPHASIS o Center of interest in a design. o Noticed first by the audience. o Creates visual flow or hierarchy which carries the viewer s eye through the design. o Use differences in size, color, and type. 22

UNITY/HARMONY o When all components of a design look as if they belong together. Achieved when the Elements and Principles of Design are used effectively. o Alignment often impacts unity/harmony. o Arranging design components in an organized and visually appealing manner. o White Space--The absence of text or graphics in a design; visual breathing room for the eye; helps avoid over-crowding and creates natural flow. 23

QUESTIONS TO CONSIDER o Identify ways to achieve harmony in designing a layout. o How can placement, alignment, size, and white space of text and graphic elements impact readability? o How does balance change depending on the number and placement of graphics? 24

PART 3: DIGITAL GRAPHICS Any image or design created or edited by a computer. o Drawings o Logos o Photos o Buttons & Icons o Diagrams o Charts 25

BITMAP VS. VECTOR GRAPHICS Bitmap o Use square pixels arranged in a grid that have assigned colors. o Usually larger file size. o Lose clarity when viewed up close or zoomed in. o Also referred to as Raster Graphics. Vector o Use mathematical formulas to define lines, points, curves, and other attributes. o Small file size. o Do not lose clarity when viewed up close or zoomed in. o Best type of graphic for printing in large scale. 26

RESOLUTION o Describes the clarity of Bitmap Graphics. o Determined and defined by the number of Pixels Per Inch (PPI). Low Resolution o Blurry in appearance. o Relatively small file size. High Resolution o Very clear in appearance. o Relatively large file size. 27

QUESTIONS TO CONSIDER o Predict the quality of the same graphic with a small file size versus a large file size. o Why are logos best created in a vector graphic software program? 28

COLOR MODES o Black & White - uses only true black and true white. o Grayscale - uses true black, true white, and all shades of gray in between. o True Color - all possible color combinations. o RGB (Red, Green, Blue) - optimized for viewing on a screen. o CMYK (Cyan, Yellow, Magenta, Black) - optimized for printing purposes. 29

COLOR DEPTH o The number of distinct colors a graphic is capable of displaying. o Related to color mode: Black & White Indexed Color (256 colors) True Color (16.7 million colors) 30

QUESTIONS TO CONSIDER o What factors can affect the decision to use RGB or CMYK when creating a graphic? o Why would designers prefer to use true color for high resolution photos? 31