SKATE ROULETTE. Making Your Own. 1. Download this PDF. Which if you are reading this you are already done. Good Job! Button

Similar documents
Cards Against Inanity

Bouncy Dice Explosion

A Positive Thinking Card Game School Counseling is Magical

Funny Money. The Big Idea. Supplies. Key Prep: What s the Math? Valuing units of money Counting by 5s and 10s. Grades K-2

PHASE 10 CARD GAME Copyright 1982 by Kenneth R. Johnson

HOW TO PLAY Shape Card Games

Would You Like To Earn $1000 s With The Click Of A Button?

Temari Workbook *Divisions and Markings* Contents

Dragon Canyon. Solo / 2-player Variant with AI Revision

Bouncy Dice Explosion

PLAYERS AGES MINS.

Would You Like To Earn $1000 s With The Click Of A Button?

50 Graded Trax Problems with solutions. Collected and annotated by Martin Møller Skarbiniks Pedersen

Broken Hearts Rhythm Game/Flashcards

Unit 11. Vocabulary Card Images. Skills Strand Grade 3. Core Knowledge Language Arts

2015 BRITTNEY FIELD, GAINS.COM

Let us now look at a situation a few rounds into the game, from the perspective of player 2.

The game of poker. Gambling and probability. Poker probability: royal flush. Poker probability: four of a kind

Would You Like To Earn $1000 s With The Click Of A Button?

One Zero One. The binary card game. Players: 2 Ages: 8+ Play Time: 10 minutes

Australia Council for the Arts. Artistic vibrancy. Self-reflection tool. Self-reflection tool 1

Of Dungeons Deep! Table of Contents. (1) Components (2) Setup (3) Goal. (4) Game Play (5) The Dungeon (6) Ending & Scoring

Yes! I gave Cheapass Games $ for this game!

The following pages contain two of the phonics and sight word games for A Day at

Open Education Resources: open licenses

While there are lots of different kinds of pitches, there are two that are especially useful for young designers:

Phase 10 Masters Edition Copyright 2000 Kenneth R. Johnson For 2 to 4 Players

Power Grid Expansion One: New Plants

The Party Cure: The Free Version!

Barbara's Bloomers and Bonnet Set By: Create Kids Couture

MULTIPLICATION FACT FOOTBALL

After receiving his initial two cards, the player has four standard options: he can "Hit," "Stand," "Double Down," or "Split a pair.

The Teachers Circle Mar. 20, 2012 HOW TO GAMBLE IF YOU MUST (I ll bet you $5 that if you give me $10, I ll give you $20.)

Materials: Game board, dice (preferable one 10 sided die), 2 sets of colored game board markers.

Understanding Area of a Triangle

ABOUT THE GAME GOAL OF THE GAME SETUP. Jungle Speed is a game for 2 to 10 players. The initiating experience can start at the age of 8 years old.

ISBN B1WM-B

Clades Prehistoric Card Game

The game consists of 3 rounds where you will build a castle in 30 seconds then place catapults and steal wall pieces from your neighbors.

Mage Tower Rulebook Ver 0.1

select the 4 times tables and then all the number tiles used would be 4 x something

Lesson 1: The Rules of Pentago

Live Casino game rules. 1. Live Baccarat. 2. Live Blackjack. 3. Casino Hold'em. 4. Generic Rulette. 5. Three card Poker

just going to sew your squares together and make a row. And let me show you what that looks like. Ok, so here we have this. And here is this row that

Each later round starts with the player who has drawn the next-lowest double. For example, the player who draws the double-11 in the second

Only and are worth points. The point value of and is printed at the bottom of the card.

WORLD EDITION Bernhard Lach & Uwe Rapp

For 2-4 Players Ages 8 & Up. "Knock Knock" "Who's There?" "Leaf." "Leaf who?" "Leaf me alone, I'm playing a really fun card game!"

This PDF contains two of the phonics and sight word games for Matt and Sid from

THREE CARD POKER. Game Rules. Definitions Mode of Play How to Play Settlement Irregularities

SPANISH 21. Soft total-- shall mean the total point count of a hand which contains an ace that is counted as 11 in value.

Unit 1 Money. 1 loves 2 usually saves 3 doesn t want 4 doesn t like 5 always wants 6 doesn t spend. countable nouns (e.g.

But Wait, There s More! By Jay Cormier and Sen-Foong Lim

This PDF contains three of the phonics and sight word games for The Juggle Puzzle

Make Smooth, Seamless Chord Changes In 5 Minutes Or Less

Yes! I gave Cheapass Games $ for this game! Introduction: How to Play:

DIVISION III (Grades 4-5) Common Rules

BRIDGE is a card game for four players, who sit down at a

Understanding Powers of Ten

Easy Slider. A Changing Landscapes game by RANDM Axes Games (Ron and Marty Hale-Evans)

1. Theoretical probability is what should happen (based on math), while probability is what actually happens.

Stirring Up Sentence Sense!

Yes! I gave Cheapass Games $ for this game!

Aspects of Scouting Game

Card Racer. By Brad Bachelor and Mike Nicholson

A game by Ikaga-Ya min

STATION 1: ROULETTE. Name of Guesser Tally of Wins Tally of Losses # of Wins #1 #2

Download a huge range of popular boardgame rules summaries, reference sheets and player aids at

Assembly Instructions for 12x16 Floating Dock

Pillowcases QUICK REFERENCE GUIDE: Organize your supplies and cut your fabric. Sew one side seam in a French seam: Attach the piping and the band:

NOVEMBER 24, 2018 WEEKLY MAIN POINTS

Go Fish (Addition facts to Ten)

you can recover TRI with TARGETED REHABILITATION IMPROVED OUTCOMES Home Programme

Pictorial Guide to Back Basting

Game Preparation. Round Setup

WOODEN BOOTBLACK STAND CONSTRUCTION AND ASSEMBLY INSTRUCTIONS

(3 to 6 players) Lie, cheat steal and backstab your way to victory on your quest to become the next President of the United States.

Sleek Fabric Wallet with Zippered Coin Pouch

Pony Primer. Getting Started

Sports Team Tailgate Apron

GeoPlunge Combo 1 Overview

DIVISION III (Grades 4-5) Common Rules

Pony Primer. Getting Started

Rock, Paper, Scissors

Parent Guide >> READ FIRST << The letter X problem

Vintage Style Sweetheart Apron

Building the Cathedral

List of poker hands. Contents. General rules

Ch. 653a ULTIMATE TEXAS HOLD EM POKER a.1. CHAPTER 653a. ULTIMATE TEXAS HOLD EM POKER

HEADS UP HOLD EM. "Cover card" - means a yellow or green plastic card used during the cut process and then to conceal the bottom card of the deck.

Fleece Scarf with Zippered Pocket

Games for Young Mathematicians Pattern Block Puzzles HOW TO PLAY: PATTERN BLOCK PUZZLES

FOR Anders Ruff Printables

SETUP. Remove Extra Cards. Infect Wolf Zero. Set Aside Night Cards

Demystifying Creative Commons. Open textbooks are typically copyrighted as one of these:

Good Gifts for Guys: Fleece Scarf with Zippered Pocket

A Game of Time Travel for Fun and Profit 2 to 4 Players / 20 to 40 Minutes

MEDICINE LICENSE TO PUBLISH

SPEEDCASTERS SUMMARY GAME COMPONENTS GAMEPLAY

So I m just going to line up my needle on the seam. And mine aren t perfect. And I don t die over it. I just do the best I can. And see you just keep

Transcription:

aking Your wn SKATE RULETTE 1. Download this PDF. Which if you are reading this you are already done. Good Job! utton 2. Select a heavy white cardstock (80- pound or higher). The card types are printed on the face of the cards but if you would like easier distinction between the decks, use four different colored cardstocks for the decks instead. 3. Print. ake sure your settings are right on your printer to accept the heavier weight of the paper. 4. ut the cards to size using scissors, a box cutter and straight edge or a large paper cutter. The more precise the cuts the easier they will be to manage. 5. When all your card are all prepared, it is recommend you find something to keep them together when you aren t using them. A standard card box. A rubber band. Your sisters hair tie. A shoe lace. Just something.

SKATE RULETTE RULES bjective: Take turns landing tricks to gain cards. The player with the most cards at the end of the game wins! Game Rules: 1. Figure out player order. 2. Separate and shuffle the, STANE, STALE and WEIRD cards into 4 separate piles face-down in that order. 3. eginning with the first player s turn, that player selects the top card off the pile. This card defines the trick. 4. That player may add to the trick by selecting up to 3 more cards from the top of the other piles, but no more than 1 card from each pile. A trick can t use more than 4 total cards. 5. nce the trick has been defined, the player must attempt the trick. Each card used to define the trick represents 1 attempt to landing the trick. (3 cards = 3 attempts) 6. If the trick is landed, that player keeps the selected cards. If failed, return each card to the bottom of the card s decks. Participating players/a judge confirms the trick as landed. 7. Next player s turn. Repeat steps 3-6. 8. When a player either collects 10 total cards or 3 WEIRD cards the games begins it s final round. Each player takes one last turn and then counts their total collected cards. 9. The player with the most cards wins! ombo ards: ADDITINAL RULES ombo cards allow the player to select additions to the trick from the same deck the combo card was selected from. ie. A combo card is selected from the deck, a second card may be selected from the deck again. Star ards: Star cards add additional specifications to the rules for the trick or the specific card. *Rules on cards are superior to rules of game* I Don t Want To: If a player refuses to attempt the trick, that player must return a card won to the bottom of the cards deck. an t e Done! If a trick is deemed undoable the player may return all cards to the bottom of their decks and select new cards. EGINNERS RULES These rules are for players who are newer to skateboarding. The cards used will be the and STANE cards labeled with a. These rules ignore combo cards and star cards. All players are at least able to ride comfortably on their skateboard and can ollie constantly. Game Rules: 1. Figure out player order. 2. Separate and shuffle the and STANE cards into 2 separate piles face-down. 3. eginning with the first player s turn, that player selects the top card off the pile. This card defines the trick. 4. That player may add to the trick by selecting 1 cards from the top of the STANE pile. A trick can t use more than 2 cards to define it. 5. nce trick has been defined, the player must attempt the trick. 6. If the trick is landed, that player keep the selected cards. If failed, return each card to the bottom of the their decks. Participating players/a judge confirms trick as landed. 7. Next player s turn. Repeat steps 3-6 8. When a player has collected 5 total cards, the games begins it s final round. Each player takes one last turn and then counts their total collected cards. 9. The player with the most cards wins! Full Tilt: HUSE RULES Players must select one card from each deck to define their trick. (ombo rules are not used with this game.) First to 10: The first player to collect 10 cards wins. S.K.A.T.E. A judge selects cards from the and/or STANE decks. Players attempt to land the defined trick. Any player who doesn t land the trick receives a letter. Any player to collect all letters is out the game and the last player standing wins. Locked Down: If a player does not land the trick they selected they must try the same trick again during their next turn. Players may not select new cards until they land their previously selected trick. (WEIRD deck is optional for this game.)

ollie ollie shove-it shove-it Kickflip Kickflip Heelflip Heelflip 180 180 nose anual anual

50-50 boardslide rooked grind Noseslide Tailslide Smith Grind double Flip bigspin feeble grind tre Flip Laser Flip varial heelflip

Hardflip 5-0 revert varial

Frontside STANE backside STANE Push regular STANE Nollie STANE Regular STANE fakie STANE Nollie STANE Regular STANE fakie STANE Nollie STANE Regular STANE fakie STANE

STANE STANE STANE Push ongo Frontside backside STANE STANE STANE swith swith swith STANE STANE STANE STANE STANE STANE

STALE STALE STALE ver a friend ANK ANK STALE STALE STALE LARGE set sall set Ledge STALE STALE STALE LARGE X sall X Ledge STALE STALE STALE LARGE X sall X Hubba

STALE STALE STALE quarter pipe barrier rail STALE STALE STALE kicker Handrail skateboard STALE STALE STALE STALE STALE STALE

no shoes bottle flip 3 times in a row +2 Additional Tries blindfolded Land one footed shoes tied together Win a card from another player. +1 Additional Try Holding A second board Land Pretzel Using 2 boards Hands in Pants Pockets select an additional card While drinking water

+1 try Using 2 boards Holding A second board Remove one wheel First try Take a card from another player ust land trick on the first try. Landing trick is not required. Give this card to another Player while catching an object Landing trick is not required.

TERS F USE Thanks for download this game. Skate Roulette is free to use under the reative ommons Y-N-SA 2.0 License. You can learn more about the license at https://creativecommons.org/licenses/by-nc-sa/2.0/legalcode Here are the terms of the copyright: Attribution: You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. Noncommercial: You may not use the material for commercial purposes. Share Alike: If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. You must also comply to Wheaton s Law. Simply, do not force anyone to do anything that could cause them harm in any way or use Skate Roulette for nefarious purposes. Skate Roulette is a skill based game and is not responsible if you get hurt. Lastly and most importantly skate and have fun.