Designing & Deploying Multimodal UIs in Autonomous Vehicles

Similar documents
Further than the Eye Can See Jennifer Wahnschaff Head of Instrumentation & Driver HMI, North America

Mobile Audio Designs Monkey: A Tool for Audio Augmented Reality

NAVIGATION. Basic Navigation Operation. Learn how to enter a destination and operate the navigation system.

Interface in Games. UNM Spring Topics in Game Development ECE 495/595; CS 491/591

Heads up interaction: glasgow university multimodal research. Eve Hoggan

Adapting SatNav to Meet the Demands of Future Automated Vehicles

EnGIS Technologies, Inc. Navigation. User Manual: South Africa. Version 0.1

Determining the Impact of Haptic Peripheral Displays for UAV Operators

Single PC Cost Effective Reliable. Configurations Desktop Quarter Cab Half-Cab Custom

Virtual Reality Calendar Tour Guide

SpringerBriefs in Computer Science

SAfety VEhicles using adaptive Interface Technology (SAVE-IT): A Program Overview

Study of Effectiveness of Collision Avoidance Technology

Evaluating Haptic and Auditory Guidance to Assist Blind People in Reading Printed Text Using Finger-Mounted Cameras

LCC 3710 Principles of Interaction Design. Readings. Sound in Interfaces. Speech Interfaces. Speech Applications. Motivation for Speech Interfaces

Introduction...3. System Overview...4. Navigation Computer GPS Antenna...6. Speed Signal...6 MOST RGB Lines...6. Navigation Display...

Q Panel General Guide

Early Take-Over Preparation in Stereoscopic 3D

MOBILITY RESEARCH NEEDS FROM THE GOVERNMENT PERSPECTIVE

Issues and Challenges of 3D User Interfaces: Effects of Distraction

EVALUATION OF DIFFERENT MODALITIES FOR THE INTELLIGENT COOPERATIVE INTERSECTION SAFETY SYSTEM (IRIS) AND SPEED LIMIT SYSTEM

FAQ New Generation Infotainment Insignia/Landing page usage

Auto und Umwelt - das Auto als Plattform für Interaktive

TRB Workshop on the Future of Road Vehicle Automation

Rethinking Prototyping for Audio Games: On Different Modalities in the Prototyping Process

Mirage 2.0. What's new in Mirage 2.0? din.a.x Digitale Bildbearbeitung GmbH Fuggerstrasse 9a D Neuss

Introducing Photo Story 3

Spatial auditory interface for an embedded communication device in a car

Platform-Based Design of Augmented Cognition Systems. Latosha Marshall & Colby Raley ENSE623 Fall 2004

Human Factors. We take a closer look at the human factors that affect how people interact with computers and software:

Using the ICC Profiles - Windows

Improving Meetings with Microphone Array Algorithms. Ivan Tashev Microsoft Research

FROM AI TO IA AI: Artificial Intelligence IA: Intelligence Amplification Mieke De Ketelaere, SAS NEMEA

Iowa Research Online. University of Iowa. Robert E. Llaneras Virginia Tech Transportation Institute, Blacksburg. Jul 11th, 12:00 AM

A Matter of Trust: white paper. How Smart Design Can Accelerate Automated Vehicle Adoption. Authors Jack Weast Matt Yurdana Adam Jordan

Consumer Trends as an Element in User Centric Design

STUDY ON REFERENCE MODELS FOR HMI IN VOICE TELEMATICS TO MEET DRIVER S MIND DISTRACTION

Psychology of Language

OASIS concept. Evangelos Bekiaris CERTH/HIT OASIS ISWC2011, 24 October, Bonn

Ecological Interface Design for the Flight Deck

Results of public consultation ITS

AN547 - Why you need high performance, ultra-high SNR MEMS microphones

Audio for Cinematic VR

RECOMMENDATION ITU-R M.1310* TRANSPORT INFORMATION AND CONTROL SYSTEMS (TICS) OBJECTIVES AND REQUIREMENTS (Question ITU-R 205/8)

Home-Care Technology for Independent Living

creation stations AUDIO RECORDING WITH AUDACITY 120 West 14th Street

Fundamentals of Flight (FM )

User Interfaces. What is the User Interface? Player-Centric Interface Design

Navigation System (8-inch with Navi system only)

Neural Networks The New Moore s Law

Human Factors in Control

Minimizing Distraction While Adding Features

Executive Summary Industry s Responsibility in Promoting Responsible Development and Use:

Glasgow eprints Service

High Speed Motion Trail Effect With Photoshop

RV - AULA 05 - PSI3502/2018. User Experience, Human Computer Interaction and UI

Introduction to HCI. CS4HC3 / SE4HC3/ SE6DO3 Fall Instructor: Kevin Browne

Beginning 3D Game Development with Unity:

This is an electronic reprint of the original article. This reprint may differ from the original in pagination and typographic detail.

Best Practices Using Analytics and Data for Good: Disaster Response Case Study

A Study on the Navigation System for User s Effective Spatial Cognition

EE631 Cooperating Autonomous Mobile Robots. Lecture 1: Introduction. Prof. Yi Guo ECE Department

Super HUD- User Guide

Human-Computer Interaction

Mobility Safety Economy Environment. Intelligent Vehicles. A public attitude survey

Drawing and Assembling

Printing Manual (Photoshop)

HIP_HOP_XBOX_KINECT_Mancover_ANZ.idml 2-3

BUILDING A DIGITAL ENTERPRISE HOW TO MONETIZE YOUR BUSINESS WITH DIGITAL TECHNOLOGIES? LESSONS FROM THE FRONT LINE FOR BUSINESS AND IT PRACTITIONERS

Roleplay Technologies: The Art of Conversation Transformed into the Science of Simulation

Trust in Automated Vehicles

"This powerpoint presentation is property of David Abbink and Delft University of Technology. No part of this publication may be reproduced, stored

WHAT IS TECH FEST? MEDIA INFORMATION ACCESS OUR INTERACTIVE WEB APP

Chapter 2 Understanding and Conceptualizing Interaction. Anna Loparev Intro HCI University of Rochester 01/29/2013. Problem space

Understanding OpenGL

Using Audacity to make a recording

Designing A Human Vehicle Interface For An Intelligent Community Vehicle

Creating Digital Stories for the Classroom

Speech Controlled Mobile Games

CarSim/TruckSim/BikeSim Real-Time Hardware In the Loop Mechanical Simulation Corporation

WorldDAB Automotive DAB Digital Radio In Car User Experience Design Guidelines

Interactive and Immersive 3D Visualization for ATC. Matt Cooper Norrköping Visualization and Interaction Studio University of Linköping, Sweden

CSE 165: 3D User Interaction. Lecture #14: 3D UI Design

Engaging Innate Human Cognitive Capabilities to Coordinate Human Interruption in Human- Computer Interaction: The HAIL System

9/29/09. Input/Output (HCI) Explicit Input/Output. Natural/Implicit Interfaces. explicit input. explicit output

Creating Photo Borders With Photoshop Brushes

Auntie Spark s Guide to creating a Data Collection VI

Naturalistic Flying Study as a Method of Collecting Pilot Communication Behavior Data

The Impact of Typeface on Future Automotive HMIs

Introduction to: Microsoft Photo Story 3. for Windows. Brevard County, Florida

Live Agent for Administrators

Printer Driver. This guide describes how to set up the Printer Driver for Windows 7.

Laboratory Assignment 2 Signal Sampling, Manipulation, and Playback

Spade 3 Game Design. Ankur Patankar MS Computer Science Georgia Tech College of Computing Cell: (404)

in HCI: Haptics, Non-Speech Audio, and Their Applications Ioannis Politis, Stephen Brewster

Integrated Driving Aware System in the Real-World: Sensing, Computing and Feedback

A GUIDE TO SOFT PROOFING

Game Studies. Prepare to be schooled.

B O S E A N D C A B I N S O U N D M A N A G E M E N T. John Pelliccio Head of Product Communications Bose Automotive Systems Stow, Massachusetts

ETHERA SOUNDSCAPES VERSION 1.0

Transcription:

Designing & Deploying Multimodal UIs in Autonomous Vehicles Bruce N. Walker, Ph.D. Professor of Psychology and of Interactive Computing Georgia Institute of Technology

Transition to Automation Acceptance We must provide drivers with information to make automation more transparent Vehicle decision making Vehicle situation awareness Acceptance and trust is required for us to benefit from the improved safety and traffic management of automated vehicles.

Automated Driving Displays Focus thus far has been presenting system performance information Reliability at levels 2-3. At Level 5, system performance information is not as helpful. What information is important?

Multimodal User Interfaces: Think Different(ly) Visual Auditory Tactile/haptic etc.

Sidebar: Auditory Interface Elements Speech Non-speech: Music Spindex Spearcons Alerts & warnings

Taxonomy of Sounds Alarms, Alerts, & Warnings Object, Item, & Status Indicators Auditory Menus Data Representation & Exploration 3D Audio Displays & Spatial Representations Soundscapes & Ambient Audio Arts & Entertainment

Think Differently Deeply: Auditory Menus Computers, phones, etc., have a menu of functions or options Simple or complex 1-Dimensional or hierarchical

Visual Menus are Sophisticated Menu Title Menu Item (grayed out) Divider Menu Item Shortcut Icon Submenu Dialog Box

Typical Auditory Menus = TTS Text-to-Speech (TTS) Renders text contents only Missed opportunity for rendering other details Slow Low ratings Allegra Seidner Print Preview

TTS Enhancements to Consider Change TTS to render available vs. unavailable items Normal vs. quieter Male vs. female Normal vs. whisper Performance & preference Whisper, same voice Print Preview Print Preview

Spearcons Brief sounds used to represent the menu item, before the TTS Generated from TTS Performance & preference Faster, more accurate Easier to learn Preferred over earcons, auditory icons, TTS-only Allegra Seidner (TTS) Allegra Seidner Deborah Joseph

Auditory Scrollbars Represent: Size of menu Location within it Performance & preference Faster navigation Better awareness of menu size Better situational awareness

Spindex Speech-based index Letter sounds ( A, B, etc.) Provides location in alphabetical list Like tabs on a reference book Performance & preference Especially in long lists Basic Type Attenuated Type Decreased Type Minimal Type

Case Study 1: Multimodal Situation Awareness Vision is occupied by driving or by not driving Audio can provide SA in either case Combine music, audio alert, lighting, HUD cues Think outside the box!

Vigilance Display

Case Study 2: Automation Reliability Displays Automation monitors its own status Convey reliability to driver? Or required driver engagement? Visual display or audio or multimodal?

Reliability or RDE? Multimodal?

Case Study 3: Personalized Displays in AD Defensive Driving profile I want to arrive as safely as possible! Transit profile Get me there as efficiently as possible. ETA, Time to arrival, fuel economy, route, impact Thrill-Seeking profile Driving as a hobby, fun, not a chore

Defensive Driving Provides insight into: Near navigation Recognized vehicles Following distance Speed

Transit Provides insight into: ETA Time to arrival Speed Fuel economy Route

Thrill-Seeking Provides insight into: Speed RPM Immediate lane change maneuvers Tire pressure

Summary of Multimodal Displays in AD Automated driving presents new tasks, requires new displays and controls Multimodal UIs can help with Situation Awareness and Trust Creative solutions and careful evaluation are crucial

Thank You! Bruce N. Walker Sonification Lab Georgia Tech Atlanta, USA http://sonify.psych.gatech.edu bruce.walker@gatech.edu