Facilitation of Affection by Tactile Feedback of False Heartbeat

Similar documents
Evaluation of Roller-Type Itch-Relief Device Employing Hot and Cold Alternating Stimuli

Simultaneous presentation of tactile and auditory motion on the abdomen to realize the experience of being cut by a sword

Augmentation of Acoustic Shadow for Presenting a Sense of Existence

The Effect of Frequency Shifting on Audio-Tactile Conversion for Enriching Musical Experience

Exploring Surround Haptics Displays

Expression of 2DOF Fingertip Traction with 1DOF Lateral Skin Stretch

CheekTouch: An Affective Interaction Technique while Speaking on the Mobile Phone

Perceptual Force on the Wrist under the Hanger Reflex and Vibration

Virtual Chromatic Percussions Simulated by Pseudo-Haptic and Vibrotactile Feedback

Drumtastic: Haptic Guidance for Polyrhythmic Drumming Practice

Reconsideration of Ouija Board Motion in Terms of Haptic Illusions (Ⅲ) -Experiment with 1-DoF Linear Rail Device-

Vibrotactile Apparent Movement by DC Motors and Voice-coil Tactors

Figure 2. Haptic human perception and display. 2.2 Pseudo-Haptic Feedback 2. RELATED WORKS 2.1 Haptic Simulation of Tapping an Object

Haptic messaging. Katariina Tiitinen

Periodic Tactile Feedback for Accelerator Pedal Control

Running an HCI Experiment in Multiple Parallel Universes

Evaluation of Visuo-haptic Feedback in a 3D Touch Panel Interface

An Emotional Tactile Interface Completing with Extremely High Temporal Bandwidth

Kissenger: A Kiss Messenger

Combined effects of low frequency vertical vibration and noise on whole-body vibration sensation

Arbitrating Multimodal Outputs: Using Ambient Displays as Interruptions

Combining Subjective and Objective Assessment of Loudspeaker Distortion Marian Liebig Wolfgang Klippel

Tactile Presentation to the Back of a Smartphone with Simultaneous Screen Operation

A Pilot Study: Introduction of Time-domain Segment to Intensity-based Perception Model of High-frequency Vibration

2 (

Effect of the number of loudspeakers on sense of presence in 3D audio system based on multiple vertical panning

Velvety Massage Interface (VMI): Tactile Massage System Applied Velvet Hand Illusion

Evaluation of Five-finger Haptic Communication with Network Delay

Haptic Cueing of a Visual Change-Detection Task: Implications for Multimodal Interfaces

inter.noise 2000 The 29th International Congress and Exhibition on Noise Control Engineering August 2000, Nice, FRANCE

Investigating Response Similarities between Real and Mediated Social Touch: A First Test

VibroGlove: An Assistive Technology Aid for Conveying Facial Expressions

Tactile Vision Substitution with Tablet and Electro-Tactile Display

Beats Down: Using Heart Rate for Game Interaction in Mobile Settings

Paper Body Vibration Effects on Perceived Reality with Multi-modal Contents

ELG 5121/CSI 7631 Fall Projects Overview. Projects List

Integrated Driving Aware System in the Real-World: Sensing, Computing and Feedback

Virtual Robotization of the Human Body via Data-Driven Vibrotactile Feedback

VIRTUAL FIGURE PRESENTATION USING PRESSURE- SLIPPAGE-GENERATION TACTILE MOUSE

Combination of Cathodic Electrical Stimulation and Mechanical Damped Sinusoidal Vibration to Express Tactile Softness in the Tapping Process *

Comparison of Haptic and Non-Speech Audio Feedback

Head-Movement Evaluation for First-Person Games

An evaluation on comfortable sound design of unpleasant sounds based on chord-forming with bandlimited sound

Design of Cylindrical Whole-hand Haptic Interface using Electrocutaneous Display

Design and Evaluation of Tactile Number Reading Methods on Smartphones

The Exploratory Study for the Psychological Perception and User Attitude toward the Add-on Devices for the Elderly

A Design Study for the Haptic Vest as a Navigation System

Exposure to Effects of Violent Video Games: Desensitization. Valentine Anton. Algoma University

Haptics in Remote Collaborative Exercise Systems for Seniors

Speech, Hearing and Language: work in progress. Volume 12

the human chapter 1 Traffic lights the human User-centred Design Light Vision part 1 (modified extract for AISD 2005) Information i/o

Multi-Modality Fidelity in a Fixed-Base- Fully Interactive Driving Simulator

Exploring the Potential of Realtime Haptic Feedback during Social Interactions

The Effect of Haptic Feedback on Basic Social Interaction within Shared Virtual Environments

Heart-pulse Biofeedback in Playful Exercise using a Wearable device and Modular Interactive Tiles

CollarBeat: Whole Body Vibrotactile Presentation via the Collarbone to Enrich Music Listening Experience

Network Institute Tech Labs

Multi-User Interaction in Virtual Audio Spaces

Illusion of Surface Changes induced by Tactile and Visual Touch Feedback

Design and evaluation of Hapticons for enriched Instant Messaging

The Effect of Brainwave Synchronization on Concentration and Performance: An Examination of German Students

Augmented Home. Integrating a Virtual World Game in a Physical Environment. Serge Offermans and Jun Hu

Keywords: Immediate Response Syndrome, Artificial Intelligence (AI), robots, Social Networking Service (SNS) Introduction

t t t rt t s s tr t Manuel Martinez 1, Angela Constantinescu 2, Boris Schauerte 1, Daniel Koester 1, and Rainer Stiefelhagen 1,2

Seminar: Haptic Interaction in Mobile Environments TIEVS63 (4 ECTS)

A PROJECT BY ANDRIANA NASSOU & ANDREA PISA

Haptic Camera Manipulation: Extending the Camera In Hand Metaphor

Haptic Cues: Texture as a Guide for Non-Visual Tangible Interaction.

James-Lange Theory Explanation

HamsaTouch: Tactile Vision Substitution with Smartphone and Electro-Tactile Display

MOBILE AND UBIQUITOUS HAPTICS

Spatial Audio Transmission Technology for Multi-point Mobile Voice Chat

R. Bernhaupt, R. Guenon, F. Manciet, A. Desnos. ruwido austria gmbh, Austria & IRIT, France

Output Devices - Non-Visual

from signals to sources asa-lab turnkey solution for ERP research

SyncDecor: Appliances for Sharing Mutual Awareness between Lovers Separated by Distance

Live Feeling on Movement of an Autonomous Robot Using a Biological Signal

Auditory-Tactile Interaction Using Digital Signal Processing In Musical Instruments

Discrimination of Virtual Haptic Textures Rendered with Different Update Rates

Dynamic Knobs: Shape Change as a Means of Interaction on a Mobile Phone

Enhanced Collision Perception Using Tactile Feedback

Title: A Comparison of Different Tactile Output Devices In An Aviation Application

Binaural Hearing. Reading: Yost Ch. 12

An Investigation on Vibrotactile Emotional Patterns for the Blindfolded People

Communication Research Focused on Tactile Quality and Reality

Artex: Artificial Textures from Everyday Surfaces for Touchscreens

Autonomic gaze control of avatars using voice information in virtual space voice chat system

A Tactile Display using Ultrasound Linear Phased Array

Development of a Wearable Haptic Device That Presents Haptics Sensation of the Finger Pad to the Forearm*

AFFECTIVE COMPUTING FOR HCI

Running an HCI Experiment in Multiple Parallel Universes

Comparison between audio and tactile systems for delivering simple navigational information to visually impaired pedestrians

Guide to Basic Composition

The effect of 3D audio and other audio techniques on virtual reality experience

Modalities for Building Relationships with Handheld Computer Agents

A cutaneous stretch device for forearm rotational guidace

CAN GALVANIC VESTIBULAR STIMULATION REDUCE SIMULATOR ADAPTATION SYNDROME? University of Guelph Guelph, Ontario, Canada

The Mixed Reality Book: A New Multimedia Reading Experience

Designing Audio and Tactile Crossmodal Icons for Mobile Devices

Evaluating 3D Embodied Conversational Agents In Contrasting VRML Retail Applications

Transcription:

Facilitation of Affection by Tactile Feedback of False Heartbeat Narihiro Nishimura n-nishimura@kaji-lab.jp Asuka Ishi asuka@kaji-lab.jp Michi Sato michi@kaji-lab.jp Shogo Fukushima shogo@kaji-lab.jp Hiroyuki Kajimoto kajimoto@kaji-lab.jp Abstract When a person is attracted to someone, characteristic physiological responses are observed, such as flush and perspiration. Our goal was to control this affective feeling by using artificial autonomous physiological reactions. To achieve this goal, we used vibration to simulate a heartbeat on subjects chest with a voice-coil type actuator and controlled the frequency of the false heartbeat. In this study, we verify that the preference towards female nude photos was increased by modulating the frequency of the false heartbeat. We also discuss the suitable implementation of our method in applications such as movie viewing and daily communication. Keywords Emotional control; False heart-rate feedback; Tactile stimulation ACM Classification Keywords H.5.2. [Information interfaces and presentation]: User Interfaces - Haptic I/O; Copyright is held by the author/owner(s). CHI '12, May 5 10, 2012, Austin, TX, USA. ACM 978-1-4503-1016-1/12/05. General Terms Human Factors 2321

Introduction Purpose of this research When a person is attracted to someone, characteristic physiological responses are observed, such as flush and perspiration. These responses are autonomous reactions of the sympathetic nervous system that occur when a person experiences strong positive emotions toward the other [1]. Our goal was to accelerate or restrain this affective feeling by using artificial emotional reactions. Although the order of subjective emotional experiences and physiological reactions have not yet been determined, according to the James Lange theory, emotion is experienced as a result of physiological changes in the body induced by the autonomic nervous system [2]. Therefore, it is possible that presentation of a pseudo physical reaction may induce an emotional experience. This technique may enrich audio-visual contents such as movies, by enhancing the viewers affection toward characters, or it may build good relationships by faceto-face communication. Heartbeat as a cue for affection control Although numerous physiological responses are related to emotion, heartbeat is one of the most easy to implement and easy to understand cues. Some studies have shown that emotional experience and decisionmaking are affected when a false heartbeat is presented visually or aurally. Valins reported that the preference for semi-nude photos is influenced by modulating the frequency of a false heartbeat presented aurally and synchronized with the presentation of the photos [3]. The heartbeat sound has also been utilized in media art. In the Empathetic heartbeat [4] by Ando et al., viewers watch movies of nervous people while listening to their own heartbeat via headphones. As the volume of the heartbeat is increased, the viewers empathy toward the nervous characters is increased. Nakamura et al. proposed a method for controlling heartbeat by displaying a false heart rate on a visual monitor. Individuals were instructed to look at the false heart rate while exercising on an aero-bike. The real heartbeats were found to be affected by the false information [5]. Proposal Previous studies have shown that emotional or physiological state can be altered by presenting visual and auditory false heartbeats. In contrast, if these techniques are applied to audio-visual content such as movies and TV games, the audio and visual heartbeat cues may interfere and pollute the content itself. We propose to present a false heartbeat using tactile cue, which do not interfere with audio-visual contents. Furthermore, the false heartbeat can be presented independently to each user, and common wearable or portable devices such as mobile phones and wrist watches can be utilized for heartbeat feedback, since these devices contain vibrators. Some previous studies have presented heartbeats using the tactile sense [6] [7], but the primary purpose of these trials was to support interpersonal communication, whereas our goal was to control affective feelings toward others by presenting pseudo information. Experiment We performed an experiment to verify that affective feelings toward others are altered by modulating tactile heartbeat cues. Specifically, we used female nude 2322

photos and 8 healthy male participants, aged from 21 to 26 years. The tactile device was attached to the left side of each participant s chest, and the device presented pseudo heartbeat vibrations. This position was selected because it is closest to the heart. The participants were told that the (pseudo) heartbeat vibration was a realtime replay of their recorded heartbeat. The female nude photos were presented to the participants in random order, and the false heartbeat was increased, decreased, or kept constant. The participants were asked to evaluate the attractiveness of each photo using a 100-point scale. Experimental system TACTILE DEVICE The tactile device was composed of an audio speaker (NSW2-326-8A: Aurasound CO.,LTD.) and microphone (WM-61A: Panasonic SC Device Solutions) (Figure 1). The speaker was connected to the headphone jack of a personal computer via an audio amplifier (RSDA202: RASTEME SYSTEMS CO.,LTD.). The microphone was a dummy, aimed at persuading the participants to believe that their heartbeat was actually being measured. Speaker Microphone Figure 1. Left: Tactile device, Right: Tactile device attached to the left side of the chest FREQUENCY CHANGE CONDITIONS The actual voltage waveform of the audio speaker is shown in Figure 2, which represents the typical waveform of a heartbeat. We defined this waveform as 1 beat. The heartbeat frequency was modulated by changing the playback speed. Details of the frequency modulation are summarized in Table 1. Visual stimuli were presented for 15 seconds each, with 60 second intervals. Vibration was presented to the chest at all times during the experiment; at the start of visual stimulation, 1 of 3 conditions, namely, neutral, increase, and decrease, was randomly selected. During the intervals, the vibration of the neutral condition was presented. In the neutral condition, the frequency was randomly changed in the range of 66 bpm to 72 bpm every 5 seconds, and the frequency was set to specified values at the start of the visual stimulation. This value was 72bpm in the case of the increase condition and 66 bpm in the case of the decrease condition. An example is shown in Figure 3. Then, the frequency was linearly changed over 15 seconds. For the increase condition, the frequency was increased to 90 bpm, whereas or the decrease 2323

condition, the frequency was decreased to 48 bpm. Then, over the next 15 seconds, the frequency was returned to the neutral condition. heart rate(bpm) 90 72 69 66 48 Presenting photos (15s) increase decrease neutral intervals(60s) 0 30 60 90 120 150 180 200 230 260 290 time(s) Figure 3. The relationship between the timing of presenting the visual stimulus and the change in the frequency of vibration Figure 2. Actual output voltage from the audio speaker Table 1. Details of the frequency changing of vibration VISUAL STIMULI Twelve female nude photos were used (PLAYBOY, Playboy Enterprise, Inc.). The photos were presented in random order. After each experiment, participants evaluated the attractiveness of the person in the photo using a 100-point scale (0points: not attractive at all, 100points: very attractive). Photos were presented for 15 seconds, and a black screen was presented for 60 seconds between photo presentations (Figure 4). Condition increase neutral decrease Change of heartbeat Change from 72 bpm to 90 bpmover 15 seconds Change randomly between 66 and 72 bpm every 5 seconds Change from 66 bpm to 48 bpmover 15 seconds Figure 4. Overview of the experiment 2324

Procedure Participants were told that the experiment was being performed to examine how their heart rate would change when receiving feedback of their own heartbeat; they were also told that the presented vibrations were a replay of their own heartbeat recorded by the microphone. The device was attached to the skin on the left side of the chest, and the participants adjusted the volume of the amplifier so that they could slightly perceive the tactile stimulus (tactile threshold). In the main experiment, the volume was doubled. In the first 60 seconds, only vibration was presented to allow the participants to adapt to the tactile stimuli. Then, visual stimuli were displayed and 1 of 3 frequency-modulated vibrations was presented for 15 seconds. After the presentation, the visual screen turned black and the neutral vibration was presented for 60 seconds. The participants repeated this trial 12 times with 12 different pictures and were then asked to fill in the questionnaire. After a 3-minute break, the same 12 trials and questionnaire were repeated in a different order. A white noise was played in the background throughout the experiment so that the participants could not perceive the tactile stimulation via the audio modality. Result The results are shown in Figure 5. Since 1 participant noticed that the presented vibration was not synchronized with his own heartbeat, this participant s data were removed from the results. The vertical axis shows the average attractiveness score of the photos, and the horizontal axis shows the different conditions. The average score in the decrease, increase, and neutral conditions was 61.9, 71.6, and 61.5 points, respectively. ANOVA revealed a statistically significant difference between conditions (F (2,153)=3.06, p<0.01). * p<.01 Average 評価の平均点 perceived attractiveness 90 80 70 60 50 40 30 20 10 0 * * decrease 下降 increase 上昇定常状態 neutral Figure 5. Results of the experiment Discussion As we expected, when the false heartbeat rate was increased, the perceived attractiveness of the photo was increased. After the experiment, some participants commented that their excitements was increased when their feelings and the vibration frequency were matched, whereas they felt unpleasant when they were not matched. This finding indicates that our method can enhance the feeling, but cannot alter it. On the other hand, contrary to our speculation that a decreased false heartbeat rate would negatively influence attractiveness, the score in the decrease condition was the same as that in the neutral condition. Some participants commented that they felt 2325

comfortable when the decreased vibration was presented, which may explain this result. Conclusion and Future Applications In this study, we have verified that the affective feeling towards others can be controlled by presenting a pseudo heartbeat as tactile stimulus. There were 2 important findings. One is that the affective feeling can be enhanced by presenting a faster heartbeat, and the other is that the tactile stimulus cannot alter the feeling from bad to good. The device used in the experiment has to be placed around the trunk to be fixed on the chest and is therefore not suitable for practical use. We need to embed the device in daily commodities. When a cushion is lying on a sofa or chair, we naturally tend to hold it (Figure 6, left). We have utilized this natural reaction to develop a new device. A voice-coil type actuator is embedded in a cushion, which then presents a vibration to the chest when it is held. On the other hand, we occasionally place mobile phones in our chest pockets. Therefore, it is quite reasonable to use vibrators in mobile phones or embed voice-coil vibrators in phones for better vibration quality (Figure 6, right). The next step is the development and evaluation of these 2 prototypes. Figure 6. Two natural implementations of the heartbeat display. Left: The vibrator is embedded in a cushion. Right: The use of the vibration condition of a mobile phone in a chest pocket References [1] Bear, M.F, Connors, B.W, and Paradiso, M.A, Neuroscience. Lippincott Williams & Wilikins, 15 (2007), 488. [2] What is emotion?, Mind 9 (1884), 188-255. [3] Valins, S. Cognitive effects of false heart-rate feedback, Journal of Personality and Social Psychology 4, 4(1966), 400-408. [4] Ando,H., Watanabe, J., and Sato, M., Empathetic heartbeat. http://www.junji.org/ [5] Nakamura, K., Katayama, K., Terada, T., and Tsukamoto, M., Evaluation on effect of presenting false information for biological information visualization systems, IPSJ SIG Technical Report 2011-UBI-30, 1(2011) (In Japanese) [6] Werner, J., Wettach, R., and Hornecker, E. United- Pulse: Feeling Your Partner s Pulse, MobileHCI 08, 2008, 535-538. [7] Mcdaniel, T., Villanueva, D., Krishna, S., Colbry, D., and Panchanathan, S., Heartbeats: A methodology to convey interpersonal distance through touch, CHI 2010: Work-in-Progress, 2010, 3985-3990. 2326