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FY2019 1 st Quarter Financial Results Three months ended June 30, 2018 KONAMI HOLDINGS CORPORATION July 31, 2018

Cautionary statement with respect to forward-looking statements Statements made in this presentation with respect to KONAMI HOLDINGS current plans, estimates, strategies and beliefs, including forecasts, are forward-looking statements about the future performance of the Company. These statements are based on management s assumptions and beliefs in light of information currently available to it and, therefore, you should not place undue reliance on them. A number of important factors could cause actual results to be materially different from and worse than those discussed in forward-looking statements. Such factors include, but are not limited to (1) s in economic conditions affecting our operations; (2) Fluctuations in foreign exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro; (3) the Company s ability to continue to win acceptance of our products, which are offered in highly competitive markets characterized by the continuous introduction of new products, rapid developments in technology and subjective and changing consumer preferences; (4) the Company s ability to successfully expand internationally with a focus on our Digital Entertainment business, business and Gaming & Systems business; (5) the Company s ability to successfully expand the scope of our business and broaden our customer base through our Health & Fitness business; (6) Regulatory developments and changes and our ability to respond and adapt to those changes; (7) the Company s expectations with regard to further acquisitions and the integration of any companies we may acquire; and (8) the outcome of contingencies. - Financial information included herein is not audited by independent public accountants (1) Numbers included in this presentation material are; a) in accordance with IFRS b) rounded to the nearest one hundred million yen (2) Revenues of each segment include inter-segment sales 2

Contents Consolidated Financial Results 4 Revenue and Profit by Business Segment 5 Digital Entertainment 6 7 Gaming & Systems 8 Health & Fitness 9 Titles Released in Apr - Jun 2018 / Pipeline (1) 10 Titles Released in Apr - Jun 2018 / Pipeline (2) 11 Consolidated Business Performance 12 Consolidated Financial Position 13 Consolidated Cash Flows 14 3

Consolidated Financial Results FY2018 Q1 FY2019 Q1 (Amount) (%) FY2019 Guidance June 2017 June 2018 12 months ending March 2019 Revenue 55.7 58.5 2.7 +4.9% 250.0 Operating profit 12.2 11.8 0.4 3.1% 50.0 Profit before income taxes 12.1 11.8 0.2 1.9% 49.0 Profit for the period 8.5 8.3 0.2 2.8% 32.0 (attributable to owners of the parent) Earnings per share (JPY) 62.94 61.18 1.76 236.63 4

Revenue and Profit by Business Segment Revenue FY2018 Q1 June 2017 FY2019 Q1 June 2018 (Amount) (%) FY2019 Guidance 12 months ended March 2019 Digital Entertainment 28.9 30.1 1.2 +4.0% 125.0 4.6 6.6 2.0 +43.1% 28.0 Gaming & Systems 6.5 6.4 0.1 1.9% 31.5 Health & Fitness 16.1 15.8 0.3 1.6% 67.0 Eliminations 0.3 0.4 0.0-1.5 Total 55.7 58.5 2.7 +4.9% 250.0 Segment profit (loss) Digital Entertainment 10.4 9.1 1.4 13.0% 37.5 1.6 1.9 0.3 +15.6% 8.0 Gaming & Systems 0.8 0.9 0.1 +7.9% 5.5 Health & Fitness 0.6 1.0 0.4 +67.3% 3.5 Corporate expenses and eliminations 0.8 1.0 0.1-4.5 Segment profit (loss) 12.6 11.8 0.8 6.2% 50.0 Other income and other expenses 0.4 0.0 0.4-0.0 Total Operating Profit 12.2 11.8 0.4 3.1% 50.0 5

Digital Entertainment Revenue and segment profit FY2018 Q1 June 2017 FY2019 Q1 June 2018 (Amount) (%) FY2019 Guidance 12 months ending March 2019 Revenue 28.9 30.1 1.2 +4.0% 125.0 Segment profit 10.4 9.1 1.4 13.0% 37.5 Margin 36.1% 30.3% 30.0% FY2019 Q1 summary Global rise in soccer enthusiasm let to the solid performance of mobile game Winning Eleven 2018 (PRO EVOLUTION SOCCER 2018). Launched mobile games Winning Eleven 2018 and Winning Eleven Card Collection in the Chinese market through a partnership with a local company Continued global sales of Yu-Gi-Oh! trading card games; Various measures from the project to commemorate the 20 th anniversary of the card game series draw attention Released video game JIKKYOU PAWAFURU PUROYAKYU 2018 with new features including VR mode. Increased worldwide attention on soccer led to the favorable performance of the online mode myclub for Winning Eleven 2018 (PRO EVOLUTION SOCCER 2018) Announced the launch of professional baseball esports league ebaseball Pawapuro Pro League based on JIKKYOU PAWAFURU PUROYAKYU 2018 as a cooperation with the Nippon Professional Baseball Organization 6

Revenue and segment profit FY2018 Q1 June 2017 FY2019 Q1 June 2018 (Amount) (%) FY2019 Guidance 12 months ending March 2019 Revenue 4.6 6.6 2.0 +43.1% 28.0 Segment profit 1.6 1.9 0.3 +15.6% 8.0 Margin 34.9% 28.2% 28.6% Note: Other expense of JPY 300 million (FY2018) is not included in segment profit FY2019 Q1 summary Continued solid performance of MAH-JONG FIGHT CLUB ; Launched Bishi Bashi CHANNEL, a PvP arcade video game with a collection of mini-games, and TSUNAGA Lotta Anima to Nijiiro no Hikyou, a latest release from the medal-game TSUNAGA Lotta series featuring one jackpot roulette for all the participating players nationwide Announced to join the Professional Mahjong league M League launching in October 2018, having a track record of offering Mahjong games through the MAH-JONG FIGHT CLUB brand Local subsidiary in Thailand established in January 2018 commences full operation 7

Gaming & Systems Revenue and segment profit FY2018 Q1 June 2017 FY2019 Q1 June 2018 (Amount) (%) FY2019 Guidance 12 months ending March 2019 Revenue 6.5 6.4 0.1 1.9% 31.5 Segment profit 0.8 0.9 0.1 +7.9% 5.5 Margin 12.4% 13.6% 17.5% * impact from forex: revenue JPY 100 million, operating profit JPY 20 million FY2019 Q1 summary Enhanced lineup of the Concerto series e.g. curved screen cabinet Concerto Crescent and the single tall screen cabinet Concerto Stack in North America, Asia and Oceania Installment of Fortune Cup, a multi-station featuring a mechanical horse racing track based on Konami s proven experience and technology from amusement s, to vitalize the market with new forms of entertainment Continued installment of casino management system SYNKROS in cruise ships 8

Health & Fitness Revenue and segment profit FY2018 Q1 June 2017 FY2019 Q1 June 2018 (Amount) (%) FY2019 Guidance 12 months ending March 2019 Revenue 16.1 15.8 0.3 1.6% 67.0 Segment profit 0.6 1.0 4.0 +67.3% 3.5 Margin 3.6% 6.1% 5.2% Note: Other expense of JPY 100 million (FY2018) is not included in segment profit FY2019 Q1 summary Opened three XAX branded fitness clubs dedicated to workout s and studios; XAX Akabane on April 1 st, XAX Shiki and XAX Nakamozu on May 6 th. Announced the July 16 th opening of XAX Umeda X-STUDIO, with fitness space for studio programs with an all-new feel Announced the launch and expansion of table tennis and trampoline schools (the first full-service sports club in Japan to offer these programs) Launched new exercise programs Boulder-fit, combining bouldering and fitness, and Hip Cross, an exercise focused on lower body training 9

Titles Released in Apr - Jun 2018 / Pipeline(1) JIKKYOU PAWAFURU PUROYAKYU 2018 Title Platform Geography Release Date Business Segment ( 1) PS4 / PS Vita Japan Apr 2018 DE Super Bomberman R PS4 XOne / PC Global Jun 2018 DE Winning Eleven 2018 Chinese title: " 実況足球 " App Store Google Play China Jun 2018 ( 2) DE JIKKYOU PAWAFURU PUROYAKYU 2018 Winning Eleven 2019 PRO EVOLUTION SOCCER 2019 Winning Eleven Card Collection Chinese title: " 実況 : 王者集結 " App Store Google Play China Jun 2018 ( 2) DE LOVEPLUS EVERY App Store Google Play Japan Aug 2018 DE Winning Eleven 2019 (PRO EVOLUTION SOCCER 2019) PS4 XOne / PC Global Aug 2018 DE ANUBIS ZONE OF THE ENDERS : M RS PS4 / PS VR Steam / Steam VR Global Sep 2018 DE LOVEPLUS EVERY ANUBIS ZONE OF THE ENDERS : M RS Weekly Shonen Jump Jikkyou Jan Jan Stadium App Store Google Play Japan 2018 DE Hyper Sports R Nintendo Switch Global TBD DE Castlevania Grimoire of Souls App Store Google Play Global TBD DE TSUNAGA Lotta Anima to Nijiiro no Hikyou Japan Apr 2018 AM Bishi Bashi CHANNEL 1 DE: Digital Entertainment AM: 2 Open beta Japan Jun 2018 AM All copyrights or trademarks are the property of their respective owners and are used under permission. Hyper Sports R TSUNAGA Lotta Anima to Nijiiro no Hikyou 10

Titles Released in Apr - Jun 2018 / Pipeline(2) BOMBERMAN THE MEDAL Title Platform Geography Release Date Business Segment ( ) Japan Jul 2018 AM Color Colotta Taiyo to Himitsu no Shima Japan Jul 2018 AM BOMBERGIRL BASEBALL COLLECTION Japan Aug 2018 AM Japan Sep 2018 AM BOMBERMAN THE MEDAL BOMBERGIRL Magical Halloween 6 Japan May 2018 AM EL INCA Ougonbunmei Japan Jul 2018 AM ROULETTE QUEEN Megami no Rashinban SYNKROS 3.24.6 SYNKROS 3.24.7 Casino Management System (Software) Casino Management System (Software) Japan Aug 2018 AM North America North America FY Mar 2019 H1 FY Mar 2019 H1 GS GS BASEBALL COLLECTION Game screen under development Beat Square Beat Square Gaming Machine North America FY Mar 2019 H2 GS Concerto Opus Gaming Machine North America FY Mar 2019 H2 GS Crystal Cyclone Gaming Machine TBD TBD GS AM: GS: Gaming & Systems Concerto Opus Crystal Cyclone 11

Consolidated Business Performance Revenue Total cost of revenue SG&A Other income and other expenses Operating profit Finance income Finance costs Profit from investments accounted for using the equity method Profit before income taxes Income taxes Profit for the period Profit attributable to: FY2018 Q1 percentile FY2019 Q1 percentile (Amount) 55.7 100.0% 58.5 100.0% 2.7 4.9% 32.1 57.6% 34.4 58.8% 2.3 11.0 19.8% 12.3 21.0% 1.2 0.4 0.7% 0.0 0.0% 0.4 12.2 21.9% 11.8 20.2% 0.4 3.1% 0.1 0.2 0.1 0.2 0.2 0.0 0.0 0.1 0.1 12.1 21.6% 11.8 20.3% 0.2 1.9% 3.6 6.4% 3.6 6.1% 0.0 8.5 15.3% 8.3 14.2% 0.2 2.8% Owners of the parent 8.5 15.3% 8.3 14.2% 0.2 2.8% Non-controlling interests 0.0 0.0% 0.0 0.0% 0.0 (%) 12

Consolidated Financial Position Current assets March 31, June 30, March 31, June 30, 2018 2018 change 2018 2018 change Cash and cash equivalents 154.5 149.2 5.3 Bonds and borrowings 11.9 12.2 0.3 Trade and other receivables 26.1 25.4 0.7 Trade and other payables 31.3 25.3 6.0 Inventories 6.8 8.4 1.5 Other current liabilities 26.1 24.8 1.4 Other current assets 8.3 9.3 1.1 Total current liabilities 69.3 62.2 7.0 Total current assets 195.7 192.3 3.4 Non-current liabilities (53.9%) (53.4%) Bonds and borrowings 14.7 14.8 0.0 Non-current assets Other non-current liabilities 24.5 24.3 0.2 Property, plant and equipment, net 79.1 78.9 0.2 Total non-current liabilities 39.3 39.1 0.2 Goodwill and intangible assets 36.9 38.1 1.2 Total liabilities 108.6 101.3 7.2 Investments accounted for using Total equity attributable to 3.0 3.0 the equity method 0.0 owners of the parent 253.8 258.1 4.3 Deferred tax assets 22.0 21.5 0.4 (69.9%) (71.7%) Other non-current assets 26.5 26.3 0.2 (per share: JPY) (1,876.62) (1,908.33) (31.71) Total non-current assets Total assets Current liabilities 167.4 167.9 0.4 Non-controlling interests 0.8 0.8 0.0 (46.1%) (46.6%) Total equity 254.5 258.8 4.3 363.1 360.2 3.0 Total liabilities and equity 363.1 360.2 3.0 13

Consolidated Cash Flows FY2019 Q1 Operating CF Investing CF (JPY in billions ) Apr 1, 2018 +6.5 Jun 30, 2018 7.0 Financing CF FX 5.6 +0.7 154.5 5.3 billion decrease 149.2 FY2018 Q1 Operating CF Investing CF 4.6 Financing CF Apr 1, 2017 FX Jun 30, 2017 +9.8 6.0 +0.2 134.7 134.2 0.5 billion decrease 14

THANK YOU KONAMI