Virtual Reality Technology and Convergence. NBAY 6120 March 20, 2018 Donald P. Greenberg Lecture 7

Similar documents
Virtual Reality Technology and Convergence. NBA 6120 February 14, 2018 Donald P. Greenberg Lecture 7

Virtual Reality. NBAY 6120 April 4, 2016 Donald P. Greenberg Lecture 9

Virtual Reality. Lecture #11 NBA 6120 Donald P. Greenberg September 30, 2015

Virtual Reality I. Visual Imaging in the Electronic Age. Donald P. Greenberg November 9, 2017 Lecture #21

Intro to Virtual Reality (Cont)

Cameras have finite depth of field or depth of focus

Regan Mandryk. Depth and Space Perception

3D Space Perception. (aka Depth Perception)

Special Topic: Virtual Reality

The Human Visual System!

Visual Effects of Light. Prof. Grega Bizjak, PhD Laboratory of Lighting and Photometry Faculty of Electrical Engineering University of Ljubljana

Computational Near-Eye Displays: Engineering the Interface Between our Visual System and the Digital World. Gordon Wetzstein Stanford University

Rendering Challenges of VR

the dimensionality of the world Travelling through Space and Time Learning Outcomes Johannes M. Zanker

Visual Effects of. Light. Warmth. Light is life. Sun as a deity (god) If sun would turn off the life on earth would extinct

Perception of 3D Structure. How does the visual system reconstruct a 3D world from the FLAT, 2D retinal image? Our depth perception: far from flawless

THE RELATIVE IMPORTANCE OF PICTORIAL AND NONPICTORIAL DISTANCE CUES FOR DRIVER VISION. Michael J. Flannagan Michael Sivak Julie K.

P rcep e t p i t on n a s a s u n u c n ons n c s ious u s i nf n e f renc n e L ctur u e 4 : Recogni n t i io i n

Head Mounted Display Optics II!

CSC Stereography Course I. What is Stereoscopic Photography?... 3 A. Binocular Vision Depth perception due to stereopsis

/ Impact of Human Factors for Mixed Reality contents: / # How to improve QoS and QoE? #

Vision: Distance & Size Perception

Christian Richardt. Stereoscopic 3D Videos and Panoramas

VR Basics. Virtual Reality /23/2018

Geog183: Cartographic Design and Geovisualization Spring Quarter 2018 Lecture 2: The human vision system

FOCUS COMPUTER ENGINEERING SERIES. Eyestrain Reduction. Laure Leroy

4/23/16. Virtual Reality. Virtual reality. Virtual reality is a hot topic today. Virtual reality

Universidade de Aveiro Departamento de Electrónica, Telecomunicações e Informática. Output Devices - I

Static Scene Light Field Stereoscope


Introduction.

Color Deficiency ( Color Blindness )

Limitations of the Medium, compensation or accentuation

Limitations of the Medium, compensation or accentuation

PHYS:1200 LECTURE 31 LIGHT AND OPTICS (3)

Perceived depth is enhanced with parallax scanning

The eye, displays and visual effects

Head Tracking for Google Cardboard by Simond Lee

The Impact of Dynamic Convergence on the Human Visual System in Head Mounted Displays

The Optics of Mirrors

Virtual Reality in aviation training

An Introduction to 3D Computer Graphics, Stereoscopic Image, and Animation in OpenGL and C/C++ Fore June

Output Devices - Visual

A Low Cost Optical See-Through HMD - Do-it-yourself

Simple Figures and Perceptions in Depth (2): Stereo Capture

COPYRIGHTED MATERIAL. Overview

The Ecological View of Perception. Lecture 14

LECTURE 3: PERCEPTION AND VISUAL DISPLAYS

COPYRIGHTED MATERIAL OVERVIEW 1

Complete the diagram to show what happens to the rays. ... (1) What word can be used to describe this type of lens? ... (1)

ISSN: X Impact factor: (Volume3, Issue1) Available online at: Human Depth Perception Kiran Kumari Department of Physics

Chapter 5: Color vision remnants Chapter 6: Depth perception

Einführung in die Erweiterte Realität. 5. Head-Mounted Displays

Sensation. Perception. Perception

King Saud University College of Science Physics & Astronomy Dept.

EC-433 Digital Image Processing

Lecture 8. Human Information Processing (1) CENG 412-Human Factors in Engineering May

VR based HCI Techniques & Application. November 29, 2002

Geometric Optics Practice Problems. Ray Tracing - Draw at least two principle rays and show the image created by the lens or mirror.

Well..How Did I Get Here?

Astronomy 80 B: Light. Lecture 9: curved mirrors, lenses, aberrations 29 April 2003 Jerry Nelson

Virtual and Augmented Reality: Applications and Issues in a Smart City Context

Making Virtual Reality a Reality. Surviving the hype cycle to achieve real societal benefit.

Lenses. Images. Difference between Real and Virtual Images

CSC 170 Introduction to Computers and Their Applications. Lecture #3 Digital Graphics and Video Basics. Bitmap Basics

Potential Uses of Virtual and Augmented Reality Devices in Commercial Training Applications

HMD based VR Service Framework. July Web3D Consortium Kwan-Hee Yoo Chungbuk National University

Moon Illusion. (McCready, ; 1. What is Moon Illusion and what it is not

Synthetic Stereoscopic Panoramic Images

Market Snapshot: Consumer Strategies and Use Cases for Virtual and Augmented Reality

Immersive Visualization On the Cheap. Amy Trost Data Services Librarian Universities at Shady Grove/UMD Libraries December 6, 2019

An Introduction into Virtual Reality Environments. Stefan Seipel

Motion perception PSY 310 Greg Francis. Lecture 24. Aperture problem

REPORT ON THE CURRENT STATE OF FOR DESIGN. XL: Experiments in Landscape and Urbanism

Visual Imaging in the Electronic Age An Interdisciplinary Course Bridging Art, Architecture, Computer Science, and Engineering Offered in Fall 2016

What is Virtual Reality? What is Virtual Reality? An Introduction into Virtual Reality Environments. Stefan Seipel

doi: /

Today. Pattern Recognition. Introduction. Perceptual processing. Feature Integration Theory, cont d. Feature Integration Theory (FIT)

Module 2. Lecture-1. Understanding basic principles of perception including depth and its representation.

Patients in your area are ready to set appointments with you. Keep reading on to learn why they re eager to use our system.

Augmented and Virtual Reality

Lenses. A lens is any glass, plastic or transparent refractive medium with two opposite faces, and at least one of the faces must be curved.

Optics Practice. Version #: 0. Name: Date: 07/01/2010

Getting Real with the Library. Samuel Putnam, Sara Gonzalez Marston Science Library University of Florida

State Of The Union.. Past, Present, And Future Of Wearable Glasses. Salvatore Vilardi V.P. of Product Development Immy Inc.

Waves & Oscillations

Occlusion. Atmospheric Perspective. Height in the Field of View. Seeing Depth The Cue Approach. Monocular/Pictorial

Analysis of retinal images for retinal projection type super multiview 3D head-mounted display

your LEARNING EXPERIENCE

Stereoscopy and the Human Visual System

Bring Imagination to Life with Virtual Reality: Everything You Need to Know About VR for Events

Unit 3: Energy On the Move

CPSC 425: Computer Vision

What is Virtual Reality? What is Virtual Reality? An Introduction into Virtual Reality Environments

Chapter 36. Image Formation

L 32 Light and Optics [2] The rainbow. Why is it a rain BOW? Atmospheric scattering. Different colors are refracted (bent) by different amounts

Virtual Reality in Neuro- Rehabilitation and Beyond

Reinventing movies How do we tell stories in VR? Diego Gutierrez Graphics & Imaging Lab Universidad de Zaragoza

PHYSICS 289 Experiment 8 Fall Geometric Optics II Thin Lenses

ANUMBER of electronic manufacturers have launched

Transcription:

Virtual Reality Technology and Convergence NBAY 6120 March 20, 2018 Donald P. Greenberg Lecture 7

Virtual Reality A term used to describe a digitally-generated environment which can simulate the perception of PRESENCE. Note that within the context of this course, I refer to VR as containing 3D data as contrasted to just creating a digital copy of information obtained from a film or digital camera, such as a photograph or a texture.

Requirements for PRESENCE Understanding the Human Visual System Improving the Device Characteristics and System Performance Social Acceptance

Virtual Reality A person immersed within this virtual world can manipulate objects, interact with the environment, and explore the virtual world in the same perceptual way as one interacts with the physical world.

Human in the Loop Abstract Interpretation Viewing a Picture on Television Cinema Viewing Presence

Social & Economic Requirements for Mass Acceptance of VR/AR Large enough investments for R & D & manufacture Cheap enough for mass market Social acceptance of 3G (Geeks, Games, and Goggles)

Facebook Buys Oculus Rift

Microsoft s Hololens

Microsoft s Hololens 3/30/16

Google Why is Google (and Andreessen / Horwitz) investing $500+ million in Magic Leap?

Magic Leap 2015

Head-mounted Displays 1990s Henry Fuchs, University of North Carolina

Oculus Rift DK2 2014

Oculus Rift 2016

Google Contact Lenses

Microsoft s Hololens

Magic Leap Displays Rony Abovitz 2016

HTC and Valve s SteamVR Vive 2016

Google s Cardboard 2014

Pokemon Go 2016

Crossing the Chasm

Will Virtual Reality work this time?

Virtual Reality Virtual Reality is not new The amount of financing which has been made available Costs have been sufficiently lowered to bring to the masses

Technical Requirements for VR/AR Satisfactory Delivery Display resolution similar to the human visual system Display quality similar to human visual system (illumination, color, etc.) Sufficient display rates for motion perception Rendering speeds to satisfy display rate requirements Sufficient wireless bandwidth for data

Distorted Images

Jean-Francois Niceron. Thaumaturgus opticus (Rome, 1646), illus. 25. The projection of a screen or grid in anamorphic perspective makes the transfer of a representation possible. Fred Leeman. Hidden Images, 1975, Verlag M. DuMont Schauberg,

Erhard Schon. Picture puzzle: Out, You Old Fool c. 1535. Fred Leeman. Hidden Images, 1975, Harry N. Abrams. Fred Leeman. Hidden Images, 1975, Verlag M. DuMont Schauberg,

Hans Holbein The Ambassadors Google Art Project: http://www.googleartproject.com/museums/nationalgallery/the-ambassadors

Opera Lighting Siggraph 1991 Dorsey, Sillion and Greenberg

Opera Lighting Siggraph 1991 Dorsey, Sillion and Greenberg

Opera Lighting Siggraph 1991 Dorsey, Sillion and Greenberg

Opera Lighting Siggraph 1991 Dorsey, Sillion and Greenberg

Opera Lighting Siggraph 1991 Dorsey, Sillion and Greenberg

Truck Art http://www.wltc.org/documents/truckart.htm

Julian Beever Chalk Drawings

Oculus Rift DK2

Oculus Rift Components Accelerometers and logic board Lenses Flat 1080P AMOLED Display

Oculus Rift DK2

Oculus Rift DK2 Angular Rotation

Distortion Strategy

Oculus Rift DK2 Distortion Strategy

Oculus Rift DK2 Distorted Image

Oculus Rift DK2 Distorted Image

What is necessary to perceive depth?

Depth Perception from 2-D Images Monoscopic Stereoscopic

Paris Street, Rainy Day 1877 Caillebotte

Human Depth Perception Depth Perception Oculomotor Visual Binocular Monocular Binocular Monocular Convergence Accommodation Stereopsis Static Cues Motion Parallax Perspective Familiarity, Relative Size Motion, Position Occlusion Texture Gradient Shading, Shadows, Highlights Atmospheric Blur

Monoscopic Depth Cues Perspective Depth from Motion, Relative Size, Position, Familiarity Occlusion Texture Gradient Parallax from Motion Shading, Shadows and Specular Highlights Atmospheric Blur

Monoscopic Depth Cues Perspective Depth from Motion, Relative Size, Position, Familiarity Occlusion Texture Gradient Parallax from Motion Shading, Shadows and Specular Highlights Atmospheric Blur

Monoscopic Depth Cues Perspective Depth from Motion, Relative Size, Position, Familiarity Occlusion Texture Gradient Parallax from Motion Shading, Shadows and Specular Highlights Atmospheric Blur

Monoscopic Depth Cues Perspective Depth from Motion, Relative Size, Position, Familiarity Occlusion Texture Gradient Parallax from Motion Shading, Shadows and Specular Highlights Atmospheric Blur

Monoscopic Depth Cues Perspective Depth from Motion, Relative Size, Position, Familiarity Occlusion Texture Gradient Parallax from Motion Shading, Shadows and Specular Highlights Atmospheric Blur

Monoscopic Depth Cues Perspective Depth from Motion, Relative Size, Position, Familiarity Occlusion Texture Gradient Parallax from Motion Shading, Shadows and Specular Highlights Atmospheric Blur

Monoscopic Depth Cues Perspective Depth from Motion, Relative Size, Position, Familiarity Occlusion Texture Gradient Parallax from Motion Shading, Shadows and Specular Highlights Atmospheric Blur

Monoscopic Depth Cues Perspective Depth from Motion, Relative Size, Position, Familiarity Occlusion Texture Gradient Parallax from Motion Shading, Shadows and Specular Highlights Atmospheric Blur

Monoscopic Depth Cues Perspective Depth from Motion, Relative Size, Position, Familiarity Occlusion Texture Gradient Parallax from Motion Shading, Shadows and Specular Highlights Atmospheric Blur Accommodation Note change in lens shape

Accommodation This is the process by which the vertebrate eye changes optical power to maintain a clear image or focus on an object as its distance varies.

Accommodation The reflex can be controlled but cannot be felt Accommodation amplitude declines with age

Human Depth Perception Depth Perception Oculomotor Visual Binocular Monocular Binocular Monocular Convergence Accommodation Stereopsis Static Cues Motion Parallax Perspective Familiarity, Relative Size Motion, Position Occlusion Texture Gradient Shading, Shadows, Highlights Atmospheric Blur

Stereoscopic Vision: Behind The Screen (Concave) Apparent Image Depth Screen / Image Plane L R L R

Stereoscopic Vision: In Front Of The Screen (Convex) Apparent Image Depth Screen / Image Plane L R L R

Stereoscopic Vision: At The Screen Apparent Image Depth Screen / Image Plane L R L R

Vergence The simultaneous movement of the pupils of the eyes toward or away from one another during focusing. This measure of the convergence or divergence of a pair of light rays is defined as vergence.

Diagram of Vergence

Vergence Accommodation Conflict Computer and projection displays present images on a single surface but have a focal distance (blur on the retina) which may be in front of or behind the screen The inability to fuse the binocular stimuli causes discomfort and fatigue to the viewer Viewers can be trained, and the discomfort can diminish with practice David M. Hoffman, Ahna R. Girschick, Kurt Akeley, Martin S. Banks. Vergence-accommodation conflicts hinder visual performance and cause visual fatigue, Journal of Vision, vol. 8, no. 3, article 33, March 28, 2008.

End