Learning the Times Tables!

Similar documents
Fractions! You can find much more about all these issues, and more, in the ebook Understanding Fractions [ibooks]. Ronit Bird

Game 1 Count em Skill to be learnt What you will need: How to play: Talk points: Extension of this game:

MATHEMATICAL RELATIONAL SKILLS AND COUNTING 0 20

2nd Edition 00_Bird Book_FM.indd 3 5/2/2017 3:24:44 PM

MATHEMATICAL RELATIONAL SKILLS AND COUNTING

Multiplication What s Inside?

Parent s Corner By Melinda Matthews, SPELD NSW Referral Officer

Children count backwards. Children count from 0 or 1, or any given number. Increase the range of numbers used as appropriate.

Is muddled about the correspondence between multiplication and division facts, recording, for example: 3 5 = 15, so 5 15 = 3

LEARNING ABOUT MATH FOR GR 1 TO 2. Conestoga Public School OCTOBER 13, presented by Kathy Kubota-Zarivnij

Does not use partitioning to find double twelve or double thirty-five

Go Fish (Addition facts to Ten)

Ideas for Working with Words at Home

Sample lessonsample lessons using ICT

100 square muddle. A game for two or three players

Let s Make Math Fun. Volume 20 March/April 2013

What is subitizing? Credit given to Carole Fullerton for the activity

St Thomas of Canterbury Catholic Primary School Where every child is special

Use repeated addition to find the total number of fingers. Find the total of each group by using repeated addition. Multiplication and Division

Multiplication and Division

Primary Maths Games Andrew Wiles Building University of Oxford April By Ruth Bull (Suffolk) and Clare Warren (Bedfordshire)

1. Layout all 20 cards face down in 4 rows of This game is played just like Memory or

Included in this Letter Ll Pack are:

Hundreds Grid. MathShop: Hundreds Grid

Warm ups PLACE VALUE How many different ways can you make the number 365?

select the 4 times tables and then all the number tiles used would be 4 x something

Acing Math (One Deck At A Time!): A Collection of Math Games. Table of Contents

Let s Make. Math Fun. Volume 19 January/February Dice Challenges. Telling the Time. Printable Games. Mastering Multiplication.

Included in this Letter Jj Pack are:

Introducing Numicon into Year 1

Multiplication and Division

Milton Public Schools Elementary Summer Math

Pair counting. Maths focus: Counting on in ones, tens or hundreds from any number. What you need: Instructions

Become a follower and receive the following benefits:

Directions Play up to 10 Games with every deck!

Describes the operation of multiplying by ten as adding a nought

By: Cara Carroll. Graphics courtesy of Scrappin Doodles

Ready Made Mathematical Task Cards

Maths games and activities to help your child s learning Enjoy!

Gough, John , Doing it with dominoes, Australian primary mathematics classroom, vol. 7, no. 3, pp

Games for Drill and Practice

Number Addition and subtraction

Situations Involving Multiplication and Division with Products to 50

TEACHING MATH THROUGH GAMES SAMPLE GAMES AND INSTRUCTIONS. Color Sorting Train. Classification and Patterning

COUNT ON US SECONDARY CHALLENGE STUDENT WORKBOOK GET ENGAGED IN MATHS!

More Activities to Reinforce and Teach Sight Words

Games of Skill Lesson 1 of 9, work in pairs

Math CCSS Product Alignment

Mathematical Talk. Fun and Games! COUNT ON US MATHS CLUB ACTIVITIES SESSION. Key Stage 2. Resources. Hints and Tips

Situations Involving Multiplication and Division with Products to 100

Whenever possible, ask your child to tell you the time to the nearest 5 minutes. Use a clock with hands as well as a digital watch or clock.

Teacher / Parent Guide for the use of Tantrix tiles with children of all ages

Coin Combinations. Crayons. 1. Mark the coins you need to buy an eraser. 2. Mark the coins you need to buy a box of crayons. $0.70.

National Curriculum Programme of Study:

Targets for pupils in Year 4

Targets for pupils in Year 4

Cato s Hike Quick Start

1 Place value (1) Quick reference. *for NRICH activities mapped to the Cambridge Primary objectives, please visit

LONG I PREVIEW. {i} {ie} {y} {i-e} {igh} Activities, Games & Worksheets. kite. lion.

Prepared by the YuMi Deadly Centre Faculty of Education, QUT. YuMi Deadly Maths Year 6 Teacher Resource: SP Loaded dice

Multiplication and Division

Fun Classroom Activities

Addition and Subtraction Booklet 3.3: Strategies for Using Ten

Maths Is Fun! Activity Pack Year 4

Rounding inaccurately, particularly when decimals are involved, and having little sense of the size of the numbers involved

Pattern and Place Value Connections

Instruction Cards Sample

Directions for Pocket Chart Book

Card Games Rules. for Kids

Beyond Counting by Ones

Make Ten The aim of the game is to win two cards that total 10.

A fun way to challenge your math thinking! Grade Levels: 4th - 8th Time: 1 class period. Check out 36 BINGO Snapshot

Software user guide. Contents. Introduction. The software. Counter 1. Play Train 4. Minimax 6

saying the 5 times, 10 times or 2 times table Time your child doing various tasks, e.g.

Games of Skill ANSWERS Lesson 1 of 9, work in pairs

How to Use the Gadget and Worksheets. Overview Week 3

ILLUSION CONFUSION! - MEASURING LINES -

MAKING MATHEMATICS COUNT

COUNT ON US SECONDARY CHALLENGE STUDENT WORKBOOK

Objective: the student will gain speed and accuracy in letter recognition.

Ten Frames. Objective To use ten frames to explore numbers and number relationships through 10. Core Activities

LONG I. {i} {ie} {y} {i-e} {igh} Activities, Games & Worksheets. kite. lion.

Number Addition and subtraction

Over ===* Three games of strategy and chance Unique solitaire puzzles. For I to 4 players Ages 12 to adult. PassTM

LEARNING ABOUT MATH FOR K TO 5. Dorset Public School. April 6, :30 pm 8:00 pm. presented by Kathy Kubota-Zarivnij

Volume 6 October November 2010

Building Successful Problem Solvers

NS2-45 Skip Counting Pages 1-8

Whilst copying the materials needed, including ohp transparencies, it might be a good idea to stock-up on Domino Grid Paper.

Multiplication and Division

Example: I predict odd, roll a 5, and then collect that many counters. Play until time is up. The player with the most counters wins.

Don t Forget Your Maths Pack!

MATH GAMES THAT SUPPORT SINGAPORE MATH GRADES

zero. Numbers to ten 0 (zero) 1 Say and trace. 2 What are some words you know that also mean zero? Write them or tell a partner.

1st Grade Math. Please complete the activity below for the day indicated. Day 1: Double Trouble. Day 2: Greatest Sum. Day 3: Make a Number

Year 4 Homework Activities

Let s Make Math Fun. Dots and Dice Edition. Volume 18 September/October Roll the Dice for Place Value. Scarf Math. Halloween Math Puzzles

Series. Student. Numbers. My name

GRADE 1 SUPPLEMENT. Set A8 Number & Operations: Ordinal Numbers. Includes. Skills & Concepts

Operation Target. Round Number Sentence Target How Close? Building Fluency: creating equations and the use of parentheses.

Transcription:

Learning the Times Tables! There are some children who simply cannot learn their multiplication tables facts by heart, no matter how much effort they put into the task. Such children are often dyslexic or dyscalculic. Their memory is simply not capable of memorising the long lists of numbers, and because the sequence might feel like just a string of sounds, without meaning, the lists often get mixed up. The result might be a recitation that slips from one table to another, or the unwelcome discovery that learning a new table wipes from their memory all traces of a previously-learned table. There is no point in trying to either bully or bribe such children into learning the tables facts by heart. They simply can t. My solution to this problem is to teach pupils what multiplication tables mean and how they are created. This work leads to teaching specific strategies that allow the pupils to derive all the tables facts from a few key facts. As always, I start with concrete materials, namely Cuisenaire rods, and have the pupils work through carefully targeted activities until they are able to use visualisation, logic and reasoning to find answers to multiplication and division tables questions. In my first print book, The Dyscalculia Toolkit, one of the four main sections is devoted to foundation work on multiplication and division. In my second print book, Overcoming Difficulties with Number, two of the nine chapters deal with teaching and learning multiplication and division and a further two deal with the transition between concrete multiplication and division work and the purely abstract ideas inherent in long multiplication and division algorithms. My third print book, The Dyscalculia Resource Book, provides lots of multiplication and division puzzles (MAD puzzles) for children to practise the facts at various levels of difficulty. I have also produced an ebook called Understanding Times Tables which is the third in a series of ebooks for the ipad or Apple computer called Help your child master numeracy and a fourth ebook in the same series called Understanding Fractions. All my ebooks focus on a very narrow subject which is looked at in depth and in a great deal of detail, and each one contains many practical demonstration videos embedded into the fully-illustrated text. The reason that I play tables games with my pupils is not in the hope that they will gradually learn to memorise the facts. They will not. Instead, I use the games as an enjoyable way of practising the reasoning techniques that I have previously taught them and that they fully understand but have not yet fluently mastered. The important point is that you must provide the children with good strategies for finding the solutions, before playing these games. I hope you use my games, and any other tables games you know of, for enjoyment and untimed practice (obviously, deriving a fact will take longer than just knowing it off by heart) in place of the endless and boring worksheets that children are so often asked to race to complete.

Various games to practise times tables! Introduction The purpose of the games provided in this section is to practise mathematical methods for finding times tables facts. Children who don t have any difficulty memorising all 100 facts for the times tables up to 10 x 10, probably don t need extra practice. Children whose memory is not so reliable need a different kind of approach. They will begin to develop an understanding of the topic when they learn it through the area model of multiplication and division (see my publications for more details). My recommended way of learning multiplication tables is to start with three key tables facts, namely the 2 x, 5 x and 10 x steps of any table. These facts can be found by doubling (2 x), by place value (10 x) and by halving (half of 10 x is 5 x). All the other tables facts can be derived from these key facts through logic and reasoning based on a thorough understanding of the area model of multiplication and division. Children should be encouraged to practise finding answers as efficiently as possible: the fewer the calculation steps, the better. The games provided below are: Key Multiples Bingo [to practise the key tables facts] The Star Challenge! [to practise all the facts of a single times table] Games to play with self-correcting cards [to practise the facts of a single table both as multiplication and division] The Multiples Game! [to practise the tables facts from 1 x 1 to 6 x 6] Products in a Row [to connect two related tables, e.g. 4 x and 8 x] Tables Quartets! [to practise harder tables facts, i.e. the 6 x to 9 x steps]

Key Multiples Bingo Practice in the key facts of all the tables up to 10 x 10 i.e. the 2 x, 5 x and 10 x steps of any table, in a random order. A different board game for each player. Counters (preferably transparent) to fit the squares on the boards. A 10-sided die, or two ordinary dice on which the 6s have been covered by a blank sticker. Take turns to throw the die. Throw again if you get a 1. Miss a turn if you throw a 0 or a 10. Announce the three key facts for the relevant table. For example, if you throw a 4, say the answers to 2 x 4, 5 x 4 and 10 x 4, in any order you please. Place a counter on any one of these three multiples of the die throw. If all three fact are already covered, you may place a counter on the middle square, but once this square is covered you will have to miss any turn in which the same situation arises. The winner is the first player to place five counters in a row, either in a straight line or diagonally. Swap boards and play again. This game appears together with a demonstration video in Ronit Bird s Understanding Times Tables [ibooks] It was first published in Ronit Bird s The Dyscalculia Resource Book [Sage]. Game boards to download or print off can be found in the Games & Resources area of this website.

The Star Challenge This solitaire game takes its name from the little star-shaped cut-outs and cards I used when I made it. You can, of course, make cut-outs of any shape. The game provides practice in a single times table of your choice. It involves matching questions to answers, but without mentioning the word division. Star Challenge! Cut out 10 (or 12) star shapes from an A4 piece of cardboard. Tape the card to a backing A4 piece, leaving the top open, creating a cardboard sleeve. Prepare inserts for the sleeve by trimming the edges of A4 sheets of paper to fit. Then write the products from a single table through the holes. Prepare several sheets for the same table by writing the products in a different order. Use star-shaped cut-outs as cards. Label them 1 x, 2 x, 3 x,... to 10 x or 12 x. Shuffle the star cards and stack them in a pile. Set a timer (optional). The player picks up the cards one by one and matches each card to one of the products, before moving on to the next card. When all the products (and holes) have been covered by a card, stop the timer. Check with an adult, or use a tables square, to make sure that each card is correctly matched. Although it can be fun to try to beat your own record and complete the challenge as fast as you can, using good strategies (and no counting!) is much more important than speed.

Self-correcting card What are they? A set of 10 cards, of any size. One side should show the question and the other side the answer to that question, within a single times table. Such cards can be bought. But writing out the questions and answers is good practice in itself so it s best to just have a set of 10 (or 12) laminated cards. Each time one of these games is played, the child can get extra practice while preparing for the game by working out and recording the relevant numbers on the cards with a dry-wipe pen. GAME 1!!! 6 x 6 4 x 6 30 Use the question cards for learning or revision. Try to answer the questions, first in order, then shuffled, then against the clock. GAME 2!!! As for Game 1, but with the answers face up. Knowing which times table is being practised, look at the product and state what question lies on the other side of the card. E.g. in the 3 x table, read 15 and say 5 times 3 before turning over to check. A harder variation is to read the question as division. E.g. in the 3 x table, say 15 3 is 5 or 15 5 is 3 before checking. GAME 3!!! With two sets of cards for the same times table, lay out one set with the questions face up, and the other set, in a separate group, with the answers face up. At first the question cards can be laid out in order; later both sets should be shuffled first. The game is played against the clock, or against an opponent, the aim being to match questions and answers as quickly as possible. GAME 4!!! A game for two players, each with their own set of cards for the same times table. One player stacks the shuffled cards so that the questions are facing up; the other player stacks the shuffled cards so that the answers are facing up. Play a game of Snap. These games appear in Ronit Bird s The Dyscalculia Toolkit [Sage]

The Multiples Game The game targets the tables facts from 1 x 1 to 6 x 6. It helps children remember the meaning of the word multiple. It connects multiples to the table from which they originate, rather than the other way around, leaving children to choose whether to think in terms of multiplication or in terms of division. The game also reinforces the fact that 1 is a factor of any number. A game board used by both players with the numbers from 1 to 36 set out in a 6 by 6 grid. Counters in two colours (a different colour for each player) that fit the squares on the board. An ordinary 1 6 die. Take turns to throw the die and put a counter on one of the multiples of the number you threw, provided the number is not already covered by a counter. But, no player may place a counter in the top two rows, i.e. the numbers up to 12, during their first turn of the game. Players should use the word multiple often (e.g. say 15 is a multiple of 3 ). The winner is the first person with 4 counters in a row, horizontally, vertically or diagonally. This game appears in Ronit Bird s The Dyscalculia Toolkit [Sage] and in Ronit Bird s Understanding Times Tables [ibooks] Game boards to download or print off can be found in the Games & Resources area of this website.

Products-in-a-Row Game The game provides practice in the tables facts of a pair of related times tables at the same time. It focuses on products, but without mentioning the word division. It highlights the connection between the table of a number and the table of its double, e.g. that every other step of the 2 x table can be matched by a step from the 4 x table, etc. 10 cards for each player on which the numbers from 1 to 10 are shown; these base cards are set out in a row, face up. 20 cards on which are written the products of the two related tables, e.g. the 2 x and the 4 x tables, or the 5 x and the 10 x tables, or the 3 x and the 6 x tables, or the 4 x and the 8 x tables. The product cards are shuffled and placed face down in a pack used by both players. The two tables being practised must be identified and noted in writing before play starts. Players take turns to pick up a product card and announce one relevant tables fact to match the number written on the card. E.g. if the targets are the 4 x and the 8 x tables (as in the photo above), a card bearing the number 16 can be called as 2 x 8 or as 4 x 4 (but not as 1 x 16). The player now uses the card to cover one of his own base cards and can choose to cover either the 2, the 4 or the 8. Product cards cannot be moved once they are placed. If a card cannot be placed, return it to the bottom of the pack. The winner is the first player to cover 3 base cards in a row. Variation!!! Create a pack of 40 product cards by making two cards for each answer and play the game with either 2 or 3 players. The winner is the first to cover 5 base cards in a row. This game appears in the 3rd edition of Ronit Bird s The Dyscalculia Toolkit [Sage].

Tables Quartets This game, adapted from the traditional card game sometimes known as Go Fish, is for 2 players. It provides practice in the four hardest facts of a times table, namely the 6 x, 7 x, 8 x and 9 x steps of any table. 28 cards in all, composed of 4 cards for each of the times tables 3 to 9 inclusive. On each card, the table from which the question comes should appear above one of the four harder questions without the answer (see the photo at the right). Shuffle the cards and deal out five to each player to hold in their hand, hidden from their opponent. The first player asks the other for a card that he does not yet have but that belongs to a quartet from which he currently holds at least one card. When making the request, the player should announce the table and must give the product as well as the question. For example, if Player A has the 7 x 9 and the 8 x 9 cards in his hand, he can ask for one of the other cards from the quartet by saying, In the 9 times table, do you have 6 x 9 which is 54? or Please give me 9 x 9, which makes 81. If player B has the card, he must give it to Player A who adds it to the cards in his hand and may go on to ask another question. If a player makes a mistake by saying the wrong product, the supervising adult must immediately tell the other player that the question is invalid and should therefore be ignored. A player whose question is answered by the surrender of a card, goes on to have another turn and keeps on having turns as long as he is successful. Whenever the answer received is No the questioner picks up a card, signaling the end of his turn. The winner is the player who has collected the most complete quartets when the cards run out. Variation!!! Play with 3 players, adding an eighth quartet of cards for the 11 or the 12 times table to create a pack of 32 cards. The players do not play strictly in turn. Instead, play passes to the player who said No to the previous player s question. This game appears in Ronit Bird s Understanding Times Tables [ibooks]. Templates for the cards can be found with the ebook board games on this website.