Project EAST Course Outline

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Transcription:

Project EAST Course Outline Classroom 1 Orientation 5 Philosophy East Philosophy ROP Philosophy Working As A Team Interpersonal Skills Communication Role of the Team Team Goals and Success Responsibility Attitude Work Ethic Problem-Solving Project Management Prioritizing Planning Organization Workflow Time Management Deadlines Goal Setting/Objectives Handling Problems Budgeting Scheduling Quality 2 Networking And Network Administration 20 Hardware Review Computers Scanners Printer Data Storage Digital Cameras Digital Audio Digital Video Proper Use Safety Rev. 4/11/2013 1

Troubleshooting Recycling Terminology Graphic Tablet 3 Desktop Publishing 30 Creativity/Design Creative Process Design Process Problem-solving Research Idea Generation Media Selection Visual Communication Typography Color Clip Art Layout Illustration Software Review Page Layout Software Image Creation Software Image Editing Software Digital Audio Digital Video File Formats/Compression/Resolution Terminology Software Integration File Management/Back-up Troubleshooting Page Layout Software Introduction and Overview Application Environment Creating a New Layout Toolbox and Tools Using Guides Working with Graphics Working with Text Integrating Text and Graphics Linking Text Boxes Style Sheets Libraries and Master Pages Color and Trapping Tracking, Kerning, Hyphenation Rev. 4/11/2013 2

Templates Books and Synchronization Image Creation Software Introduction and Overview Application Environment Grids and Guides Viewing Modes Creating Basic Shapes Creating Paths Creating and Editing Type Painting Objects Manipulating Objects Using Gradients Transformation Tools Networking with Images Color Separation and Printing Image Editing Software Introduction and Overview Application Environment Image Origination Creating a New Document Toolbox Menu Box Palettes Images: Size, Resolution, Color Models Basic Selection Methods Painting Tools Working with Type Working with Layers Blending Modes Channels and Masks Creating and Managing Paths Filters Adjusting color Image Retouching Color Separation and Printing Save for the Web Client Relations Verbal Communication Written Communication Appropriate Communication Professionalism 4 Office Productivity Applications 20 Rev. 4/11/2013 3

Presentation Techniques Advanced formatting Tables, graphics, and drawings Setting up and presenting 5 Computer Aided Drafting 40 Computer Basics Career Aided Design Input Devices o Understand and study the various hardware components used to input graphic data into the computer o Draw orthographic and isometric drawings using one or more input devices o Identify by sight the names of the various input devices Hatching Image Control o Understand the concepts of developing a drawing by utilizing copying, mirroring, moving, rotating and array o Draw objects using image control by: Copying Mirroring Moving Rotating Screen Control Commands o Understand how to control image size on the screen understand how to work on detail areas of drawing o Zoom drawings to the desired size o Work on a specific detail of a drawing Hatching o Define the area to be hatched o Select various increments for hatch lines o Use hatching in sectioning drawing o Hatch partial areas o Use hatching feature to section drawings and shade in areas for enhancement Libraries in a CAD System o Understand a CAD Library o Understand how a block is developed o Learn how blocks are placed in a library o Learn to develop a complete library o Design a library o Draw cells for a library o File and use a library 6 Solid Modeling and Assembly 40 Construction Rev. 4/11/2013 4

Plotter Devices o Learn plotter terminology and vocabulary o Learn different plotter devices and how they work o Know difference between plotters and other output devices o Understand how to plot drawings to a scale o Draw a geometric shape o Turn on plotter(s) o Set pen origins o Draw correct line widths if technically feasible Developing 3-D Lines o Understand the 3-D coordinate system and what is needed for 3-D line construction o Use the CAD system to draw 3-D lines 3-D Geometry o Understand the basic principles of 3-D CAD construction o Understand the differences between planes, cylinders, cones and spheres o Visualize different surfaces and combinations of surfaces which make up 3-D objects o Produce drawings using these surfaces o Create cylindrical lines o Modify 3-D shapes Production 3-D Dimensions o Understand dimensioning practices o Understand dimensioning Terminology o Understand X,Y,Z, Axis Dimensioning o Understand ANSI standards and tolerance practices o Dimension 3 dimensional objects using ANSI standards Views o Understand views o Understand view windows o Understand depth or Z axis o Understand construction planes o Understand auxiliary views o Identify and draw views o Identify and draw construction planes o Use and draw auxiliary views o Identify depth of X,Y, and Z CAD Calculations o Perform 2-D perimeter and area calculations o Understand length of lines o Use a CAD system to find length of lines in a triangle Rev. 4/11/2013 5

Production drawing on CAD o Understand CAD in a production environment o Understand attribute definition o Know the difference between design and drafting on a CAD o Develop a part from the idea to the Model o Understand how to extract attribute information Bill of Materials in a CAD System o Understand bills of materials o Understand link between graphic data and descriptive data o Understand data base structure 7 GPS/GIS 40 Introduction to GIS/GPS Software Overview o Industry Standard Software Basic Signal Structure and Error Data Correction techniques and High resolution Accuracy Basic Geodesy, Data Collection Techniques, GPS Applications Displaying Data Getting Data about Features Analyzing Feature Relationships Creating and Editing Data Presenting Data 8 Web Page Design 30 Software Overview Industry Standard Software Creativity/Design Creative Process Design Process Problem-Solving Research Idea Generation Media Selection Visual Communication Typography Color Clip Art Layout Illustration 9 Computer Generated Animation 37.5 Interface Overview Modeling General Animation Features Enveloping and Skeletons Rev. 4/11/2013 6

Character Setup Animation Mixer Shape Animation and Lipsynch Render Tree Particles and Softbody Caustics and Global Illumination Effects 10 Database Management 20 Introduction to Databases Using Tables and Queries Using Forms Using Reports Modifying Database Structure Creating Multiple Table Queries Developing Forms and Subforms Building Complex Reports 11 Programming Design Concepts And Applications 37.5 Database Design, Creation, and Management Using the Visual Basic Data Manager Setting Properties Writing Event Procedure Code Writing Recordset Search Routines Designing Reports Using Crystal Reports Packaging and Deploying Applications 12 Entrepreneurialism 40 Business Plan Marketing Product Development Total Hours 360 Rev. 4/11/2013 7