Graduate Teaching Assistant - PhD Scholarship in Games and X Reality

Similar documents
Great Minds. Internship Program IBM Research - China

Revised East Carolina University General Education Program

Centre for Communication, Cultural and Media Studies PhD Bursary Topics 2019

FOUNDATION CERTIFICATE FOR ARTS, DESIGN AND MEDIA

COMPUTER GAME DESIGN (GAME)

FACULTY SENATE ACTION TRANSMITTAL FORM TO THE CHANCELLOR

interactive laboratory

YEAR 7 & 8 THE ARTS. The Visual Arts

CUF Advanced Diploma of Screen and Media

Lecture 1: Introduction and Preliminaries

EUROPEAN LABORATORY OF IMMERSIVE NEUROTECHNOLOGIES LENI Instituto de investigación

Communication and Culture Concentration 2013

Level 3 Extended Diploma Unit 22 Developing Computer Games

Job Description. Commitment: Must be available to work full-time hours, M-F for weeks beginning Summer of 2018.

TECHNOLOGY BACHELOR DEGREE (HEALTH SCIENCES OR ENGINEERING AND APPLIED SCIENCE OPTIONS) Prepare for a career as a technology leader.

Media and Communication (MMC)

SE320: Introduction to Computer Games

A selective list of sociology journals suitable for qualitative paper submission

General Education Rubrics

SGD Simulation & Game Development Course Information

PUBLIC RELATIONS PRCM EFFECTIVE FALL 2016

Humanities for a Digital Society, Towards The Tilburg School of Humanities and Digital Sciences

Regulations for First Degrees at the International Faculty, City College, Thessaloniki (Greece)

Leiden University College The Hague Application Manual

Level 3 Extended Diploma Unit 22 Developing Computer Games

Bachelor s Degree in History and Artistic Heritage. 2 nd YEAR Prehistoric Societies ECTS credits: 6 Semester: 1. Teaching Objectives

March, Global Video Games Industry Strategies, Trends & Opportunities. digital.vector. Animation, VFX & Games Market Research

Level 3 Extended Diploma Unit 22 Developing Computer Games

PhD in DESIGN - 34th cycle

Call for Papers. 1st International Conference POP-REALITY: JAPAN THROUGH THE EYES OF JAPANESE, JAPAN THROUGH THE EYES OF THE WORLD

GCE Media Studies. Mark Scheme for June Unit G325: Critical Perspectives in Media. Advanced GCE. Oxford Cambridge and RSA Examinations

Toi Creativity Mōhio Virtuosity Mātauranga Understanding Mana Autonomy Whanaungatanga Connectedness

UNIVERSIDAD CARLOS III DE MADRID

Socio-Cultural Research on Games

Graduate Programme. Begin your rewarding career in engineering at the AMRC. amrc.co.uk

MA User Experience Design Programme Specification 2018/19

Photography (PHOT) Courses. Photography (PHOT) 1

Changes to the list of assessment standards that can contribute to the University Entrance (UE) literacy requirements

GCE Media Studies. Mark Scheme for June Unit G325: Critical Perspectives in Media. Advanced GCE. Oxford Cambridge and RSA Examinations

STUDENT FOR A SEMESTER SUBJECT TIMETABLE MAY 2018

PRODUCTION. in FILM & MEDIA MASTER OF ARTS. One-Year Accelerated

Social Enterprise Summit: Digital Innovation. Emotion Analytics. Hitch Marketing Ltd Nick Godbehere

Modulplan Master (2006) - Seite 1 MODULPLAN MASTER MEDIENINFORMATIK: MEDIENGESTALTUNG:

Complete version as of 1 October Curriculum for the Bachelor s Programme Art History at the Faculty of Humanities 1, University of Innsbruck

MEDIA AND INFORMATION

Variations on Mobility GeoHumanities Creative Commissions 2019

University of Technology. Control and Systems Eng. Dept. Curriculum Vitae (C.V.)

Why Hire a Game Design Co-op Student?

Art History. Art History - Art History MLitt /9 - August Programme Requirements:

Strategic Assessment of Worldwide esports Market Forecast Till 2021

The Application of Virtual Reality in Art Design: A New Approach CHEN Dalei 1, a

in SCREENWRITING MASTER OF FINE ARTS Two-Year Accelerated

Steven King. Storytelling Experience. Leveraging VR, AR and Ai to engage audiences. Professor of Emerging TechnologiesCreating Immersive

Creative Informatics Research Fellow - Job Description Edinburgh Napier University

Subject Content Knowledge Requirements (Abridged)

CRITERIA FOR AREAS OF GENERAL EDUCATION. The areas of general education for the degree Associate in Arts are:

UNIVERSITÀ DEGLI STUDI DELLA BASILICATA AREA DIDATTICA, RICERCA E RELAZIONI INTERNAZIONALI SETTORE SERVIZI ALLA DIDATTICA UFFICIO POST LAUREAM

Developing video games with cultural value at National Library of Lithuania

Learning Goals and Related Course Outcomes Applied To 14 Core Requirements

BA (Hons) Photography Length of Course

NARRATIVE. time) so that I can devote time to the continuation of my short story collection-inprogress,

1.1 Investigate the capabilities and limitations of a range of digital gaming platforms

OXNARD COLLEGE ACADEMIC SENATE

TENNESSEE ACADEMIC STANDARDS--FIFTH GRADE CORRELATED WITH AMERICAN CAREERS FOR KIDS. Writing

Social Big Data. LauritzenConsulting. Content and applications. Key environments and star researchers. Potential for attracting investment

The Bristol Approach: artist brief

PROGRAMME SYLLABUS Sustainable Building Information Management (master),

Graduate in Food Engineering. Program Educational Objectives and Student Outcomes

GCSE Subject Criteria for Art and Design

UK Film Council Strategic Development Invitation to Tender. The Cultural Contribution of Film: Phase 2

Partner sought to develop a Free Viewpoint Video capture system for virtual and mixed reality applications

Linnaeus University Summer Academy

COLLIDE International Award 2018

Edgewood College General Education Curriculum Goals

THE NEW PLOT PROFESSIONAL DEVELOPMENT AWARD Proudly presented by 107 Projects and Actors Centre Australia (ACA).

TGD3351 Game Algorithms TGP2281 Games Programming III. in my own words, better known as Game AI

Introduction. amy e. earhart and andrew jewell

Diploma of Media and Communication

Programme Title: BSc (Hons) Business Management (Full Time and Part Time) On Campus Division. URL None

FINAL EXAMINATION TIMETABLE JUNE 2018

School of Informatics Director of Commercialisation and Industry Engagement

Data Science Research Fellow

Virtual Reality Mobile 360 Nanodegree Syllabus (nd106)

School of Computer Science McGill University

Building Your Own Curriculum Required Coursework. Core Methods

One-Year Conservatory in GAME DESIGN

CREATING A MINDSET FOR INNOVATION Paul Skaggs, Richard Fry, and Geoff Wright Brigham Young University /

GAME DEVELOPMENT DESIGN

ICT4 Manuf. Competence Center

State of the Gaming Industry in the King County Region

Subject Content Knowledge Requirements (Abridged)

DESIGNING AND CONDUCTING USER STUDIES

THE FUTURE OF STORYTELLINGº

Screenwriters Lab Sundance Institute Mahindra Global Filmmaking Award

6 5 LX553 Language, Identity and Power 6 5 LZ524 Contested Stories 6 5 LX556 Regional Englishes 6 5 LX555

Science and mathematics

MASTER OF FINE ARTS (M.F.A.) MAJOR IN THEATRE

DEPARTMENT OF FINE AND APPLIED ARTS

Russian. Graduate. Faculty. Careers. Facilities and Resources. Undergraduate. Financial Support. Dual Degrees and Double Majors

Common Core Structure Final Recommendation to the Chancellor City University of New York Pathways Task Force December 1, 2011

Transcription:

Graduate Teaching Assistant - PhD Scholarship in Games and X Reality Staffordshire University is pleased to announce 6 new PhD scholarships in the Department of Games and Visual Effects, to commence September 2018. The successful candidate will receive an annual stipend of 14,777 with PhD tuition fees paid for three years. You will be expected to take up to 250 hours of teaching or teaching related activities per academic year in the Department of Games and Visual Effects. The posts are located on the Stoke-On- Trent campus. Duration: September 2018 August 2021 General entry requirements: The successful candidate will have or expect to have a UK Honours degree at 2.1, a Masters degree, or equivalent qualifications in a relevant subject area. International applicants whose first language is not English are required to achieve IELTS 6.5 with a minimum score of 6 in each element. Please submit your application online with 1. Complete the GTA-PhD scholarship application form 2. A PhD research proposal based on one of the projects below (if you are interested in more than one project, develop your research proposal on the topic that you are most interested in.) 3. Digital portfolio or a link to your online portfolio (optional). Project 1: Applications of Augmented Reality in Holocaust Memorials and Museums A case study in the Neuengamme memorial site Primary supervisor: Prof. Minhua Eunice Ma, Professor of Computer Games Technology, Staffordshire University External supervisors: Dr. Matthew Boswell, Associate Professor of Contemporary Literature & Culture, University of Leeds Dr. Reimer Moller, Head of Archive, Neuengamme Memorial Site, Hamburg Applications are invited for a fully funded GTA-PhD scholarship in the emergent areas of Augmented Reality (AR) and its applications in Holocaust memorials and museums. AR research and development has made rapid progress in the past decades. More advanced and portable AR hardware has become available, and registration accuracy, graphics quality and device size have been largely improved, which led to a rapid growth in the adoption of AR technology in various application domains.

In this project, you will design and develop an augmented reality application that provides an immersive experience for visitors to the Neuengamme memorial site in Hamburg. The application will offer meaningful, critically-informed interactions with Holocaust landscapes, relevant archives and other onsite material evidences. It will provide a creative window to the brickworks and slave labour in brick production in the concentration camp system, and help visitors to visualise and understand the chronology of the Holocaust and the connection between facts, locations, historical records, people and their memories, which are otherwise difficult to grasp or imagine. You will carry out user studies to evaluate the AR application, to investigate the impacts of AR technology on visitors understanding of the Holocaust and their memory of the visit. * You will have or expect to have a UK Honours degree at 2.1, a Masters degree, or equivalent qualifications in computer science, games art/ design/ development. * Be fluent in 3D modelling software (Maya or 3ds) and a game engine (Unity or UE4) * Familiar with a programming/scripting language (C++ or C#) * Experience of VR or AR content development is beneficial. * Able to solve complex technical problems that occur within the production * The ability to read and listen a second language in German, Russian, Polish or Hebrew is Informal inquiries can be made to Professor Minhua Eunice Ma (m.ma@staffs.ac.uk) with a Project 2: Esports Middleware Solutions for Game Engines Primary supervisor: Associate Professor Bobbie Fletcher Second supervisor: Dr David White In this PhD you would be expected to solve complex technical problems and develop code to create middleware prototypes. With the growth of Esports many companies are looking to join the list of titles which can be included in international Esports tournaments. Currently many SME games companies already use off-the-shelf games engines as oppose to proprietary engines. The aim of this project is to assess the viability and create potential solutions to create Esports plugins for existing games engines to support those SMEs. Masters degree, or equivalent qualifications in computer science, games programming or games development. * Have programming skills in C++

* Have a demonstratable background in using UE4 and scripting in Blueprint * Have a clear understanding of technical and industry related developments within middleware * Able to solve complex technical problems that occur within the production Informal inquiries can be made to Dr. Bobbie Fletcher (b.d.fletcher@staffs.ac.uk) with a copy of your CV and cover letter indicating your interest in the project and why you wish to Project 3: Diversity and Representation in Esports Gaming Communities Primary supervisor: Associate Professor Esther MacCallum-Stewart Second supervisor: Dr Ying Ying Law This project will look at what digital sport means for athletic identity across populations of different genders. It should engage with the individuals involved in Esports to understand how they shape and contribute to the social construction of professional gaming, and discuss how representation is played out within these communities. The project is also expected to develop ethnographic and theoretical perspectives on studying gaming communities as a social entity, in order to discuss some of the complex interactions that have emerged within gaming communities over the last few years. * A strong awareness of gaming cultures, specifically Esports or gaming communities. * Be familiar with recent developments in both the UK and Europe/Nordic countries as regards games communities, socio-political changes in games cultures * The ability to read and listen a second language in Spanish, German or be a member of a relevant Esports community in either Europe or the Nordic area (including Finland) is Informal inquiries can be made to Associate Professor Esther MacCallum-Stewart (e.maccallum-stewart@staffs.ac.uk) with a copy of your CV and cover letter indicating your interest in the project and why you wish to Project 4: An Ethnography of casters in Esports and Competitive Gaming Primary supervisor: Dr Ying Ying Law Second supervisor: Associate Professor Alke Groppel-Wegener This PhD is expected to develop an ethnographic and theoretical perspective to explore the role of casters in esports for a specific esports game/s (with justification) ranging from old school to up and coming casters who commentate on games with varying monthly active users, annual prize pool, monthly hours watched, as well as games that differ in game modes (for example, 1v1, 6v6, free-for-alls). It will engage with a variety of casters involved

in esports to understand how they shape and contribute to the social construction of professional gaming, and examine the various video game related practices to hone their craft and maintain their relationships with their audience and expectations. * Have a strong awareness of gaming cultures, specifically Esports or gaming communities. * Be familiar with recent developments in esports casting, including aspects of celebritisation * Be familiar with research gathering and data tools such as SPSS and other quantitative methodologies, and be comfortable with analysing data sets and extracting research findings from interviews, surveys and other information gathering tools. * The ability to read and listen a second language in Spanish, German or be a member of a relevant Esports community in either Europe or the Nordic area (including Finland) is Informal inquiries can be made to Dr Ying Ying Law (Ying-Ying.Law@staffs.ac.uk) with a Project 5: Modelling Irrational AI Beliefs and False Information in Games Primary supervisor: Dr David White Second supervisor: Dr Yvan Cartwright During this project you will be expected to develop models of AI and Artificial Life which exhibit rational decision-making based on (supposedly) irrational beliefs influenced by both 'true ' and 'false' information. Models will be based and extend on existing research into 'fake news' and attempts in the artificial-life research community to model this. The project will examine methods and produce a framework for developing these models into a working system for use in games. It will also attempt to answer whether these models can produce a gaming experience which is: unpredictable, variable, and more or less difficult than models with static, single belief (Us vs Them) systems. There may also be the potential to apply these models and the system developed outside the field of gaming. Masters degree, or equivalent qualifications in computer science, games programming or Artificial Intelligence * Be a competent developer in either C++, Java or C# (C++ preferred) * Have some knowledge of Artificial Intelligence algorithms such as Neural Networks and Genetic Algorithms. * A basic understand of Artificial Life - especially Agent Based Modelling. * Able to solve complex technical problems

* Able to read and understand research papers outside your expertise - Psychology and Animal behaviour for example * An understand of statistical methods (or the ability to learn - so a mathematics qualification such as a good GCSE or A-Level). Informal inquiries can be made to Dr David White (david.white1@staffs.ac.uk) with a copy of your CV and cover letter indicating your interest in the project and why you wish to Project 6: Natural Language Interaction and Narrative Structure in Games Primary supervisor: Dr Yvan Cartwright Second supervisor: Prof. Minhua Eunice Ma The basis for this project is the application of state-of-the-art Natural Language Processing (NLP) techniques in interactive conversation with non-plyer characters (NPC) in existing games, esp. in the RPG genre, which have human authored dialog trees and use a menudriven approach to interaction with NPCs. In this PhD you would be expected to create algorithms and AI to make believable conversational NPCs and games narrative, and design game mechanics that better use the NLP capabilities. The end goal is to make interaction, dialogue, storytelling and narrative structures in a computer game, that are chaotic and complex which reflects the natural human experience. Masters degree, or equivalent qualifications in Computer Science, Artificial Intelligence, Natural Language Processing, Games Programming or Games development * Have prior knowledge of natural language processing * Be fluent in programming C++, C# or a scripting language Informal inquiries can be made to Dr Yvan Cartwright (Y.J.F.Cartwright@staffs.ac.uk ) with a