Contents. Preparation. 5 Question & Answer Card Consoles. 1,000 cards (980 question / answer cards, 20 Ask the Audience / Phone a Friend cards) Money

Similar documents
STATION 1: ROULETTE. Name of Guesser Tally of Wins Tally of Losses # of Wins #1 #2

The Joker Types of Sentences Review Game

Casino Lab AP Statistics

or More Events Activities D2.1 Open and Shut Case D2.2 Fruit Machines D2.3 Birthdays Notes for Solutions (1 page)

Creating Interactive Games in a Flash! Candace R. Black

AGES PLAYERS. Game Guide

RULEBOOK. Nikos Chondropoulos. 2-4 players Duration 30 Ages 10+

Check out the Weapons. One of these powerful Weapons was used to render the Doctor unconscious for the kidnapping. You must find out which one.

Instruction Cards Sample

Probability Paradoxes

Only and are worth points. The point value of and is printed at the bottom of the card.

THE STORY GAME PLAY OVERVIEW

WORLD EDITION Bernhard Lach & Uwe Rapp

OBJECT To be the only player left in the game who is not bankrupt.

How to Calculate the Probabilities of Winning the Nine Mega Millions Prize Levels:

Pony Primer. Getting Started

Pony Primer. Getting Started

GAME GUIDE. The Classic Mystery Game HOW TO PLAY SCARLET WHITE PLUM MUSTARD PEACOCK GREEN

Ancient Greek Economy Card Game

Section Summary. Finite Probability Probabilities of Complements and Unions of Events Probabilistic Reasoning

Anti-Monopoly Instructions

Game Overview. Objectives of the Game. Components. Fund Cards 72. Funding Board 1. Industry Tiles 60. Luxuries 4 Start Player Marker Player Screen 5

Classic Dominoes. Number of Players: 2-4

Mathematical Talk. Fun and Games! COUNT ON US MATHS CLUB ACTIVITIES SESSION. Key Stage 2. Resources. Hints and Tips

PLUS: $50 MasterCard Prepaid Gift Cards that can be won instantly by spinning the Spin Wheel!

Cruise Line: Caribbean! The Cruise Line Game

Colons. Capital Letters

by Dario Dordoni The toilet isn't always right behind the corner: sometimes finding it is a quest in itself!

A&AE-190 Numerical Descriptions of Physical Quantities

CATFISH BEND CASINOS, L.C. RULES OF THE GAME FORTUNE PAI GOW

13:69E-1.13Z Criss cross poker; physical characteristics

Alberta 55 plus Cribbage Rules

GOAL OF THE GAME CONTENT

Math Steven Noble. November 24th. Steven Noble Math 3790

Overview & Objective

SPEEDCASTERS SUMMARY GAME COMPONENTS GAMEPLAY

Mac 6-Pack Training Games Vol2 Help

CATFISH BEND CASINOS, L.C. RULES OF THE GAME FOUR CARD POKER

The Secret to Performing the Jesse James Card Trick

At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly.

Go Fish (Addition facts to Ten)

CATFISH BEND CASINOS RULES OF THE GAME THREE CARD POKER

Stock Trading Game. Rulebook

Simplified rules. Bigfoot littlefoot a Yukon environmental board game

Math Fundamentals for Statistics (Math 52) Unit 2:Number Line and Ordering. By Scott Fallstrom and Brent Pickett The How and Whys Guys.

More Activities to Reinforce and Teach Sight Words

(3 to 6 players) Lie, cheat steal and backstab your way to victory on your quest to become the next President of the United States.

Game Rules. Wild Card Fractions (Game 3-12) Object: Win the most cards by comparing fractions and explaining comparisons.

Composing and Decomposing Whole Numbers to 20

GAMEPLAY GUIDE Adult Collectible 2 To 6 Players

Party Game. Ages 9 and Up 3 to 8 Players. Watch the Video: BigGcreative.com/Brady Time to Play: 20 Minutes

Funny Money. The Big Idea. Supplies. Key Prep: What s the Math? Valuing units of money Counting by 5s and 10s. Grades K-2

How to Play WADA s Anti-Doping Card Game

ALGEBRA 2 HONORS QUADRATIC FUNCTIONS TOURNAMENT REVIEW

Junior Circle Meeting 5 Probability. May 2, ii. In an actual experiment, can one get a different number of heads when flipping a coin 100 times?

Bouncy Dice Explosion

Inventor: 2009 manuela&wiesl

HIGH CARD FLUSH 1. Definitions

Lecture 18 - Counting

Acing Math (One Deck At A Time!): A Collection of Math Games. Table of Contents

Contents: Resources. Card Icons. Animals. Villagers. 100 Animal Tokens 107 Cards: 42 Villager Cards 47 Castle Cards 18 Market Cards.

Rules. Contents 942 Imponderable questions on 314 Malarky Cards 6 Bluff Cards 42 Voting Chips 6 Concealing Folders 1 Scorepad 1 Die Rules

BRIDGE is a card game for four players, who sit down at a

DIVISION III (Grades 4-5) Common Rules

PIRATE S CAVE THE SEARCH FOR GOLD The Cave A Cooperative Variant INTRODUCTION COOPERATIVE GAMEPLAY RULES

Roll & Make. Represent It a Different Way. Show Your Number as a Number Bond. Show Your Number on a Number Line. Show Your Number as a Strip Diagram

Design for Fundraisers

Bouncy Dice Explosion

Contents. 12 Award cards 4 Player Aid cards 8 Attraction mats 4 Equipment tiles 15 Player markers (tractors) in 5 colors

Alan Shafran - San Diego, California

Colons. Capital Letters

HAND and FOOT RULES Georgia Mountaineers Version

2. A separate designated betting area at each betting position for the placement of the ante wager;

Ticket sales will also be used to buy the winner and runner up a prizes indicating their victory.

PHASE 10 CARD GAME Copyright 1982 by Kenneth R. Johnson

REPUBLIC OF VANUATU. Declaration of Authorised Game (Lunar Poker) Order No. [70 Of2013

1 Place value (1) Quick reference. *for NRICH activities mapped to the Cambridge Primary objectives, please visit

HEADS UP HOLD EM. "Cover card" - means a yellow or green plastic card used during the cut process and then to conceal the bottom card of the deck.

Distributed Slap Jack

TABLE GAMES RULES OF THE GAME

Differentiated Activities by Cognitive Levels. Denise Rawding

Stefan Feld. Mastery and machinations in the shadow of the cathedral

Supreme Hot Video Slot. Introduction. How to Bet. Gamble Feature

Animal Poker Rulebook

FAMILY GAME NIGHT RETURNS WITH FOUR NEW GAMES THIS SEASON STARTING SUNDAY, AUG. 18 ON THE HUB NETWORK

LER Electronic Money Game. Use and Care Guide

MULTI TERMINAL TABLE GAMES ROULETTE BACCARAT

DIVISION III (Grades 4-5) Common Rules

While there are lots of different kinds of pitches, there are two that are especially useful for young designers:

FIFTH AVENUE English Rules v1.2

If event A is more likely than event B, then the probability of event A is higher than the probability of event B.

Variations on the Two Envelopes Problem

Descúbrelo! COLORS / COLORES EDITION FREE GRATIS FREE GRATIS FREE GRATIS

Challenging Coin Puzzles

5 English Player Aid cards. 80 Money cards (in $10,000, $50,000, $100,000 and $200,000 bills) 150 Ownership markers ( 30 each in 5 different colors )

Meaningful Ways to Develop Math Facts

By Scott Fallstrom and Brent Pickett The How and Whys Guys

(e) Each 3 Card Blitz table shall have a drop box and a tip box attached to it on the same side of the table as, but on opposite sides of the dealer.

Episode 6: Can You Give Away Too Much Free Content? Subscribe to the podcast here.

Maths games and activities to help your child s learning Enjoy!

Transcription:

Contents 5 Question & Answer Card Consoles 1,000 cards (980 question / answer cards, 20 Ask the Audience / Phone a Friend cards) Money 15 Lifeline tokens Preparation Separate the four blocks of question cards into their fifteen different values. Shuffle each of the fifteen packs and place them in their respective sections in the two end compartments of the box. The smallest section holds the $1 million question cards, the others are placed in the order shown on the Money Tree. See pg. 2 Place the $1 million bill face-up on the central platform. Sort the rest of the money into piles of the same denomination and place them, two denominations per section, into the seven money sections as shown on the Money Tree.

Each player then takes a Card Console and three Lifeline tokens (1 x 50:50, 1 x Ask the Audience, 1 x Phone a Friend) and four Ask the Audience / Phone a Friend cards (one each of A, B, C and D). The consoles are stored in the tray area opposite where the money is stored. You can place one console in each of the six pockets. Object of the Game To be the first player to win a million dollars or be the richest player in the game after an agreed number of rounds. The number of rounds is decided at the beginning of play. How to Play Each player will act as host an equal number of times, asking questions for the other players to answer. The host begins the game by placing the first $100 question card in his or her own Card Console. The correct answer appears in the window facing the host. In other words, the correct answer for a card is printed on the other side of the card. The host asks the question on the card and gives the four possible answers. The other players secretly answer the question by covering up what they think are the three wrong answers on their own Card Consoles, using the sliders. Starting with the player on their left, the host first asks each player in turn if they wish to use a Lifeline. A player may use up to three Lifelines on any one question but they won t get those Lifelines back until a new game begins. Once a player makes their final choice of answer, they cannot change their mind. Players do not yet reveal their chosen answer. Play continues clockwise until the last player has made his or her final choice. All players now show their Consoles to the host at the same time. The host reads out the correct answer (A, B, C or D), which is displayed on the back of the Console, and players with the correct answer move on to the next level.

The players displaying the incorrect answer are out of the round and win nothing, or $1,000 or $32,000 See below The host places the $100 card at the back of the $100 section and picks the first card from the next section ($200) and places it in the Card Console as before. Players now have the choice of trying to answer the $200 question or receive from the host $100 from the bank to keep towards their final total. The players who choose to take the money are then out of the round. Play continues on as before. Players who correctly answer the $200 question go on to the next level. The players displaying the incorrect answer are out of the round and win nothing. Play continues on through the different levels until all the players are out of the round or if a player has reached the required amount of money to win the game. Players receive their winnings from the bank when individually finishing their round. When a player incorrectly answers a question with a value between $100 and $1,000, no money is won, and player is out of the round. When a player incorrectly answers a question with a value between $2,000 and $32,000, only $1,000 is won, and player is out of the round.

When a player incorrectly answers a question with a value between $64,000 and $1 million, only $32,000 is won, and player is out of the round. Once all players are out of the round the player to the left of the host becomes the new host. The new host takes the box containing the question cards and money and checks that all players begin the round with three Lifeline tokens and four Ask the Audience / Phone a Friend cards. The new host starts by placing a $100 card in their Card Console. Play continues in a clockwise direction as before until all players have been the host the agreed number of times or a million dollars has been won. Lifelines The host asks the players in a clockwise direction if they wish to use any Lifelines. A player may use any or all of their Lifelines after hearing a question. Players hand the host a Lifeline token when requesting to play a Lifeline. 50:50 Lifeline When using the 50:50 Lifeline, a player hands their token and Card Console to the host who then uses the sliders to cover two of the incorrect answers. Without showing it to the other players the host passes the Console back to the player. The player then chooses one of the two remaining answers and uses the sliders accordingly. If the player is still unsure, they can opt to use another Lifeline or can decide not to answer the question and receive the money they ve already won instead.

Ask the Audience When using the Ask the Audience Lifeline, a player hands their token to the host. All other players (or the one other player in a three player game) choose their answers (A, B, C or D) from their Ask the Audience / Phone a Friend cards and pass them to the host, face down. The host must always give the correct answer from his or her own cards before shuffling and handing all cards face down to the player using the Lifeline. The player chooses an answer from the cards (knowing that at least one of the answers is correct) and uses the sliders accordingly. If the player is still unsure, they can choose to use another Lifeline or they can decide not to answer the question and can receive the money they ve already won. The cards are then passed back to the host who returns them to each player. Phone a Friend When using the Phone a Friend Lifeline, a player hands their token to the host. This player selects one of the other players (or, in a three player game, the non-host player) to be their Friend and help with the answer. The Friend chooses one of their Ask the Audience / Phone a Friend cards and passes it to the host, face down (this card does not have to match what the Friend may have answered on his/her own Console). The host must always give the correct answer from his or her own cards before shuffling and handing the two cards face down to the player using the Lifeline. The player chooses an answer (knowing that at least one of the answers is correct - they may both be correct) and uses the sliders accordingly. If the player is still unsure they can choose to use another Lifeline or they can decide not to answer the question and can receive the money they ve already won. The cards are then passed back to the host who returns the card to the selected player.

An alternative to the Phone a Friend Lifeline can be played where a player hands their Lifeline token to the host and phones any friend giving them the question and the possible answers. Once a player has contacted a friend, they have 30 seconds to be given an answer. If the friend is not at home or the player gets a busy signal, the Lifeline is forfeited and no other person can be called. The player then chooses an answer and uses the sliders accordingly. If the player is still unsure, they can choose to use another Lifeline or they can decide not to answer the question and receive the money they ve already won instead. Players who are out of a round can still participate as the Audience and can be selected as friends. Rules for 2 players Play is as before except for when using the Ask the Audience and Phone a Friend Lifelines. When a player requests to Ask the Audience, he or she hands their token to the host and shows one of their own Ask the Audience / Phone a Friend cards to the host. If the correct answer is shown, the player carries on to the next level. If the answer is incorrect, the player has another chance and shows the host one of the remaining three Ask the Audience cards. If the correct answer is shown, the player carries on to the next level. If the card shown is incorrect, the player can choose an answer from the remaining two answers or choose to use another Lifeline, or take the money they ve already won instead. When a player is requesting to Phone a Friend, he or she hands their token to the host. One of the Phone a Friend cards is given to the host. If the correct answer is shown, the player carries on to the next level. If the card shown is incorrect, the player can choose an answer from the remaining three answers, or choose to use another Lifeline, or take the money they ve already won instead.

Alternative Play The game can be played as on the television show. One player is the host and one player answers the questions while the other players act as the audience and friends.