Castles of Burgundy Rules Summary. Game board: Player board: TERMS

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Castles of Burgundy Rules Summary TERMS Game board: Player board:

Hex tiles: Silverling (Money) SETUP Silverling x 20, Worker x 30 as general supply (No. unlimited) Sort Hex tiles according to the color of their BACK, face down next to the Game board: Light green x 20 Grey x 10 Beige x 40 Dark green x 14 Yellow x 20 Blue x 20 Black x 40 Place Bonus tiles x 12 to the corresponding spaces on the Game board Shuffle Goods tiles x 42 face down. Randomly select 5 x 5 tiles and place to Phase space A-E Give each player: Player board no. 1 x 1 Castle x 1 place face up to the dark green middle Hex space of the Estate Goods tile x 3, place face up to the Goods storage spaces. Tiles of the same Goods type are stored together in 1 space. Remaining Goods back to box Dice x 2 according to player s color Playing piece x 2 according to player s color. Place 1 piece on the 0 space of VP track. The other stack on the first space of the turn order track according to player order. Starting player on top, last player at the bottom Silverling x 1, place in the Silverling storage space VP tile x 1 Workers to players: Starting player: Workers x 1 2nd player: Workers x 2 3rd player: Workers x 3 4th player: Workers x 4 Starting player: Roll dice to determine --------------------------------------------------------PLAY 5 Phases 1 Phase = 5 Rounds (For tracking 100+ VP)

1 Round: Every player play Dice action x 2 + Extra buy action x 1 Setup for each Phase 1) Remove Animal, Building and Knowledge hex from Numbered depots and remove all Hex tiles from Black depot of Game board back to box 2) Randomly draw new Hex tiles and place face up to the Numbered depots of matching color, according to no. of players: 2P: Use Hex space marked with 2 (total 12 spaces) 3P: Use Hex space marked with 2 and 3 (total 18 spaces). In Phase B and D, place a Mine hex instead of a Castle hex on the Dark green space of Depot 6 4P: Use all 24 Hex spaces 3) Draw Black-backed hexagons and place face up on the Black depot, according to no. of players: 2P: Use Hex space marked with 2 (total 4 spaces) 3P: Use Hex space marked with 2 and 3 (total 6 spaces) 4P: Use all 8 Hex spaces 4) Take the 5 Good tiles from the current Phase space and place face up on the 5 Round spaces Round 1) Roll Dice 2) Actions 1) Roll Dice All players roll Die x 2 Starting player also roll the White die Takes topmost Goods tile from the Round space and place it on the Goods space of matching number depot 2) Actions Each player carry out actions one by one according to Turn order track (from right to left, from top to bottom) Carry out Die actions x 2 + Extra action x 1 May use Worker at any time to adjust die result up or down by 1 Change die result from 1 to 6 or from 6 to 1 are also permitted by using 1 Worker tile May use multiple Worker to change die result multiple times Die actions x 2 1 Die for 1 action The 2 actions may be carried out in any combination and order, including same action x 2 Actions i) Take Hex tile from Game board ii) Add Hex tile to Estate iii) Sell Goods iv) Take worker tiles i) Take Hex tile from Game board Take Hex tile x 1 from the numbered depot which matches the Die s result Put the Hex tile on Hex tile storage spaces of Player board. If no empty space available, discard tile back to box to make space ii) Add Hex tile to Estate Take Hex tile x 1 from Hex tile storage space to a Hex space in Estate which match the color and die result All newly-placed tiles must be adjacent to at least one tile on the Estate The function of Hex tile occurs immediately after placing on board Once added to an Estate, Hex tiles may never be removed or moved

When a Region is completely covered with Hex tiles: Score VP immediately according to the VP table + + Score 2 to 10 VPs according to the current Phase regardless of the size of the region Phase A: 10 VP Phase B: 8 VP Phase C: 6 VP Phase D: 4 VP Phase E: 2 VP Leave behind Goods in Goods space of Game board that cannot be placed on the Goods storage space After taking Goods, move Playing piece on the Turn order track 1 space to the right. If the space is occupied by another piece, stack on top Animal tile Immediately receive VP: No. of animal on the tile + no. of animal of the same type in the same Pasture + First and Second player who covered ALL the Hex tiles of 1 color in the Estate (not a Region) takes the corresponding Large and Small bonus tiles respectively Castle tile Immediately carries out an additional action of choice as if there is an extra die action with any die result Hex tiles function: Large tile: 2P: 5 VP, 3P: 6VP, 4P: 7 VP Small tile: 2P: 2VP: 3P: 3 VP, 4P: 4VP Ship tile Immediately takes all Good from ANY 1 Goods space and add to Goods storage space (Independent of die results) Each player may collect up to 3 different TYPES of Goods in Goods storage space of Players board Goods tile of same type is stacked Mine tile Receive 1 Silverling for each mine in the Estate at the end of each Phase Building tile Not allowed to build a same Building in 1 City (unless the player has Knowledge tile no. 1 in the Estate) Functions of Buildings are activated once they are placed on the Estate, regardless of the die results Buildings may still be placed when the functions cannot be activated Warehouse: Immediately sell 1 Type of Goods

Carpenter s Workshop: Immediately take 1 Building tile from any Numbered depot and place on empty Hex tile storage space of Players board Church: Immediately take 1 Mine or 1 Knowledge or 1 Castle tile from any Numbered depot and place on empty Hex tile storage space of Players board Market: Immediately take 1 Animal or 1 Ship tile from any Numbered depot and place on empty Hex tile storage space of Players board Boarding House: Immediately takes Worker x 4 from general supply Knowledge tile: May add same Buildings hex to a City Each Mine receive a Worker in addition to a Silverling at the end of each Phase Receive 2 Silverlings instead of 1 Silverling after selling Goods Receive 1 Worker from the general supply in addition to 1 Silverling after selling Goods Choose to take Goods tile from 2 neighbouring Good spaces after adding Ship hex tile Buy Hex tiles from Numbered depot in addition to Black depot Bank: Immediately take Silverlings x 2 from general supply May buy from Numbered depots in addition to Black depots when performing the extra buying action City Hall: Immediately add 1 Hex tile from Hex storage space of same color and must be adjacent to a present Hex tile Watchtower: Immediately score 4 VP 1 VP more for each Animal TILE Adjust a die result by up to +/- 2 Adjust die results by +/- 1 when placing Building tiles to Estate Adjust Die results by +/- 1 when placing Ship or Animal tiles

Adjust die results by +/- 1 when placing Castle or Knowledge or Mine tiles Adjust die results by +/- 1 when taking Hex tiles from Numbered depots of Game board to Hex storage space on the Player board Get 1 Silverling in addition to 2 Workers when performing Take worker tiles action Get 4 Workers instead of 2 when performing Take worker tiles action 3 VP per Goods TYPE that were SOLD at the end of the game 4 VP for each corresponding Building at the end of the game 4 VP for each Animal TYPE in the Estate at the end of the game 1 VP for EACH SOLD Goods at the end of the game 2 VP for EACH Bonus tile (both large and small) at the end of the game iii) Sell Goods Sell ALL Goods of 1 Type from 1 Goods storage according to die result Put the sold Goods face down on Sold Goods storage space Receive 1 Silverlings regardless of the no. of Goods sold + Score VP: 2P: 2 VP / tile 3P: 3 VP / tile 4P: 4 VP / tile iv) Take worker tiles Take Worker tiles x 2 from general supply, regardless of the die result Extra action x 1 May buy 1 Hex tiles from Black depot. Cost: 2 Silverlings May buy before, during or after dice actions Place the Hex tiles on the Hex storage space of the Player board END and SCORE and Winner End After playing the 5th Round of Phase E Score extra VP at the end of the game: Each unsold Goods tile: 1 VP Each remaining Silverling: 1 VP Every 2 Worker tiles: 1 VP Each VP-bearing Knowledge tile Win: Most VP Tie: Player with most empty Estate spaces wins Still tie: Player who went later in turn order NOTES May look at the Sold Goods anytime during the game No. of Workers and Silverlings in the general supply is not intended to be limited Hex tiles effects are accumulative Advanced game Give a random Player board at the start of the game Each player may choose the front or back side of the Player board and may choose the starting Dark green Hex space for the starting Castle tile (simultaneously or sequentially according to turn order)