Visual Reasoning and Knowledge in the Design Process

Similar documents
Cognition-based CAAD How CAAD systems can support conceptual design

CONCURRENT AND RETROSPECTIVE PROTOCOLS AND COMPUTER-AIDED ARCHITECTURAL DESIGN

SITUATED CREATIVITY INSPIRED IN PARAMETRIC DESIGN ENVIRONMENTS

THE DIFFERENCES BETWEEN RETROSPECTIVE AND CONCURRENT PROTOCOLS IN REVEALING THE PROCESS- ORIENTED ASPECTS OF THE DESIGN PROCESS

COMPUTABILITY OF DESIGN DIAGRAMS

TOWARDS COMPUTER-AIDED SUPPORT OF ASSOCIATIVE REASONING IN THE EARLY PHASE OF ARCHITECTURAL DESIGN.

COMPLEXITY MEASURES OF DESIGN DRAWINGS AND THEIR APPLICATIONS

John S. Gero and Udo Kannengiesser, Key Centre of Design Computing and Cognition, University of Sydney, Sydney, NSW 2006, Australia

Conceptual designing is the phase where designers start developing

INTERNATIONAL CONFERENCE ON ENGINEERING DESIGN ICED 03 STOCKHOLM, AUGUST 19-21, 2003 TOWARDS A FRAMEWORK FOR AGENT-BASED PRODUCT MODELLING

AIEDAM Special Issue: Sketching, and Pen-based Design Interaction Edited by: Maria C. Yang and Levent Burak Kara

The Impact of Virtual Environments on Design Collaboration

CREATIVE SYSTEMS THAT GENERATE AND EXPLORE

THINKING WITH SKETCHES

Analysing Design Protocols: Development of Methods and Tools

HOW CAN CAAD TOOLS BE MORE USEFUL AT THE EARLY STAGES OF DESIGNING?

Techniques and Sequence of Sketching in the Conceptual Phase of Automotive Design

An empirical basis for the use of design patterns by architects in parametric design

TRACKING DESIGN DEVELOPMENT THROUGH DECOMPOSING SKETCHING PROCESSES

REPRESENTATION, RE-REPRESENTATION AND EMERGENCE IN COLLABORATIVE COMPUTER-AIDED DESIGN

Joining Forces University of Art and Design Helsinki September 22-24, 2005

ANALYSING DESIGN PROTOCOLS: DEVELOPMENT OF METHODS AND TOOLS

ON THE GENERATION AND UTILIZATION OF USER RELATED INFORMATION IN DESIGN STUDIO SETTING: TOWARDS A FRAMEWORK AND A MODEL

EMERGENCE IN A RECOGNITION BASED DRAWING INTERFACE

The Digital Design Process Reflections on a Single Design Case

CAD SOFTWARE AS CUSTOMISATION TOOLS

Putting the Design into Computer Aided Design

Immersive Simulation in Instructional Design Studios

Analogies Between Science and Design: What Models of Science Can Learn from Models of Engineering Design? Christian Schunn University of Pittsburgh

ADVANCES IN IT FOR BUILDING DESIGN

ENHANCED HUMAN-AGENT INTERACTION: AUGMENTING INTERACTION MODELS WITH EMBODIED AGENTS BY SERAFIN BENTO. MASTER OF SCIENCE in INFORMATION SYSTEMS

Design Patterns from Empirical Studies in Computer-Aided Design

INTERACTIVE SKETCHING OF THE URBAN-ARCHITECTURAL SPATIAL DRAFT Peter Kardoš Slovak University of Technology in Bratislava

A Study on the Impacts of Computer Aided Design on the Architectural Design Process

Shape exploration of designs in a style: Toward generation of product designs

Randall Davis Department of Electrical Engineering and Computer Science Massachusetts Institute of Technology Cambridge, Massachusetts, USA

The comparison between visual thinking using computer and conventional media in the concept generation stages of design

A three-component representation to capture and exchange architects design processes

Visual Art Standards Grades P-12 VISUAL ART

Computational Explorations of Compatibility and Innovation

Creating Scientific Concepts

AC : ENGINEERING SKETCHING REFINEMENT: GESTURE DRAWING AND HOW-TO VIDEOS TO IMPROVE VISUALIZATION

DISCOVERING COMPUTATIONAL STRUCTURES IN ARCHITECTURE

Methodology. Ben Bogart July 28 th, 2011

The Co-existence between Physical Space and Cyberspace

The Intelligent Sketch: Developing a Conceptual Model for a Digital Design Assistant

Locating Creativity in a Framework of Designing for Innovation

DEVELOPING A TAXONOMY ON DRAWING FOR DESIGN

Application of Technology in the Architectural Design Process

Conceptual Metaphors for Explaining Search Engines

Context-Aware Interaction in a Mobile Environment

Towards a Software Engineering Research Framework: Extending Design Science Research

Towards a novel method for Architectural Design through µ-concepts and Computational Intelligence

Generic Abstraction in Design Creativity

Grade 4: Kansas Visual Art Performance Standards

H enri H.C.M. Christiaans

Digital Media and the Language of Vision

Visual Design Thinking in the Design Process as Impacted by Digital Media

Analyzing Situation Awareness During Wayfinding in a Driving Simulator

VISUALIZING CONTINUITY BETWEEN 2D AND 3D GRAPHIC REPRESENTATIONS

The impact of haptic devices on designers and the design process

USING IDEA MATERIALIZATION TO ENHANCE DESIGN CREATIVITY

Assess how research on the construction of cognitive functions in robotic systems is undertaken in Japan, China, and Korea

The Influence of Visual Illusion on Visually Perceived System and Visually Guided Action System

Visual Arts What Every Child Should Know

HELPING THE DESIGN OF MIXED SYSTEMS

Naturalness in the Design of Computer Hardware - The Forgotten Interface?

Creative Designing: An Ontological View

From Sketch to SketchUp

Delaware Standards for Visual & Performing Arts

THE COMPARISON OF ANIMATION, VIRTUAL REALITY, AND SCENARIO SCRIPTING IN THE DESIGN PROCESS

The role of inspiration in artistic creation

Architectural Parametric Designing

Chapter 7 Information Redux

Developing Sketching Expertise within Technology Education

Greenwich Visual Arts Objectives Introduction to Drawing High School

We wish to understand the roles that diagrams and sketches play. Intentions in and relations among design drawings

Comparing the Design Cognition of Concept Design Reviews of Industrial and Mechanical Engineering Designers

Information at Early Design Stages

MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL REALITY TECHNOLOGIES

Interpretation Method for Software Support of the Conceptual

VisuaLax: Visually Relaxing Augmented Reality Application Using Music and Visual Therapy

Kansas Curricular Standards for Dance and Creative Movement

On the evolution of thoughts, shapes and space in architectural design

Analogical Thinking, Systems Thinking, Visual Thinking and Meta Thinking: Four Fundamental Processes of Design Creativity

Comparing SESAME and Sketching on Paper for Conceptual 3D Design

Physical Design Cognition: A Non- symbolic Formalization for Performing Design Knowledge

An Interface Proposal for Collaborative Architectural Design Process

DIGITAL SKETCHING: MEANS AND ENDS. 1. Sketching and computerization

Grade 6: Creating. Enduring Understandings & Essential Questions

Dynamic Designs of 3D Virtual Worlds Using Generative Design Agents

GLOSSARY for National Core Arts: Media Arts STANDARDS

Texas Hold em Inference Bot Proposal. By: Brian Mihok & Michael Terry Date Due: Monday, April 11, 2005

Scholarly Article Review. The Potential of Using Virtual Reality Technology in Physical Activity Settings. Aaron Krieger.

How sketching can affect the idea generation process

EDUCATIONAL PROGRAM YEAR bachiller. The black forest FIRST YEAR OF HIGH SCHOOL PROGRAM

TANGIBLE IDEATION: HOW DIGITAL FABRICATION ACTS AS A CATALYST IN THE EARLY STEPS OF PRODUCT DEVELOPMENT

in the New Zealand Curriculum

MITECS: Chess, Psychology of

Paper Body Vibration Effects on Perceived Reality with Multi-modal Contents

Transcription:

Visual Reasoning and Knowledge in the Design Process Hsien-Hui TANG The Graduate Institute of Industrial Design, Chang Gung University 259 Wen-Hwa 1st Road Kwei-Shan, Tao-Yuan 333 Taiwan, hhtang@mail.cgu.edu.tw Abstract: In design studies, information-processing and reflection-in-action paradigms were mainstreams in describing designing, but there seemed to be a discrepancy between design practice and their descriptions on the interactions between visual aesthetic reconstruction and conceptual knowledge transformation. This study took the viewpoint of the visual design reasoning theory where abstract, conceptual knowledge and perceptually-based knowledge were interlinked. The major purpose was examining the design process using visual design reasoning to discover the essential features of design activities. The minor purpose was exploring the utility, representation, and categorization of design knowledge and its interaction with sketches. The methodology was protocol analysis, the most frequently applied method in design thinking research. Incorporating with content-oriented coding scheme, this study analyzed the cognitive process of designers, including the use and application of perception-based and meaning-based knowledge, and importantly the interactions between them. Three main findings were: first, a strong connection between sketches, perception, and functional references illustrating the design knowledge of perception-based and meaning-based. Their interactions via sketches establish the design process as a visual reasoning process. Secondly, revisiting existing sketches bridges different design stages to a continuous design process of visual reasoning to maximize designers effort. Third, the design process of visual reasoning itself is a way to obtain design knowledge. The implementation in design education and computer-aided design are drawn. Key words: Visual Reasoning, Design Knowledge, Sketches, Protocol Analysis 1. Introduction Sketches made by designers during the design process play multiple roles for both designers and the design process [1]. They serve as an external memory to augment the limitation of human cognitive abilities. Further, sketches act as the medium that designers use to communicate with themselves and others, and also as the triggers that enable designers to reason on a design problem [2-7]. It is the last role that reflects an increasing recognition that a perception-based view of design sketches is not sufficient to describe their roles in design. We proposed that this type of conceptual thinking process relates directly to sketches and visual perceptions. The increasing insight of this type of thinking process comes from our better understanding on the roles of sketches, and their relationship to different parts of the design process. The essential relationship between sketches and the design process was highlighted by Schön & Wiggins [3].

The kinds of seeing and their functions in design and the relationship between seeing and the appreciative system were related to the functional references attached to the sketches themselves. The dialectics between figural reinterpretation and non-figural functional references in design sketches was proposed to describe the same idea [2]. The inappropriate dichotomy between analytic and synthetic thinking processes was discussed to emphasize that design visual reasoning was not equivalent to vision, but was a production of thought via visual imagery [4]. Designing therefore was considered essentially as the interplay between two types of knowledge - abstract, conceptual knowledge and perceptually based knowledge. Visual and spatial reasoning are the cognitive processes that link these two types of knowledge [8]. 1.1 Visual reasoning Visual reasoning is the cognitive process that links abstract, concept knowledge and perception-based knowledge [9]. It refers to the drawing of inferences from visual representations to abstract knowledge. Consequently, sketches are different from images such that sketches physically reflect conceptualizations of the visual reasoning process [9]. Through research on children s drawings, sketching maps, and geometric design, Tversky [9] proposed that drawing are representations of reality and can provide insights into conceptualizations [9]. The representation, segmentation, and orders of depictions reveal the organization and components of the underlying conceptual elements. Drawings are thus clues to conceptualization of mental domains. Studying the segmentations and orders of sketches in the design process, therefore, provides insights into the operations and schema of design conceptual modules. These ideas constitute our hypothesis that the conceptual design process using sketches is a visual reasoning where sketches are the media amongst perceptual and conceptual knowledge, enabling the design process to happen. 1.2 The inter-linkages in the design process The design research community has been addressing the interactions between different cognitive levels in the design process, including physical, perceptual, functional, and conceptual [10]. Sketches were described as visual cues for their association with functional issues, and as the physical settings in which conceptual thoughts were constructed on the fly in a situated way. The roles of sketches in design were triggers and connectors. Similarly, the design process has been categorized as a mixture between sensor-driven processes and goal-driven processes to emphasize the inter-linkages and dependencies amongst these four cognitive levels [11]. The design process is therefore a conversational and iterative process between a designer s internal ideas and external sketches. Design sketches serve as instantiations of emerging ideas and inspiration of new ideas [2, 4, 12, 13]. They benefit designers in reasoning about non-visual elements via the designer s functional references in visual depictions. The functional references and corresponding design knowledge are articulated through sketches to advance the design process [10, 13]. A designer drew to externalize his/her concepts, and these depictions sometimes provided visuo-spatial emergence back to the creator. At this instance, the depictions were associated with the designer s perception, not only passively representation. Furthermore, most of the sketches drawn by designers pertained to some meanings in design, for example, an arrowed line illustrated a view from the front window to the garden. Some sketches however did not stand for any specific meanings. These were designers incubators of inspiration through arbitrary doodling and graffiti. They were perceived as what they were on the paper without any additional perceptual or functional information. The sketches pertaining to some functional meanings were therefore associated with

functional references. Inspired by these ideas, the first part of this paper addresses the question: how many sketches in a design process have associations with perceptions and functional references. These perception-associated or function-associated instances of sketches also illustrate the relationship between sketches and design cognition. They reveal the relationships between visual processing and information processing in design, namely the design visual reasoning process. They could also demonstrate the interlinked and multimode design process via the roles of sketches and knowledge. 2. Method This study applied a retrospective protocol analysis [14]. An expert and a novice architect participated in designing a museum without interferences. After design sessions, they gave protocols with the aid of videotapes documenting their design processes. The protocol data was segmented and analyzed using the design content-oriented coding scheme (DCOCS) devised by Suwa and his colleagues [10, 12, 15, 17]. Each segment in the design process was categorized using four cognitive levels: physical, perceptual, functional, and conceptual. The dependencies and inter-linkages among these levels were identified, for example, a designer s perceiving spatial features was described by DCOCS as a perceptual/seeing instance depending on a physical/drawing instance. This kind of dependencies established the linkages between different cognitive levels within a meaningful duration, segment. Segment was the unit to parse raw protocol that was transcribed from the audio part of the experiment. The segment of protocol was decided along lines of designers intentions and actions, instead of time unit, verbalization events or syntactic markers. The designer's intention therefore was interpreted in each segment, and each segment represented one single intention of the designer. The foci of our exploration were the linkages during each segment. They revealed the relationships between designers cognition and sketches. Two independent coders participated in the encoding process. Details of the encoded process and relevant data have been published previously [11, 16, 17]. To clarify the terminology, a segment of design process was selected, Figure 1. In this segment duration, the designer drew a narrow rectangle over the existing square of living room, and annotated it as front gate. He mentioned that the symmetry was formed with both shapes, and drew a dashed line and the word, symmetry. In this segment, both dashed line and rectangle were given annotations to indicate its meanings in the design process. These annotations stood for the function of design and the meaning of the perceptual feeling. They were named functional references in DCOCS, referring to the connections between sketches and visuo-spatial relationship. Therefore, the functional reference of the rectangle was Figure 1. The Example Segment front gate, while that of dashed line being symmetry. Moreover, the instance in DCOCS referred to an observed occurrence of a specific cognitive activity; depicting a line was a drawing instance (D-instance) in the physical cognitive level. Two D-instances were

identified in the segment: drawing a rectangle and drawing a dashed line. There were many different kinds of instances in DCOCS corresponding to cognition, but, for the purpose of this study, mainly studied were the D-instance and its associations with perception and functional references. Respectively, they were named perception-associated and function-associated D-instances if the associations exist. The first step of analysis was numbering all the sketches according to the time order as D-instances, Figure 2, and then identified their relationship with perception and functional reference as perception-associated and function-associated instances. 2.1 Perception-associated instances Every D-instance associated with visuo-spatial Figure 2. The Numbered Sketches as D-instances relationship was identified using the structure of DCOCS. These perception-associated D-instances included different kinds of depictions, such as lines, circles, arrows, etc. They pertained to visual features or spatial relationship directly or indirectly in the design process. A direct perception-associated instance meant this instance was perceived as part of a visuo-spatial relationship. It was identified using video images and protocols. For example, in our example, the designer reported Then I try to see the symmetry within the living room and the gate along this line., and, at the same time we saw that he drew a dashed line through the rectangle and the square. We recounted consequently that the living room and the gate were perceived as parts of the symmetry, and thus the rectangle and the square both were perception-associated D-instances. Moreover, an indirect perception-associated instance was a D-instance that was included in a visuo-spatial relationship, while the visuo-spatial relationship pertained to another visuo-spatial relationship. The D-instance therefore inherited an association of a perception through the second perception. In practice, the DCOCS encoded table was utilized to identify the perception-associated instances. A perception-associated D-instance was determined by the baseon suffix. For example, the L2 and L3 in segment 46 of EM01, Table 1. The encoding structure followed Suwa and his colleagues [10, 12, 15, 17]. Table 1. The DCOCS Encoded Table of Segment 46 of EM01

The numbers of perception-associated and non-perception-associated instances of both participating designers were calculated, Table 2. The results indicated that more than 60% of the D-instances were perception-associated. The Chi-square test of the differences between perception-associated and non-perception-associated instances of the novice s design process indicated a statistical significance with a 99% confidence level (p-value < 0.01). This means that the numbers of perception-associated instances exceeded significantly those without perception-association instance. Table 2. The Distribution of Perception-associated and Non-perception-associated Instances Novice (SM01) Expert (EM01) Perception- Non-perceptionassociated associated associated Perception- Non-perception- Total associated Total Drawing instance 157 109 266 300 122 422 Percentage 59.0 % 41.0 % 100 % 71.1 % 28.9 % 100 % Similarly, the result of the expert s design process also indicated a statistically significant difference between perception-associated and non-perception-associated ones. The results showed that sketches in the design processes were quantitatively associated with visuo-spatial relationship. Designers drew, revised, and perceived in a perception-associated way. 2.2 Function-associated instances Further examined was the relationship between sketches and functional references to understand the function-associated D-instances. Some of sketches were arbitrary without conceptual intentions and meanings, and some represented the conceptualization of higher level cognitive activities. The identification method was to check whether an instance had either direct or indirect functional references in a segment. A D-instance of direct function-association meant that a designer gave the functional reference to sketches when depicting. They were identified using video images and protocols. In the example segment, we recount that he has attached a functional reference to the rectangle as front gate, and thus this D-instance of drawing a rectangle was function-association. In practice, the DCOCS encoded table was utilized again to identify the function-associated instances. In contrast, a D-instance received its indirect function through being parts of function-association sketches or visuo-spatial relationship. For example, when a designer gave a functional reference to a spatial relationship, every elements pertaining to the relationship inherited the functional reference. The numbers of function-associated and non-function-associated instances of both participating designers are presented in Table 3. The results indicated that more than 60% of the instances were function-associated, Table 3. The Distributions of Function-associated and Non-function-associated Instances Novice (SM01) Expert (EM01) Function-associ Non-function-as Total Function-associ Non-function-as Total ated sociated ated sociated Drawing instance 170 96 266 325 97 422 Percentage 63.9 % 36.1 % 100 % 77.0 % 23.0 % 100 % The Chi-square tests of the differences between function-associated and non-function-associated instances were conducted to examine their significances in terms of both subjects. The result of the novice s design process indicated a statistically significant difference with a 99% confidence level. This meant that the numbers of function-associated instances significantly exceeded those without functional reference in the case of the novice, and the result of the expert was similar. The results showed that sketches in the design processes were

quantitatively dominated by functional references. Designers drew, revised, and perceived in a function-associated way. Two phenomena could be drawn in this section. First, more than 60% of sketches were associated with perception and functional references. Second, the expert had more perception-associated and function-associated sketches than the novice did. These results however were proposed as case studies, and the significance of non-perception-associated and non-function-associated instances was unknown. The relationship among sketches, perception, and functional references could be regarded as design knowledge. According to the definition of Anderson s book [18], Figure 4. The Relationship among Sketches, Perception, and Functional References as Knowledge perception-based representations of knowledge attempt to preserve much of the structure of a perceptual experience, while meaning-based representations of knowledge attempt to conceptualize some significant aspects of an experience. They corresponded to the relationships of sketches/perception and sketches/functional references. For example, the relationship between sketches and their corresponding visuo-spatial relationships were parts of the structure of a perceptual experience. One situated in the external world, and the other situated in the designer s internal cognition, Figure 4. After occurring in the design process, the experience was stored as perception-based representation of knowledge. This perceptual knowledge might be utilized when similar situations happen. In terms of meaning-based knowledge, the relationship between sketches and functional references of course could not cover every aspects of the conceptualization of some significant aspects of an experience. The functional references however presented an essential parts of the conceptual design process. They were the bridges connecting the sketches to the higher abstract conceptual reasoning of design, and the experience of the relationship could be stored as part of designers meaning-based knowledge, Figure 4. The conversation between sketches and a designer s mind turned out to be a way of accumulating his/her design knowledge of both perception-based and function-based. More hands-on experience with sketches, more design knowledge accumulates. Moreover, the expert had better abilities in associating sketches with perception and functional references. He therefore in a better situation obtained knowledge, or he knew better how to utilize sketches. Previous discussion proposed that the associations of sketches are parts of the design knowledge, reflecting the content of the design process. The results here seem to suggest that each sketch played a role that only existed during a segment time, and there was no longitudinal role across the whole design process. Seeing previous sketches and re-interpreting the functional references, however, had sketches play a role in linking different design stages. 3 The Role of Sketches as Advancing the Design Process In the design process, it was often a designer revised his previous drawings for inspirations or progress control. During these events, sketches played a role to connect a previous design stage to a present one. He/she might

continue her unfinished ideas or shape the previous design into a better one. Because sketches kept the traces of his/her thinking process, she could join her pervious efforts made in the design process and maximize the results. When looking at previous sketches, designers modified the shapes of the design or re-interpreted the functional references. Sketches therefore provided perceptual and functional aids to advance the design process. In terms of the experimental data, we found that on average these two designers examined previous sketches three time every other segment. Seeing previous sketches was dispensable in linking the present design to previous. Moreover, the functional references attached to some sketches got changes over time. This resulted from the shift of design emphasis or merge of design purpose. For example, a rectangle was depicted as a living room initially, and following the design process the purpose of the living room evolved to an entertainment space incorporating with the balcony and the garden. The functional references attached to the sketches of the living room, the balcony, and the garden were enriched. Sketches were the media enabling this re-interpretation process. In the experimental data, many of the sketches had more than one functional reference. This study calculated the number of functional references attached to D-instances, and found that the maximum number of attached functions in the expert s data was four while being three in the novice s data. The results demonstrated that sketches carried multiple functional references. Designers revised sketches and perceived spatial relationships to handle and generate more functional references. The previous discussion could conclude that the sketches carried both perceptional and functional traces of the design process so that designers could retrieve the knowledge to continue previous unfinished design process, to provoke unexpected discovery of visuo-spatial relationships, and to promote re-interpretation of existing functional references, Figure 5. These situations illustrated how sketches benefited in advancing the design process for designers. Sketches therefore helped designers unite the perceptual and functional efforts along the design process as a whole toward the end product. Figure 5. Sketches as Media to Advance the Design Process through Perception and Functional references These backward linking illustrated a situation where a designer retrieved his knowledge that was transformed from his previous experience. These experience included perception and conceptual reasoning, so the retrieved knowledge were both perception-based and meaning-based. Not only did the knowledge benefit the present design process, but also the accumulation of a designer s expertise. Sketches played a longitudinal role in the design process. 4. Conclusions This study utilized protocol study to explore the design process as visual reasoning. The results proposed a perspective toward design knowledge that is dynamically related to perceptual and part of conceptual reasoning activities. Three main findings were: first, a strong connection between sketches, perception, and functional references illustrating the existence of perception-based and meaning-based knowledge. Their interactions via

sketches establish the design process as a visual reasoning process. Secondly, revisiting existing sketches bridges design stages to a continuous design process of visual reasoning. The revisit is a way to retrieve perception-based and meaning-based knowledge that are generated situatedly in the design process. Third, the design process of visual reasoning itself is a way to obtain design knowledge. The hands-on experience with sketches transforms into part of design knowledge. The implications of design process as visual reasoning lie in design education and computer-aided design. Given that the design process is a process to obtain design knowledge. The experience of designers interacting with sketches provides a standard for judging the quality of design. In the design studio, design tutors apply their perception-based and meaning-based knowledge to criticize design and to provide suggestions. These suggestions sometimes are subjective, but still there is a consensus among different tutors. We argued that the design knowledge of every tutors situatedly depend on their situated experience with sketches so that every tutors have their own unique knowledge toward design. The interactions between sketches and designers cognition however are essentially similar, and thus these similarities should be the content of design education. The study results in this direction might alleviate the problematic communication in one-on-one crits in design studio [19]. In this study, sketches were the media that conversed with designers. Recently, computer-aided design has gradually replaced some roles of sketches as new design media. The number of computer-aided designers is dramatically increasing. Therefore, it is important to understand how the digital media interacts with designers and how the interactions benefit in accumulating design knowledge. Is it still a visual reasoning process when designing with digital media or a different kind of reasoning? Some comparative studies between sketches and digital media have pointed out the differences in external behaviors [20]. We should however shed light on the influence of digital media on design knowledge and education. Finally, this study enriched the current design theory by connecting cognitive psychology to design research. Better understanding of design visual reasoning and knowledge could contribute to design education, CAD, and hopefully the integration of knowledge, kansei, and industrial power. References 1. Purcell AT, Gero JS. Drawings and the design process. Design Studies, 19, 389-430 (1998). 2. Goldschmidt G. The dialectics of sketching. Creativity Research Journal, 4, 123-143 (1991). 3. Schön DA, Wiggins G. Kind of seeing and their functions in designing. Design Studies, 13, 135-156 (1992). 4. Goldschmidt G. On visual design thinking: the vis kids of architecture. Design Studies, 15, 158-174 (1994). 5. Gero JS, McNeill T. An approach to the analysis of design protocols. Design Studies, 19, 21-61 (1998). 6. Kavakli M, Gero JS. Sketching as mental imagery processing. Design Studies, 22, 347-364 (1999). 7. Suwa M, Gero JS, Purcell T. Unexpected discoveries and s-invention of design requirements: important vehicles for a design process. Design Studies, 21, 539-567 (2000). 8. Gero JS, Tversky B, Purcell T (eds). Visual and Spatial Reasoning in Design II, Key Center of Design Computing and Cognition, Sydney, Australia, iii (2001). 9. Tversky B. What does drawing reveal about thinking?. in Gero JS, Tversky B (eds), Visual and Spatial Reasoning in Design, Key Center of Design Computing and Cognition, Sydney, Australia, 93-101 (1999). 10. Suwa M. Content-oriented Protocol Analysis Coding Scheme. Key Centre of Design Computing and Cognition, Sydney, Australia (1998).

11. Tang HH, Gero JS. Content-oriented coding scheme for protocol analysis and computer-aided architectural design. in Tang BK, Tan M, Wong YC (eds), CAADRIA 2000, Singapore, CASA, 265-275 (2000). 12. Suwa M, Tversky B. What do architects and students perceive in their design sketches? A protocol analysis. Design Studies, 18, 385-403 (1997). 13. Verstijnen IM, Hennessey JM. Sketching and creative discovery. Design Studies, 19, 519-546 (1998). 14. Ericsson KA, Simon HA. Protocol Analysis: Verbal Reports as Data MA, MIT Press, Cambridge, Mass (1993). 15. Suwa M, Purcell T, Gero JS. Macroscopic analysis of design processes based on a scheme for coding designers' cognitive actions. Design Studies, 19, 455-483 (1998). 16. Tang HH, Gero JS. Cognition-based CAAD. in Vries BD, Leeuwen JP, Achten HH (eds), CAADFuture 2001, Kluwer, Dordrecht, 521-531 (2001). 17. Tang HH. Exploring the Roles of Sketches and Knowledge in the Design Process. Doctorial Thesis, The University of Sydney, The Faculty of Architecture, Australia (2002). 18. Anderson JR. Cognitive Psychology and Its Implications, Worth Publishers, New York (2000). 19. Goldschmidt G. One-on-one : a pedagogic base for design instruction in the studio, in Durling D, Shackleton J (eds), DRS 02 Common Ground, London, 65 (2002) 20. Won PH. The comparison between visual thinking using computer and conventional media in the concept generation stages of design. Automation in Construction, 10, 319-325 (2001). This document is a copy of the following paper : Tang, H.-H. (2003). Visual Reasoning and Knowledge in the Design Process, Journal of the Asian Design International Conference, Tsukuba, Japan, 1: 101.