Game-Based Stroke TeleRehabilitation: Challenges in Scaling to National Clinical Trails

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Game-Based Stroke TeleRehabilitation: Challenges in Scaling to National Clinical Trails Walt Scacchi and Others* Institute for Virtual Environments and Computer Games Donald Bren School of Information and Computer Sciences and *Neurology and Anatomy & Neurobiology School of Medicine University of California, Irvine Irvine, CA 92697-3455 USA

Overview UCI StrokeNet team Challenges of Stroke Rehabilitation, Telerehabilitation and Games Developing, demonstrating and deploying GameBased Stroke Telerehabilitation systems UCI Stroke Telerehab system and environment Further scaling challenges Conclusions ClinicalTrails.gov: NCT02360488

UCI StrokeNet team Steve Cramer, MD (PI): Neurology, Anatomy & Neurobiology, and Physical Medicine & Rehabilitation, UCI School of Medicine; NINDS StrokeNet Exec. Committee Lucy Dodakian (OTR/L), Allison McKenzie (DPT), Jill See (PT), Jutta Heckhausen (Psych. & Soc. Beh.), Vu Le (software dev), and others. Collaborators and patient recruitment at eight national StrokeNet hospitals

StrokeNet Clinical Trail Partner Sites

About me: Research Director, UCI IVECG Focused on producing Computer Games and Game-Based Virtual Worlds since 2005 for: Academic research (National Science Foundation) GBVW as Decentralized Activity Systems (2008-12) Computer Games and Software Engineering (2015). Industrial training (Intel Semi.Fab, NDA drug discovery) K-12th STEAM education (Discovery Science Center, San Francisco Symphony) Defense (USNavy, Northrop-Grumman C2/C3CB) and Healthcare (NINDS-stroke; UCI ICTS-asthma) International R&D partnerships (SKorea, UK)

Recent Project: SFSKids.org Informal Classical Music Learning Game Environment

Challenges of Stroke Rehabilitation, Telerehabilitation and Games

Stroke and Stroke Rehabilitation Approx. 800K/yr. stroke survivors in US, ~65% with persistent motor control impairments. Unassisted motor control recovery is partial. Clinical rehabilitation focuses on activities of daily living (ADLs) via occupational therapy. Most therapy requires at-home, iterative practice. Approx. 33% of all stroke patients experience clinical depression. Low rates of therapeutic compliance.

Stroke Telerehabilitation Research Question: How best to utilize computer games and networked information technology to deliver personalized stroke rehabilitation therapy and assessment to patients at home?

UCI Stroke Telerehabilitation Goal: Provide low-cost rehabilitation capabilities and stroke prevention education for at-home usage. Goal: Minimize complexity of support system feature and interaction, and enable fun user experience. Goal: Supporting (remote) therapists and physicians: building on not replacing modern rehabilitation. Goal: Utilize standardized stroke/motor control outcome measures, education and patient assessments. Goal: Insure patient safety, non-inferiority, and HIPPA privacy and data security compliance.

Game-Based Stroke Rehabilitation and Telerehabilitation: Translational Challenges Many promising demonstration projects. Games provide intrinsic motivation for activity/play, but Most research to date are singular case studies of technology development; some without stroke patients. Few clinical assessments, few/no recovered ability assessments or validation after sustained post game-play intervention.

Game-Based Stroke Rehabilitation: Translational Challenges Identify theory/model underlying motor control impairment, neuroplasticity and recovery. Identify what motor control circuits or therapeutic movements addressed. Identify mapping for patient-specific impairments or rehabilitation plan via differentiated game play.

Developing, Demonstrating and Deploying Game-Based Stroke Telerehabilitation systems

UCI Stroke Telerehabilitation system and environment Upper extremity motor control game console 9 types of movement interaction devices 8 kinds of upper extremity movements, and 96 standard motor control rehabilitation exercises 25 mini-games addressing different motor control tasks. Open to improvements, extensions, repurposing, including anything that can be transduced, then measured and trained. Therapist UI/UX support system environment Clinical trial management system infrastructure

UCI Stroke Telerehabilitation game console

Stroke Telerehabilitation game console and a sample game (for dial rotation movement) Motor control devices: Game console buttons (large, small), continuous dial, Myo armband, touchpad, joystick, WiiMote, PS Eye, finger pressure force sensor. All devices integrated to act like PC mouse/keyboard inputs. 35 consoles currently deployed in nationwide clinical trial.

Extension candidate: AR Stroke Rehab Game Interface (a) 1st person view, (b) functional tasks with high ecology and affordance, (c) mirror neural activation,(d) embodied action observation/priming, (e) explicit motor imagery, (f) playful interaction experience and (g) safety.

Extension candidate: PC versus AR stroke rehabilitation game play UI/UX efficacy AR user interface associated with ~20% improved therapeutic movement accuracy (positional score), reaction times, and 15% less movement variability vs. PC UI. Mousavi Hondori H, Khademi M, Dodakian L, McKenzie A, Lopes CV, Cramer SC. (2016). Choice of Human-Computer Interaction Mode in Stroke Rehabilitation. Neurorehabilation & Neural Repair. 30(3):258-65. doi: 10.1177/1545968315593805.

Therapist Control Panel UI

Control Panel: Patient Itinerary

Control Panel: Therapy Plan

Control Panel: Patient Survey Assessment

Further stroke telerehabilitation scaling challenges Improve, extend, repurpose game console and/or environment. Persistent, social multi-patient therapeutic game play Socialize telerehab and peer engagement play Enable communication (text+emoji chat) with peers Enable cooperative, coordinative, and collaborative game play. How best to support thousands of stroke patients? How best to take advantage of multi-timezone support for patients needing 24 hours rehabilitation care.

Conclusions Game-based stroke telerehabilitation is rapidly evolving and large opportunity area for research that translates into clinical practice. Focus to date is stroke, but can extended to other chronic disease management: diabetes, obesity, dementia, medication compliance. Stroke telerehabilitation system and environment are scalable, personalized, fun to use in therapeutic care and participatory. Game-based stroke telerehabilitation can be deployed with international research or clinical practice partners.

Acknowledgements NIH/NINDS ClinicalTrails.gov: NCT02360488, Telerehabilitation in the Home Versus Therapy In-Clinic for Patients With Stroke An Assessorblind, Randomized, Non-inferiority Trial