SELECTING HALFTONE ANGLE SETS

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Anyone who has ever printed halftones has encountered the dreaded moire pattern on more than one occasion. As you ve read in my past columns and feature articles, moire stems from at least ten different sources, and they can never be eliminated entirely. You can minimise the effect of moire, but local or global occurrences of moire always remain a possibility. One basic way of attacking moire is through the use of select halftone angle sets. These are the angles of conventional halftone dots measured from a known axis. Each of your halftone plates (separations) requires a specific angle to function properly with the other plates that make up the image. More theories exist about selecting and using particular angle sets than you can count, and many of these theories are based on hearsay and myth. The most accurate approach involves learning the underlying rules that need to be applied. I would like to explore halftone angle selection and dispel some of the misconceptions that surround this very technical subject. ANGLE BASICS All halftones are imaged on an X-Y grid. Today, this grid is the output of the imagesetter (your film positives). The X axis represents horizontal movement of the laser, inkjet head, or thermal nib, and the Y axis the vertical movement of the device. The angle formed by the intersection of the X and Y axis is 90. The Y axis represents 0, and the X axis 90. If the primary direction of the halftone angle followed the Y axis, the angle for that would be 0. If the primary direction followed the X axis, the angle would be 90. Each halftone has a secondary or minor axis, and it is perpendicular (90 ) to the primary direction. When you overlay multiple halftones, each at a different angle, the selection of the angles becomes critical in your attempt to minimise moire. Right from the start you have a problem. Any time two or more regularly spaced patterns are aligned to each other, you face the potential for moire caused by the interference of these patterns (Figure 1). This is the textbook definition of moire. Halftone dot patterns are extremely regular; so is the imagesetter grid. Therefore, knowing how to correctly angle the patterns will help you to minimise the appearance of moire.

PDS International Limited LEFF HAND IMAGE MOIRE PATTERNS Moire appears as a regular interference pattern between halftone dots at different angles. When overlapping halftones are at angles less than 30 apart, the pattern becomes readily noticeable and image quality suffers. RIGHT HAND IMAGE NONDESTRUCTIVE MOIRE When angles between halftones are exactly 30, 45, or 60, moire takes the form of small rosette patterns that are difficult to distinguish and, consequently don t detract from image quality. The minimum spacing between two halftone angle sets is 30. If you re only using two halftones, you could also select angles 45 or 60 apart with equal success. The resulting rosette pattern formed exhibits what is known as nondesctructive moire (Right hand image above). But very few angle combinations will deliver this relatively pleasing optical pattern. To achieve it, angular difference between halftones must be precisely 30, 45, or 60. Halftone angles are adjusted for two different reasons. The first is to minimise the moire pattern caused by interference between two or more halftones. The second is to minimise the appearance of the halftone screen itself in the printed image. The most visually sensitive angle is 0. Your eye can instantly detect a halftone when it is aligned at this angle. The most likely reason for this is because you routinely see objects that are vertically or horizontally oriented. Horizontal and vertical represents visual cues (e.g. the horizon), so your brain is especially sensitive to these particular orientations. The least sensitive angle for optical detection is 45. So if you print a single colour halftone, 45 will provide the best results. www.pdsinternational.com info@pdsinternational.com

Besides the relationship of halftone angles to one another and to horizontal and vertical orientations, you also have to contend with the orientation of the screen mesh. Since mesh threads are woven at 0 and 90, the linear threads have a high probability of blocking halftone openings if either of these angles is selected for any of the halftone plates. To further compound your problems, a 45 angle will align perfectly with the diagonal of the woven mesh, and mesh knuckles will interfere with the printed pattern. So, of all the available angles, two have now been eliminated due to the natural characteristics of your mesh. These angles - 0 and 45 - are sometimes called primary conflict angles because mesh will interfere with them. To overcome this challenging situation, you must rotate the entire angle set away from the primary conflict angles. A convenient rotational angle for screen printers to apply is 7.5. Table 1 shows how this value can be applied to standard lithographic angles to create angles suitable for screen printing. Note that even with the additional 7.5, most of the halftone angles remain at least the desired 30 apart. TABLE 1 HALFTONE ANGLE COMPARISON Lithographic Screen Yellow 0 /90 7.5 Magenta 15 22.5 Cyan 75 82.5 Black 45 52.5 Screen angles used in lithographic printing will not work for screen printing, where they can cause interference between mesh threads and halftone dot patterns. To overcome this, screen printers must rotate halftones away from the lithographic angle set. Adding 7.5 to each litho angle is a common solution. The obvious exception to this is the yellow plate, where the angle is only 15 from the next halftone (magenta).do not be confused: Moire will always occur between the yellow, magenta, and cyan. The distinction is that yellow is a non-contrasting colour, meaning that it is so light and bright that you can barely pick up the halftone (and moire) against a white substrate background. But this theory is only valid if your ink is perfectly transparent or your substrate is white. If either of these conditions changes (as they commonly do in screen printing), a moire pattern will appear. So, this solves your angle problems with four-colour-process images. What happens when you introduce a fifth or sixth colour to the sequence? What happens when you use a highlight or under-base white, which is common with textile printers? Now the situation becomes somewhat more challenging, but a few general rules can guide you to success. ANGLES FOR COMPLEX COLOUR SETS

In the case of a fifth colour, the first thing to do is determine the relationship of the fifth colour to the process-colour set. If the colour is green, it can be screened at the magenta angle. If it is orange, it can be screened at the cyan angle. If it is dark blue or dark red, it can be screened at the cyan or magenta angles, respectively. The logic here rests with basic colour theory. Green is the complement of magenta and orange the complement of cyan. Therefore, depending on your separation software, it would be unlikely that either magenta/green or cyan/orange would be printing together in the same area. If, for some reason, that complements do appear in the same areas, they would mix to produce grey (Complementary colours tend to dull or muddy their primary colour counterparts). This situation may occur when a job involves bump or touch plates, but applying high grey-component replacement though your design software can help avoid it. In the case of dark colours, they will be printed in darker areas of the image. The overlap of cyan on blue or magenta on red would be of such low contrast that it would be invisible. Therefore, they can share the same angle with little potential for moire. If you re using a six-colour ink set, you can combine several techniques to determine proper screen angles. In the case of CMYKOG, also called Hexachrome, you can follow the recommendations for complementary colours previously discussed. If the colour set is CMYRGB, keep the angles between primary and complementary colours 60 apart, and alternate around the colour set (on a colour wheel, the actual colour order would be CBMRYG). This way, C, M, and Y would each be at 22.5 and the R, G, and B would be at 82.5. This approach keeps everything nice and tidy since adjacent and complementary colours are all 60 apart. And if you insert black to make this a seven-colour model, the angle would be 52.5, exactly 30 away from the other halftone angles. For printing highlight or under-base whites, the selected angle is almost always the same as the angle of the black screen. This is because you will be printing white in the very lightest areas of the image. There is very little black presence in these areas to interfere with white printed at the same angle. Besides these combinations, printers commonly select and use only one angle for all of their colours. This is very risky business, and I never recommend it for graphics printing because it creates dot stacking, registration, and trapping issues. There is no latitude for error, and moire is almost a certainty. For textile printers, however, this technique can be used successfully in many circumstances. The reason it works for textile printers is that halftone dots become smashed and basically disappear into the weave of the garment - no dots, no moire. Your printing technique will dictate if this is a viable approach for you.

Guidelines for sharing the same angle with another colour are as follows: Minimal contrast between the colours (green/cyan) Same colour, but light and dark variation (magenta/red) Extreme contrast between colours (black/white) When stretching screens, biasing the mesh to overcome mesh/halftone interference is generally not a good option. It is simply too difficult to control biasing and get repeatable results, and it only takes a small variation in angles to introduce moire. In the case of biased mesh, it is almost impossible to predict the exact amount of bias that is applied. While it is easy to stretch mesh on the natural axis, precise biasing can only be done by controlling the angle of the screen with jigs and templates. As for the delivery of selected angles from your service bureau, or your own imagesetter, you may be in for a rude surprise. Non-traditional angles call for a manual override of what is known as a screen filter. This is a software control that monitors the requests for screen angles. It is put there so that you will not ask for something that will produce moire. If it detects a nontraditional set, or a set that is not in memory, the imagesetter will default to the standard lithographic angles. This can be extremely frustrating. Do not take for granted that just because you requested a specific angle set that you will get the angels you asked for. You may also have to pay a set-up or surcharge if it requires the service provider to reboot the RIP that drives the imagesetter. You cannot defeat moire entirely - you can only win one battle at a time. But you ll win more of those battles by understanding your halftone angles and how they can be adjusted to reduce moire-causing interference.