Visual Novel Storyline Represented in Graph

Similar documents
Graph Application in The Strategy of Solving 2048 Tile Game

Determining the Cost Function In Tic-Tac-Toe puzzle game by Using Branch and Bound Algorithm

Winning the Trick as Defender in Contract Bridge Card Game Using Greedy Algorithm

The Role of Combinatorics in Hearthstone

Chess Puzzle Mate in N-Moves Solver with Branch and Bound Algorithm

Greedy Algorithm for Weiß Schwarz(PSP)

Applications of Karnaugh Map and Logic Gates in Minecraft Redstone Circuits

Cryptography s Application in Numbers Station

Implementation of Greedy Algorithm for Designing Simple AI of Turn-Based Tactical Game with Tile System

Application of Greedy Algorithm in Brigandine : The Legend of Forsena

Application of Tree in Finding Inherited Genetical Diseases Using Genogram

Huffman Coding For Digital Photography

THE DESCRIPTION OF MAIN CHARACTERS IN SIR ARTHUR CONAN DOYLE S NOVEL THE HOUND OF THE BASKERVILLES

Application of Greedy Algorithm in Exodia Deck in Yu-Gi-Oh! Trading Card Game

Implementation of Colored Visual Cryptography for Generating Digital and Physical Shares

THE APPLICATION OF DEPTH FIRST SEARCH AND BACKTRACKING IN SOLVING MASTERMIND GAME

A BRIEF DESCRIPTION OF CHARACTERS IN STEPHENIE MEYER S NOVEL NEW MOON A PAPER ERNI WATI REG NO:

Conversion Masters in IT (MIT) AI as Representation and Search. (Representation and Search Strategies) Lecture 002. Sandro Spina

Mathematics Success Grade 8

Teacher s Notes. Problem of the Month: Courtney s Collection

ANALYSIS OF MARINE INCIDENTS IN MALAYSIA SURHAN JAMIL BIN HARON

Co-Authorship in Games. Images removed due to copyright restrictions. Please see:

Theme Setting. Plot. Characterization. Click for Guidelines. Narration

Chapter II Plot and Characterization

Comics and Graphic Novels Lesson Plan

How to Write a Short Story from Start to Finish

Creating Visual Novels

CONTRIBUTION OF HUMAN FACTORS TO SHIPPING SAFETY ARFENA DEAH LESTARI

What is Nonlinear Narrative?

AL-JABAR. Concepts. A Mathematical Game of Strategy. Robert P. Schneider and Cyrus Hettle University of Kentucky

NANYANG TECHNOLOGICAL UNIVERSITY SEMESTER II EXAMINATION MH1301 DISCRETE MATHEMATICS. Time Allowed: 2 hours

DIPLOMA III ENGLISH STUDY PROGRAMME FACULTY OF CULTURAL STUDY NORTH SUMATERA UNIVERSITY MEDAN 2014

the gamedesigninitiative at cornell university Lecture 25 Storytelling

Individual Test Item Specifications

HIRZI BIN MOHD ISHAK UNIVERSITI TEKNOLOGI MALAYSIA

Elements of Short Stories

THE CHARACTERISTIC OF DETECTIVE STORY IN THE CUCKOO S CALLING BY ROBERT GALBRAITH

THE DESCRIPTION OF TELEKINESIS IN STEPHEN KING S NOVEL CARRIE

Prestwick House. Activity Pack. Click here. to learn more about this Activity Pack! Click here. to find more Classroom Resources for this title!

DESIGN AND IMPLEMENTATION OF AN AUTONOMOUS SUMO ROBOT

CHAPTER II A BRIEF DESCRIPTION OF CHARACTERIZATION. both first and last names; the countries and cities in which they live are modeled

Made By: Galactic Cafe

Informatics 2D: Tutorial 1 (Solutions)

SHORT STORY ELEMENTS AND TERMS

Mathematics Success Grade 6

Intro. to Short Stories & Review of Literary Elements. Mrs. Lima English 9 Honors

New Sliding Puzzle with Neighbors Swap Motion

If the pink gorilla eats watermelon every night, how much watermelons does he eat? One Stop Teacher Shop. Resources. Make Homework Interesting!

ADAPTIVE CROSS WIGNER-VILLE DISTRIBUTION FOR PARAMETER ESTIMATION OF DIGITALLY MODULATED SIGNALS CHEE YEN MEI

Learning Target: I can analyze how an author s choices about how to structure text, order events and manipulate time create intended effects.

Mathology Ontario Grade 2 Correlations

3. Describe themes in the novel and trace their development throughout the text.

Math + 4 (Red) SEMESTER 1. { Pg. 1 } Unit 1: Whole Number Sense. Unit 2: Whole Number Operations. Unit 3: Applications of Operations

APPLICATION OF COMPUTER VISION FOR DETERMINATION OF SYMMETRICAL OBJECT POSITION IN THREE DIMENSIONAL SPACE

Table of Contents. Introduction How to Use This Guide... 5 A Rigorous Approach Keeping Novel Logs

Identify Non-linear Functions from Data

Please see the Migrations del Mundo and Maps and More module descriptions.

Grade 4 Mathematics Item Specification C1 TL

Section 5: Models and Representations

Some forbidden rectangular chessboards with an (a, b)-knight s move

Name Date: (2 points) 2.5pts

Dual Frequency Microstrip Antenna Fed by Electromagnetic Coupling For Satellite Application

HOW TO CREATE A SERIOUS GAME?

Micronesian Sand Drawings

the gamedesigninitiative at cornell university Lecture 26 Storytelling

What Is a Graphic Novel? Graphic Novels Versus Comic Books

Multiple representations in the real world Student Activity Sheet 1; use with Overview

Chapter 6. Discussion

Independent Novel Study

Short Story Elements

Statistics. Graphing Statistics & Data. What is Data?. Data is organized information. It can be numbers, words, measurements,

05/2008 today: Braingame Publishing GmbH (R&D) 04/2002 today: Editor at Adventure Treff.de

Problem of the Month. Fair Games. Problem of the Month Fair Games Page 1

Mathematics Success Grade 8

Using Figures - The Basics

Fourth Grade Science Content Standards and Objectives

Physics 008 Tutorial 5: The Königsberg Bridge Problem

Assessment of Color Levels in Leaf Color Chart Using Smartphone Camera with Relative Calibration Yuita Arum Sari, R V Hari Ginardi, Riyanarto Sarno

TRANSLATION PROCEDURES IN TRANSLATING INFORMATION TECHNOLOGY TERMS IN SONY ERICSSON W150i S USER GUIDEBOOK

BORANG PENGESAHAN STATUS TESIS

Technology Education Grades Drafting I

Embedded Stories in Frankenstein: the Delay of Gratification. First published in 1818, Mary Shelley s Frankenstein narrates the horror tale of Victor

Interaction of Fantasy and Literary Fairy Tale in British Children s Literature

Stephen White Middle School

Control System and Monitoring of ph, Temperature and Water Levels for a Hatchery Pond of Shrimps

7 th grade LTH (Literacy through Health Education)

GRAPHICS PROCESSING UNIT BASED PARALLEL COPY MOVE IMAGE FORGERY DETECTION SCHEME AHMAD UWAYS BIN ZULKURNAIN

SIMULATION AND OPTIMIZATION OF ELECTRICAL DISCHARGE MACHINING PROCESS USING MATLAB ELNAZ KARIMPOUR UNIVERSITI TEKNOLOGI MALAYSIA

Kinetic Agency. Bryce Adams Solana Curtis Cambria Hanson Jake Hopkins Cynthia Lynch

Application of Definitive Scripts to Computer Aided Conceptual Design

Schrödinger's Cat in a Mercedes

FLUID FLOW IN HORIZONTAL PIPELINE WITH LEAKAGE TASNEEM BINTI NASHARUDIN UNIVERSITI TEKNOLOGI MALAYSIA

Gameplay as On-Line Mediation Search

Step 1: Brainstorming:

SPEAK BY LAURIE HALSE ANDERSON

CHAPTER 8 FIELD EFFECT TRANSISTOR (FETs)

Introduction to signals and systems

B 2 3 = 4 B 2 = 7 B = 14

DESIGN AND ANALYSIS OF WIDEBAND CIRCULARLY POLARIZED DIELECTRIC RESONATOR ANTENNA FOR WIRELESS COMMUNICATION APPLICATIONS

PROBABILITY M.K. HOME TUITION. Mathematics Revision Guides. Level: GCSE Foundation Tier

Transcription:

Visual Novel Storyline Represented in Graph Michael Alexander Wangsa 13512046 Program Studi Teknik Informatika Sekolah Teknik Elektro dan Informatika Institut Teknologi Bandung, Jl. Ganesha 10 Bandung 40132, Indonesia michaelaw320@gmail.com Abstract Graph are used to represent discrete objects and as a model to solve some problems. Graph can be used to model storyline as well. This paper will use graph to model storyline in visual novel and classify them according to number and type of branching in the storyline. Index Terms Directed Graph, Graph, Visual Novel. I. INTRODUCTION Visual novel is an interactive fiction game, featuring mostly static graphics that are usually drawn in animestyle arts or sometimes using live-action stills or sometimes video footage. Visual novels are distinguished from other game types by their extremely minimal gameplay. Usually players just have to click to keep the text, graphics, and sounds moving. There are two types of visual novel, visual novel proper and adventure game. The former consists predominantly of narration and a very minimal gameplay whilst the latter may incorporate problem-solving or other types of gameplay. This paper will focus on visual novel proper type. Most visual novels have multiple storylines and many endings. The style of gameplay resembles those of Choose Your Own Adventure books (series of children gamebooks that allows reader to choose where the story goes by making choices out of the options that are given). Most visual novels nowadays focus on pursuing higher level of plot and character depth than the aforementioned series above. Nonlinear / branching nature of visual novel storyline can be modelled by a graph and classified to several types based on the storyline, choices, and routes. Writer will classify visual novel in this paper into three category which are kinetic novel, single route visual novel, and multiple route visual novel. Figure 1.1 Example of Visual Novel Interface II. FUNDAMENTAL THEORIES Graph theory was founded in 1736 by Leonhard Euler in his paper titled, Seven Bridges of Königsberg. It was the first paper to lay the foundations of graph theory. Euler represented seven bridges in Königsberg as edges and the land as vertex. His paper proved that it was impossible to travel from any starting point and return back to that point by crossing each bridge only once. Figure 2.1 Königsberg Bridges

Mathematically graph is defined as pair of sets (V, E) in which V is a not empty set of vertices and E is set of edges that connects a pair or vertices, written as G(V, E). Figure 2.1 Graph Figure 3.1 Graph Representation of Kinetic Novel IV. SINGLE ROUTE VISUAL NOVEL Single route visual novel is a kind of visual novel that only have one route to pursue. Player is given choices that will determine the direction of the story itself. Simplified representation of single route visual novel is shown on Figure 4.1 below to show general form of single route visual novel. Start Directed graph or digraph is one type of graph which every edges in the graph have a direction. Choices Bad True Figure 2.2 Directed Graph or Digraph III. KINETIC NOVEL It is a simplest form of visual novel where there is only one storyline and players are still given the choices or there might be none at all. This kind of visual novel resembles normal novel with graphics and sometimes voice enabled if there is no given choice at all, but even if there are choices in kinetic novel, they do not alter the storyline itself as it only has one story line. Graph representation of Kinetic Novels is modelled on Figure 3.1 below with vertex as the important points in the game and edges as the storyline. Start Figure 4.1 Single Route Visual Novel General Form In Figure 4.1, choices made by player determine the outcome of the story as opposed to choices in kinetic novel which does not affect the storyline at all. There can be more than one bad ending in single route visual novel but it always have only one true ending to the story. Visual novel that is classified to this category have a general form that is mentioned above, one example of visual novel that are classified into this category is Tomoyo After: It s a Wonderful Life by Key. Figure 4.2 is the graph representation for Tomoyo After with important choices that determines the branching of storyline as vertex and storyline as edges. Figure 4.2 is an expansion of Figure 4.1 with choices replaced by actual choices in the visual novel itself. Choices

Figure 4.2 Tomoyo After Graph Representation V. MULTIPLE ROUTE VISUAL NOVEL Multiple route visual novel is a kind of visual novel that have more than one route to pursue. Player is given choices that will determine the direction of the story and the route. Simplified representation of multiple route visual novel is shown on Figure 5.1. Figure 5.1 represents multiple route visual novel in general form. Player must make choices that will bring the story to either route 1, 2, 3,, n. Each routes can have more than one bad ending but it only has one true ending. In total it can have maximum of n true ending from n route and minimum of 1 true ending in this type of visual novel. There are in some cases that a route only has bad ending. Visual novel that is categorized to this type has the characteristic of general form on Figure 5.1. One example of visual novel that follows the rule above is Fate/Stay Night by Type-Moon and its story has been made into graph form in Figure 5.2 with very important choice as vertex and storyline as edges, actual choices are far more complex than what it is in the graph.

Start Choice Route 1 Route 2 Route-n Bad True Bad True n-bad n-true Figure 5.1 Multiple Route Visual Novel General Form Figure 5.2 Fate/Stay Night Graph Representation

VI. CONCLUSION Visual novel can be classified into three major classification by its route numbers and graph type of its storyline. VII. ACKNOWLEDGMENT I would like to thank God and His grace that I m able to finish this paper with His guidance while preparing, writing, and editing the paper. I would also like to thank teachers of IF2120 Discrete Mathematics teachers, Dr. Ir. Rinaldi Munir and dra. Harlili, M.Sc. that has taught writer for this semester. I would also thank my parents for supporting me in making this paper. I also thank my friends who supported me in making this paper. REFERENCES http://s.vndb.org/sf/73/21073.jpg (December 17,2013 00:03) http://upload.wikimedia.org/wikipedia/commons/5/5d/ko nigsberg_bridges.png http://upload.wikimedia.org/wikipedia/commons/thumb/a /a2/directed.svg/500px-directed.svg.png http://upload.wikimedia.org/wikipedia/commons/thumb/5 /5b/6n-graf.svg/1000px-6n-graf.svg.png Lebowitz, Josiah; Klug, Chris (2011) Japanese Visual Novel Games Munir, Rinaldi (2003) Matematika Diskrit Edisi Kedua Rosen, K.H. (2012) Discrete Mathematics and Its Applications 7 th PERNYATAAN Dengan ini saya menyatakan bahwa makalah yang saya tulis ini adalah tulisan saya sendiri, bukan saduran, atau terjemahan dari makalah orang lain, dan bukan plagiasi. Bandung, December 14, 2013 Michael Alexander Wangsa 13512046