INSTRUCTIONS FOR COMMODORE

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Transcription:

Instruction Manual

INSTRUCTIONS FOR COMMODORE WHAT YOU NEED Commodore 64, J 28 or J 28D computer; a J 54 J, J 570 or J 57 J disk drive; a Commodore monitor or standard TV; and I J) or (2)joysticks. LOADING Select 64 mode, then turn on the disk drive and insert the program into the drive. Type LOAD" * ",8,1 and press RETURN. The introductory screen will appear, and the program will load automatically. J or 2 player options may be selected from the menu at the start of the game. Note: A fast load feature is already included in this program. Do not attempt to load the game with an external fast load cartridge lor any other cartridge) as the game will not load. CONTROLLING THE ACTION The program is controlled by both ajoystick and the keyboard. Note: If only one person plays, the joystick must be plugged into port J. Move Left! Aim Up Left Aim Up Move Right! Aim UpRight Move Left! Aim Left Move Right! Aim Right lie Down JOYSTICK FIRE BUTTON Press to fire weapon. KEYBOARD Press SPACE BAR to jump. Press SPACE BAR and move joystick DOWN to jump down. In addition, pressing RUN-STOP during play will pause the game. Once paused, another RUN-STOP will abort the game, while any movement selection will continue the action.

INSTRUCTIONS FOR IBM & IBM COMPATIBLES WHAT YOU NEED IBM or IBM compatible computer; 384K; I disk drive; color monitor recommended; joysticks optional. TO LOAD Boot DOS 2.0 or greater. Replace DOS Disk with the Contra Disk. At the A > prompt, type: CONTRA < cr > When setup menu appears, press: F I = to change input device for player I F2 = to change input device for player 2 F3 = to change keyboard configuration for player 1 F4 = to change keyboard configuration for player 2 Escape = to play the game Note: If two players are teaming-up, each player must define his/her own keys. In other words, two people can't use the same keys. KEYBOARD CONTROL If you're using a keyboard instead of a Joystick, use the numeric keypad to control your guerilla fighter. If you use a JOystick, see Commodore instructions. Aim Up Move Leftl 7 8 9 Move Rightl Aim Up/Left Aim Up Right Move Left 4 5 6 Move Right Aim Left Stop Aim Right Move Leftl 2 3 Move Rightl Aim Down Left Aim Down Right Lie Down

TO FIRE WEAPONS Player One, press: INS TO JUMP Player One, press: + Player Two, preks: V Player Two, press: J ADDITIONAL INSTRUCTIONS FOR IBM During play, press: F1 = Help Menu Escape = Pause F2 = Sound Toggle F9 = Restart Game To copy game onto hard disk. the original game program floppy disk must remain in the "A" drive. To copy the disk. at the A> prompt. type: HINSTALL (space), your drive port letter code (ie: C, D, E, etc.) (space), then a subdirectory name of your choice. Example: HINST ALL C CON

ONLY THE STRONG SURVIVE You're about to come face to face against Red Falcon, the cruelest life-form in the galaxy. He's recently established a foothold in the Amazon basin from which he will try to conquer the world. Needless to say, it's gonna be tough. But you have no choice-either be a hero, or life as we know it will cease to exist, and the vile Red Falcon will rule forever. YOUR MISSION You must battle past hordes of alien soldiers equipped with awesome extraterrestrial firepower, relying mainly on your guerilla warfare instincts to survive. Destroy sensors at the end of Red Falcon's defense zones, until you reach the final and most deadly zone, where you'll either save the world or perish. Along the way, collect special weapons by blasting flying capsules and pillbox sensors which will release Falcon Symbols. Capture these symbols and receive power-ups, such as Spread Guns, Lasers, Force Fields, and Rapid Fire. Contra can be played by either J or 2 players. STATUS AND SCORING Scores are displayed at the top of the screen along with number of lives remaining and your current weapon. In the Commodore version, you begin the mission with 3 lives. In the IBM version, the number of lives you begin with depends on the difficulty leve/. (level one: 2 lives, level two: 4 lives, level three: 6 lives). For every defense zone you overcome, you receive an extra life. On both the Commodore & IBM versions, you will lose a life if you fail to successfully negotiate tunnel zones before the timer runs out. HINTS Keep your eyes peeled for extra firepower. Remember that blasting certain enemies in the tunnels will yield special weapons. Shoot everything in sight.

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