The 1776 Fight for Mike Warhammer Tournament

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The 1776 Fight for Mike Warhammer Tournament Hit Point Hobbies 118 W. Main St. Aberdeen, NC 28315 Saturday July 18 th, 2014 9:30 a.m. Entry Fee: $20.00 1 Point Level: 1,776 Rounds: 3 Max Time per Round: 2 hours, 30 minutes Rule sets: As to the right, note that is a unit has a conflicting status in the chart to the right, it is not allowed. Standard Set-up 1. Players role off to place 1 st of 6 objectives, then alternate placing objectives in order 1 through 6. 2. Players role off to determine who is Player 1 and who is Player 2. The winner decides. Player 1 chooses deployment zone, deploys army first, and has the first player turn (unless stolen by Player 2) 3. All games are random game length. Allowed Rules / Units Codex Units 2 Codex Supplements Allies Data Slates - Formations Data Slates Special Characters Unbound List Escalation Escalation Rule Set / Lords of War Imperial Knights Any Super Heavies Stronghold Assault / Fortification Fortifications 3 Fortifications Networks AV 15 / D-Weapon Fortifications Void Shield Generators Death from the Skies Flier Upgrades Imperial Armor / Forge World 40k Approved Units IA Army List / Codexes 4 IA Super Heavies Horus Heresy / Warhammer 30k Warlord Traits and Psychic powers are rolled as normal. If only one player has a Lord of war, then the opposing player may choose to use the warlord trait table out of the Escalation Book. They also receive a +1 to steal initiative. 1 The entry fee provides access to the 3 rounds of the tournament and one entry into the painting contest. This entry must be painted by the player and it must be used in the player s army. $10.00 of the entry fee will be used toward prize support, with the additional $10.00 being given to the cause Fight for Mike. 2 Only Codexes released 2 weeks or earlier from the tournament are allowed. 3 Only one Fortification Slot is allowed. If you wish to field buildings in the Stronghold Assault book that do not have GW models, or is you wish to use custom fortifications, these must meet approval by the TO 4 Only IA army list and codexes listed for purchase 2 week prior to the tournament will be allowed. Out of print/circulation units and army list are disallowed. The 1776 (version 1.01) Page 1

Painting Competition There will be a competition. The subject will be Support Units. A support unit is classified as a unit or model whose primary purpose and role is to aid others in your army. For example, Apothecaries give the unit they are in feel no paint, Tau Pathfinders provide marker lights, Eldar Farseers guide, fortune and doom units, etc. Consideration for how the unit applies to the theme will be considered when picking the unit. Feel free to include a brief description of how the unit fills this roll if you find it nessissary. The entry fee for each entry in the painting competition is $3.00. Anyone can enter as long as the miniature is present for judging and the painter is present at the awards ceremony. One free entry into the competition is included as part of the registration fee for the tournament. It is non-transferrable and it must be a unit played in the tournament. The prize for winning the competition is equivalent of 25% of the tournament fees collected plus any of the painting competition entry fees. Additional rules for the painting competitions can be found on the Hit Point Hobbies Website. Faction Competition When you sign up for the tournament, you will be asked which faction you wish to support. The options are: Space Marine, Imperium of Man, Forces of Chaos, Eldar, Tau, Necron and Tyranids. The faction you choose does not have to be based on the army you play in the tournament. We will be tracking every dollar that comes in to raise money for Fight for Mike and the money each player donates will be added to a faction total. The faction that raises the most money will gain bragging rights and the faction will be featured in the Top Banner for the NC 40k Warhammer Gamers Facebook page until Labor Day. In addition, the August tournament will be themed after that faction. Auctions Several people have donated painted figures, unopened miniatures and reading material for Auction for the event. An auction will be held after the lunch break for these items and the funds will be donated to the Fight for Mike cause. The 1776 (version 1.01) Page 2

The 1776 Event Round 1 Cleanse and Control Table Deployment: Dawn of War Objectives: 6 Objectives, numbered 1-6, placed in order by the opponents before the sides are determined. Tactical Objectives: Each Player Roles for up to Three Tactical Objectives per turn. The charts are on the attached sheets. At Game s End: Invite the tournament Organizer to the table to finalize the scores before any miniatures are removed and award end of game bonuses. Victory Conditions (Victory Points) Player 1 Player 2 Names Claimed Odd Numbered Objectives (3 points each) Claimed Even Numbered Objectives (2 points each) Number of Kill Points Earned (max 8) First Blood (1 Point) Line breaker (1 Point) Slay the Warlord (1 Point) Through Attrition, Victory Bonus Points Total Victory Points Match Points Battle Points Player 1 Player 2 Tactical Objective Points (Max 10) Slay the Warlord (1 pt) First Blood (1 pts) Line Breaker (1 pt) # Fast Attack Units remaining (max 3) Player Controls Three Objectives (1 pt/3 objectives) Player Earned most Kills Points (5 Points) Number of Rounds Played (5 Points Max) Total Battle Points Difference The 1776 (version 1.01) Page 3

The 1776 Event Round 2 Tactical Escalation (p. 148 of the 7 th Edition Basic Rule Book) Table Deployment: Hammer and Anvil Objectives: 6 Objectives, numbered 1-6, placed in order by the opponents before the sides are determined. Tactical Objectives: Each Player Roles for up to Three Tactical Objectives per turn. The charts are on the attached sheets. At Game s End: Invite the tournament Organizer to the table to finalize the scores before any miniatures are removed and award end of game bonuses. Victory Conditions (Victory Points) Player 1 Player 2 Names Claimed Objectives (3 points each) # Heavy Support Units remaining (max 3) Number of Kill Points Earned (max 5) First Blood (1 Point) Line breaker (1 Point) Slay the Warlord (1 Point) Through Attrition, Victory Bonus Points Total Victory Points Match Points Battle Points Player 1 Player 2 Tactical Objective Points (Max 10) Slay the Warlord (2 pt) First Blood (1 pts) Line Breaker (1 pt) # Elite Units remaining (max 3) Player Controls Three Objectives (1 pt/3 objectives) Player Earned most Kills Points (5 Points) Number of Rounds Played (5 Points Max) Total Battle Points Difference The 1776 (version 1.01) Page 4

The 1776 Event Round 3 Contact Los (p. 149 of the 7 th Edition Basic Rule Book) Objectives: 6 Objectives, numbered 1-6, placed in order by the opponents before the sides are determined. Tactical Objectives: Each Player Roles for up to Three Tactical Objectives per turn. The charts are on the attached sheets. At Game s End: Invite the tournament Organizer to the table to finalize the scores before any miniatures are removed and award end of game bonuses. Victory Conditions (Victory Points) Player 1 Player 2 Names Claimed Objectives #1 & #2 (1 points each) Claimed Objectives #3 & #4 (2 points each) Claimed Objectives #5 & #6 (3 points each) Number of Kill Points Earned (max 10) First Blood (1 Point) Line breaker (1 Point) Slay the Warlord (1 Point) Through Attrition, Victory Bonus Points Total Victory Points Match Points Battle Points Player 1 Player 2 Tactical Objective Points (Max 10) Slay the Warlord (1 pt) First Blood (1 pts) Line Breaker (2 pt) # Heavy Support Units remaining (max 3) Player Controls Three Objectives (1 pt/3 objectives) Player Earned most Kills Points (5 Points) Number of Rounds Played (5 Points Max) Total Battle Points Difference The 1776 (version 1.01) Page 5

Tactical Objective Charts This page will be printed and supplied with all score sheets. Tactical Objective Chart 1 Roll three on your first turn, rerolling repeat numbers. Mark them as Rolled. Player 1 _ Objectives Player 2 _ 1 Secure Objective 1 (1 pt) 2 Secure Objective 2 (1 pt) 3 Hold One Objective for 3 rounds (2 pts) 4 Hold one Objective in an enemy deployment zone 5 Get your Warlord into Close Combat 6 Have unit in enemy deployment zone 5 Tactical Objective Chart 2 Roll on Round 2 to bring the total objectives up to three, rerolling repeat numbers. Mark them as Rolled. fplayer 1 _ Objectives Player 2 _ 1 Secure Objective 3 (1 pt) 2 Secure Objective 4 (1 pt) 3 Have one unit come in from reserves (1 pt) 4 Kill a unit with shooting (1 pt 6 ) 5 Kill a unit in Close Combat (1 pt) 6 Contest one Objective (1 pt 7 ) 5 If 3 units are in the enemy deployment zone, score D3 Points 6 If 3 troop units are killed in a single turn, score D3 Points 7 If 3 Objectives are contested, score D3 Points The 1776 (version 1.01) Page 6

Tactical Objective Chart 3 Roll on Round 3 to bring the total objectives up to three, rerolling repeat numbers. Mark them as Rolled. Player 1 _ Objectives Player 2 _ 1 Secure Objective 5 (1 pt) 2 Secure Objective 6 (1 pt) 3 Block one Psychic Power (1 pt) 4 Kill a Non-Heavy Support Unit (1 point) 5 Kill a unit with Shooting (1 pt) 6 Claim at least one objective outside of your deployment zone (1 pt) 8 Tactical Objective Chart 4 Roll on Round 4 to bring the total objectives up to three, rerolling repeat numbers. Mark them as Rolled. 1 Hold three objectives (2 pts) 2 Hold an Objective with a non Objective Secured Unit (1 pt) 3 Have three units in your deployment zone (1 pt) 4 Make or accept a challenge 5 Kill a unit from more than 36 away (1 pt) 6 Contest one Objective (1 pt) Tactical Objective Chart 5 Roll on Round 5 to bring the total objectives up to three, rerolling repeat numbers. Mark them as Rolled. Rolled Pts Die Objective Rolled Pts 1 Secure an Objective secured by your opponent at the beginning of the turn. (2 pts) 2 Kill an Independent Character / Monstrous Creature or Vehicle 9 (1 pt) 3 Kill a Fast Attack or Elite Unit (1 pt) 4 Kill a Troop Unit (1 pt 10 ) 5 Kill a unit from more than 24 away (1 pt) 6 Contest one Objective (1 pt) At the end of each player turn until the end of the game, score points for each objective scored by writing the number of points in the pts column. 8 If the objective is secured with a Heavy Support Unit, score D3 Points. 9 The opponent s Warlord cannot qualify for this objective. 10 If 3 troop units are killed in a single turn, score D3 Points The 1776 (version 1.01) Page 7