Design Challenge An app for game masters in pen&paper role-playing games

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Design Challenge An app for game masters in pen&paper role-playing games Please note: Following advice on the opensap forums that casual scenarios are also acceptable, the presented app targets a casual user group that is not strictly supported by SAP systems. It has thus been implemented with mockup data using a custom OData- EDMX file. The closest true SAP scenario is probably inventory management/material management. 1. Design Thinking Story Pen&paper roleplaying games (RPGs) such as Dungeons&Dragon are a popular pastime among teenagers and students, especially in nerd culture. In these games, people gather around table and take the role of fictional characters (e.g. a knight or a wizard), that pursue fantastic adventures, in which they explore dungeons, fight monsters and collect treasures. To allow fair judgment about the success of players actions during their journey, characters are defined by a set of physical and mental attributes (e.g. strength), various abilities (lock picking, sword fighting, etc.) and the equipment that the characters owns (e.g. a chain shirt). These statistics are typically recorded on a sheet of paper (hence the name pen&paper game). A particularly important and work-intensive role in pen&paper RPGs is the so-called Game Master (GM) or Dungeon Master. He/she lays out the story, in particular by defining a variety people the characters meet (so-called non-player characters, NPCs), and with whom they interact, and the monsters the players characters encounter. For both types, the GM has to manage the above-mentioned statistics, especially as they may change due to interaction/combat with player characters, and to take notes regarding the relevance of those NPCs and monsters for the overall story.

Traditionally, the GMs management tasks have been carried out with stacks of paper, often introducing delays in the flow of the game, especially when GMs try to present epic stories. An app designed for interaction with a tablet, could integrate smoothly with the casual setting and simplify the management of NPCs and monsters during the game; access to the same app on a desktop computer would allow GMs to efficiently prepare the game in advance. To do so, the app needs to provide a quick overview of relevant statistics, and provide efficient access to common actions (e.g. recording an injury in combat, adding a note to an NPC). 2. Persona Peter focus on the game, make stats management as easy as possible 33 years old, married, no children, M.Sc. Mechanical Engineering, 10 years experience with Dungeons&Dragons Game Master Prepare overall story Create NPCs and their background stories Design dungeon maps Create monsters and the treasures they carry Role-play NPCs and monsters during game Update NPC and monster stats during game Take notes on important NPC/monster abilities or their relation to the overall story Resolve issues between players Reduce management activities in gaming, focus on story-telling and action Provide a good and interesting gaming experience for players Finding NPC and monster sheets sometimes takes too long Updating monster sheets during combat can be tedious Players

3. User Experience Journey Current User Experience Journey Duration of the Journey: 40 min Mindset What is on the Persona s mind while taking the actions of their journey? How do they feel each step of the journey? Finally, playing time again! I should have brought some beer Ahh, they are entering the sewers the classic! And right into the trap! Next room giant rats Where s the monster sheets again? Damn, this battle takes ages I should hire someone to update the sheets Finally! They did it. Actions What actions and activities does the Persona take while going thru the journey to achieve their goal? Pull out gaming material Rehash last evening to get players into the game again Pull out the dungeon map Introduce NPC, let it warn players Takes not on player discussion with NPC Wait for players to take action Calculate trap damage Let monsters start battle with players Update monster sheets Tell players about treasures Proceed to next dungeon level Touch points What touch points does the Persona have? (Tools, channels, devices, conversations, and so on.) Living Room NPC sheets Pen Dice Dungeon maps Players Rule book Rubber

4. App Mockups 4.1. Master List + Info Details Peter Game Master Characters (4) Contact Search Old Sewer Dweller 30 Entry Hall Friendly Giant Sewer-Rat 1 Location: Room: 10 (Current) Giant Sewer-Rat 1 10 Giant Sewer-Rat 2 10 Size: Type: (Max.): Speed: Attack: Special Qualities: Medium Animal 10 40 ft 1d6-2 (bite) Disease (Incubation 2d4 hours) Giant Sewer-Rat 3 10 1 Edit Add Note

4.2. Master List + Treasure Details Peter Game Master Characters (4) Contact Search Old Sewer Dweller 30 Entry Hall Friendly Giant Sewer-Rat 1 Location: Room: 10 (Current) Giant Sewer-Rat 1 10 Giant Sewer-Rat 2 10 Description Quantity Gold 40 Rat Fur 1 Giant Sewer-Rat 3 10 2 Edit Add Note

5. App Screenshots 5.1. Master List + Info Details

5.2. Master List + Treasure Details/List