Confrontation EVO-DEMO Undeads of Acheron December 18 th 2016 v:1.1 Acheron was once one of the richest and most powerful baronies of Alahan, yet nowadays it is but a wasteland ruled by necromancers. These corrupted creatures guide hordes of undeads in the attempt to breach the last bastion that separates them from the continent: the pass of Kaïber. Alas, time is on their side, and sooner or later, the horde of undeads will shroud Aarklash Description The living dead of Acheron are based on high FEAR rates, which can make enemy fighters flee. The army contains both cheap profiles to increase the amount of fighters you field as well as powerful costly fighters, to inflict heavy blows to the enemy. DISCLAIMER The complete army book contains many more profiles, capacities, artefacts, and so on. Few entries here have been simplified to enhance game speed. Contents Special Capacities 1 Artefacts 1 Example Lists 1 Fighters Profiles 2 Appendix: Mystics 3 Special Capacities of Mystics. 3 Spells of the Necromancy path 3 Spells of the Circaeus path.. 3 Miracles............ 3 Example Lists......... 3 Mystics Profiles 4 Appendix: Affiliations 4 Example Lists......... 4 Appendix: Profile Cards 5 Special Capacities Capacity: Aura of Darkness Reserved to: Melmoth, Alderan Each fighter with the Living-dead ability located within the Character s Leadership range gets +2 FEAR up to a maximum of 7. Capacity: Servant of Evil Reserved to: Chagall the Ever-hungry Chagall benefits from a +2 to his Tactical Rolls if there is at least a card of Ghoul of Acheron in the Acheron Activation Sequence. Capacity: Scourge of Battles Reserved to: Black Paladin When creating the army, each Black Paladin can get Hard-boiled. Cost: 3 a.p. Capacity: The Life Stealers Reserved to: Spectre of Acheron When a Spectre rolls for Damage and the roll indicates a hit in the Torso (location on the lowest dice), the victim loses 2 additional life points and the Spectre regenerates 1 life point. Fighters with SP or Living-dead are immune to this effect. Example Lists Army General: Melmoth + Agony 3x Skeleton in Armour 3x Zombie of Acheron 2x Heavy Centaur of Acheron Total: 200 a.p. Notes: This army has a resilient General who is also quite powerful in combat due to his Artefact. Skeletons and Zombies provide defensive troops, Zombies being also able to heal wounds with Regeneration. Finally, Centaurs are fast, shock troops that must strike the heart of the enemy army. Army General: Alderan 3x Morbid Puppet 2x Centaur of Acheron 2x Wolfen Zombie (3) Total: 296 a.p. Notes: This army has a very resilient General. He is surrounded by the weakest Acheron troops, Morbid Puppets, whose goal is to swarm the enemy. The Centaurs provide ranged attacks to weaken enemy troops, and they can be deployed closer to the enemy due to Scout. Finally, Wolfen Zombies can strike very hard. Artefacts Artefact: Agony Reserved to: Melmoth Melmoth s Damage rolls in combat are read one line lower in the Wound table. Cost: 6 a.p. Artefact: Abyssal stigmata Reserved to: Acheron Characters Choose an effect for the whole game: Leadership/10; Regeneration/5; once per round, the Character may re-roll a Damage Roll inflicted by one of his attacks in combat on an adversary. Cost: 9 a.p. Army General: Chagall the Everhungry 3x Ghoul of Acheron 2x Black Paladin 3x Zombie in armour Total: 195 a.p. Notes: Many fighters in this army are not Living dead. The General in this army is not as resilient, but with Ambidextrous it can keep many foes at bay. Ghouls can surprise small troops with Ambidextrous. Black Paladins can both defend from enemy attacks and respond with powerful blows. Finally, Zombies are very resilient, enough to stop powerful enemies while the rest of the army comes. 1 This document belongs to the Confrontation EVO-DEMO game. This document follows the same copyright of the Confrontation EVO-DEMO rulebook: cbna. Download the free Confrontation EVO-DEMO rulebook and material at: http://confrontationpills.altervista.org/.
Characters Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz Abilities Pure warriors Specials Chagall the Everhungry [Servant of Evil] 44 10 4 5 8 5 7 - -7 2 - - M Ambidextrous; Hard-boiled Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz Abilities Elites Melmoth, Crane Leadership/10; Warrior [Aura of Darkness] Alderan, Crane Warrior [Aura of Darkness] 61 10 4 6 9 4 9 - -7 - - - M 72 10 4 7 9 5 10 - -7 - - - M Regeneration/5; Blood-Brother/Azael the unfaithful; Living-dead Leadership/10; Regeneration/5; Hardboiled; Living-dead Troops Regulars Morbid Puppet 6 7,5 0 2 5 0 2 - -5 - - - M 3 Living-dead Skeleton in Armour 10 7,5 0 3 5 0 7 - -5 - - - M 3 Living-dead Zombie of Acheron 11 7,5 1 4 7 2 5 - -5 - - - M 3 Regeneration/5; Living-dead Zombie in armour 16 7,5 1 4 5 2 9 - -5 - - - M 3 Regeneration/5; Living-dead Creatures Wolfen Zombie (3) 34 15 3 5 11 3 7 - -7 - - - W 3 Regeneration/5; Living-dead Wolfen Zombie (1) 40 12,5 3 6 13 3 8 - -8 - - - W 2 Regeneration/5; Living-dead Specials Ghoul of Acheron 13 10 3 3 6 3 6 - -6 0 - - M 3 Ambidextrous Black Paladin [Scourge of Battles] Spectre of Acheron [The Life Stealers] 33 10 3 5 8 5 9 - -6 4 - - Black Weapon, Black Armour M 2 Counterattack; Sequence/1; Steadfast; Righteous 36 10 3 6 9 1 6 - -8 - - - M 2 Ethereal; Living-dead Elites Centaur of Acheron 19 17,5 2 4 5 2 5 3-7 - - - Heavy Centaur of Acheron Longbow, STR 3: 20/40/60 35 15 2 6 6 3 9 - -8 - - - C 2 C 2 Scout; Living-dead; Brutish charge; Charging STR/10; Living-dead 2
Appendix: Mystics This Section contains all you need to field Magicians and Faithful in your army. Special Capacities of Mystics Capacity: Necromancer Reserved to: The Gorgon, Azael the unfaithful Theis Magician also has Unbowed and Summoner/2. Capacity: Salaüel s Chorus Reserved to: Quaestor of Acheron When a Quaestor casts a spell, each Quaestor of Acheron within 15 cm of the spellcaster can invest any number of Gems to help him improve his Mastery or improve spell effects (the base cost of the spell must be paid by the Quaestor casting the spell). Capacity: The zombie masters Reserved to: Gravedigger of Salaüel All zombies within the Aura of Faith of a Zombie master do not suffer wounds penalties to STR. Spells of the Necromancy path Morbid Puppet Invocation [summon] Power: 4 Gems: 2 Darkness Difficulty: 7 Area of effect: special Range: 10 cm Duration: instantaneous Frequency: 3 A Morbid Puppet is summoned in a 10 cm range from the Magician following the rules of Summoned Fighters. Dance of Death Power: 2 Gems: 1 Darkness Difficulty: free Area of effect: A Morbid Puppet Range: 15 cm Duration: instantaneous Frequency: 3 The target is destroyed and every miniature in base contact with it suffers a Damage Roll with STR equal to the Magician s POW (maximum: 7). Deathwave Power: 3 Gems: 3 Darkness Difficulty: Magician s POW +3 Area of effect: an enemy fighter Range: 20 cm Duration: instantaneous Frequency: 2 The target suffers a Damage Roll with STR equal to the Magician s POW plus the number of friendly Living-dead in a 10 cm radius from the Magician. Spells of the Circaeus path Force from Beyond Power: 1 Gems: 1 Darkness Difficulty: target s STR -2 Area of effect: a friendly fighter with Living-dead Range: 20 cm Duration: until the end of the round Frequency: 2 The target does not suffer wound penalties to STR nor ATT. Hymn of Despair Power: 1 Gems: 1 Darkness Difficulty: 6 Area of effect: personal Range: personal Duration: until the end of the round Frequency: 2 The Magician benefits from a +1 to STR. When this spell is successfully cast, the Magician can sacrifice extra Darkness Gems to improve its effect: every Darkness Gem spent this way gives an extra bonus of +2 to STR. Miracles Chain of the Grave Reserved to: Gravedigger of Salaüel Fervour: 2 Difficulty: 6 Area of effect: special Range: special Duration: special The next time a fighter is killes in the Faithful s Aura of Faith, summon a Zombie of Acheron in the Faithful s Aura of Faith following the rules for Summoned fighters. If the killed fighter is a Living-dead, Construct, Summoned creature or fighter with a cost smaller than 9 a.p., no zombie is created. This miracle ends as soon as a Zombie is created: the gravedigger can then call this miracle again. Force of Darkness Aspects: Creation Fervour: 2 Difficulty: 5 Area of effect: a friendly fighter Range: 20 cm Duration: until the end of the round The target s STR is raised by 2 points Example Lists Army General: The Gorgon with Morbid Puppet Invocation [summon], Dance of Death, Deathwave 3x Skeleton in Armour 2x Spectre of Acheron Total: 198 a.p. Notes: The Gorgon can summon Puppets, make them explode, and exploit the high number of Livingdead around her to cast powerful Deathwaves. Skeletons provide resilient troops while Spectres are the attacking forces of this army. Army General: Chagall the Everhungry 3x Ghoul of Acheron 2x Black Paladin with Scourge of Battles 2x Quaestor of Acheron with Hymn of Despair, Force from Beyond Total: 199 a.p. Notes: This variation of one of the initial lists hardens Paladins even more and has Quaestors. The Quaestors share their spells and can either improve their combat STR or help wounded allies strike harder. 3
Characters Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz Abilities Magicians Initiates Azael the unfaithful [Necromancer] 37 10 3 4 3 3 6 - -6 4 4 - M Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz Abilities Adepts The Gorgon [Necromancer] 96 10 4 5 5 4 6 - -9-6 - M Darkness/Necromancy and Typhonism; Personal Enemy/Agonn; Blood-Brother/Melmoth Darkness and Fire/Necromancy, Circaeus and Typhonism; Leadership/10; Dreadful; ImmunityHead; Spirit of darkness; Living-dead Troops Magicians Initiates Quaestor of Acheron [Salaüel s Chorus] 22 10 2 4 6 3 6 - -6-3 - M 2 Faithfuls Devouts Gravedigger of Salaüel [The zombie masters] 23 10 2 4 7 3 7 - -6 1-1/0/1 M 2 Darkness/Circaeus; Warrior-Mage; Immunity/Encumbered Grounds; Living-dead Faithful of Salaüel/15; Iconoclast; Warrior- Monk; Fierce; Master strike/0 Appendix: Affiliations The following, short affiliations provide a way to improve fighters and bring variety to the game. Obscure House: Hestia Father: Ganzhyr d Hestia House/Army of the dead (0 a.p.): The a.p. value of Skeleton in Armour is reduced by 2 points. Solo/Hellish speed (2 a.p.): The fighter gets +2,5 cm MOV. Obscure House: Lazarian Father: Iandorias Lazarian House/Charnel (2 a.p.): Zombies and Crane Warriors get Mutagenic/0, other fighters get Mutagenic/-1. Solo/Secrets of Hesperide (1 a.p.): The fighter gets Additional limb. Obscure House: Tanit Mother: Selith Tanit House/The secret of un-life (1 a.p.): Affiliated fighters get Survival Instinct. Solo/Roaming (3 a.p.): The fighter gets Scout. Only up to 3 fighters can acquire this Solo. Example Lists Hestia Army General: Melmoth + Agony + affiliation +solo 3x Skeleton in Armour + affiliation 2x Zombie of Acheron + affiliation 2x Heavy Centaur of Acheron + affiliation Total: 193 a.p. Notes: This army exploits the discount on Skeletons to deploy them and make them faster. The Centaurs and Melmoth and Zombies also received improvement to their MOV, so they can reach further in their deadly charges. Lazarian Army General: Alderan + affiliation 2x Wolfen Zombie (3) + affiliation 3x Zombie in armour + affiliation Total: 200 a.p. Notes: This army exploits the high Mutagenic that Zombies and Cranes get in this affiliation. Use that to improve the STR of your attacking troops such as Wolfen Zombies or to make your defensive ones even tougher. Tanit Army General: Chagall the Everhungry + affiliation 3x Ghoul of Acheron + affiliation 2x Black Paladin + affiliation + Scourge of Battles 3x Morbid Puppet + affiliation Total: 198 a.p. Notes: This army lets you field Scout Ghouls, which can stop enemy fighter soon while the powerful Paladins come to finish the job. Lazarian Army General: Alderan + affiliation 2x Wolfen Zombie (3) + affiliation 2x Gravedigger of Salaüel + affiliation. With Chain of the Grave, Force of Darkness Total: 196 a.p. Notes: This army is very small but very powerful in combat. Kill enemy fighters as fast as you can and resurrect them as Zombies with the Gravedigger s Miracle Chain of the Grave. Keep the Gravediggers close in order to benefit from their capacity. 4