Immersive Mobile Technologies: Virtual/Augmented Reality Technologies in the Classroom

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Immersive Mobile Technologies: Virtual/Augmented Reality Technologies in the Classroom Olga Scrivner, Research Scientist, CNS Nitocris Perez, OVPIT UITS, Julie Madewell, Senior Lecturer, Cameron Buckley Advancing Teaching and Learning with Technology Symposium September 15 2017 IUPUI

Acknowledgment This project is supported by SOTL grants 2016-2017 / 2017-2018, and partially funded by PHI and XDMOD grants (CNS).

What is this?

Augmented Reality Augmented reality is a view of the real world with virtual elements overlaying it. Pokémon Go is an example of augmented reality or AR

Virtual Reality Virtual reality is a realistic and immersive experience of a virtual world

Augmented Reality: Definition a real time direct or indirect view of a physical real world environment that has been enhanced/augmented by adding virtual computer generated information to it (Carmigniani et al. 2011)

AR in Education 1 AR enhances problem solving, increases motivation, and improves performance (Wasko 2013, Billinghurst 2012) 2 3 Students have more authentic learning experiences (Klopfer 2008) Potentially more exciting for educators (Bower 2013)

Methodology 1 2 3 Select images from a textbook, prepare slides or background images Record video in IU Media Lab - Green Screen technology Use Aurasma studio to combine images and videos

Implementation

Our Students Vocabulary Pronunciation Comprehension Grammar

Virtual Reality: Definition computer interface that permits the user to interact in real time, in a tridimensional space generated by a computer, using their feelings, through special devices (Kimer. 2012)

VR in Education 1 2 3 VR provides access to a visual-spatial dimension not available with 2D or abstract learning (Sorby 2009) Multi-sensory VR environment helps increase engagement with content and knowledge retention. VR can help discover, explore and build knowledge about places and situations that we could never explore (Piovesan et al. 2012).

VR Environments for Education 1 Computer-generated environments (games and simulation) 2 360-degree images 3 360-degree videos

Doing 360

Our Students

360 Images and Videos

Current VR Implementations

Assemble Cardboard Viewer

Hands-on Session 1 Smart Phone 2 Cardboard Viewer App 3 Google Street App 4 YouTube App

Google Street

Download YouTube phone App

360 Videos on YouTube 1 2 3 BBC - Snow leopards in 360 National Geographic 360 Volcano Eruption Time Rogue One behind the scene (LifeVR)

VR + AR - ThingLink 1 Import 360 image 2 3 4 Augment with Video, Quiz, Reading Accessible on smart phones or web Shareable lesson collections https://www.thinglink.com/video/888135368845557761

Mixed Reality with the Microsoft HoloLens

Mixed Reality What Microsoft calls Mixed Reality, Intel calls Merged Reality and similar terms are blended reality or hybrid reality. These terms are a little squishier than VR and AR in that blended reality implementations are essentially advanced AR systems. The real distinction is MR is considered a simultaneous blend of both virtual and real worlds to create experiences where both exist and interact with one another.

Use Cases and Content 360 degree educational video Architectural design Augmented reality anatomy Automotive dealer: virtual test drive Logistics and package delivery management Real estate virtual property tours Remote surgery Retail store: virtual fitting rooms Virtual reality grid control http://www.idc.com/tracker/showproductinfo.jsp?prod_id=1381

HoloLens User Interface

The air-tap gesture To air-tap, make a fist in front of you, with the back of your hand facing you. Your elbow should be bent at your side in a comfortable position. Now, raise your index finger to the sky and then tap, by flexing your index finger down (the press) and then back up (the release). An air-tap results in a select operation. Other ways to select are using a clicker or the voice command "select." The same air-tap gesture can be used within any holographic app.

The bloom gesture Bloom is a gesture used to go back to the Start Menu. It is similar to pressing the Windows key on a keyboard or the Xbox button on an Xbox controller To do the bloom gesture, hold out your hand, palm up, with your fingertips together. Then open your hand. In Windows Holographic, the bloom gesture can be performed with your hand. You can also return to Start by saying "Hey Cortana, Go Home

HoloLens Demonstration

HoloLens Hands On

Round Table Discussion 1 2 3 What will be the advantages and disadvantages of VR/AR use in education? How will you measure students knowledge retention? How do you facilitate learning abstract content? 4 Which tools will you use to create VR learning experiences?

Credits - Images https://upload.wikimedia.org/wikipedia/commons/thumb/d/dc/sensorama-morton-heilig-virtual-realityheadset.jpg/220px-sensorama-morton-heilig-virtual-reality-headset.jpg https://aotw-pd.s3.amazonaws.com/audi_ar_kalender_h264-big.jpg