Just a game? Understanding the existing and future esports market in the UK. August/September 2017 Report

Similar documents
Reports. Omnibus Reports. Just a game? Understanding the existing and future esports market in Australia

Strategic Assessment of Worldwide esports Market Forecast Till 2021

esports BETTING UNLOCKING THE POTENTIAL

First-ever Live Ad on RTÉ , Munster v All Blacks, 18 th November 2008

VIDEOGAMES IN EUROPE:

Radio 2. Live Listening Performance. BBC Station Performance Report. Kim McNally-Luke Senior Research Manager. BBC Radio 2-3 Month Weight

Monetizing traffic through esports betting

ESPORTS XPERTS NEWZOO PRESENTATION KEY INSIGHTS INTO THE DUTCH ESPORTS SCENE

ESPORTS GLOBAL ESPORTS MARKET REPORT

Nonetheless, sponsorship makes up 70 to 85 per cent of esports team revenues, according to Maurer.

Smart Meter Attitudes

esports Marketing: Start with the Consumer Photo courtesy of ESL New research sheds light on enigmatic esports players and fans

BBC Station Performance Report

3 Trends on YouTube That Prove Gaming Culture Isn t So Niche

Thought Piece 2017 THE NEW FACES OF GAMING

6 Music Live listening Performance Report

Sizing & Profiling esports' Popularity Free Data Report Featuring High-level Results of Newzoo s Consumer Research APRIL 2014

BBC Radio 1 & 2 Audience Research

IXIA S PUBLIC ART SURVEY 2013 SUMMARY AND KEY FINDINGS. Published February 2014

DIGITAL ECONOMY BUSINESS SURVEY 2017

Sales of computer and video games increase by 11 per cent in the first six months of 2017

esports, the Next Big Content Play

5G Connectivity and Performance Will Fuel the Growing Esports Industry

Capitalising on the esports Phenomenon

2016 GLOBAL GAMES MARKET REPORT

Gender Pay Gap Report 2017

2016 GLOBAL ESPORTS MARKET REPORT

Report to Guilden Sutton Parish Council. Survey Analysis and Report of Residents Attitudes Towards Fracking in Guilden Sutton

CHINA SPORTS DIGITAL, DATA & INSIGHTS A REPORT BY THE ESPORTS ISSUE NO 03 NOV 2017

The Rise of esports. November 2017

The 3M State of Science Index. An insight into UK perceptions of science

FREE VERSION 2017 GLOBAL ESPORTS TRENDS, REVENUES, AND AUDIENCE TOWARD 2020 MARKET REPORT

Mobility Safety Economy Environment. Intelligent Vehicles. A public attitude survey

3. Radio and audio 0

Gfinity plc ("Gfinity" or the "Company") Final Results for the Year ended 30 June 2015

Report to Frack Free Frodsham & Helsby. Survey Analysis and Report of Residents Attitudes Towards Shale Gas Fracking in Helsby Parish Council Area

BBC Audience Information. Data Tables (document 1)

Northern Ireland The Communications Market Report Chart Pack

LPS (p) (0.04) (0.01)

Wales The Communications Market Report Chart Pack

Smartphone & Tablet Gaming 2013 GAMES MARKET SECTOR REPORT

3. Radio and audio 0

Esports Gaming: Competing, Leveling Up & Winning Minds & Wallets. A Consumer Insights Perspective to Esports Gaming

MMORPGs And Women: An Investigative Study of the Appeal of Massively Multiplayer Online Roleplaying Games. and Female Gamers.

Online Gaming Is NOT Just for Kids Anymore

TREND INSIGHTS MEDIA & TECH TRENDS FOR 2017

1995 Video Lottery Survey - Results by Player Type

BBC Audience Information. Data Tables (document 1)

DISCOVERING THE ESPORTS BUSINESS ZOLTAN ANDREJKOVICS #ESPORTS #PROFESSIONALGAMING #ESPORTSECOSYSTEM #BUSINESS #ESPORTSGAMES #FUTUREOFGAMING

Sportradar esports Service. Unlocking the incredible potential of esports

Esports Betting Service Reach the next generation of customers with the #1 esports betting provider

MAST Academy Gaming Club Constitution

SWEDEN POLAND SPAIN GERMANY

Example Report Station Community Engagement Survey

Report CREATE THE FUTURE YEAR OLDS

Esports: The world of competitive gaming

Digital Transformation Delivering Business Outcomes

Philosophy of Sport. David W. Agler. David W. Agler Philosophy of Sport 1/21

Polaris Nordic Digital Music in the Nordics. By: Simon Bugge Jensen & Marie Christiansen Krøyer

Digital Transformation Delivering Business Outcomes

Who plays mobile games? Player insights to help developers win

State of Podcasting: 2018 A white paper from Authentic, A Podtrac Company

CMR 2010: Wales Radio / Audio charts. August 2010

YouGov Survey Results

The Infinite Dial 2008

Service Review Younger audiences: BBC Three, Radio 1 and 1Xtra

Digital Transformation Delivering Business Outcomes

N&R Northern Ireland Radio and Audio charts. August 2010

Live Workflow for Esports

Background W E S T W O O D O N E S P O D C A S T D O W N L O A D F A L L

Video games. Casual gaming, especially appbased gaming has the highest growth rates

ESPORTS & ESL AUSTRALIA. The region s largest esports provider. 2017

The Communications Market: Digital Radio Report. Ofcom s eighth annual digital progress report

Digital play, digital lifestyles.

Live Workflow for Esports

THE STATE OF UC ADOPTION

Washington s Lottery: Daily Race Game Evaluation Study TOPLINE RESULTS. November 2009

Service review. The BBC s national radio stations in Northern Ireland, Scotland and Wales. September 2011

Getting to Equal, 2016

KEY GLOBAL TRENDS 2018 GLOBAL ESPORTS MARKET REPORT Newzoo GLOBAL ESPORTS MARKET REPORT 2018

CMR 2010: England Radio / Audio charts. August 2010

P2P and Gaming Insights from Harris Interactive

Professional Online Gaming: E-Sport

Statutory Gender Pay Gap Report 2018

Seeing things clearly: the reality of VR for women. Exploring virtual reality opportunities for media and technology companies

Ipsos MediaCT RadioCentre Music Formats March Ipsos MORI Version 1 Internal Use Only

TABLE OF CONTENTS TABLE OF CONTENTS

R TÉ Digital MEDIA PACK

Foreword Baljinder Kang

e-sports - New horizons for Hong Kong and the world

2017 CONSULTING COMMUNITY SURVEY FINDINGS

EVERYDAY ROBOTS ASIAN CONSUMERS & ARTIFICIAL INTELLIGENCE CHINESE CONSUMERS MOST WILLING TO ADAPT. YKA Special on Artificial Intelligence YouKnowAnot

TELEVISION AND RADIO AUDIENCE ASSESSMENT JULY 2018

YouGov / The Sun Survey Results

GAMR CASE. Investment INTRO GAMR INVESTMENT CASE

Some Indicators of Sample Representativeness and Attrition Bias for BHPS and Understanding Society

SEPTEMBER 13-15

S TAT E O F THE MEDIA: HOW AMERICA LISTENS MARCH 2015

UNDERSTANDING THE GAMING PAYMENTS EXPERIENCE

Accenture Technology Vision 2015 Delivering Public Service for the Future Five digital trends: A public service outlook

Transcription:

Just a game? Understanding the existing and future esports market in the UK August/September 2017 Report

Background, objectives and sampling Why we did the study and who we spoke to 2

Background and objectives esports has a global revenue of 565 million and an audience of 385 million this year (2017). This has continually increased from 264 million and an audience of 235 million in 2015. By 2020, its estimated that esports will generate more than 1 billion in global revenue and nearly double its audience to 600 million.* YouGov wanted to find out more about the esports market. We ran a study to understand attitudes towards this market who currently watches esports, what they are watching and where, and also if and how they plan to watch esports again. It also looked at the prospective market those who haven t watched esports before, but are interested in doing so in the future. More specifically, the main objectives of the study were to: Measure awareness of the market Assess the market size and potential market size of esports in the UK, and how it compares to other markets Understand watchers and prospects of esports, including where and what types of games they are watching/ will watch Evaluate the role of betting on esports Size the potential for sponsors of esports Given YouGov s ability to run fast turnaround, nationally representative Omnibus re-contact surveys in six countries from across the globe, using its own panel (c. 5 million worldwide), YouGov is well-placed to provide insight into both the current and future esports market, which presents clients the opportunity to understand this growing market and its potential. *Source: Newzoo

Sampling To understand this market and provide detailed insight YouGov ran nationally representative studies in the UK, as well as in Germany, the US, Australia, China and Singapore. This was done using YouGov s Omnibus re-contact service. Fieldwork was undertaken between August and September 2017. All interviews were conducted online with YouGov s panellists. Total sample size was 9,473 adults. The figures have been weighted and are representative of all adults (aged 18+) in each country.* Respondents were asked questions on whether they have ever watched esports and if they are interested in watching esports at some point in the future breakdown below: UK Germany US Australia China Singapore Total 2,087 2,052 2,289 1,032 1,009 1,004 Watched before and interested in watching again Not watched before, but interested in watching in the future 73 142 163 107 348 197 81 175 187 96 101 187 *Online rep in China and Singapore

Executive summary The overall picture 5

The numbers 35% Over a third of UK adults are aware of esports. That accounts for 18.3m people 20% A fifth of those aware of esports have also watched it before 7% 8% This equates 7% of the UK population, which is 3.6m people 8% of UK adults are interested in watching esports, equal to 4.4m people 57% Of those who have watched esports before, nearly 3 in 5 are interested in watching again 7% 7% of those who have watched have bet on esports before *Based on 51.8 million adults in the UK (ONS mid-year estimates 2016)

Summary esports has a good basis in the UK in terms of awareness (35%), as well as the number who have watched esports before (7%) and are interested in watching in the future (8%). This includes a core group of viewers who have watched before and are interested in watching again (57%). Demographics of both watchers and prospects tend to be young, male and heavy video gamers, particularly when it comes to those aware of esports and who have watched it before. However, older age groups, females and lighter gamers do show an interest in watching esports in the future. The UK lags behind all other markets covered in this study in all areas of awareness, watched before and interest in watching, while China leads the pack. Awareness and viewership in similar markets, like Germany and the US, show that there is room for similar growth in the UK. A majority of current viewers watch esports online (72%). Appetite for watching on TV rises significantly from where people have watched before (40%) to where people would like to watch in the future (63%). Sports games are popular amongst viewers and, in particular, future viewers they are the third most popular type of game and the most popular type people are interested in watching. FIFA tops the most watched game and the one people are most interested in watching. Racing games also increases in popularity amongst future viewers. A small proportion (7%) of those who have watched esports have bet on it in the past. There is an appetite for betting on esports in the future, with nearly a fifth (17%) of those interested in watching saying they would bet, including 26% of those who have watched before. esports does face some barriers. There s a perception that esports doesn t deserve the same recognition as traditional sports. However, appreciation is higher among those who have watched esports, so there is an opportunity to improve perceptions if the industry is able to lure more people into watching. 7

Awareness, watched and interested in Who knows what esports is, and how big is the market? 8

esports definition within the survey The definition of esports used within this study is as follows this is the definition that was provided to respondents before taking the survey: esports are organised, multiplayer video game competitions, typically between professional players (one-on-one or in teams), which can be staged in front of a live audience and streamed online or broadcast on TV. Examples of these video games include League of Legends, Counter-Strike and FIFA. 9

esports has a good basis for awareness in the UK, with younger people and males much more likely to know what it is Over a third of UK adults are aware of esports, rising to 64% of 18-24s and nearly half of males Aware Unaware 35% 65% 64% 59% 44% 34% 48% 14% 23% 18-24 25-34 35-44 45-54 55+ 10 Base: All UK adults (2,087) Q1_es. Before taking this survey, had you heard of esports?

A relatively good proportion of those aware have watched esports, with conversion rates better amongst younger people and males 20% A fifth of those aware have watched esports. This equates to 7% of the UK population Again this is higher among younger people and males, as well as heavy gamers*, though the gender divide is less pronounced 34% 29% 14% 47% 8% 4% 17% 21% 18-24 25-34 35-44 45-54 55+ 11 *defined a hardcore and keen gamers (10% of the UK population) Base: All UK adults aware of esports (701) Q2a_es. Have you EVER watched esports?

More than a fifth of those who have seen esports watch it on at least a monthly basis, again higher among its key demographics At least once a week At least once a month 7% 15% 11% 22% 23% of males watch at least monthly At least once every 3 months 9% At least once every 6 months At least once a year 16% 26% of 18-24s watch at least monthly Less often than once a year 32% Don't know/ can't recall 10% 29% of heavy gamers watch at least monthly 12 Base: All UK adults who have watched esports before (130) Q2b_es. How often do you watch esports? (Please select the option that best applies)

8% of all adults are interested in watching esports in the future, including a core group of previous viewers 37% 18% 18% 12% 5% 2% 18-24 25-34 35-44 45-54 55+ 8% 5% 12% Almost 6 in 10 (57%) of those who have watched esports before would be interested in doing so again a core group of viewers 13 Base: All UK adults (2,087) Q3a_es. How interested, if at all, are you in watching esports at some point in the future?

Nearly 3 in 10 who are interested in watching esports are likely to do so in the next month, up to almost half of those who have watched before 8% In the next week In the next month In the next 3 months In the next 6 months In the next year Not in the next year Don't know 20% 14% 8% 14% 4% 30% 29%* 45% of those who have watched before plan to watch again in the next month 14% of those who have not watched before plan to watch in the next month 14 *due to rounding Base: All UK adults who are interested in watching esports (154) Q3b_es. When do you think you will NEXT watch esports? (Please select the option that best applies)

Profiles of watchers and prospects What is the make-up of these groups? 15

Profile of esports watchers 4% Gender and age Video gaming Hardcore gamer Keen gamer 29% 46% 75% heavy gamers 24% 76% 18-24 25-34 35-44 45-54 7% 21% 35% 37% Average gamer Occasional gamer Not much of a gamer 2% 11% \ 10% 21% medium gamers 55+ 0% Not a gamer at all 1% Social grade Region 44% 56% 19% 22% 9% 15% 21% 11% 0% 2% ABC1 C2DE North Midlands East London South Wales Scotland N. Ireland 16 Base: All UK adults who have watched esports before and are interested in watching again (73) Source: YouGov Profiles

Profile of esports prospects 4% Gender and age Video gaming Hardcore gamer Keen gamer 8% 13% 21% heavy gamers 34% 66% 18-24 25-34 35-44 45-54 15% 13% 25% 32% Average gamer Occasional gamer Not much of a gamer \ 19% 25% 27% 52% medium gamers 55+ 15% Not a gamer at all 9% Social grade Region 29% 46% 54% 5% 9% 13% 22% 8% 8% 7% ABC1 C2DE North Midlands East London South Wales Scotland N. Ireland 17 Base: All UK adults who have not watched esports before, but are interested in watching in the future (81) Source: YouGov Profiles

Country comparison How does the UK compare to other markets? 18

UK at the bottom of the table of awareness of esports, which is more than double in China. More needs to be done to raise awareness in UK Rank Country Awareness 1 China* 77% 2 Singapore* 55% 3 Germany 44% = Australia 44% 5 US 41% 6 UK 35% 19 *online rep Base: All adults China (1,009), Singapore (1,004), Germany (2,052), Australia (1,032), US (2,289), UK (2,087) Q1_es. Before taking this survey, had you heard of esports?

UK also lags behind in numbers who have watched esports, on a total level and among those aware. Need to convert more aware into viewers Watched before 58% 45% 47% 34% 26% 29% 26% 15% 12% 11% 7% 20% China* Singapore* Australia US Germany UK All Aware 20 *online rep Base: All adults / All adults aware of esports China (1,009/786), Singapore (1,004/548), Australia (1,032/433), US (2,289/871), Germany (2,052/896), UK (2,087/701) Q2a_es. Have you EVER watched esports?

Interest lowest in the UK, less than half of Germany. Also lowest amongst those who ve watched before need to keep viewers better Interest in watching 76% 78% 79% 72% 66% 57% 44% 39% 21% 18% 16% 8% China* Singapore* Australia US Germany UK All Watched before 21 *online rep Base: All adults / All adults who have watched esports before China (1,009/786), Singapore (1,004/251), Australia (1,032/137), US (2,289/231), Germany (2,052/219), UK (2,087/130) Q3a_es. How interested, if at all, are you in watching esports at some point in the future?

Barriers and opportunities What are barriers to and opportunities for the growth of esports in the UK? 22

There s a perception that esports doesn t deserve the same recognition as traditional sports, with a high number unsure about what esports is esports players are athletes 6% 33% 61% esports is a real sport 10% 31% 59% I think esports will become as popular as traditional sports 15% 36% 49% Agree Don't know Disagree 23 Base: All UK adults (2,087) Q11_es. To what extent do you agree or disagree with each of the following statements?

However, previous esports viewers are more positive about it, their attitudes softening after watching. They re also surer of their answers esports players are athletes 20% 7% 74% esports is a real sport 42% 7% 51% I think esports will become as popular as traditional sports 44% 8% 48% Agree Don't know Disagree 24 Base: All UK adults who have watched esports before (130) Q11_es. To what extent do you agree or disagree with each of the following statements?

Key takeaways Recommendations 25

Key takeaways Whilst esports is still very much a minority pursuit in the UK, there is a sizeable chunk of the population that industry can use as a base from which to grow. A solid proportion of existing spectators are reasonably enthusiastic about watching again and the scale of viewership in countries like China and the US show how it could develop in this country in the coming years, if certain barriers can be broken down. One such barrier to esports entering the mainstream is the perception that it does not deserve the same recognition as traditional sports. Even those that review the esports in positive terms are unlikely to see it replacing traditional sports, so the onus is on the esports to industry to allow it to work alongside familiar favourites. Persuading doubters of the sporting merits is a big hurdle as the majority of people do not currently regard esports as real sport. However, this study suggests that when people do get round to watching esports, their attitudes soften. If more can be done to drive awareness and entice people into viewing esports at least once, such as making it more readily available on TV, then this will likely go a long way to increasing overall viewership and thus improving perceptions. YouGov will continue monitoring this market as it evolves and re-visit these findings, new developments and challenges. 26

About YouGov Our credentials 27

About YouGov YouGov is an international data and analytics group. Our core offering of consumer data is derived from our highly participative panel of 5 million people worldwide. For each panelist we have tens of thousands of connected data points so can answer the vast majority of research questions by interrogating existing data. Where we don t have the answers already, we can perform quick turnaround re-contact surveys for client specific research. 28

Just a game? Understanding the existing and future esports market in the UK August/September 2017 Report Contact: Russell Feldman Chris Polechonski Director Senior Research Executive Digital, Media and Technology Digital, Media and Technology 020 7012 6033 020 7012 6178 Russell.Feldman@yougov.com christopher.polechonski@yougov.com