A Collection of Exhibit-Activities Current Status Under development but ready for Expressions of Interest. The scope is defined, but the detailed drawings are not yet completed. There will be some minor changes. Description Increase your visitor numbers and assist your educators with an array of exhibit-activities designed to complement and enliven museum exhibitions that commemorate the 250 th centenary of Captain Cook s journey to New Zealand/Aotearoa. This will be delivered as a set of digital files for making the exhibit-activities, either by hand or by commercial production. Target Audience Visitors who enjoy a hands-on and social experience. Also repeat visitors. Ideal for school groups and families. Includes science, maths, geography and history. Dates Open and Availability Aiming for completion by early 2019, but please let us know if you would like any component earlier. Once completed it is available at any time. Size Recommended size for all components: 14m 2 floor area and 7.5m of wall space. But you can choose less components, disperse these through your exhibition space, or make it to any size that suits. Provisional Cost and Content Digital files will be supplied at two different levels: those for hand-making and ting and computer printing the components will be less than files for laser-ting and professional printing and fabrication. The cost of materials for construction is likely to be under $500 if made by hand using recycled materials and in-house computer printers, or about $5000 if made from new materials by professional fabricators, printers, and laser ters. Prices are GST exclusive. A 50% discount will be available to the first buyer for each component in exchange for gathering, recording and presenting visitor response. See the table below for the content and cost of each component:
1. Globe Building: European Navigation This is an activity in which participants learn about European navigational parameters, and the journeys of Tasman and/or Cook, by building a globe. Comes with infographics on; the history of finding latitude and longitude at sea, the geometry behind laying out the globe, and the transit of Venus. Includes instructions and graphics for making: Globe framework, map gores, 6 infographics, 26 journey cards Recommended size: 630mm diameter $1150 $1750 2. Interactive: Polynesian Navigation Sketch model of Polynesian Navigation Interactive
This interactive demonstrates how a Polynesian navigator relates his changing position to the changing night sky: an inner circle shows the relationship between latitude and star elevation, while an outer circle revolves star paths east to west across the sky during the night. As the waka moves south the southern star orbits rise, while the northern stars disappear below the horizon. Comes with an additional simple model to show the concept of etak * in traditional Pacific navigation, and infographics on; how our latitude affects our view of the stars and the sun, and how prevailing wind affected Polynesian Migration routes. Includes instructions and graphics for making: 2 models & 2 infographics Recommended size: 750mm diameter $900 $1500 Master Navigator Games A series of Master Navigator board and card games simulate the conditions of maritime exploration experienced by Kupe, Tasman and Cook. By playing a series of games along the historical routes of these explorers, visitors come to appreciate the interweaving challenges of navigating across vast areas of uncharted ocean; prevailing winds and currents, dwindling supplies, and trading with unfamiliar cultures. The games are played by moving a ship or waka across a map of hexagonal tiles. For each explorer a frame is placed over the base map to define the area of play. The frames contain loose tiles that cover undiscovered areas. Each tile has a wind speed and direction which determines the distance and direction that the players can move for each turn. The aim of each game is to arrive at the given destination the fastest, with the least loss of life, and/or with the most items traded or collected. 3. The Base Map The base map shows the prevailing wind direction in latitudinal zones, Pacific equatorial currents, Cook s and Tasman s anchorages, and the ports and trade items of the Dutch East India Co. It can be used in conjunction with infographics supplied, to mark out the routes taken by the explorers,
but is more informative and more fun if used in conjunction with the frames, tiles, tokens and boards of the games; 3.1,3.2 & 3.3 listed below. Comes with infographics on; The routes that Kupe, Tasman and Cook took to discover NZ, map projections, scurvy, and global weather patterns. Includes instructions and graphics for making: the base map and 8 infographics Recommended size: 2.5m x 1.3m $300 $300 3.1 Master Navigator: Captain Cook The Cook game focuses on the Endeavour s journey from Cape Horn to the Cape of Good Hope, via Tahiti, Aotearoa, Australia and Batavia (Jakarta). At each anchorage sailing directions and provisioning instructions will be given: Certain cards must be picked up before proceeding to the next anchorage. Flora cards can also be collected. Black transgression cards will prevent trading until gifts are given or a friendship card is obtained. The winner will be the player to arrive at the Cape of Good Hope with the most crew members, and flora cards. Comes with infographics on; Joseph Banks s botany collection, Enlightenment Science, Tupaia, Tahitian and Maori interaction with Cook and his crew. Includes instructions and graphics for making: the frame, 305 hexagonal tiles, 3 ship cargo boards, 3 ship tokens, 17 types of trade cards, 32 flora cards, 6 infographics, and game instructions. Recommended size: 2.5 x 0.75m $800 $1200 3.2 Master Navigator: Abel Tasman & The Dutch East India Co. The Abel Tasman component includes 2 games: The first involves trading along the main Dutch East India Co routes. The winners are the ship to reach Batavia, within a given number of turns, with the greatest profit. The second game is about Tasman s circumnavigation of Australia from Batavia, via Mauritius, with the discovery of NZ on the way. The winners are the ship to return to Batavia with the least number of turns, with and the greatest amount of coastline and anchorages discovered. If a player ends up in the middle of the land they are shipwrecked, so they must start again!
Detail from the Dutch East India Co Game. The differing value of trade goods between ports allows a profit to be made. A player s route in the Abel Tasman Game: circumnavig ating Australia via Mauritius and New Zealand. They missed Tonga. Comes with infographics on; The Dutch East India Co and trade routes, and an early incorrect European map of the Pacific. Includes instructions and graphics for making: the frame, 245 hexagonal tiles, 3 ship cargo boards, 3 ship tokens, 12 types of trade cards, 3 infographics, and game instructions. Recommended size 1.5 x 1.3m $800 $1200 3.3 Master Navigator: Kupe For the Kupe game a star compass will be placed over the base map: a circle with the setting and rising of constellations marked on the perimeter. Players then navigate from Hawaii, Rapanui or Samoa, via and Raoul Island to Aotearoa. Players will be given a set of instructions about which stars to follow from one island group to the next, which they will then have to commit to memory by making up a story or song, and/or arranging sticks and stones. Signs such as birds, seaweed, phosphorescence and swell
patterns point towards land. The waka will need to replenish their water frequently, so they will lose sailors if they miss small islands along their path. The winner will be the first to get to Aotearoa, with penalties for losing crew, and extra points for finding signs that indicate land. Comes with infographics on; contemporary voyages to rediscover traditional Pacific navigation methods and routes, signs used to find land in traditional Pacific navigation, and the use of swell patterns for navigation. Includes instructions and graphics for making: the star compass frame, 200 hexagonal tiles, 3 waka cargo boards, 3 waka tokens, 4 types of land sign cards, 5 infographics, 3 star-path route instructions, and game instructions. Recommended size 1.5m x 1.5m $600 $1000 Subtotal for whole package $4550 $6950 Conditions of Use: Copyright, License and Updates The copyright and intellectual property for all files and information for Pacific Explorers will remain the property of Intouch Design Ltd. Buyers will be purchasing a licence to make and use one copy for one year. For the following 2 years, license holders must pay an annual renewal fee, at 15% of the initial purchase price. All current license holders will receive updated files, which may be made periodically in response to user feedback.
Merchandise The production and development of Master Navigators as a board-game is yet to be investigated. Contact For more information, please contact: Juliet Cooke, on 027 768 6546, or 04 4791798, or email juliet@intouchdesign.co.nz For information on Intouch Design s previous exhibit-activity: Survivor WW1 please see http://www.intouchdesign.co.nz/flexhibit/ and http://www.intouchdesign.co.nz/survivor-ww1-2/ Intouch Design Ltd, Wellington, New Zealand * Etak is a method of triangulation whilst on the move, using a third island to the side of the island of departure and the island of arrival, as described in the book We the Navigators by David Lewis.