Aerial Firefighting Europe 2013 SEILAF: Wildfirexperience
Difficulties to gain Drills as an alternative Mission training in other fields of activity: i.e. Military, EMS, Oil&Gas industry Based on simulation technologies Significant investments required Introduction Experience obtained on the field is one of the most valuable resorces towards security and efficiency
Traditional approaches to firefighting simulation Trade-off between fidelity in the fire simulation and the possibility of developing the simulation in real time Fire simulation accuracy Data processing capacity Traditional fire simulators Role playing based systems Immersion? credible information & realisticly presented to senses Real time
Grupo FAASA International aircraft operator headquartered in Spain Specialized in aerial support to firefighting One of the main providers of aerial firefighting services in Spain and Chile 60 aircraft operated, 300 professionals INDRA Spanish information technology and defense systems multinational company Listed on the Bolsa de Madrid. Key player in the synthetic training market providing simulators for civil and military applications worldwide. Universities and Research Centres What s SEILAF Integrate the broad knowledge available in wildfire modeling with the application of the latest simulation technologies
The SEILAF approach
Systems emulating all facets of a wildfire in real time THE SEILAF CORE
The wildifire simulation: SEILAF core Dedicated systems, hosted in a data processing centre of high capacity, emulating key facets of the wildfire in real time The physical environment Natural landscape which will affect and be affected by the fire The fire and the wind Wildifre and local wind interacting among them and with in the physical environment The suppresion resources Media available for suppresion of the wildfire The presentation layer Gathers all information and associates 3D visual models to objects and phenomena
Based on DTED2 images High detail 600 km2 scenarios representing a broad set of landscape typologies Fuel models and surfaces in different status (green, singed/smoldering, glowing/ burned) Not combustible Woods Grass Brush Prunned trees Infrastructure: Roads, Helibases, airports, water points, electric lines Configurable weather conditions Different types of clouds (scattered, broken, overcast ) Daylight/Nighttime Rain / Snow, Lightning, Dust The Detailed Terrain System Representative physical environments, modelized in high detail, in which wildfires evolve
Orography, textures, natural elements, infrastructure
Orography, textures, natural elements, infrastructure
Water points and obstacles
Helibases, airports, runways
Fuel models and combustion status
Density
Land burned, smoldering, glowing, green
Meteorology
Wildfire evolving on the high detail terrain model considering: Orography Fuel models including their combustion parameters Meteorological conditions The suppresion actions Wind model calculated from free wind vector and Model Digital Terrain: Local wind Turbulences Free wind altitude Behavior effects Spotting, torching Crown fire Convection column Secondary ignition points Turbulences Smoke The Wildfire Behavior and Wind Generation Systems Wildfire and local wind interacting among them and with the physical environment in real time
Fire on terrain
Wildfire at night
Smoke
Different status of combustion
Torching
Spotting
Wind driven
Synthetic replicas of a broad set of suppresion resources Airplanes and helicopters Ground vehicles Firefighters Fitted with Artificial Intelligence Parameters configurable in planning or playing mode. Authonomous behavior: configurable waypoint routes, rectilinear movement, orbit, Authomatic manouvers: loads and drops of water, tandems, firelines, counterfire Consider terrain constraints : roads, slopes, obstacles Modelized performance and operating time based on reality Associated sound effects The Tactical Environment System Suppresion resources available to trainees to fight the fire from ground and air
Aerial entities
Modelized in high detail
Including tails and paint skins
Ground vehicles and firefighters
All in action
All in action
All in action
Instructors and trainees into the SEILAF wildfirexperience THE INTERACTION WITH SEILAF
The Instructor Position Communications station Monitors: Instructor Operating System On board camera Trainee view The Instructor systems and tools The Instructor Operating System (IOS) and de Debriefing Station allow the participants to interact in real time with the system The Instructor Operating System (IOS) Planner mode for exercises design Setting of initial conditions and parameters for all systems: Wildfire (poligonal areas, fire focuses) Tactical entities (number, type, automatic manouvers, etc) Weather and visual conditions Exercise monitoring and control: Modifications in the course of exercise (crashes, failures, changes in weather conditions, new ignitions, etc) System or help messages relevant for instructor Session and marks for debriefing
The Debriefing Station Support for analisys of the results of the mission Monitors and wide interactive video screen Recording system Managed from IOS simultaneously to the exercise Possibility to insert recording marks All relevant audio, video and data recorded: Mission evolution Communications Images Data The Instructor systems and tools Planning, monitoring and controlling de course of exercises as well as provide effective debriefings
Real vehicle fitted with equipment Communication systems Meteo station 2 x HD projectors 8 meters wide screen Surround sound system The Command Post Simulator Where the Wildfire Commander and his team evaluate the fire, check weather conditions, elaborate and execute an action plan
A global perspective from ground
or a detailed sight to operations
Using all media available at the command post
To command suppresion resources
To command suppression resources
Real spotter aircraft cabin Simulated instruments and replicated radio systems Overhead projection The Air Operations Manager Simulator An zenital perspective of the wildfire form evaluation, management of operations and air coordination
A 2000 feet perspective
With overall view
To command from air
Most of components of a Full Flight Simulator Real cabin and cockpit Analogic real displays Four axes full motion system 6 HD projectors 3,5 m radio spheric domo Specific develpments for firefighting missions Bamby bucket for water dropping missions Specific firefighting mission effects in flying model (turbulences, loss of lift, pitching after water release ) The Bell 412 Simulator Real experience of fighting the fire from the air, feeling the effects of fire, wind and firefighting manouvers
Real analog panel and cockpit
High detail from helicopter perspective
High detail from helicopter perspective
High detail from helicopter perspective
Bewaring obstacles
Fire operations bamby bucket
Fire operations bamby bucket
Teamworking
To fight the fire from air
SEILAF wildfirexperience: immersion in firefighting A credible wildfire realisticly presented to trainee s senses IMMERSION Role playing based systems Fidelity of fire behavior simulation Traditional fire simulators Real time deployment
Where are we Five minutes drive from SEVILLE (Spain) International Airport 2 hours high speed train from MADRID (Spain)
Operated by FAASA, manufactured by INDRA