MIRACLE: Mixed Reality Applications for City-based Leisure and Experience. Mark Billinghurst HIT Lab NZ October 2009

Similar documents
ISCW 2001 Tutorial. An Introduction to Augmented Reality

Augmented Reality Lecture notes 01 1

Augmented and mixed reality (AR & MR)

preface Motivation Figure 1. Reality-virtuality continuum (Milgram & Kishino, 1994) Mixed.Reality Augmented. Virtuality Real...

Department of Computer Science and Engineering The Chinese University of Hong Kong. Year Final Year Project

Augmented and Virtual Reality

Future Directions for Augmented Reality. Mark Billinghurst

Natural Gesture Based Interaction for Handheld Augmented Reality

Multi-Modal User Interaction

Theory and Practice of Tangible User Interfaces Tuesday, Week 9

Immersive Authoring of Tangible Augmented Reality Applications

HeroX - Untethered VR Training in Sync'ed Physical Spaces

Interaction Techniques using Head Mounted Displays and Handheld Devices for Outdoor Augmented Reality

ISO JTC 1 SC 24 WG9 G E R A R D J. K I M K O R E A U N I V E R S I T Y

Virtual Object Manipulation using a Mobile Phone

10/18/2010. Focus. Information technology landscape

Face to Face Collaborative AR on Mobile Phones

AUGMENTED REALITY-ASSISTED NAVIGATION IN A UNIVERSITY CAMPUS

Computer Graphics. Spring April Ghada Ahmed, PhD Dept. of Computer Science Helwan University

Shared Imagination: Creative Collaboration in Mixed Reality. Charles Hughes Christopher Stapleton July 26, 2005

HMD based VR Service Framework. July Web3D Consortium Kwan-Hee Yoo Chungbuk National University

Annotation Overlay with a Wearable Computer Using Augmented Reality

Job Description. Commitment: Must be available to work full-time hours, M-F for weeks beginning Summer of 2018.

A Survey of Mobile Augmentation for Mobile Augmented Reality System

Short Course on Computational Illumination

Head Tracking for Google Cardboard by Simond Lee

VR/AR with ArcGIS. Pascal Mueller, Rex Hansen, Eric Wittner & Adrien Meriaux

Occlusion based Interaction Methods for Tangible Augmented Reality Environments

Exploring Virtual Reality (VR) with ArcGIS. Euan Cameron Simon Haegler Mark Baird

Apple ARKit Overview. 1. Purpose. 2. Apple ARKit. 2.1 Overview. 2.2 Functions

School of Computer and Information Science

The Mixed Reality Book: A New Multimedia Reading Experience

New interface approaches for telemedicine

Virtual and Augmented Reality in Design, Planning and Training From Research Topic to Practical Use

VR/AR Concepts in Architecture And Available Tools

A SURVEY OF MOBILE APPLICATION USING AUGMENTED REALITY

E-LEARNING WEBSITE SOLUTION

Augmented and Mixed Reality Virtual and Mirror Worlds. January 20, 2009

Augmented Reality in Transportation Construction

ReVRSR: Remote Virtual Reality for Service Robots

Augmented Reality And Ubiquitous Computing using HCI

VIRTUAL REALITY AND SIMULATION (2B)

DESIGN STYLE FOR BUILDING INTERIOR 3D OBJECTS USING MARKER BASED AUGMENTED REALITY

Chapter 1 - Introduction

VIRTUAL REALITY LAB Research group Softwarevisualisation in 3D and VR

LOOKING AHEAD: UE4 VR Roadmap. Nick Whiting Technical Director VR / AR

CSC 2524, Fall 2018 Graphics, Interaction and Perception in Augmented and Virtual Reality AR/VR

Roadblocks for building mobile AR apps

Vision with Precision Webinar Series Augmented & Virtual Reality Aaron Behman, Xilinx Mark Beccue, Tractica. Copyright 2016 Xilinx

Mobile and Pervasive Game Technologies. Joel Ross ICS 62 05/19/2011

Product Requirements Document

Virtual/Augmented Reality (VR/AR) 101

제 1 HCI Korea, 증강현실전시기술의적용사례및분석. Woontack Woo ( 우운택 ), Ph.D. KAIST GSCT UVR Lab. Tw

What is Augmented Reality?

Successful R&I in Europe 2018

Image Processing Architectures (and their future requirements)

Hardware-free Indoor Navigation for Smartphones

Tangible User Interface for CAVE TM based on Augmented Reality Technique

COPYRIGHTED MATERIAL. Getting Started with Augmented Reality

ABSTRACT. variety of operating systems, communication protocols or equipment. Those differences

Augmented Reality Mixed Reality

Introduction to Virtual Reality (based on a talk by Bill Mark)

Mario Romero 2014/11/05. Multimodal Interaction and Interfaces Mixed Reality

Marco Cavallo. Merging Worlds: A Location-based Approach to Mixed Reality. Marco Cavallo Master Thesis Presentation POLITECNICO DI MILANO

Augmented Reality- Effective Assistance for Interior Design

CONTENT RICH INTERACTIVE, AND IMMERSIVE EXPERIENCES, IN ADVERTISING, MARKETING, AND EDUCATION

TOUCH & FEEL VIRTUAL REALITY. DEVELOPMENT KIT - VERSION NOVEMBER 2017

- applications on same or different network node of the workstation - portability of application software - multiple displays - open architecture

Unifeye Platform - Universal Framework for All Tasks involving Augmented Reality Ismar 2008

Emerging Computing Technologies Part 1 to emerging computing technologies. these include cloud computing, utility computing,

Activities at SC 24 WG 9: An Overview

Interface Design V: Beyond the Desktop

Portfolio. Swaroop Kumar Pal swarooppal.wordpress.com github.com/swarooppal1088

Indoor Floorplan with WiFi Coverage Map Android Application

November 30, Prof. Sung-Hoon Ahn ( 安成勳 )

Brought to you by: #PLMConx

Implementation of Augmented Reality System for Smartphone Advertisements

Omni-Directional Catadioptric Acquisition System

Perceptual Characters of Photorealistic See-through Vision in Handheld Augmented Reality

Augmented Reality. Virtuelle Realität Wintersemester 2007/08. Overview. Part 14:

ThumbsUp: Integrated Command and Pointer Interactions for Mobile Outdoor Augmented Reality Systems

Geo-Located Content in Virtual and Augmented Reality

An Implementation Review of Occlusion-Based Interaction in Augmented Reality Environment

Industrial AR Technology Opportunities and Challenges

Augmented Reality: Its Applications and Use of Wireless Technologies

Road Stakeout In Wearable Outdoor Augmented Reality

Extending X3D for Augmented Reality

Development of a Finger Mounted Type Haptic Device Using a Plane Approximated to Tangent Plane

Scalable Architecture and Content Description Language for Mobile Mixed Reality Systems

Markerless 3D Gesture-based Interaction for Handheld Augmented Reality Interfaces

Augmented Reality 3D Pop-up Book: An Educational Research Study

MRT: Mixed-Reality Tabletop

AR Glossary. Terms. AR Glossary 1

Open-source AR platform for the future

Designing for an Internet of Humans

Interactive intuitive mixed-reality interface for Virtual Architecture

Draft TR: Conceptual Model for Multimedia XR Systems

VR/AR Development for Student Learning at

Visualization of Vehicular Traffic in Augmented Reality for Improved Planning and Analysis of Road Construction Projects

Augmented Reality From Science to Mass-Market Stefan Misslinger, metaio, Inc.

Transcription:

MIRACLE: Mixed Reality Applications for City-based Leisure and Experience Mark Billinghurst HIT Lab NZ October 2009

Looking to the Future

Mobile devices

MIRACLE Project Goal: Explore User Generated Content in context of Mobile Mixed Reality UGC + Mobile + AR + Urban Main Challenge: Provision of tools and interfaces to allowing users to experience and create their own geo-based Mixed Reality content

BASIC VIEW

PERSONAL VIEW

MIRACLE Objectives Develop new types of mobile Mixed Reality systems based on mobile devices Providing tools for easy creation of mobile Mixed Reality applications Allow people to access new rich media anywhere, anytime, augmenting their current environment Enabling people to create their own rich content for leisure, learning, information, and other purposes Developing methods for evaluating the Mobile MR experience and measuring the Presence aspects.

Social Network Sensing Server Aggregation Mobile Client UI Content Creation

HIT Lab NZ Research Earlier Work Backpack AR Mobile Phone AR (Interaction, Advertising) Mobile Tracking, Interaction SSTT Mobile AR Content Authoring ComposAR, Python AR Android Platform 3D model viewing Social Networking Otasizzle (TKK)

Mobile Outdoor AR: Trimble Highly accurate outdoor AR tracking system GPS, Inertial, RTK system First prototype complete Laptop based 2-3 cm accuracy

Image Registration AR Stakeout Application

Mobile Phone AR Mobile Phones camera processor display AR on Mobile Phones Simple graphics Optimized computer vision Collaborative Interaction

HMD vs Handheld AR Interface Wearable AR HandHeld AR Output: Display Input & Output Input

Handheld Interface Metaphors Tangible AR Lens Viewing Look through screen into AR scene Interact with screen to interact with AR content - Eg Invisible Train Tangible AR Lens Manipulation Select AR object and attach to device Use the motion of the device as input - Eg AR Lego

Collaborative AR AR Tennis Virtual tennis court Two user game Audio + haptic feedback Bluetooth messaging

Collaborative AR

AR Advertising Txt message to download AR application (200K) See virtual content popping out of real paper advert Tested May 2007 by Saatchi and Saatchi

Rapid Prototyping Speed development time by using quick hardware mockups handheld device connected to PC LCD screen USB phone keypad Camera

Authoring Destop Authoring Most AR authoring to date on desktop Efficient for complex content preparation Efficient for large-scale overview Not efficient for spontaneous authoring In-situ authoring: Tracking requires model or online modeling Annotation on phone: limited Combination of tools on phone and desktop

BuildAR http://www.hitlabnz.org/wiki/buildar Stand alone application Visual interface for AR model viewing application Enables non-programmers to build AR scenes

Ideal authoring tool Develop on PC, deploy on handheld stbes

Desktop PC authoring tool Desktop PC Mobile Phone

Python AR Python rapid prototyping tool Symbian Series 60 Python Mature python platform Support for SMS, 2D/3D UI, Bluetooth etc Wrapper around stbtracker tracking 20 fps marker based tracking

import e32 import appuifw from gles import * # 1 - Import Magnet library if e32.s60_version_info>=(3,0): import imp magnet=imp.load_dynamic('magnet', 'c:\\sys\\bin\\magnet.pyd') # 2 - Define model OpenGL ES Commands # 3 - Define callback def frameback(num_markers): if (num_markers > -1):.. draw Model # 4 - Main code appuifw.app.orientation = 'landscape' # Use full frame SetCameraCallback(frameback) # Register callback createcamera() # Define camera InitGLES() # Start Open GL TrackerInit() # Start tracker InitCamera() # Start camera

#----- Get transform matrix for each model glmatrixmode(gl_modelview) T = gettn(marker_counter) glloadmatrixf(t) #----- Calculate distance between the two markers if (marker_counter == 0): T0 = T # save matrix for distance calculations elif (marker_counter == 1) and (getmarkercode(marker_counter) == MY_MARKER): d = sqrt((t[12]-t0[12])*(t[12]-t0[12]) + \ (T[13]-T0[13])*(T[13]-T0[13]) + \ (T[14]-T0[14])*(T[14]-T0[14])) if (d < NEAR): # Use model depending on distance model_index = CONE elif (d > FAR): model_index = CUBE else: model_index = CYLINDER model = models[model_index]

Android Model Loader Android G1 phone Outdoor AR model viewer Toolkit to modify the model Displays of 3D model a OBJ/MTL Loader User interface Model Manipulation Gyroscope manager

Yesterday Viewing Today The Social AR Experience Content Creation Tomorrow Information filtering Platform integration Ubiquitous AR Social analysis tools New social experiences

OtaSizzle (TKK) Mobile social interaction platform for Aalto students and teachers Study issues related to service adoption and use, by intensive data collection and analysis Platform for application development 1200 users, 100 N97 clients

Ossi Ossi Made it to the morning lecture, after all. What are they doing? How are your friends? Where are your friends? friends groups When are we going for lunch? What are they discussing? Is heading home-home tomorrow! How about playing poker tomorrow at our place? sizzle Recycling center in Otaniemi is now open What is happening on campus? Views on new course arrangements? What is the talk of campus? 39

Kassi What can people do? Profile What items we have to borrow? Favors Items How can we help each other? What is sold or given away? Listings

The Sizzlelab Platform

Ongoing Research

Ubiquitous UbiComp Ubi AR Ubi VR Weiser Mobile AR Desktop AR VR Terminal Reality Virtual Reality Milgram From Joe Newmann

Ubiquitous VR/AR (5+ years) UbiVR GIST (Korea) How does you AR device work with other devices? How is content delivered?

AR 2.0 Infrastructure

BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH

Information Filtering

Information Filtering Information Filtering (Julier et al. 00) Remove clutter by goal- and distance based filtering User s task is route finding: Sniper and relevant buildings are displayed; objects, which are determined to be unnecessary, removed

Experience Design Process

New Social Experiences: Google Wave Asynch -> Synch -> Multimodal

Social AR On a City Scale Carlo Ratti (MIT CitySense) Track devices over city scale Real Time Rome

Google Analytics Rich web analysis Visual Informatics Customizable Analysis Tools

Key Questions How to evaluate Mobile MR systems? How to author Social AR experiences? How to filter/customize information? How to integrate with other platforms? How to evaluate the quality of user experience? Etc

Future Research Complete OtaSizzle platform development Prototype AR social networking tools User Studies Comparing Layar AR view to map view Mobile social networking Tracking NFT, port SSTT other platforms (Nokia N900) Add sensor input to Python AR code GPS, compass

Mark Billinghurst More Information mark.billinghurst@hitlabnz.org