TECMO, LTD. (Tokyo Stock Exchange/First Section: 9650) August 23, 2007

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CORPORATE PROFILE TECMO, LTD. (Tokyo Stock Exchange/First Section: 9650) August 23, 2007

Company Profile Company: Established: Business Category No. of Employees Capital Stock Listing Issued No. of Shares TECMO, LTD. July 31, 1967(40 years since its founding) 1. Home Console Games (Planning / Development/ Sales) 2. On-line Games (Planning / Development/ Sales /Service) 3. Mobile Contents (Planning / Development/ Sales /Service) 4. Commercial Equipment/Software (Planning / Development/ Sales) 5. Amusement Facility Management Non-consolidated: 354 Consolidated: 489 ( as of June 30, 2007) 5,823,000,000 Tokyo Stock Exchange/First Section (Securities Code: 9650) Information/Communication Industry 24,879,000 shares Copyright 2007 TECMO,LTD. All Rights Reserved. 1

TECMO S BUSINESS ACTIVITIES With development/sales of games as our core business, TECMO is engaged in extensive business activities Home Home Console Console Games Games Business Business Planning, development, research and sales of home console game software On-line On-line Games Games Business Business Rights Rights Business Business Planning and sales of character items Popular home console game titles remade into on-line games Planning and development of user-create type titles Mobile Mobile Contents Contents Business Business Planning, development, research and sales of contents for mobile terminals Commercial Commercial Equipment Equipment / Software Software Business Business Planning, development, research and sales of pachinko/pachislot liquid crystal display software Amusement Facility Facility Management Business Planning, development and management of amusement facilities Copyright 2007 TECMO,LTD. All Rights Reserved. 2

TECMO Visionary 2010 ー Aiming to be the contents provider devoted to fulfill people s lives around the world ー TECMO Visionary 2010 Establish a business foundation suitable as a visionary company by 2010 Transition to an operational system with clear vision and business strategies Position 2007 as the milestone year to build and develop a system for new growth as well as to expand customer base Business Perspectives 1. Provision of high quality contents and services catering to customer preference 2. Leading the world with propositions and technologies 3. Sound management based on cash flow 4. Capacity building of a daring workforce and development of an attractive work environment Copyright 2007 TECMO,LTD. All Rights Reserved. 3

Consolidated Sales Plan Segment Total 8,000 7,000 6,000 5,000 4,000 3,000 2,000 Home Console Mobile Contents Rights Total 12277 On-line Game Commercial AM Facility Management 11628 14000 15030 Unit ( 1 million) 16000 14000 12000 10000 8000 6000 4000 Overall Total 1,000 2000-05.12 Period (Actual Results) 06.12 Period (Actual Results) 07.12 Period (Business Plan) 08.12 Period (Mid-Term Total) 0 05.12 Period (Actual Results)06.12 Period (Actual Results) 07.12 Period(Business Plan) 08.12 Period(Mid-Term Total) Game Business 6,310 4,392 6,260 4,760 On-line Game Business - 190 640 1,430 Mobile Contents Business 653 908 880 1,390 Commercial Equipment/Software Business 805 1,367 1,430 1,540 Rights Business 207 239 240 210 Amusement Faciilty Management Business 4,300 4,530 4,550 5,700 Total 12,277 11,628 14,000 15,030 Copyright 2007 TECMO,LTD. All Rights Reserved. 4

Consolidated Operating Profit Plan Segment Total 2000 1500 1000 500 Home Console On-line Game Mobile Contents Commercial Rights AM Facility Management Total 850 1223 2100 2560 Unit ( 1 million 3000 2500 2000 1500 1000 500 Overall Total 0 05.12 Period (Actual Results) 06.12 Period (Actual Results) 07.12 Period (Business Plan) 08.12 Period (Mid-Term Total) 0 05.12 Period (Actual Results)06.12 Period (Actual Results) 07.12 Period(Business Plan) 08.12 Period(Mid-Term Total) Game Business 284 296 1,195 1,000 On-line Game Business - 118 335 500 Mobile Contents Business 207 253 275 500 Commercial Equipment/Software Business 668 972 725 1,000 Rights Business 119 115 90 150 Amusement Faciilty Management Business 301 284 330 500 Deduction -729-817 -850-1,090 Total 850 1,223 2,100 2,560 Current Term Profit Per Share (Yen) 24 33 45 60 Copyright 2007 TECMO,LTD. All Rights Reserved. 5

Strategy to achieve the goals 1 Expansion of customer base No. of menbers 1,200 1,000 (unit: Ten thousands persons) On-line Mobile Game 4.69 1000 Major launch of on-line game business Bastard!! On-line DOA ONLINE, etc. 800 600 400 179 469 454 - - 245 324 588-55 353 1000 Mobile contents Release new contents in North America (TECMO BOWL2) Release new Medal Appli game 200-59 - 209 120 145 180 2004 2005 2006 2007 2008 Release Team NINJA s Team TACHYON s new titles Full-scale entry to DS Release new titles that target female and senior customers Copyright 2007 TECMO,LTD. All Rights Reserved. 6

Strategy to achieve the goals 2 Promotion of multi-platforming Challenge development of new titles Developing new titles targeting each customer group Team NINJA new titles Team TACHYON new titles Game business department production NINJA GAIDEN Lievo Studio new titles DEAD OR ALIVE Multi-platforming of contents Expansion of customer base through powerful development within the company and production business Gallop Racer Zero Monster Farm Copyright 2007 TECMO,LTD. All Rights Reserved. 7

Strategy to achieve the goals 3 Fostering Leaders in the Development Sector Console Handheld Sector Game Game Business Business Department Department Team TACHYON Team NINJA Multi Devices Sector Multi-contents Multi-contents Production Production Lievo Studio High-end Sector Multi-contents Multi-contents Business Business Department Department Executive Producer Producer 3 9 On-line Mobile Sector Assistant Producer 7 Copyright 2007 TECMO,LTD. All Rights Reserved. 8

Strategy to achieve the goals 4 Promotion of Lievo bussiness PC Online 1.Profit from TECMO developed titles Mainly [Profit from operational services] [Profit from international licenses/loyalties] Development of the following: Monster Farm Online, Bastard!! On-line Gallop Racer On-line, and EDEN Console Game Mobile, Media Player, etc 2. Profit from production business Mainly [Profit from operational services] Production of WarRock 3. Profit from platform business Profit from provision of management knowledge and billing systems, etc. Investment in PR costs Profit sharing with partners Hand Held Game Copyright 2007 TECMO,LTD. All Rights Reserved. 9

Strategy to achieve the goals 5 Global debelopment of Lievo Build up a global network centered on Asia and Oceania. Lievo Customer Base Lievo Partners Copyright 2007 TECMO,LTD. All Rights Reserved. 10

Strategy to achieve the goals 6 Promotion of multi-use of contents TECMO s powerful, original game contents recreated not only as home console games, but in multiple contents markets. DOA ONLINE(PC Online) DOA PARADISE (Mobile) Home Console Game DEAD OR ALIVE 4 DOA Characters (Figures) Hollywood Movie DOA/DEAD OR ALIVE Copyright 2007 TECMO,LTD. All Rights Reserved. 11

Overview of Home Console Game Business TECMO s technology in developing original games is highly appraised. TECMO owns multiple original popular game titles. Global launch of the two major brands; Team NINJA and Team TACHYON. Dead or Alive Series Total of 7.5 million sales worldwide NINJA GAIDEN Series Total of 5.5 million sales worldwide TECMO BOWL Series Total of 5 million sales worldwide Monster Farm Series Total of 4 million sales worldwide Zero and Deception Series Total of 2.3 million sales worldwide Rygar Series Total of 1.5 million sales worldwide (as of end of June, 2007) Copyright 2007 TECMO,LTD. All Rights Reserved. 12

Overview of On-line Game Business Lievo Studio promotes development of original online games. Focus placed on expanding Lievo (global & open platform) in Asia. WarRock Gallop Racer ONLINE Monster Farm Online BASTARD!! ONLINE- Service launched in March 2007(Japan) Service scheduled to start in 2007(Japan) Service scheduled to start in 2007(Japan) Service scheduled to start in 2007(Japan) DOA ONLINE (Service scheduled to start in China in 2008) Announcement of online game business tie-up with Shanda in China (July 3, 2007) Copyright 2007 TECMO,LTD. All Rights Reserved. 13

Overview of Mobile Contents Business Extensive development of brand titles for mobile game distribution. Active overseas development such as in the US, Europe and China. NET-FUN Mobile DOA Paradise MONSTER FARM POP OTAKARA Dungeon RPG Monthly Membership 240,000 (as of June 2007) No. of downloads 2,400,000 (between January and June, 2007) No. of Medal Appli downloads 2,320,000 OTAKARA Dungeon RPG : Ranking first place for seven consecutive months in the number of KDDI Medal Appli downloads Copyright 2007 TECMO,LTD. All Rights Reserved. 14

Overview of Commercial Equipment Software Business Focus placed on customized development of liquid crystal display software for pachinko and pachislot machines. TECMO owns titles of popular original series such as Rio and Shin Mogu-Mogu Fu- Rin-Ka-zan Rio Paradise Shin Mogu-Mogu Fu-Rin-Ka-zan Harem Ace Copyright 2007 TECMO,LTD. All Rights Reserved. 15

Overview of Rights Business Development of character figures, with Kasumi and Rio as the most popular figures. Promotion of developing characters targeting overseas markets and wide age group range. Actively working to expand the character business into Hollywood movies and cards. Character Character Figures Figures Character Character Items Items Character Character Tie-ups Tie-ups Copyright 2007 TECMO,LTD. All Rights Reserved. 16

Overview of Amusement Facility Management Business Focus placed on creating amusement facilities targeting all age groups and to be enjoyed over a long time-span. Promotion of development of new stores with high investment efficiency and good standing. Promotion of revitalization of existing stores. Region Stores Kanto region 10 Kinki region 5 Chugoku/Kyushu regions 7 TECMOPIA LUXY (Toyosu) INTERPARK (Utsusnomiya) Okinawa region TOTAL 36 58 Hello Kitty's Doremifa Island (Toyosu) Copyright 2007 TECMO,LTD. All Rights Reserved. 17

The business plans presented herein reflect the views and intentions of TECMO Ltd. management based on the information available at the time this document was prepared. The same is said for the business forecasts. There is considerable possibility that our company s actual results may differ due to various factors, some of them negative. These factors include, but are not limited to the following: 1. Changes in the economical environment that may affect the business of TECMO 2. (Particularly) U.S. dollar, Euro and Japanese yen currency fluctuation. 3. Ability of TECMO to continue providing products and services that are acceptable to consumers in each field. 4. Ability of TECMO to successfully expand business internationally that relates to business with games, commercial software, on-line games and mobile contents. 5. Ability of TECMO to accommodate legislative amendments. TECMO is not responsible to renew or revise the business forecasts of TECMO dependent on any new information or conditions that may occur after this document has been released. We ask that customers refrain from using the information presented herein for your own forecasting purposes. We also ask that customers refrain from assuming that this document will continue to be accurate and valid in the future. Copyright 2007 TECMO,LTD. All Rights Reserved. 18