RACE FOR A FLAT. Getting Ready. The Activity. 58 Base Ten Blocks Grades K 2 ETA/Cuisenaire. Overview. Introducing

Similar documents
Building Number Sense K-2

Problem of the Month. Fair Games. Problem of the Month Fair Games Page 1

Home Connection 1 Activity

Subtraction Fact Four-in-a-Row Games

1. Activities (from Guidelines in Number)

PROBLEMS & INVESTIGATIONS. Introducing Add to 15 & 15-Tac-Toe


Grade 2 supplement. Set A6 Number & Operations: Money. Includes. Skills & Concepts

Focus on Fractions. Grade. 3 players. Calculating fractions. Purpose. How to Play. Materials. Reading the Research

Instruction Cards Sample

Fractions! You can find much more about all these issues, and more, in the ebook Understanding Fractions [ibooks]. Ronit Bird

Printables for Three in a Line - make 20, 60 or 100

Grab Bag Math ➊ ➋ ➌ ➍ ➎ ➏ ON THEIR OWN. Can you figure out all the ways to build one-layer rectangular boxes with Snap Cubes?

LESSONS FOR LEARNING FOR THE COMMON CORE STATE STANDARDS IN MATHEMATICS

* How many total outcomes are there if you are rolling two dice? (this is assuming that the dice are different, i.e. 1, 6 isn t the same as a 6, 1)

Geometry: Shapes, Symmetry, Area and Number PROBLEMS & INVESTIGATIONS

More, Fewer, or the Same?

Homework Week #16 Due January 24, 2019 Grade 2 TLC

Home Connection 18 H Activity

Materials: Game board, dice (preferable one 10 sided die), 2 sets of colored game board markers.

Georgia Department of Education Common Core Georgia Performance Standards Framework Fifth Grade Mathematics Unit 2

2 players. Multiplying decimals. Purpose. How to Play. Materials. Reading the Research

Line Master 1 (Assessment Master) Add and subtract to 20 Not observed Sometimes Consistently Models and describes addition situations

This is a one-week excerpt from the Starfall Kindergarten Mathematics Teacher s Guide. If you have questions or comments, please contact us.

Maths Is Fun! Activity Pack Year 1

Game 1 Count em Skill to be learnt What you will need: How to play: Talk points: Extension of this game:

SUBTRACTION 5.NBT.7 SUBTRACTION OF DECIMALS: DIFFERENT NUMBERS OF DECIMAL PLACES TEACHER MODELING/STUDENT COMMUNICATION

Fun and Games on a Chess Board

copyright amberpasillas2010 What is Divisibility? Divisibility means that after dividing, there will be No remainder.

100 square muddle. A game for two or three players

1st Grade Math. Please complete the activity below for the day indicated. Day 1: Double Trouble. Day 2: Greatest Sum. Day 3: Make a Number

Instructional Plan. Representational/Picture Drawing Level

Work Place 2A. Unifix Cube Growing Patterns

WORKBOOKS TABLE OF CONTENTS

Foundations to Algebra In Class: Investigating Probability

C, 3. Home Connection 26 H Activity. 1 Set out your game board and place your deck of coordinate cards face down.

This is a one-week excerpt from the Starfall Kindergarten Mathematics Teacher s Guide. If you have questions or comments, please contact us.

Pattern Block Pizza OVERVIEW THE BIG IDEA

Math Matters! Fifth Grade Summer Practice Packet. Colonial School District

GRADE 3 SUPPLEMENT. Set C3 Geometry: Coordinate Systems. Includes. Skills & Concepts

Number Puzzles & Games LEVEL 4/5. An educational resource that integrates the concepts children need most in their learning of mathematics

CSMP Mathematics for the Upper Primary Grades. A Supplement for Third Grade Entry Classes

Hundreds Grid. MathShop: Hundreds Grid

GRADE 3 TEXAS. Subtraction WORKSHEETS

Prepared by the YuMi Deadly Centre Faculty of Education, QUT. YuMi Deadly Maths Year 6 Teacher Resource: SP Loaded dice

Is muddled about the correspondence between multiplication and division facts, recording, for example: 3 5 = 15, so 5 15 = 3

MATH PACKET. for Students Entering First Grade. Students Name: First and Last. Student s Kindergarten Teacher: Parent s Signature:

6: A Fraction of the Cost

Children count backwards. Children count from 0 or 1, or any given number. Increase the range of numbers used as appropriate.

LEARNING ABOUT MATH FOR K TO 5. Dorset Public School. April 6, :30 pm 8:00 pm. presented by Kathy Kubota-Zarivnij

Making Decisions With Probability

The Factor Game (gr. 3-5) Product Game (gr. 3-5) Target Number (exponents) (gr. 4-5)

Has difficulty in partitioning, for example, 208 into 190 and 18 and 31 into 20 and 11

Study Guide 3: Addition of Whole Numbers Category 2: Computation and Algebraic Relationships

Snail Math Races. -Community Resources for Science

High-Impact Games and Meaningful Mathematical Dialog Grades 3-5

Exceptional & Free Online Resources for Teaching Probability

LEARNING ABOUT MATH FOR GR 1 TO 2. Conestoga Public School OCTOBER 13, presented by Kathy Kubota-Zarivnij

Games for Drill and Practice

Differentiating with Tiered Lessons and Small-Group Instruction

Contents. The Counting Stick 2. Squashy Boxes 5. Piles of Dominoes 6. Nelly Elephants 7. Sneaky Snakes 9. Data in Games 11. Day and Night Game 12

Math Games Played with Cards and Dice (K-3)

Lesson 4: Calculating Probabilities for Chance Experiments with Equally Likely Outcomes

"So many math charts in one convenient place! How handy!" --TPT Purchaser

Kindergarten Math Curriculum Map

Teacher Sourcebook. Sample Unit. Authors Rosemary Reuille Irons M Sc Brian Tickle BA James Burnett M Ed

Pre-Writing Activity Pack

Third Grade: Mathematics. Unit 1: Math Strategies

Building Computational Fluency, Grade 3 A Math Learning Center Publication. by Pia Hansen Powell and Barbara Blanke illustrated by Tyson Smith

BOOM! subtract 15. add 3. multiply by 10% round to. nearest integer. START: multiply by 2. multiply by 4. subtract 35. divide by 2

PRIME FACTORISATION Lesson 2: Prime Dice

Basic Probability Ideas. Experiment - a situation involving chance or probability that leads to results called outcomes.

Factors and multiples have

Skateboard Bingo (cont.)

K-2 TRAY GAMES JANE FELLING. Box Cars and One-Eyed Jacks. PALLISER TEACHERS CONVENTION Calgary, AB. February 19-20, 2015

N Strand. The World of Numbers

Lesson 4: Calculating Probabilities for Chance Experiments with Equally Likely Outcomes

MONEY BY THE HANDFUL (BEST FOR TWO OR MORE PLAYERS)

Home Connection 5 Activity

Quantile Resource Overview

Milton Public Schools Elementary Summer Math

Curriculum Sampler. Whole Number Foundations

Represent fractions concretely and symbolically. (QT N 114)

Section A Calculating Probabilities & Listing Outcomes Grade F D

RIPPLES. 14 Patterns/Functions Grades 7-8 ETA.hand2mind. Getting Ready. The Activity On Their Own (Part 1) What You ll Need.

ISBN B1OH-B

Problem of the Month. Cutting a Cube. A cube is a very interesting object. So we are going to examine it.

Acing Math (One Deck At A Time!): A Collection of Math Games. Table of Contents

Operation Target. Round Number Sentence Target How Close? Building Fluency: creating equations and the use of parentheses.

The Math Learning Center PO Box 12929, Salem, Oregon Math Learning Center

Round Away. ten. Number created: 5,678 Round to the nearest ten

Suggested Games and Activities MathShop: Cartesian Coordinate Mat

A C E. Answers Investigation 3. Applications. 12, or or 1 4 c. Choose Spinner B, because the probability for hot dogs on Spinner A is

Caterpillar Chase. Race to the Finish. On the Ferris Wheel

MATH PACKET. for Students Entering First Grade

Trust the Count. Background Information

Here is a step-by-step guide to playing a basic SCRABBLE game including rules, recommendations and examples of frequently asked questions.

Beyond Counting by Ones

I've Seen That Shape Before Lesson Plan

GRADE 4 SUPPLEMENT. Set D5 Measurement: Area in Metric Units. Includes. Skills & Concepts

Transcription:

RACE FOR A FLAT NUMBER Counting Place value Addition Getting Ready What You ll Need Base Ten Blocks, 1 set per group Base Ten Blocks Place-Value Mat, 1 per pair Number cubes marked 1 to, 2 per group Units/Longs Spinner, 1 per pair, page 97 Overhead Base Ten Blocks (optional) Overview In this game for two pairs of children, players take turns rolling number cubes and finding the sums of the numbers rolled. They take Base Ten Blocks to represent the sums in an effort to be the first to accumulate blocks with a total value of 100. In this activity, children have an opportunity to: develop understanding of place value count on by ones add mentally regroup, or trade, units (ones) for longs (tens) The Activity Introducing Go over the game rules for Race for a Flat. Invite two volunteers to play part of a demonstration game with you. (You may wish to play until someone gets blocks worth 0.) Each player should have a place-value mat. You go first. On your first turn, announce the sum of the digits you roll. If the sum was 10 or more, point out that you must trade 10 units for 1 long. After your second turn, point out that the blocks on your mat are from your first and second turns combined. Play until each player has had several turns. Tell the rest of the class to call out Trade! whenever 10 units should be traded for 1 long. 8 Base Ten Blocks Grades K 2 ETA/Cuisenaire

On Their Own Play Race for a Flat! Here are the rules. 1. This is a game for 2 teams of 2 players each. The object is to get enough longs and units to trade for a flat worth 100. 2. One team rolls 2 number cubes. The players find the sum of the numbers they roll and take units to show that number. Then they put their units on a place-value mat. 3. If the team gets 10 units or more, it trades 10 units for 1 long.. Teams take turns rolling, finding the sum, putting units on their mats, and trading units for longs.. As soon as a team gets blocks worth 100 or more, it makes a trade for 1 flat. The first team to do this wins. Clear your mats. Now play again. Be ready to talk about what you did to get a flat. The Bigger Picture Thinking and Sharing Invite children to talk about their games and describe some of the thinking they did. Use prompts like these to promote class discussion: After you rolled the number cubes, how did you know how many units to put on your mat? If your first roll was a five and a six, what would you put on your mat? Explain. How did you decide when to trade units for longs? What was the greatest sum you could get on one roll of two number cubes? When could rolling that sum help you win the game? Drawing and Writing Have children pretend that they have blocks worth 93 on their place-value mat. Tell them to draw blocks with a value of 93 on the mat. Then tell them that they may have one more roll. Have them figure out which numbers they could roll to reach 100 or more on their next turn. ETA/Cuisenaire RACE FOR A FLAT Base Ten Blocks Grades K 2 9

Extending the Activity Have pairs of teams play an alternative version of the game using just one number cube and the Units/Longs Spinner. Each team rolls and spins, and Teacher Talk Where s the Mathematics? Although children may know how to count to 100, they sometimes have difficulty in bridging the decades that is, in continuing the counting from one decade to the next. For example, when counting..., 7, 8, 9... a child may fail to remember that 0 comes next in the sequence and may instead name some other multiple of ten. Race for a Flat reinforces children s understanding of the order in which numbers are sequenced from one decade to the next. Observe how children determine their sums when they roll the number cubes. Upon seeing the numbers rolled, some children will immediately identify the basic number fact they represent and name the sum. Others will find the sum in different ways, perhaps using units to count one to one or using their fingers to keep track of the count. Notice whether children begin by counting each number individually and then recount the two together or whether they count on from one number through the next. In other words, if a pair rolls and, notice whether children count 1, 2, 3, and 1, 2, 3,,, and then recount all from 1 to 10 or whether they recognize that they can count on starting with or with 7. While any method children use for determining the sums should be acceptable, children s various methods reflect their differing levels of progress. You may want to allow any children who seem to be having difficulty finding sums to play the game with just one number cube. Most children, though, will have no trouble readily recording each turn as an addition fact and keeping a running total until they reach 100 or more. After various rounds, you may wish to challenge teams to compare their blocks with those of their opponents and tell whose blocks represent the greater number. Through the process of adding blocks to their mats for successive rolls, children s counting and trading abilities should strengthen. To find each new sum, children may count on from the blocks already on their mats. For example, consider a pair that has on its mat 3 longs and 8 units (for a total 0 Base Ten Blocks Grades K 2 ETA/Cuisenaire

then puts the number of blocks rolled of the kind spun on their mat. Again, teams play until they can trade their units and/or longs for a flat. of 38). If the pair then rolls a 3, children may simply count on,...39, 0, 1. Instead of adding 3 units to the 8 already in the units column on their mat and then trading 10 units for a long, children may directly add one long to the mat and remove all but one of the units. Pay particular attention to children s explanations of how they determined that the greatest sum that they can roll on two number cubes, 12, could help them to win the game at the point at which they had a total of 88 or more. Do children realize that 88 plus 12 would bring them to exactly 100 and enable them to trade for a flat? Do they realize that a roll of 12 (units) added to any total greater than 88 would bring them beyond 100? 2 3 3 2 ETA/Cuisenaire RACE FOR A FLAT Base Ten Blocks Grades K 2 1

UNITS/LONGS SPINNER units longs units longs ETA/Cuisenaire Base Ten Blocks Grades K 2 97