Strasser Drukhari (Warhammer 40,000 8th Edition) [113 PL, 2000pts]

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Strasser Drukhari (Warhammer 40,000 8th Edition) [113 PL, 2000pts] Battalion Detachment +5CP (Aeldari - Drukhari) [64 PL, 1198pts] Rules: Poisoned Weapon No Force Org Slot [2 PL, 21pts] Alliance of Agony (1 CP) Categories: N F O S Court of the Archon [2 PL, 21pts] Selections: Medusae [2 PL, 21pts] Categories: N F O S Court of the Archon You can re-roll failed hit rolls with this model whilst it is within 3" of a friendly <KABAL> ARCHON. In addition, if your army is Battle-forged, In addition, if your army is battle-forged, this model does not take up slots in the same Detachment that includes any <KABAL> Archons. Medusae 8" 3+ 3+ 3 3 3 1 8 5+ Eyeburst 9" 4 4-2 1 Detachment Attribute Selections: Kabal of the Black Heart Categories: N F O S Kabal of the Black Heart Units with this obsession that have the Power from Pain ability treat the current battle round as being 1 higher than it actually is when determining what bonuses they gain. Units with this obsession that do not have the Power From Pain ability instead gain the Inured to Suffering bonus Prizes from the Dark City (1 Relic) Categories: N F O S HQ [8 PL, 171pts]

Archon [4 PL, 75pts] Selections: Labyrinthine Cunning, Phantasm Grenade Launcher [3pts], Splinter pistol, Venom Blade [2pts], Warlord (Archon), Writ of the Living Muse Categories: A, C, F : <K >, F : A, F : D, HQ, I Abilities: Labyrinthine Cunning, Overlord, Shadowfield, Unit: Archon, Weapon: Phantasm Grenade Launcher, Splinter pistol, Venom Blade Labyrinthine Cunning Overlord Shadowfield Writ of the Living Muse Whilst your Warlord is on the battlefield, roll a D6 each time you or your opponent spends a Command Point to use a Stratagem; you gain one Command Point for each roll of 6. Re-roll hit rolls of 1 for friendly <KABAL> units that are within 6" of this model. This model has a 2+ invulnerable save which cannot be re-rolled for any reason. The first time this invulnerable save is failed the shadowfield ceases to function for the remainder of the battle. KABAL OF THE BLACK HEART Archon only. Re-roll wound rolls of 1 for friendly KABAL OF THE BLACK HEARTunits within 6" of the bearer. Archon 8" 2+ 2+ 3 3 5 5 9 5+ Phantasm Grenade Launcher 18" D3 1 0 1 If a unit is hit by one or more phantasm grenade launchers, subtract one from its Leadership until the end of the turn. Splinter pistol 12" Pistol 1 * 0 1 Poisoned Weapon (pg 87) Venom Blade Melee Melee * 0 1 This weapon wounds on a 2+, unless it is targeting a VEHICLE in which case it wounds on a 6+. Archon [4 PL, 96pts] Selections: Blaster [17pts], Huskblade [6pts], Phantasm Grenade Launcher [3pts] Categories: A, C, F : <K >, F : A, F : D, HQ, I Abilities: Overlord, Shadowfield, Unit: Archon, Weapon: Blaster, Huskblade, Phantasm Grenade Launcher Overlord Shadowfield Re-roll hit rolls of 1 for friendly <KABAL> units that are within 6" of this model. This model has a 2+ invulnerable save which cannot be re-rolled for any reason. The first time this invulnerable save is failed the shadowfield ceases to function for the remainder of the battle. Archon 8" 2+ 2+ 3 3 5 5 9 5+ Blaster 18" 1 8-4 D6 Huskblade Melee Melee +1-2 D3 Phantasm Grenade Launcher 18" D3 1 0 1 If a unit is hit by one or more phantasm grenade launchers, subtract one from its Leadership until the end of the turn.

Troops [6 PL, 90pts] Kabalite Warriors [2 PL, 30pts] Categories: F : <K >, F : A, F : D, I, K W, T 4x Kabalite Warrior [24pts] Unit: Kabalite Warrior, Weapon: Splinter rifle Sybarite [6pts] Selections: Splinter Rifle Unit: Sybarite, Weapon: Splinter rifle Kabalite Warrior 7" 3+ 3+ 3 3 1 1 7 5+ Sybarite 7" 3+ 3+ 3 3 1 2 8 5+ Splinter rifle 24" Rapid Fire 1 * 0 1 Poisoned Weapon (pg 87) Kabalite Warriors [2 PL, 30pts] Categories: F : <K >, F : A, F : D, I, K W, T 4x Kabalite Warrior [24pts] Unit: Kabalite Warrior, Weapon: Splinter rifle Sybarite [6pts] Selections: Splinter Rifle Unit: Sybarite, Weapon: Splinter rifle Kabalite Warrior 7" 3+ 3+ 3 3 1 1 7 5+ Sybarite 7" 3+ 3+ 3 3 1 2 8 5+ Splinter rifle 24" Rapid Fire 1 * 0 1 Poisoned Weapon (pg 87)

Kabalite Warriors [2 PL, 30pts] Categories: F : <K >, F : A, F : D, I, K W, T 4x Kabalite Warrior [24pts] Unit: Kabalite Warrior, Weapon: Splinter rifle Sybarite [6pts] Selections: Splinter Rifle Unit: Sybarite, Weapon: Splinter rifle Kabalite Warrior 7" 3+ 3+ 3 3 1 1 7 5+ Sybarite 7" 3+ 3+ 3 3 1 2 8 5+ Splinter rifle 24" Rapid Fire 1 * 0 1 Poisoned Weapon (pg 87) Elites [10 PL, 246pts] Kabalite Trueborn (Index) [5 PL, 123pts] Categories: E Dracon [11pts] Selections: Splinter Rifle Unit: Dracon, Weapon: Splinter rifle Kabalite Trueborn with Special Weapon [28pts] Selections: Blaster [17pts] Weapon: Blaster Kabalite Trueborn with Special Weapon [28pts] Selections: Blaster [17pts] Weapon: Blaster Kabalite Trueborn with Special Weapon [28pts] Selections: Blaster [17pts] Weapon: Blaster Kabalite Trueborn with Special Weapon [28pts] Selections: Blaster [17pts] Weapon: Blaster Dracon 7" 3+ 3+ 3 3 1 3 8 5+ Blaster 18" 1 8-4 D6 Splinter rifle 24" Rapid Fire 1 * 0 1 Poisoned Weapon (pg 87)

Kabalite Trueborn (Index) [5 PL, 123pts] Categories: E Dracon [11pts] Selections: Splinter Rifle Unit: Dracon, Weapon: Splinter rifle Kabalite Trueborn with Special Weapon [28pts] Selections: Blaster [17pts] Weapon: Blaster Kabalite Trueborn with Special Weapon [28pts] Selections: Blaster [17pts] Weapon: Blaster Kabalite Trueborn with Special Weapon [28pts] Selections: Blaster [17pts] Weapon: Blaster Kabalite Trueborn with Special Weapon [28pts] Selections: Blaster [17pts] Weapon: Blaster Dracon 7" 3+ 3+ 3 3 1 3 8 5+ Blaster 18" 1 8-4 D6 Splinter rifle 24" Rapid Fire 1 * 0 1 Poisoned Weapon (pg 87) Heavy Support [14 PL, 250pts]

Ravager [7 PL, 125pts] Selections: Disintegrator cannon [15pts], Disintegrator cannon [15pts], Disintegrator cannon [15pts] Categories: H S Abilities: Explodes, Hovering, Night Shield, Unit: Ravager, Weapon: Bladevanes, Disintegrator cannon, Wound Track: Ravager, Ravager 1, Ravager 2, Ravager 3 Explodes Hovering Night Shield If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Instead of measuring distance and ranges to and from this model s base, measure to and from this model s hull or base (whichever is closer) This model has a 5+ invulnerable save against ranged weapons. Ravager * 4+ * 6 6 10 * 7 4+ Bladevanes Melee Melee 4-1 1 Disintegrator cannon 36" 3 5-3 2 Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref Ravager M BS A Ravager 1 6-10+ 14" 3+ 3 Ravager 2 3-5 10" 4+ D3 Ravager 3 1-2 6" 5+ 1

Ravager [7 PL, 125pts] Selections: Disintegrator cannon [15pts], Disintegrator cannon [15pts], Disintegrator cannon [15pts] Categories: H S Abilities: Explodes, Hovering, Night Shield, Unit: Ravager, Weapon: Bladevanes, Disintegrator cannon, Wound Track: Ravager, Ravager 1, Ravager 2, Ravager 3 Explodes Hovering Night Shield If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Instead of measuring distance and ranges to and from this model s base, measure to and from this model s hull or base (whichever is closer) This model has a 5+ invulnerable save against ranged weapons. Ravager * 4+ * 6 6 10 * 7 4+ Bladevanes Melee Melee 4-1 1 Disintegrator cannon 36" 3 5-3 2 Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref Ravager M BS A Ravager 1 6-10+ 14" 3+ 3 Ravager 2 3-5 10" 4+ D3 Ravager 3 1-2 6" 5+ 1 Flyer [16 PL, 270pts]

Razorwing Jetfighter [8 PL, 135pts] Selections: Twin splinter rifle Categories: F Abilities: Airborne, Crash and Burn, Hard to Hit, Night Shield, Razorwing missile, Supersonic, Unit: Razorwing Jetfighter, Weapon: Monoscythe missile, Necrotoxin missile, Shatterfield missile, Twin Splinter Rifle, Wound Track: Razorwing Jetfighter, Razorwing Jetfighter 1, Razorwing Jetfighter 2, Razorwing Jetfighter 3 2 Disintegrator Cannons [30pts] Selections: 2x Disintegrator cannon [30pts] Weapon: Disintegrator cannon Airborne Crash and Burn Hard to Hit Night Shield Razorwing missile Supersonic This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY. If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase. This model has a 5+ invulnerable save against ranged weapons. When attacking with this weapon, choose one of these profiles: Monoscythe missile, Necrotoxin missile, Shatterfield missile. Each time this model moves, first pivot it on the spot up to 90 degrees (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice. Razorwing Jetfighter * 6+ * 6 6 10 * 7 4+ Disintegrator cannon 36" 3 5-3 2 Monoscythe missile 48" D6 6 0 2 Necrotoxin missile 48" 3D3 * 0 1 Poisoned Weapon (pg 87). Add 2 to wound rolls made for this weapon, unless it is targeting a VEHICLE. Shatterfield missile 48" D6 7-1 1 When you use this profile, you can re-roll failed wound rolls for this weapon. Twin Splinter Rifle 24" Rapid Fire 2 * 0 1 Poisoned Weapon (pg 87) Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref Razorwing Jetfighter M BS A Razorwing Jetfighter 1 6-10+ 20-72" 3+ 3 Razorwing Jetfighter 2 3-5 20-48" 4+ D3 Razorwing Jetfighter 3 1-2 20-32" 5+ 1

Razorwing Jetfighter [8 PL, 135pts] Selections: Twin splinter rifle Categories: F Abilities: Airborne, Crash and Burn, Hard to Hit, Night Shield, Razorwing missile, Supersonic, Unit: Razorwing Jetfighter, Weapon: Monoscythe missile, Necrotoxin missile, Shatterfield missile, Twin Splinter Rifle, Wound Track: Razorwing Jetfighter, Razorwing Jetfighter 1, Razorwing Jetfighter 2, Razorwing Jetfighter 3 2 Disintegrator Cannons [30pts] Selections: 2x Disintegrator cannon [30pts] Weapon: Disintegrator cannon Airborne Crash and Burn Hard to Hit Night Shield Razorwing missile Supersonic This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY. If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase. This model has a 5+ invulnerable save against ranged weapons. When attacking with this weapon, choose one of these profiles: Monoscythe missile, Necrotoxin missile, Shatterfield missile. Each time this model moves, first pivot it on the spot up to 90 degrees (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice. Razorwing Jetfighter * 6+ * 6 6 10 * 7 4+ Disintegrator cannon 36" 3 5-3 2 Monoscythe missile 48" D6 6 0 2 Necrotoxin missile 48" 3D3 * 0 1 Poisoned Weapon (pg 87). Add 2 to wound rolls made for this weapon, unless it is targeting a VEHICLE. Shatterfield missile 48" D6 7-1 1 When you use this profile, you can re-roll failed wound rolls for this weapon. Twin Splinter Rifle 24" Rapid Fire 2 * 0 1 Poisoned Weapon (pg 87) Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref Razorwing Jetfighter M BS A Razorwing Jetfighter 1 6-10+ 20-72" 3+ 3 Razorwing Jetfighter 2 3-5 20-48" 4+ D3 Razorwing Jetfighter 3 1-2 20-32" 5+ 1 Dedicated Transport [8 PL, 150pts]

Venom [4 PL, 75pts] Selections: Splinter Cannon [10pts], Splinter Cannon [10pts] Categories: D T, F : <H C >, F : <W C >, F : D, F : A, F : <K >, F, T, V, V Abilities: Explodes, Flickerfield, Night Shield, Open-topped, Transport: Venom, Unit: Venom, Weapon: Bladevanes, Splinter Cannon Explodes Flickerfield Night Shield Opentopped If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Your opponent must subtract 1 from all hit rolls that target this model in the Shooting phase. This model has a 5+ invulnerable save against ranged weapons. Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on. Note that the passengers cannot shoot if this model Falls Back, even though the Venom itself can. Transport Capacity Ref Venom This model can transport 5 DRUKHARI INFANTRY models, other than Grotesques, Scourges, and SKYBOARD models. Venom 16" 4+ 3+ 5 5 6 2 7 4+ Bladevanes Melee Melee 4-1 1 Splinter Cannon 36" Rapid Fire 3 * 0 1 Poisoned Weapon (pg 87)

Venom [4 PL, 75pts] Selections: Splinter Cannon [10pts], Splinter Cannon [10pts] Categories: D T, F : <H C >, F : <W C >, F : D, F : A, F : <K >, F, T, V, V Abilities: Explodes, Flickerfield, Night Shield, Open-topped, Transport: Venom, Unit: Venom, Weapon: Bladevanes, Splinter Cannon Explodes Flickerfield Night Shield Opentopped If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Your opponent must subtract 1 from all hit rolls that target this model in the Shooting phase. This model has a 5+ invulnerable save against ranged weapons. Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on. Note that the passengers cannot shoot if this model Falls Back, even though the Venom itself can. Transport Capacity Ref Venom This model can transport 5 DRUKHARI INFANTRY models, other than Grotesques, Scourges, and SKYBOARD models. Venom 16" 4+ 3+ 5 5 6 2 7 4+ Bladevanes Melee Melee 4-1 1 Splinter Cannon 36" Rapid Fire 3 * 0 1 Poisoned Weapon (pg 87) Battalion Detachment +5CP (Aeldari - Drukhari) [49 PL, 802pts] Rules: Poisoned Weapon No Force Org Slot Detachment Attribute Selections: None (Mixed Detachment) Categories: N F O S Fixed Combat Drug Selections Categories: N F O S Abilities: Fixed Combat Drug Selections Fixed Combat Drug Selections Maintainer note: It is currently not possible to fully validate that all other combat drugs have been used before allowing a second one. This ability has been provided for ease of memory and should be manually checked for compliance with the rules for choosing combat drugs. HQ [9 PL, 130pts]

Haemonculus [5 PL, 76pts] Selections: Diabolical Soothsayer, Electrocorrosive whip [6pts], Splinter Pistol Categories: HQ, F : <H C >, F : A, F : D, C, I, H Abilities: Diabolical Soothsayer, Insensible to Pain, Master of Pain, Unit: Haemonculus, Weapon: Electrocorrosive whip, Splinter pistol Diabolical Soothsayer Insensible to Pain Master of Pain Once per battle, you can re-roll a single hit roll, wound roll, saving throw or damage roll for your Warlord. In addition, if your army is Battle-forged, roll a D3 before the battle begins; you gain a number of additional Command Points equal to the result Models in this unit have a 5+ invulnerable save. Add 1 to the Toughness of friendly <HAEMONCULUS COVEN> units within 6" of one or more models with this ability. Haemonculus 7" 2+ 2+ 3 4 5 5 8 6+ Electrocorrosive whip Melee Melee * -2 2 This weapon wounds on a 4+, unless it is targeting a VEHICLE, in which case it wounds on a 6+. Splinter pistol 12" Pistol 1 * 0 1 Poisoned Weapon (pg 87)

Succubus [4 PL, 54pts] Selections: Grave Lotus (Combat Drug), Hydra gauntlets [4pts], Precision Blows, Traitor's Embrace Categories: HQ, C, F : <W C >, F : A, F : D, I Rules: Combat Drugs, Power from Pain Abilities: Brides of Death, Grave Lotus, Lightning Dodge, No Escape, Precision Blows, Unit: Succubus, Weapon: Hydra gauntlets Brides of Death Grave Lotus Lightning Dodge No Escape Precision Blows Traitor's Embrace In the Fight phase you can re-roll all hit rolls of 1 made for friendly <WYCH CULT> units that are within 6" of this model. +1 to Strength Characteristic This unit has a 4+ invulnerable save. Roll off if an enemy INFANTRY unit within 1" of any models with this ability wishes to Fall Back. The enemy unit can only Fall Back if the player commanding it wins the roll-off. Each time you roll a wound roll of 6+ for this Warlord in the Fight phase, the target suffers a mortal wound in addition to the normal damage. CULT OF THE CURSED BLADE Succubus only. Roll a D6 if the bearer is slain in the Fight phase. On a 2+ the unit that killed this model suffers D6 mortal wounds after it has finished making all of its attacks Succubus 8" 2+ 2+ 3 3 5 4 8 6+ Each time the bearer fights, it can make 1 additional attack Hydra gauntlets Melee Melee User -1 1 with this weapon. You can re-roll failed wound rolls for this weapon. Troops [8 PL, 130pts]

Wracks [3 PL, 45pts] Categories: T, F : A, F : D, F : <H C >, I, W Abilities: Insensible to Pain Acothyst [9pts] Selections: Haemonculus tools Unit: Acothyst, Weapon: Haemonculus tools 4x Wracks [36pts] Unit: Wracks, Weapon: Haemonculus tools Insensible to Pain Models in this unit have a 5+ invulnerable save. Acothyst 7" 3+ 3+ 3 4 1 3 8 6+ Wracks 7" 3+ 3+ 3 4 1 2 7 6+ Haemonculus tools Melee Melee * 0 1 This weapon wounds on a 4+, unless it is targeting a VEHICLE in which case it wounds on a 6+. Wracks [3 PL, 45pts] Categories: T, F : A, F : D, F : <H C >, I, W Abilities: Insensible to Pain Acothyst [9pts] Selections: Haemonculus tools Unit: Acothyst, Weapon: Haemonculus tools 4x Wracks [36pts] Unit: Wracks, Weapon: Haemonculus tools Insensible to Pain Models in this unit have a 5+ invulnerable save. Acothyst 7" 3+ 3+ 3 4 1 3 8 6+ Wracks 7" 3+ 3+ 3 4 1 2 7 6+ Haemonculus tools Melee Melee * 0 1 This weapon wounds on a 4+, unless it is targeting a VEHICLE in which case it wounds on a 6+.

Wyches [2 PL, 40pts] Selections: Adrenalight (Combat Drug) Categories: T, F : A, F : D, F : <W C >, I, W Rules: Combat Drugs, Power from Pain Abilities: Adrenalight, Dodge, No Escape, Weapon: Plasma Grenade Hekatrix [8pts] Selections: Hekatarii blade, Splinter pistol Unit: Hekatrix, Weapon: Hekatarii blade, Splinter pistol 4x Wych [32pts] Unit: Wych, Weapon: Hekatarii blade, Splinter pistol Adrenalight Dodge No Escape +1 to Attacks Characteristic Models in this unit have a 6+ invulnerable save, which is increased to a 4+ invulnerable save in the Fight phase. Roll off if an enemy INFANTRY unit within 1" of any models with this ability wishes to Fall Back. The enemy unit can only Fall Back if the player commanding it wins the rolloff. Hekatrix 8" 3+ 3+ 3 3 1 3 8 6+ Wych 8" 3+ 3+ 3 3 1 2 7 6+ Hekatarii blade Melee Melee User 0 1 Each time the bearer fights, it can make 1 additional attack with this weapon. Plasma Grenade 6" Grenade D6 4-1 1 - Splinter pistol 12" Pistol 1 * 0 1 Poisoned Weapon (pg 87) Fast Attack [5 PL, 92pts]

Scourges [5 PL, 92pts] Categories: F : A, F : D, F A, F, I, S Abilities: Ghostplate Armour, Winged Strike, Weapon: Plasma Grenade Scourge with Special / Heavy weapon [20pts] Selections: Shredder [8pts] Weapon: Shredder Scourge with Special / Heavy weapon [20pts] Selections: Shredder [8pts] Weapon: Shredder Scourge with Special / Heavy weapon [20pts] Selections: Shredder [8pts] Weapon: Shredder Scourge with Special / Heavy weapon [20pts] Selections: Shredder [8pts] Weapon: Shredder Solarite [12pts] Selections: Shardcarbine Unit: Solarite, Weapon: Shardcarbine Ghostplate Armour Winged Strike Models in this unit have a 6+ invulnerable save. During Deployment, you can set up a Scourge unit flying high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases the Scourge unit can use a winged strike to arrive - set them up anywhere on the battlefield that is more than 9" away from enemy models. Solarite 14" 3+ 3+ 3 3 1 2 8 4+ Plasma Grenade 6" Grenade D6 4-1 1 - Shardcarbine 18" 3 * 0 1 This weapon wounds on a 4+, unless it is targeting a VEHICLE, in which case it wounds on a 6+. Shredder 12" D6 6-1 1 When attacking a unit of INFANTRY, you can re-roll failed wound rolls for this weapon. Heavy Support [27 PL, 450pts]

Reaper [9 PL, 150pts] Categories: F : <H C >, F : <K >, F : <W C >, F : A, F : D, V, F, R, H S Abilities: Explodes, Hovering, Night Shield, Storm Vortex Projector, Unit: Reaper, Weapon: Scythevanes, Sharpened prow blade, Storm Vortex Projector - Beam, Storm Vortex Projector - Blast, Wound Track: Reaper, Reaper 1, Reaper 2, Reaper 3 Explodes Hovering Night Shield Storm Vortex Projector If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 5+ it explodes, and each unit within 6" suffers D3 mortal wounds. Instead of measuring distance and ranges to and from this model s base, measure to and from this model s hull or base (whichever is closer) This model has a 5+ invulnerable save against ranged weapons. When attacking with this weapon, choose one of the profiles" - Blast - Beam Reaper * 4+ * 6 6 12 * 7 4+ Scythevanes Melee Melee 4-1 1 Sharpened prow blade Melee Melee User -1 2 You can make a maximum of one combat attack with a sharpened prow blade each turn (any remaining attacks must be made with a different weapon). Storm Vortex Projector - Beam 36" Heavy D6 8-4 D6 If any models are slain in the target unit, it may not Advance in the following turn. Storm Vortex Projector - Blast 24" Heavy 2D6 6 0 1 If any models are slain in the target unit, it may not Advance in the following turn. Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref Reaper M BS A Reaper 1 8-12+ 14" 3+ 5 Reaper 2 4-7 10" 4+ 3 Reaper 3 1-3 6" 5+ D3

Reaper [9 PL, 150pts] Categories: F : <H C >, F : <K >, F : <W C >, F : A, F : D, V, F, R, H S Abilities: Explodes, Hovering, Night Shield, Storm Vortex Projector, Unit: Reaper, Weapon: Scythevanes, Sharpened prow blade, Storm Vortex Projector - Beam, Storm Vortex Projector - Blast, Wound Track: Reaper, Reaper 1, Reaper 2, Reaper 3 Explodes Hovering Night Shield Storm Vortex Projector If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 5+ it explodes, and each unit within 6" suffers D3 mortal wounds. Instead of measuring distance and ranges to and from this model s base, measure to and from this model s hull or base (whichever is closer) This model has a 5+ invulnerable save against ranged weapons. When attacking with this weapon, choose one of the profiles" - Blast - Beam Reaper * 4+ * 6 6 12 * 7 4+ Scythevanes Melee Melee 4-1 1 Sharpened prow blade Melee Melee User -1 2 You can make a maximum of one combat attack with a sharpened prow blade each turn (any remaining attacks must be made with a different weapon). Storm Vortex Projector - Beam 36" Heavy D6 8-4 D6 If any models are slain in the target unit, it may not Advance in the following turn. Storm Vortex Projector - Blast 24" Heavy 2D6 6 0 1 If any models are slain in the target unit, it may not Advance in the following turn. Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref Reaper M BS A Reaper 1 8-12+ 14" 3+ 5 Reaper 2 4-7 10" 4+ 3 Reaper 3 1-3 6" 5+ D3

Reaper [9 PL, 150pts] Categories: F : <H C >, F : <K >, F : <W C >, F : A, F : D, V, F, R, H S Abilities: Explodes, Hovering, Night Shield, Storm Vortex Projector, Unit: Reaper, Weapon: Scythevanes, Sharpened prow blade, Storm Vortex Projector - Beam, Storm Vortex Projector - Blast, Wound Track: Reaper, Reaper 1, Reaper 2, Reaper 3 Explodes Hovering Night Shield Storm Vortex Projector If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 5+ it explodes, and each unit within 6" suffers D3 mortal wounds. Instead of measuring distance and ranges to and from this model s base, measure to and from this model s hull or base (whichever is closer) This model has a 5+ invulnerable save against ranged weapons. When attacking with this weapon, choose one of the profiles" - Blast - Beam Reaper * 4+ * 6 6 12 * 7 4+ Scythevanes Melee Melee 4-1 1 Sharpened prow blade Melee Melee User -1 2 You can make a maximum of one combat attack with a sharpened prow blade each turn (any remaining attacks must be made with a different weapon). Storm Vortex Projector - Beam 36" Heavy D6 8-4 D6 If any models are slain in the target unit, it may not Advance in the following turn. Storm Vortex Projector - Blast 24" Heavy 2D6 6 0 1 If any models are slain in the target unit, it may not Advance in the following turn. Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref Reaper M BS A Reaper 1 8-12+ 14" 3+ 5 Reaper 2 4-7 10" 4+ 3 Reaper 3 1-3 6" 5+ D3 Force Rules Poisoned Weapon: This weapon wounds on a 4+, unless it is targeting a VEHICLEor TITANIC unit, in which case it wounds on a 6+. Selection Rules Combat Drugs: D6 1 - Adrenalight:+1 Attack 2 - Grave Lotus: +1 Strength 3 - Hypex: +2 Move 4 - Painbringer: +1 Toughness 5 - Serpentin: +1 Weapon Skill 6 - Splintermind: +2 Leadership Power from Pain: Battle Round 1 - Inured to Suffering: Roll a D6 each time a model with this ability loses a wound. On a 6 the model does not lose that wound. Battle Round 2 - Eager to Flay: You can re-roll the dice when determining how far a unit with this ability moves when it Advances or charges.

Battle Round 3 - Flensing Fury: You can add 1 to hit rolls made for a unit with this ability in the Fight phase. Battle round 4 - Emboldened by Bloodshed: Units with this ability automatically pass Morale tests (do not roll the dice). Battle Round 5+ - Mantle of Agony: Subtract 1 from the Leadership of enemy units that are within 6" of any units with this ability in the Morale phase. Created with BattleScribe