Reinventing movies How do we tell stories in VR? Diego Gutierrez Graphics & Imaging Lab Universidad de Zaragoza

Similar documents
CS/NEUR125 Brains, Minds, and Machines. Due: Wednesday, February 8

Thinking About Psychology: The Science of Mind and Behavior 2e. Charles T. Blair-Broeker Randal M. Ernst

Visual Imaging in the Electronic Age An Interdisciplinary Course Bridging Art, Architecture, Computer Science, and Engineering Offered in Fall 2016

The Human Visual System!

Psychophysics of night vision device halo

Virtual Reality Technology and Convergence. NBAY 6120 March 20, 2018 Donald P. Greenberg Lecture 7

Perception. The process of organizing and interpreting information, enabling us to recognize meaningful objects and events.

arxiv: v2 [cs.cv] 19 Sep 2017

Virtual Reality Technology and Convergence. NBA 6120 February 14, 2018 Donald P. Greenberg Lecture 7

Virtual Reality. NBAY 6120 April 4, 2016 Donald P. Greenberg Lecture 9

Why interest in visual perception?

Virtual Reality. Lecture #11 NBA 6120 Donald P. Greenberg September 30, 2015

CSE 190: Virtual Reality Technologies LECTURE #7: VR DISPLAYS

GLOSSARY for National Core Arts: Media Arts STANDARDS

Evaluation of Guidance Systems in Public Infrastructures Using Eye Tracking in an Immersive Virtual Environment

CSC 2524, Fall 2017 AR/VR Interaction Interface

Output Devices - Visual

Behavioural Realism as a metric of Presence

Virtual Reality in Neuro- Rehabilitation and Beyond

Virtual Reality I. Visual Imaging in the Electronic Age. Donald P. Greenberg November 9, 2017 Lecture #21

Audio for Cinematic VR

Special Topic: Virtual Reality

Computational Near-Eye Displays: Engineering the Interface Between our Visual System and the Digital World. Gordon Wetzstein Stanford University

Director s Cut - Analysis of Aspects of Interactive Storytelling for VR Films

Narrative Guidance. Tinsley A. Galyean. MIT Media Lab Cambridge, MA

Exploring 3D in Flash

One Size Doesn't Fit All Aligning VR Environments to Workflows

GAZE contingent display techniques attempt

AR & VR: Early Achievements, Remaining Problems

Rendering Challenges of VR

A Three-Dimensional Evaluation of Body Representation Change of Human Upper Limb Focused on Sense of Ownership and Sense of Agency

Paper on: Optical Camouflage

PERCEPTUAL INSIGHTS INTO FOVEATED VIRTUAL REALITY. Anjul Patney Senior Research Scientist

Regan Mandryk. Depth and Space Perception

The eye, displays and visual effects

Quality Measure of Multicamera Image for Geometric Distortion

Chapter 5: Color vision remnants Chapter 6: Depth perception

The Representational Effect in Complex Systems: A Distributed Representation Approach

Cognition and Perception

preface Motivation Figure 1. Reality-virtuality continuum (Milgram & Kishino, 1994) Mixed.Reality Augmented. Virtuality Real...

New Challenges of immersive Gaming Services

MAR Visualization Requirements for AR based Training

Re-build-ing Boundaries: The Roles of Boundaries in Mixed Reality Play

Intro to Virtual Reality (Cont)

Standard for metadata configuration to match scale and color difference among heterogeneous MR devices

Quantitative Comparison of Interaction with Shutter Glasses and Autostereoscopic Displays

Chapter 1 Virtual World Fundamentals

Introduction to Virtual Reality (based on a talk by Bill Mark)

Beau Lotto: Optical Illusions Show How We See

Perception. What We Will Cover in This Section. Perception. How we interpret the information our senses receive. Overview Perception

IV: Visual Organization and Interpretation

INTERACTION AND SOCIAL ISSUES IN A HUMAN-CENTERED REACTIVE ENVIRONMENT

Optical camouflage technology

COPYRIGHTED MATERIAL. Overview

Gaze Direction in Virtual Reality Using Illumination Modulation and Sound

University of Geneva. Presentation of the CISA-CIN-BBL v. 2.3

COPYRIGHTED MATERIAL OVERVIEW 1

Towards the development of cognitive robots

Virtual Reality to Support Modelling. Martin Pett Modelling and Visualisation Business Unit Transport Systems Catapult

REPORT ON THE CURRENT STATE OF FOR DESIGN. XL: Experiments in Landscape and Urbanism

Perception in Immersive Virtual Reality Environments ROB ALLISON DEPT. OF ELECTRICAL ENGINEERING AND COMPUTER SCIENCE YORK UNIVERSITY, TORONTO

Cameras have finite depth of field or depth of focus

Touch Perception and Emotional Appraisal for a Virtual Agent

PERCEPTUAL AND SOCIAL FIDELITY OF AVATARS AND AGENTS IN VIRTUAL REALITY. Benjamin R. Kunz, Ph.D. Department Of Psychology University Of Dayton

Lecture 26: Eye Tracking

the dimensionality of the world Travelling through Space and Time Learning Outcomes Johannes M. Zanker

Description of and Insights into Augmented Reality Projects from

Best Practices for VR Applications

Psychology of Language

Supplementary Figure 1

A Practical Approach to Understanding Robot Consciousness

3D and Sequential Representations of Spatial Relationships among Photos

Geog183: Cartographic Design and Geovisualization Spring Quarter 2018 Lecture 2: The human vision system

CSC 170 Introduction to Computers and Their Applications. Lecture #3 Digital Graphics and Video Basics. Bitmap Basics

Designing an Audio System for Effective Use in Mixed Reality

Christian Richardt. Stereoscopic 3D Videos and Panoramas

CSE 332/564: Visualization. Fundamentals of Color. Perception of Light Intensity. Computer Science Department Stony Brook University

Image Processing by Bilateral Filtering Method

ENHANCED HUMAN-AGENT INTERACTION: AUGMENTING INTERACTION MODELS WITH EMBODIED AGENTS BY SERAFIN BENTO. MASTER OF SCIENCE in INFORMATION SYSTEMS

Simple Figures and Perceptions in Depth (2): Stereo Capture

Towards Wearable Gaze Supported Augmented Cognition

Scholarly Article Review. The Potential of Using Virtual Reality Technology in Physical Activity Settings. Aaron Krieger.

Einführung in die Erweiterte Realität. 5. Head-Mounted Displays

Assistant Lecturer Sama S. Samaan

Unit IV: Sensation & Perception. Module 19 Vision Organization & Interpretation

Creating Retinotopic Mapping Stimuli - 1

Human-computer Interaction Research: Future Directions that Matter

In literary texts, we speak of the contributing parts as words, phrases, sentences, paragraphs, and chapters. In film, there are:

Virtual reality and Immersive Media

Crossmodal Attention & Multisensory Integration: Implications for Multimodal Interface Design. In the Realm of the Senses

Interacting within Virtual Worlds (based on talks by Greg Welch and Mark Mine)

Munker ^ White-like illusions without T-junctions

/ Impact of Human Factors for Mixed Reality contents: / # How to improve QoS and QoE? #

Dual Mechanisms for Neural Binding and Segmentation

RISK PERCEPTION AND VIRTUAL REALITY

An Introduction into Virtual Reality Environments. Stefan Seipel

Arcaid: Addressing Situation Awareness and Simulator Sickness in a Virtual Reality Pac-Man Game

Processing streams PSY 310 Greg Francis. Lecture 10. Neurophysiology

What is Virtual Reality? What is Virtual Reality? An Introduction into Virtual Reality Environments. Stefan Seipel

Vision. Definition. Sensing of objects by the light reflected off the objects into our eyes

Transcription:

Reinventing movies How do we tell stories in VR? Diego Gutierrez Graphics & Imaging Lab Universidad de Zaragoza

Computer Graphics Computational Imaging Virtual Reality

Joint work with: A. Serrano, J. Ruiz-Borau and B. Masia (Universidad de Zaragoza) V. Sitzmann and G. Wetzstein (Stanford University) Movie Editing and Cognitive Event Segmentation in Virtual Reality Video (SIGGRAPH 2017) How Do People Explore Virtual Environments? (IEEE-VR, submitted)

Open challenges Virtual Reality Field of View Resolution Size Latency Focus cues Augmented Reality #include <VR.h> Brightness Attenuation Occlusion Power Original list by Dave Luebke, NVIDIA

Like all new media, it still needs to find out and reach its true potential And for all its immersive and engaging capabilities.

it turns out we don t know how to tell stories in VR!

it turns out we don t know how to tell stories in VR!

it turns out we don t know how to tell stories in VR!

Challenge: Focus Cues Video from Narain et al., Optimal Presentation of Imagery with Focus Cueson Multi-Plane Displays, SIGGRAPH 2015

The world we perceive is a representation, a convenient and efficient mental construction

Ok, back to movies

MOTIVATION Traditional cinematography Matrix, 1999 Casablanca, 1942 Inception, The 2010 Kid, 1921 2001: A Space Odyssey, 1968

MOTIVATION Traditional cinematography Match on action Night of the Living Dead, 1968

MOTIVATION Traditional cinematography - Real world Continuous flow of information - Movies Discontinuous in space/time/action

MOTIVATION Traditional cinematography Movies are still perceived as a consistent sequence of events!

MOTIVATION The key to the illusion

MOTIVATION Traditional cinematography - Filmmakers and editors can make the cuts invisible

MOTIVATION Traditional cinematography - Filmmakers and editors can make the cuts invisible Continuity editing Set of editing tools to create situational continuity

MOTIVATION VR cinematography VR: Different paradigm User (partially) controls the camera New challenge for cinematography!

If one of the main pillars movie making is based on is not reliable anymore. How do we tell stories in VR?

MOTIVATION VR cinematography - Democratization of VR video content

MOTIVATION VR cinematography - Democratization of VR video content Final Goal: Build cinematographic language for VR Our contribution: First steps towards understanding user behavior in VR In particular, how do edits affect users in VR?

FIRST THINGS FIRST - What makes VR video different from traditional video?

UNDERSTANDING THE PROBLEM Traditional cinematography Frame-to-frame time Jessica Brillhart Filmmaker at google

UNDERSTANDING THE PROBLEM Traditional cinematography Frame-to-frame VR cinematography World-to-world time time Jessica Brillhart Filmmaker at google

UNDERSTANDING THE PROBLEM VR cinematography World-to-world Regions of Interest time Jessica Brillhart Filmmaker at google

MOTIVATION VR cinematography - Democratization of VR video content Final Goal: Build cinematographic language for VR Our contribution: First steps towards understanding user behavior in VR In particular, how do edits affect users in VR?

MOTIVATION VR cinematography - Democratization of VR video content Final Goal: Build cinematographic language for VR Our contribution: First steps towards understanding user behavior in VR In particular, how do edits affect users in VR? Does continuity editing hold in VR?

UNDERSTANDING THE PROBLEM Does continuity editing hold in VR? - Knowledge typically based on experience Books would tell you how, but not why!

UNDERSTANDING THE PROBLEM Does continuity editing hold in VR? - Knowledge typically based on experience

UNDERSTANDING THE PROBLEM Does continuity editing hold in VR? - Knowledge typically based on experience - Cognitive theory of event segmentation

UNDERSTANDING THE PROBLEM Does continuity editing hold in VR? - Knowledge typically based on experience - Cognitive theory of event segmentation This theory offers a plausible explanation! [Reynolds et al. 2007] [Zacks and Swallow 2007] [Kurby and Zacks 2008] [Zacks 2010] [Zacks and Magliano 2011]

UNDERSTANDING THE PROBLEM Similar to spatial segmentation, our brains seem to rely also on event segmentation in the temporal domain Our everyday experiences are organized as discrete events

UNDERSTANDING THE PROBLEM Event segmentation seems to be an automatic key component of our perceptual processing It is a very effective way to store and archive events in memory! Very efficient in terms of internal representation and memory It allows quick sorting mechanisms (this event occurred before/after this) It allows quick random access to a given memory

Cognitive theory of event segmentation This discrete mental representation is used as a basis for predicting the immediate course of events When these predictions are violated, it is an indication of a new (discrete) event It seems that unexpected changes lead to the perception of an event boundary

Cognitive theory of event segmentation In other words: event segmentation theory assumes that new events are registered when changes in action, space, or time, occur

Cognitive theory of event segmentation CONTINUOUS FLOW OF INFORMATION

Cognitive theory of event segmentation CONTINUOUS FLOW OF INFORMATION MEMORY SEGMENTATION

Cognitive theory of event segmentation CONTINUOUS FLOW OF INFORMATION MEMORY Conversation Subject A: Speaks Subject B: Answers SEGMENTATION

Cognitive theory of event segmentation CONTINUOUS FLOW OF INFORMATION MEMORY Conversation Subject A: Speaks Subject B: Answers SEGMENTATION Bike crossing Subject A: Looks Subject B: Stops talking

Cognitive theory of event segmentation CONTINUOUS FLOW OF INFORMATION Event Boundary SEGMENTATION MEMORY Conversation Subject A: Speaks Subject B: Answers Bike crossing Subject A: Looks Subject B: Stops talking

Cognitive theory of event segmentation [Magliano and Zacks 2011] Experiment showing that traditional cinematography techniques are surprisingly in-sync with how brain stores events

Cognitive theory of event segmentation [Magliano and Zacks 2011] Experiment showing that traditional cinematography techniques are surprisingly in-sync with how brain stores events When a cut introduces a major change, the brain does not try to explain the perceived discontinuity; instead, it adapts to the change, creates a new mental representation, and begins populating it with details

Cognitive theory of event segmentation This automatic mechanism might be a key process to explain why continuity editing works: the relation between edits and perceived event boundaries leads to perceived continuity

Cognitive theory of event segmentation This automatic mechanism might be a key process to explain why continuity editing works: the relation between edits and perceived event boundaries leads to perceived continuity Is this also the case in VR?

Cognitive theory of event segmentation Goal Investigate if continuity editing holds in VR

Cognitive theory of event segmentation Goal How Investigate if continuity editing holds in VR [Zacks and Magliano 2011] Replicate previous experiments in a VR environment

Cognitive theory of event segmentation Three types of edits: E1: action discontinuity E2: spatial/temporal discontinuity E3: continuity edit

MEASURING CONTINUITY IN VR E 1 ACTION DISCONTINUITY

MEASURING CONTINUITY IN VR E 2 SPATIAL/TEMPORAL DISCONTINUITY

MEASURING CONTINUITY IN VR E 3 CONTINUITY

Cognitive theory of event segmentation Participants were asked to segment the movie into meaningful events by pressing a button Movie edits had been previously identified by the authors

Results Timeline

Results Movie edits Timeline

Results Mark perceived event boundaries Movie edits Timeline Perceived event boundaries

Results Mark perceived event boundaries Movie edits Edits marked as event boundaries Timeline Perceived event boundaries

Results Mark perceived event boundaries Movie edits Edits marked as event boundaries Timeline Perceived event boundaries

Results Mark perceived event boundaries Movie edits Edits marked as event boundaries Timeline Perceived event boundaries

Cognitive theory of event segmentation As predicted, E1 edits had the largest correlation with perceived discontinuities, while E3 edits maintained continuity

EVENT SEGMENTATION IN VR Replicated this experiments in a VR environment with four VR movies Consistent results!

EVENT SEGMENTATION IN VR Replicated this experiments in a VR environment with four VR movies Consistent results! Continuity editing seems to hold in VR

GOAL First steps towards understanding user behavior in VR - Investigate continuity editing in VR - Analyze how different edits affect attentional behavior

GOAL First steps towards understanding user behavior in VR - Investigate continuity editing in VR - Analyze how different edits affect attentional behavior - Parameters of influence

GOAL First steps towards understanding user behavior in VR - Investigate continuity editing in VR - Analyze how different edits affect attentional behavior - Parameters of influence - Metrics describing user behavior

GOAL First steps towards understanding user behavior in VR - Investigate continuity editing in VR - Analyze how different edits affect attentional behavior - Parameters of influence - Metrics describing user behavior - Analysis and results

MEASURING CONTINUITY IN VR Experimental design Goal: Analyze how different edits affect attentional behavior

MEASURING CONTINUITY IN VR Experimental design Goal: Analyze how different edits affect attentional behavior - Monocular 360 o videos - 4 unedited videos Baseline - 12-second clips Two shots (edit) - Oculus DK2 with eye tracker - 49 users

MEASURING CONTINUITY IN VR First steps towards understanding user behavior in VR - Investigate continuity editing in VR - Analyze how different edits affect attentional behavior - Parameters of influence - Metrics describing user behavior - Analysis and results

MEASURING CONTINUITY IN VR Parameters of influence - Type of edit

MEASURING CONTINUITY IN VR Parameters of influence - Type of edit {E 1, ACTION DISCONTINUITY

MEASURING CONTINUITY IN VR Parameters of influence - Type of edit {E 1, E 2 } SPATIAL/TEMPORAL DISCONTINUITY

MEASURING CONTINUITY IN VR Parameters of influence - Type of edit {E 1, E 2 } CONTINUITY

MEASURING CONTINUITY IN VR Parameters of influence - Type of edit {E 1, E 2 } CONTINUITY 17 VR movies analyzed - 73% E1 edits - 25% E2 edits - 2% E3 edits

MEASURING CONTINUITY IN VR Parameters of influence - Type of edit {E 1, E 2 } CONTINUITY 17 VR movies analyzed - 73% E1 edits - 25% E2 edits - 2% E3 edits = Traditional cinematography

MEASURING CONTINUITY IN VR Parameters of influence - Type of edit {E 1, E 2 } - Alignment of ROI

MEASURING CONTINUITY IN VR Parameters of influence - Type of edit {E 1, E 2 } - Alignment of ROI FOV

MEASURING CONTINUITY IN VR Parameters of influence - Type of edit {E 1, E 2 } FOV - Alignment of ROI {A 0, ROI position before the edit

MEASURING CONTINUITY IN VR Parameters of influence - Type of edit {E 1, E 2 } - Alignment of ROI {A 0, FOV ROI position before the edit ROI position after the edit

MEASURING CONTINUITY IN VR Parameters of influence - Type of edit {E 1, E 2 } - Alignment of ROI {A 0, A 40, FOV ROI position before the edit ROI position after the edit

MEASURING CONTINUITY IN VR Parameters of influence - Type of edit {E 1, E 2 } - Alignment of ROI {A 0, A 40, FOV ROI position before the edit ROI position after the edit

MEASURING CONTINUITY IN VR Parameters of influence - Type of edit {E 1, E 2 } - Alignment of ROI {A 0, A 40, A 80 } FOV ROI position before the edit ROI position after the edit

MEASURING CONTINUITY IN VR Parameters of influence - Type of edit {E 1, E 2 } - Alignment of ROI {A 0, A 40, A 80 } FOV ROI position before the edit ROI position after the edit

MEASURING CONTINUITY IN VR Parameters of influence - Type of edit {E 1, E 2 } - Alignment of ROI {A 0, A 40, A 80 } - ROI configuration

MEASURING CONTINUITY IN VR Parameters of influence - Type of edit {E 1, E 2 } - Alignment of ROI {A 0, A 40, A 80 } - ROI configuration {R b,0, {R a,0,

MEASURING CONTINUITY IN VR Parameters of influence - Type of edit {E 1, E 2 } - Alignment of ROI {A 0, A 40, A 80 } - ROI configuration {R b,0, R b,1, {R a,0, R a,1,

MEASURING CONTINUITY IN VR Parameters of influence - Type of edit {E 1, E 2 } - Alignment of ROI {A 0, A 40, A 80 } - ROI configuration {R b,0, R b,1, R b,2 } {R a,0, R a,1, R a,2 }

MEASURING CONTINUITY IN VR Parameters of influence - Type of edit {E 1, E 2 } - Alignment of ROI {A 0, A 40, A 80 } - ROI configuration {R b,0, R b,1, R b,2 } {R a,0, R a,1, R a,2 } 54 different conditions 4 clips for each condition 216 stimuli

MEASURING CONTINUITY IN VR Captured data

GOAL First steps towards understanding user behavior in VR - Investigate continuity editing in VR - Analyze how different edits affect attentional behavior - Parameters of influence - Metrics describing user behavior - Analysis and results

GOAL First steps towards understanding user behavior in VR - Investigate continuity editing in VR - Analyze how different edits affect attentional behavior - Parameters of influence - Metrics describing user behavior - Analysis and results

MEASURING CONTINUITY IN VR Metrics Frames to reach a Region Of Interest Indicative of the time taken to converge to the main action

MEASURING CONTINUITY IN VR Metrics Number of fixations Fixed or exploratory behavior

MEASURING CONTINUITY IN VR Metrics Number of fixations Fixed or exploratory behavior Percentage of total fixations inside the ROI Indicative of the interest of the viewer in the ROI

MEASURING CONTINUITY IN VR Metrics Divergence from baseline Indicates how gaze behavior is altered by the edit

MEASURING CONTINUITY IN VR Metrics Divergence from baseline Indicates how gaze behavior is altered by the edit State sequences Aggregated view of users fixations position along time: fixating on background, or ROI

GOAL First steps towards understanding user behavior in VR - Investigate continuity editing in VR - Analyze how different edits affect attentional behavior - Parameters of influence - Metrics describing user behavior - Analysis and results

GOAL First steps towards understanding user behavior in VR - Investigate continuity editing in VR - Analyze how different edits affect attentional behavior - Parameters of influence - Metrics describing user behavior - Analysis and results

ANALYSIS AND RESULTS Influence of ROI alignment

ANALYSIS AND RESULTS Influence of ROI alignment

ANALYSIS AND RESULTS Influence of ROI alignment

ANALYSIS AND RESULTS Influence of ROI alignment

ANALYSIS AND RESULTS Influence of ROI alignment Misalignment of ROIs non-linearly increases the time users need to find the ROI after an edit Guideline for adjusting the pace of the action?

Divergence from baseline ANALYSIS AND RESULTS Influence of ROI alignment

Divergence from baseline ANALYSIS AND RESULTS Influence of ROI alignment

ANALYSIS AND RESULTS Influence of ROI alignment Large misalignments alters viewer behavior also after the ROI is found. It fosters a more exploratory behavior

ANALYSIS AND RESULTS Influence of ROI configuration

ANALYSIS AND RESULTS Influence of ROI configuration Multiple ROIs before the edit elicit a more exploratory behavior after the edit.

ANALYSIS AND RESULTS Influence of type of edit

ANALYSIS AND RESULTS Influence of type of edit Edits with action continuity attract more attention to the ROI after the cut.

ANALYSIS AND RESULTS More in the paper! [Serrano et al. SIGGRAPH 2017]

CONCLUSIONS - Underlying principles of continuity in traditional cinematography hold for VR

CONCLUSIONS - Underlying principles of continuity in traditional cinematography hold for VR - Systematic analysis of viewer behavior and perceived continuity in VR video content. - Parameters of influence - Metrics to asses viewing behavior

CONCLUSIONS - Underlying principles of continuity in traditional cinematography hold for VR - Systematic analysis of viewer behavior and perceived continuity in VR video content. - Parameters of influence - Metrics to asses viewing behavior - Insights with direct implications in VR content generation

OUTLOOK - Some findings may not generalize to conditions outside our study - Exploration of other variables: - More cinematographic cuts - Longer movies - Complex visual content - Influence of sound

OUTLOOK How do people explore VR environments?

Thank you! diegog@unizar.es http://graphics.unizar.es/ Always interested in motivated students!