Fairy Tale #7 The Magic Horse. Fairy Tale #7 The Magic Horse. The Magic Horse

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Fairy Tale #7 The Magic Horse The Magic Horse Hi and welcome to Fairy Tale #7, The Magic Horse, which is part of the 1001 Arabian Nights stories. Let s Begin! 1

Research & Discovery This month s research and discovery period (10 days) include two parts: 1. Read the Text Page 3 2. Draw 100 Imaginary Horses Page 4 I estimate the above assignments will take about 2.5 hours. (Depending on your schedule, you might want to space out your drawings in smaller chunks.) For those of you who have more time to devote during this time, I ve provided a couple of extra credit assignments on page 12. Have fun, and see you at the flickr or facebook sites! 2

Assignment #1 Read the Text The first assignment is to read the story! The link for the PDF is http://www.carlasonheim.com/wp-content/uploads/2014/09/themagichorsepdf.pdf Optional: Read a variation the tale found at the following link: http://chestofbooks.com/fairy-tale/arabian-nights/the-story-of-the-magic- Horse.html#.VBxXqI525XU Or watch this animated version here: https://www.youtube.com/watch?v=mifxfdwx3uc 3

Assignment #2 Draw 100 (or so) Imaginary Horses When you draw from imagination, you are actually drawing from memory... memory of photos you ve seen, horses you ve known, illustrations from your childhood... all of your past experience with what a horse looks like is embedded in your brain and can be teased out in the form of stylized, imaginary drawings (because, like most memories, your memories of horses might be a bit distorted!). 4

For this assignment you will not rely on references as we have in previous lessons. Let s experiment with letting your conscious and subconscious memory of horses, combined with exercises designed to incorporate serendipity and chance, create fun, whimsical horses that are uniquely yours! Below are instructions for five different ways to create imaginary creatures, and to begin the process of possibly lucking on a horse character that might be cuter than you might create without the limitations to follow. NOTE: If you feel you don t know what a horse looks like, you can take about 10 minutes or so before beginning your horse drawings and just look at horse photos and illustrations. Don t draw with your pen, but draw with your eyes! Try to memorize the way a horse s ears are shaped, or the sway of the back. Then, put the photos away! 5

STEP 1: Make or Purchase a Small Sketchbook The first thing to do is to find or make a small sketchbook. The object for this month is to fill the whole thing with drawings of horses from our imaginations, so pick one that you feel you can complete. Any smallish notebook will work. You can make your own throwaway sketchbook by cutting 5 sheets of computer paper in half (8.5 x5.5 ), then folding and stapling. Use notebook paper, graph paper, or plain paper... but don t stress about the quality: Sometimes I find it helpful when working with my imagination to use cheap paper, as it takes some of the pressure off of making a good drawing. STEP 2: Draw from Imagination Following are five exercises to help combine your memory and serendipity to create unique horses! Next time we will take your horse character and incorporate it into your mixed-media assignment, so have fun and draw a lot! (Remember, many of these assignments will result in some interesting horses. That s why we are drawing SO MANY... so that there will be one or two at the end that we really like.) The five exercises are: 1. Eyes-closed drawings 2. One liners 3. Scribbly one-liners 4. Wrong-handed drawings 5. Draw horses in bed 6

Horses! 7

Exercise #1 Eyes-Closed Drawings This exercise is exactly that... draw 10-30 horses with your eyes closed. Use your free hand to feel your way around the paper so you don t accidentally go off the page. And brace yourself for some really silly drawings! 8

Exercise #2 One Liners One-liner drawings are drawings quickly done in one continuous line: Once you put pen to paper, do not lift until your drawing is complete. This is another exercise where you might have a lot of funny drawings, but don t worry! Just draw fast, a little faster than is comfortable, and really let your subconscious be in the driver s seat. Think loops! And don t forget the eyes! Draw about 20 one liners. 9

Exercise 3 Scribbly One Liners Scribbly One Liners are similar to the one-liners on the previous page, only instead of thinking loops, think scribbles. In addition, experiment with slowing down, pausing, restating lines, etc. You can even lift your pen once or twice if you must! Additionally, experiment with different poses. Try a profile, a horse with three legs, a horse jumping in the air. Do 10-20 Scribbly One Liners. 10

Exercise #4 Wrong-Handed Drawings Simple. If you are right-handed, put your pen in your left hand. If you are left-handed, put your pen in your right hand. Draw 10-20 wrong-handed horses. 11

Exercise #5 Draw Horses In Bed This is the very first exercise in my first book, Drawing Lab for Mixed-Media Artists (though instead of drawing cats in while sitting or lying in bed, you will draw horses). The idea is that you are not in the proper sitting position to draw... you might be on your tummy on top of a pillow, or your paper is resting on your knees if you are lying on your back... the paper is flopping around, causing your line quality might be less perfect... a good thing! Draw 10-30 horses from your head (experimenting with different poses and positions)... while lying in bed! 12

The main thing to remember with all of these drawings is to have fun! Try not to judge your results... you are actually aiming for something less perfect in these. And again, if you find yourself getting stuck as to what a horse might look like, go ahead and peek at some photos of horses. (But just don t draw them! This is an exercise in imagination/memory only.) Next time we ll pick one or two and incorporate them into our mixed-media illustrations. 13

Extra Credit Drawing Assignments Extra Credit #1 Draw an extra 50 horses from imagination (any way you wish). Extra Credit #2 Pick one or two of your favorites from the above and render that same design 10 more times each. Notice how the slightest adjustments in line can completely change the feel of your character! Extra Credit #3 Find other characters in the story to draw from imagination, using the five exercises as starting points. Summary So those are your tasks for the next 10 days; reading and drawing 100 horses! Have a great 10 days! Carla carla@carlasonheim.com Sonheim Creative 2014 14